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Android example source code file (Message.java)

This example Android source code file (Message.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, bundle, can't, classcastexception, creator, handler, max_pool_size, message, messenger, object, os, parcelable, runnable, runtimeexception, stringbuilder

The Message.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.os.Bundle;
import android.os.Parcel;
import android.os.Parcelable;

/**
 * 
 * Defines a message containing a description and arbitrary data object that can be
 * sent to a {@link Handler}.  This object contains two extra int fields and an
 * extra object field that allow you to not do allocations in many cases.  
 *
 * <p class="note">While the constructor of Message is public, the best way to get
 * one of these is to call {@link #obtain Message.obtain()} or one of the
 * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull
 * them from a pool of recycled objects.</p>
 */
public final class Message implements Parcelable {
    /**
     * User-defined message code so that the recipient can identify 
     * what this message is about. Each {@link Handler} has its own name-space
     * for message codes, so you do not need to worry about yours conflicting
     * with other handlers.
     */
    public int what;

    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg1; 

    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg2;

    /**
     * An arbitrary object to send to the recipient.  When using
     * {@link Messenger} to send the message across processes this can only
     * be non-null if it contains a Parcelable of a framework class (not one
     * implemented by the application).   For other data transfer use
     * {@link #setData}.
     * 
     * <p>Note that Parcelable objects here are not supported prior to
     * the {@link android.os.Build.VERSION_CODES#FROYO} release.
     */
    public Object obj;

    /**
     * Optional Messenger where replies to this message can be sent.  The
     * semantics of exactly how this is used are up to the sender and
     * receiver.
     */
    public Messenger replyTo;
    
    /*package*/ long when;
    
    /*package*/ Bundle data;
    
    /*package*/ Handler target;     
    
    /*package*/ Runnable callback;   
    
    // sometimes we store linked lists of these things
    /*package*/ Message next;

    private static Object mPoolSync = new Object();
    private static Message mPool;
    private static int mPoolSize = 0;

    private static final int MAX_POOL_SIZE = 10;
    
    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (mPoolSync) {
            if (mPool != null) {
                Message m = mPool;
                mPool = m.next;
                m.next = null;
                return m;
            }
        }
        return new Message();
    }

    /**
     * Same as {@link #obtain()}, but copies the values of an existing
     * message (including its target) into the new one.
     * @param orig Original message to copy.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;

        return m;
    }

    /**
     * Same as {@link #obtain()}, but sets the value for the <em>target member on the Message returned.
     * @param h  Handler to assign to the returned Message object's <em>target member.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h) {
        Message m = obtain();
        m.target = h;

        return m;
    }

    /**
     * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on
     * the Message that is returned.
     * @param h  Handler to assign to the returned Message object's <em>target member.
     * @param callback Runnable that will execute when the message is handled.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h, Runnable callback) {
        Message m = obtain();
        m.target = h;
        m.callback = callback;

        return m;
    }

    /**
     * Same as {@link #obtain()}, but sets the values for both <em>target and
     * <em>what members on the Message.
     * @param h  Value to assign to the <em>target member.
     * @param what  Value to assign to the <em>what member.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what) {
        Message m = obtain();
        m.target = h;
        m.what = what;

        return m;
    }

    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target, what, and obj
     * members.
     * @param h  The <em>target value to set.
     * @param what  The <em>what value to set.
     * @param obj  The <em>object method to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.obj = obj;

        return m;
    }

    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target, what, 
     * <em>arg1, and arg2 members.
     * 
     * @param h  The <em>target value to set.
     * @param what  The <em>what value to set.
     * @param arg1  The <em>arg1 value to set.
     * @param arg2  The <em>arg2 value to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, int arg1, int arg2) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;

        return m;
    }

    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target, what, 
     * <em>arg1, arg2, and obj members.
     * 
     * @param h  The <em>target value to set.
     * @param what  The <em>what value to set.
     * @param arg1  The <em>arg1 value to set.
     * @param arg2  The <em>arg2 value to set.
     * @param obj  The <em>obj value to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, 
            int arg1, int arg2, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;
        m.obj = obj;

        return m;
    }

    /**
     * Return a Message instance to the global pool.  You MUST NOT touch
     * the Message after calling this function -- it has effectively been
     * freed.
     */
    public void recycle() {
        synchronized (mPoolSync) {
            if (mPoolSize < MAX_POOL_SIZE) {
                clearForRecycle();
                
                next = mPool;
                mPool = this;
            }
        }
    }

    /**
     * Make this message like o.  Performs a shallow copy of the data field.
     * Does not copy the linked list fields, nor the timestamp or
     * target/callback of the original message.
     */
    public void copyFrom(Message o) {
        this.what = o.what;
        this.arg1 = o.arg1;
        this.arg2 = o.arg2;
        this.obj = o.obj;
        this.replyTo = o.replyTo;

        if (o.data != null) {
            this.data = (Bundle) o.data.clone();
        } else {
            this.data = null;
        }
    }

