alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  
* <th>CPU * </thead> * * <tbody> * <tr> * <td>On* * </tr> * * <tr> * <td>On * </tr> * * <tr> * <td>On * </tr> * * <tr> * <td>On * </tr> * </tbody> * </table> * * <p>*If you hold a partial wakelock, the CPU will continue to run, irrespective of any timers * and even after the user presses the power button. In all other wakelocks, the CPU will run, but * the user can still put the device to sleep using the power button.</i> * * <p>In addition, you can add two more flags, which affect behavior of the screen only. These * flags have no effect when combined with a {@link #PARTIAL_WAKE_LOCK}.</i> * <table border="2" width="85%" align="center" frame="hsides" rules="rows"> * * <thead> * <tr> * </thead> * * <tbody> * <tr> * <td>Normal wake locks don't actually turn on the illumination. Instead, they cause * the illumination to remain on once it turns on (e.g. from user activity). This flag * will force the screen and/or keyboard to turn on immediately, when the WakeLock is * acquired. A typical use would be for notifications which are important for the user to * see immediately.</td> * </tr> * * <tr> * <td>If this flag is set, the user activity timer will be reset when the WakeLock is * released, causing the illumination to remain on a bit longer. This can be used to * reduce flicker if you are cycling between wake lock conditions.</td> * </tr> * </tbody> * </table> * * */ public class PowerManager { private static final String TAG = "PowerManager"; /** * These internal values define the underlying power elements that we might * want to control individually. Eventually we'd like to expose them. */ private static final int WAKE_BIT_CPU_STRONG = 1; private static final int WAKE_BIT_CPU_WEAK = 2; private static final int WAKE_BIT_SCREEN_DIM = 4; private static final int WAKE_BIT_SCREEN_BRIGHT = 8; private static final int WAKE_BIT_KEYBOARD_BRIGHT = 16; private static final int WAKE_BIT_PROXIMITY_SCREEN_OFF = 32; private static final int LOCK_MASK = WAKE_BIT_CPU_STRONG | WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_DIM | WAKE_BIT_SCREEN_BRIGHT | WAKE_BIT_KEYBOARD_BRIGHT | WAKE_BIT_PROXIMITY_SCREEN_OFF; /** * Wake lock that ensures that the CPU is running. The screen might * not be on. */ public static final int PARTIAL_WAKE_LOCK = WAKE_BIT_CPU_STRONG; /** * Wake lock that ensures that the screen and keyboard are on at * full brightness. */ public static final int FULL_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_BRIGHT | WAKE_BIT_KEYBOARD_BRIGHT; /** * Wake lock that ensures that the screen is on at full brightness; * the keyboard backlight will be allowed to go off. */ public static final int SCREEN_BRIGHT_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_BRIGHT; /** * Wake lock that ensures that the screen is on (but may be dimmed); * the keyboard backlight will be allowed to go off. */ public static final int SCREEN_DIM_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_DIM; /** * Wake lock that turns the screen off when the proximity sensor activates. * Since not all devices have proximity sensors, use * {@link #getSupportedWakeLockFlags() getSupportedWakeLockFlags()} to determine if * this wake lock mode is supported. * * {@hide} */ public static final int PROXIMITY_SCREEN_OFF_WAKE_LOCK = WAKE_BIT_PROXIMITY_SCREEN_OFF; /** * Flag for {@link WakeLock#release release(int)} to defer releasing a * {@link #WAKE_BIT_PROXIMITY_SCREEN_OFF} wakelock until the proximity sensor returns * a negative value. * * {@hide} */ public static final int WAIT_FOR_PROXIMITY_NEGATIVE = 1; /** * Normally wake locks don't actually wake the device, they just cause * it to remain on once it's already on. Think of the video player * app as the normal behavior. Notifications that pop up and want * the device to be on are the exception; use this flag to be like them. * <p> * Does not work with PARTIAL_WAKE_LOCKs. */ public static final int ACQUIRE_CAUSES_WAKEUP = 0x10000000; /** * When this wake lock is released, poke the user activity timer * so the screen stays on for a little longer. * <p> * Will not turn the screen on if it is not already on. See {@link #ACQUIRE_CAUSES_WAKEUP} * if you want that. * <p> * Does not work with PARTIAL_WAKE_LOCKs. */ public static final int ON_AFTER_RELEASE = 0x20000000; /** * Class lets you say that you need to have the device on. * * <p>Call release when you are done and don't need the lock anymore. */ public class WakeLock { static final int RELEASE_WAKE_LOCK = 1; Runnable mReleaser = new Runnable() { public void run() { release(); } }; int mFlags; String mTag; IBinder mToken; int mCount = 0; boolean mRefCounted = true; boolean mHeld = false; WakeLock(int flags, String tag) { switch (flags & LOCK_MASK) { case PARTIAL_WAKE_LOCK: case SCREEN_DIM_WAKE_LOCK: case SCREEN_BRIGHT_WAKE_LOCK: case FULL_WAKE_LOCK: case PROXIMITY_SCREEN_OFF_WAKE_LOCK: break; default: throw new IllegalArgumentException(); } mFlags = flags; mTag = tag; mToken = new Binder(); } /** * Sets whether this WakeLock is ref counted. * * @param value true for ref counted, false for not ref counted. */ public void setReferenceCounted(boolean value) { mRefCounted = value; } /** * Makes sure the device is on at the level you asked when you created * the wake lock. */ public void acquire() { synchronized (mToken) { if (!mRefCounted || mCount++ == 0) { try { mService.acquireWakeLock(mFlags, mToken, mTag); } catch (RemoteException e) { } mHeld = true; } } } /** * Makes sure the device is on at the level you asked when you created * the wake lock. The lock will be released