It’s worth mentioning that my last post about a glass teapot was inspired by a book titled Emotional Design: Why We Love (or Hate) Everyday Things by Don Norman. In that book he shows this image of three teapots, and the glass one in the middle is known as a “Nanna teapot.” I just saw that one sold on eBay for $275; that’s a little more than I had in mind. :) Mr. Norman earlier published a best-selling book titled The Design of Everyday Things.
recent posts related to design
When I saw this tweet this morning:
[DOG MAGICIAN] think of a color, any color ... is it ... gray?
[OTHER DOG] oh my GOD
I knew that I loved the joke, but I didn’t like the presentation. I wanted to put the joke on Facebook, but I know that people like images more than they like text, so I made a second cup of coffee and began putting the text on an image.
This article contains a collection of quotes on design from Apple designer Jonathan Ive (or “Jony Ive,” as Steve Jobs called him). (Note: He prefers to refer to himself as a “builder” or “maker” as opposed to a designer.)
For those who don’t know of him, Jonathan Ive is credited with designing almost every Apple product since 1997. Given that very long string of success, I became interested in what Mr. Ive has to say, and to that end, here’s a collection of Jonathan Ive design interview quotes I’ve gathered over the last few years.
A good link on where to find good fonts for games, arcade games, etc.
If you ever think you have to be perfect with a product or service in its first release, I encourage you to watch the Match Game tv series on Amazon Video. The first episodes of Match Game 73 were horrible; Gene Rayburn wasn’t comfortable, the writing was extremely poor, and all the celebrities (except for Jack Klugman) seemed uncomfortable. Then flash forward to Match Game 75 (or 78) and you’ll see a much better show.
For another example, take a look at the original iPhone and compare it to what’s available now. It was revolutionary, but it was also a minimum viable product.
Gimp 2.10.4 was released on July 4, 2018, and has some nice new features.
There are times when I work on images a lot with Gimp, and then there are times when I don’t work with Gimp for a month or two. When I don’t work with Gimp a lot, I tend to forget about all of the different things I can do with. Therefore, I have created this page as a “Gimp special effects cheat sheet” page to help remind me of all the cool things I can do with Gimp effects.
In a previous article I shared a catalog of examples of Gimp filter effects. In this brief pictorial I’ll share examples of some of my favorite Gimp effects on a favorite image of a favorite dog. I don’t have a particular goal in this work, I just want to try out some different filters and effects and see where they lead.
Here’s a raw image of a Siberian Husky named Zeus that I knew very well:
An interesting theory about designing buildings:
“If there is a beautiful view, don’t spoil it by building huge windows that gape incessantly at it. Instead, put the windows which look onto the view at places of transition – along paths, in hallways, in entry ways, on stairs, between rooms.
If the view window is correctly placed, people will see a glimpse of the distant view as they come up to the window or pass it: but the view is never visible from the places where people stay.”
~ from A Pattern Language, by Christopher Alexander
There's a good story on this concept at this link.
I was recently working on some images of a mobile phone, where the mobile phone was surrounded by a solid color that I wanted to make transparent. Unfortunately the phone was black, and that color was dark gray, so when I made the dark gray a transparent color in Gimp using my usual approach — clicking Colors > Color to Alpha, then choosing dark gray — it had the effect of bleeding a lot of color out of the black phone. This was wrong.