    /**
     * Return the targeted delivery time of this message, in milliseconds.
     */
    public long getWhen() {
        return when;
    }
    
    public void setTarget(Handler target) {
        this.target = target;
    }

    /**
     * Retrieve the a {@link android.os.Handler Handler} implementation that
     * will receive this message. The object must implement
     * {@link android.os.Handler#handleMessage(android.os.Message)
     * Handler.handleMessage()}. Each Handler has its own name-space for
     * message codes, so you do not need to
     * worry about yours conflicting with other handlers.
     */
    public Handler getTarget() {
        return target;
    }

    /**
     * Retrieve callback object that will execute when this message is handled.
     * This object must implement Runnable. This is called by
     * the <em>target {@link Handler} that is receiving this Message to
     * dispatch it.  If
     * not set, the message will be dispatched to the receiving Handler's
     * {@link Handler#handleMessage(Message Handler.handleMessage())}.
     */
    public Runnable getCallback() {
        return callback;
    }
    
    /** 
     * Obtains a Bundle of arbitrary data associated with this
     * event, lazily creating it if necessary. Set this value by calling
     * {@link #setData(Bundle)}.  Note that when transferring data across
     * processes via {@link Messenger}, you will need to set your ClassLoader
     * on the Bundle via {@link Bundle#setClassLoader(ClassLoader)
     * Bundle.setClassLoader()} so that it can instantiate your objects when
     * you retrieve them.
     * @see #peekData()
     * @see #setData(Bundle)
     */
    public Bundle getData() {
        if (data == null) {
            data = new Bundle();
        }
        
        return data;
    }

    /** 
     * Like getData(), but does not lazily create the Bundle.  A null
     * is returned if the Bundle does not already exist.  See
     * {@link #getData} for further information on this.
     * @see #getData()
     * @see #setData(Bundle)
     */
    public Bundle peekData() {
        return data;
    }

    /**
     * Sets a Bundle of arbitrary data values. Use arg1 and arg1 members 
     * as a lower cost way to send a few simple integer values, if you can.
     * @see #getData() 
     * @see #peekData()
     */
    public void setData(Bundle data) {
        this.data = data;
    }

    /**
     * Sends this Message to the Handler specified by {@link #getTarget}.
     * Throws a null pointer exception if this field has not been set.
     */
    public void sendToTarget() {
        target.sendMessage(this);
    }

    /*package*/ void clearForRecycle() {
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        when = 0;
        target = null;
        callback = null;
        data = null;
    }

    /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).
    */
    public Message() {
    }

    public String toString() {
        StringBuilder   b = new StringBuilder();
        
        b.append("{ what=");
        b.append(what);

        b.append(" when=");
        b.append(when);

        if (arg1 != 0) {
            b.append(" arg1=");
            b.append(arg1);
        }

        if (arg2 != 0) {
            b.append(" arg2=");
            b.append(arg2);
        }

        if (obj != null) {
            b.append(" obj=");
            b.append(obj);
        }

        b.append(" }");
        
        return b.toString();
    }

    public static final Parcelable.Creator<Message> CREATOR
            = new Parcelable.Creator<Message>() {
        public Message createFromParcel(Parcel source) {
            Message msg = Message.obtain();
            msg.readFromParcel(source);
            return msg;
        }
        
        public Message[] newArray(int size) {
            return new Message[size];
        }
    };
        
    public int describeContents() {
        return 0;
    }

    public void writeToParcel(Parcel dest, int flags) {
        if (callback != null) {
            throw new RuntimeException(
                "Can't marshal callbacks across processes.");
        }
        dest.writeInt(what);
        dest.writeInt(arg1);
        dest.writeInt(arg2);
        if (obj != null) {
            try {
                Parcelable p = (Parcelable)obj;
                dest.writeInt(1);
                dest.writeParcelable(p, flags);
            } catch (ClassCastException e) {
                throw new RuntimeException(
                    "Can't marshal non-Parcelable objects across processes.");
            }
        } else {
            dest.writeInt(0);
        }
        dest.writeLong(when);
        dest.writeBundle(data);
        Messenger.writeMessengerOrNullToParcel(replyTo, dest);
    }

    private final void readFromParcel(Parcel source) {
        what = source.readInt();
        arg1 = source.readInt();
        arg2 = source.readInt();
        if (source.readInt() != 0) {
            obj = source.readParcelable(getClass().getClassLoader());
        }
        when = source.readLong();
        data = source.readBundle();
        replyTo = Messenger.readMessengerOrNullFromParcel(source);
    }
}

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