after the given timeout. * * @param timeout Release the lock after the give timeout in milliseconds. */ public void acquire(long timeout) { acquire(); mHandler.postDelayed(mReleaser, timeout); } /** * Release your claim to the CPU or screen being on. * * <p> * It may turn off shortly after you release it, or it may not if there * are other wake locks held. */ public void release() { release(0); } /** * Release your claim to the CPU or screen being on. * @param flags Combination of flag values to modify the release behavior. * Currently only {@link #WAIT_FOR_PROXIMITY_NEGATIVE} is supported. * * <p> * It may turn off shortly after you release it, or it may not if there * are other wake locks held. * * {@hide} */ public void release(int flags) { synchronized (mToken) { if (!mRefCounted || --mCount == 0) { try { mService.releaseWakeLock(mToken, flags); } catch (RemoteException e) { } mHeld = false; } if (mCount < 0) { throw new RuntimeException("WakeLock under-locked " + mTag); } } } public boolean isHeld() { synchronized (mToken) { return mHeld; } } public String toString() { synchronized (mToken) { return "WakeLock{" + Integer.toHexString(System.identityHashCode(this)) + " held=" + mHeld + ", refCount=" + mCount + "}"; } } @Override protected void finalize() throws Throwable { synchronized (mToken) { if (mHeld) { Log.wtf(TAG, "WakeLock finalized while still held: " + mTag); try { mService.releaseWakeLock(mToken, 0); } catch (RemoteException e) { } } } } } /** * Get a wake lock at the level of the flags parameter. Call * {@link WakeLock#acquire() acquire()} on the object to acquire the * wake lock, and {@link WakeLock#release release()} when you are done. * * {@samplecode *PowerManager pm = (PowerManager)mContext.getSystemService( * Context.POWER_SERVICE); *PowerManager.WakeLock wl = pm.newWakeLock( * PowerManager.SCREEN_DIM_WAKE_LOCK * | PowerManager.ON_AFTER_RELEASE, * TAG); *wl.acquire(); * // ... *wl.release(); * } * * @param flags Combination of flag values defining the requested behavior of the WakeLock. * @param tag Your class name (or other tag) for debugging purposes. * * @see WakeLock#acquire() * @see WakeLock#release() */ public WakeLock newWakeLock(int flags, String tag) { if (tag == null) { throw new NullPointerException("tag is null in PowerManager.newWakeLock"); } return new WakeLock(flags, tag); } /** * User activity happened. * <p> * Turns the device from whatever state it's in to full on, and resets * the auto-off timer. * * @param when is used to order this correctly with the wake lock calls. * This time should be in the {@link SystemClock#uptimeMillis * SystemClock.uptimeMillis()} time base. * @param noChangeLights should be true if you don't want the lights to * turn on because of this event. This is set when the power * key goes down. We want the device to stay on while the button * is down, but we're about to turn off. Otherwise the lights * flash on and then off and it looks weird. */ public void userActivity(long when, boolean noChangeLights) { try { mService.userActivity(when, noChangeLights); } catch (RemoteException e) { } } /** * Force the device to go to sleep. Overrides all the wake locks that are * held. * * @param time is used to order this correctly with the wake lock calls. * The time should be in the {@link SystemClock#uptimeMillis * SystemClock.uptimeMillis()} time base. */ public void goToSleep(long time) { try { mService.goToSleep(time); } catch (RemoteException e) { } } /** * sets the brightness of the backlights (screen, keyboard, button). * * @param brightness value from 0 to 255 * * {@hide} */ public void setBacklightBrightness(int brightness) { try { mService.setBacklightBrightness(brightness); } catch (RemoteException e) { } } /** * Returns the set of flags for {@link #newWakeLock(int, String) newWakeLock()} * that are supported on the device. * For example, to test to see if the {@link #PROXIMITY_SCREEN_OFF_WAKE_LOCK} * is supported: * * {@samplecode * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); * int supportedFlags = pm.getSupportedWakeLockFlags(); * boolean proximitySupported = ((supportedFlags & PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK) * == PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK); * } * * @return the set of supported WakeLock flags. * * {@hide} */ public int getSupportedWakeLockFlags() { try { return mService.getSupportedWakeLockFlags(); } catch (RemoteException e) { return 0; } } /** * Returns whether the screen is currently on. The screen could be bright * or dim. * * {@samplecode * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); * boolean isScreenOn = pm.isScreenOn(); * } * * @return whether the screen is on (bright or dim). */ public boolean isScreenOn() { try { return mService.isScreenOn(); } catch (RemoteException e) { return false; } } /** * Reboot the device. Will not return if the reboot is * successful. Requires the {@link android.Manifest.permission#REBOOT} * permission. * * @param reason code to pass to the kernel (e.g., "recovery") to * request special boot modes, or null. */ public void reboot(String reason) { try { mService.reboot(reason); } catch (RemoteException e) { } } private PowerManager() { } /** * {@hide} */ public PowerManager(IPowerManager service, Handler handler) { mService = service; mHandler = handler; } /** * TODO: It would be nice to be able to set the poke lock here, * but I'm not sure what would be acceptable as an interface - * either a PokeLock object (like WakeLock) or, possibly just a * method call to set the poke lock. */ IPowerManager mService; Handler mHandler; }

Other Android examples (source code examples)

Here is a short list of links related to this Android PowerManager.java source code file:

Android example source code file (PowerManager.java)

This example Android source code file (PowerManager.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, lock_mask, powermanager, proximity_screen_off_wake_lock, remoteexception, screen_bright_wake_lock, screen_dim_wake_lock, string, util, utilities, utils, wake_bit_cpu_strong, wake_bit_cpu_weak, wake_bit_keyboard_bright, wake_bit_proximity_screen_off, wake_bit_screen_bright, wake_bit_screen_dim, wakelock

The PowerManager.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.util.Log;

import com.android.internal.os.RuntimeInit;

/**
 * This class gives you control of the power state of the device.  
 * 
 * <p>Device battery life will be significantly affected by the use of this API.  Do not
 * acquire WakeLocks unless you really need them, use the minimum levels possible, and be sure
 * to release it as soon as you can.
 * 
 * <p>You can obtain an instance of this class by calling 
 * {@link android.content.Context#getSystemService(java.lang.String) Context.getSystemService()}.
 * 
 * <p>The primary API you'll use is {@link #newWakeLock(int, String) newWakeLock()}.  This will
 * create a {@link PowerManager.WakeLock} object.  You can then use methods on this object to 
 * control the power state of the device.  In practice it's quite simple:
 * 
 * {@samplecode
 * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
 * PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag");
 * wl.acquire();
 *   ..screen will stay on during this section..
 * wl.release();
 * }
 * 
 * <p>The following flags are defined, with varying effects on system power.  These flags are
 * mutually exclusive - you may only specify one of them.</i>
 * <table border="2" width="85%" align="center" frame="hsides" rules="rows">
 *
 *     <thead>
 *     <tr>
Flag Value Screen Keyboard
{@link #PARTIAL_WAKE_LOCK} Off Off{@link #SCREEN_DIM_WAKE_LOCK} Dim Off{@link #SCREEN_BRIGHT_WAKE_LOCK} Bright Off{@link #FULL_WAKE_LOCK} Bright BrightFlag Value Description
{@link #ACQUIRE_CAUSES_WAKEUP}{@link #ON_AFTER_RELEASE}
... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.