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Android example source code file (FocusFinder.java)

This example Android source code file (FocusFinder.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, arraylist, drawing, focus_down, focus_left, focus_right, focus_up, focusfinder, graphics, illegalargumentexception, paint, rect, threadlocal, ui, util, view

The FocusFinder.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.graphics.Rect;

import java.util.ArrayList;

/**
 * The algorithm used for finding the next focusable view in a given direction
 * from a view that currently has focus.
 */
public class FocusFinder {

    private static ThreadLocal<FocusFinder> tlFocusFinder =
            new ThreadLocal<FocusFinder>() {

                protected FocusFinder initialValue() {
                    return new FocusFinder();
                }
            };

    /**
     * Get the focus finder for this thread.
     */
    public static FocusFinder getInstance() {
        return tlFocusFinder.get();
    }

    Rect mFocusedRect = new Rect();
    Rect mOtherRect = new Rect();
    Rect mBestCandidateRect = new Rect();

    // enforce thread local access
    private FocusFinder() {}

    /**
     * Find the next view to take focus in root's descendants, starting from the view
     * that currently is focused.
     * @param root Contains focused
     * @param focused Has focus now.
     * @param direction Direction to look.
     * @return The next focusable view, or null if none exists.
     */
    public final View findNextFocus(ViewGroup root, View focused, int direction) {

        if (focused != null) {
            // check for user specified next focus
            View userSetNextFocus = focused.findUserSetNextFocus(root, direction);
            if (userSetNextFocus != null &&
                userSetNextFocus.isFocusable() &&
                (!userSetNextFocus.isInTouchMode() ||
                 userSetNextFocus.isFocusableInTouchMode())) {
                return userSetNextFocus;
            }

            // fill in interesting rect from focused
            focused.getFocusedRect(mFocusedRect);
            root.offsetDescendantRectToMyCoords(focused, mFocusedRect);
        } else {
            // make up a rect at top left or bottom right of root
            switch (direction) {
                case View.FOCUS_RIGHT:
                case View.FOCUS_DOWN:
                    final int rootTop = root.getScrollY();
                    final int rootLeft = root.getScrollX();
                    mFocusedRect.set(rootLeft, rootTop, rootLeft, rootTop);
                    break;

                case View.FOCUS_LEFT:
                case View.FOCUS_UP:
                    final int rootBottom = root.getScrollY() + root.getHeight();
                    final int rootRight = root.getScrollX() + root.getWidth();
                    mFocusedRect.set(rootRight, rootBottom,
                            rootRight, rootBottom);
                    break;
            }
        }
        return findNextFocus(root, focused, mFocusedRect, direction);
    }

    /**
     * Find the next view to take focus in root's descendants, searching from
     * a particular rectangle in root's coordinates.
     * @param root Contains focusedRect.
     * @param focusedRect The starting point of the search.
     * @param direction Direction to look.
     * @return The next focusable view, or null if none exists.
     */
    public View findNextFocusFromRect(ViewGroup root, Rect focusedRect, int direction) {
        return findNextFocus(root, null, focusedRect, direction);
    }

    private View findNextFocus(ViewGroup root, View focused, Rect focusedRect, int direction) {
        ArrayList<View> focusables = root.getFocusables(direction);

        // initialize the best candidate to something impossible
        // (so the first plausible view will become the best choice)
        mBestCandidateRect.set(focusedRect);
        switch(direction) {
            case View.FOCUS_LEFT:
                mBestCandidateRect.offset(focusedRect.width() + 1, 0);
                break;
            case View.FOCUS_RIGHT:
                mBestCandidateRect.offset(-(focusedRect.width() + 1), 0);
                break;
            case View.FOCUS_UP:
                mBestCandidateRect.offset(0, focusedRect.height() + 1);
                break;
            case View.FOCUS_DOWN:
                mBestCandidateRect.offset(0, -(focusedRect.height() + 1));
        }

        View closest = null;

        int numFocusables = focusables.size();
        for (int i = 0; i < numFocusables; i++) {
            View focusable = focusables.get(i);

            // only interested in other non-root views
            if (focusable == focused || focusable == root) continue;

            // get visible bounds of other view in same coordinate system
            focusable.getDrawingRect(mOtherRect);
            root.offsetDescendantRectToMyCoords(focusable, mOtherRect);

            if (isBetterCandidate(direction, focusedRect, mOtherRect, mBestCandidateRect)) {
                mBestCandidateRect.set(mOtherRect);
                closest = focusable;
            }
        }
        return closest;
    }

    /**
     * Is rect1 a better candidate than rect2 for a focus search in a particular
     * direction from a source rect?  This is the core routine that determines
     * the order of focus searching.
     * @param direction the direction (up, down, left, right)
     * @param source The source we are searching from
     * @param rect1 The candidate rectangle
     * @param rect2 The current best candidate.
     * @return Whether the candidate is the new best.
     */
    boolean isBetterCandidate(int direction, Rect source, Rect rect1, Rect rect2) {

        // to be a better candidate, need to at least be a candidate in the first
        // place :)
        if (!isCandidate(source, rect1, direction)) {
            return false;
        }

        // we know that rect1 is a candidate.. if rect2 is not a candidate,
        // rect1 is better
        if (!isCandidate(source, rect2, direction)) {
            return true;
        }

        // if rect1 is better by beam, it wins
        if (beamBeats(direction, source, rect1, rect2)) {
            return true;
        }

        // if rect2 is better, then rect1 cant' be :)
        if (beamBeats(direction, source, rect2, rect1)) {
            return false;
        }

        // otherwise, do fudge-tastic comparison of the major and minor axis
        return (getWeightedDistanceFor(
                        majorAxisDistance(direction, source, rect1),
                        minorAxisDistance(direction, source, rect1))
                < getWeightedDistanceFor(
                        majorAxisDistance(direction, source, rect2),
                        minorAxisDistance(direction, source, rect2)));
    }

    /**
     * One rectangle may be another candidate than another by virtue of being
     * exclusively in the beam of the source rect.
     * @return Whether rect1 is a better candidate than rect2 by virtue of it being in src's
     *      beam
     */
    boolean beamBeats(int direction, Rect source, Rect rect1, Rect rect2) {
        final boolean rect1InSrcBeam = beamsOverlap(direction, source, rect1);
        final boolean rect2InSrcBeam = beamsOverlap(direction, source, rect2);

        // if rect1 isn't exclusively in the src beam, it doesn't win
        if (rect2InSrcBeam || !rect1InSrcBeam) {
            return false;
        }

        // we know rect1 is in the beam, and rect2 is not

        // if rect1 is to the direction of, and rect2 is not, rect1 wins.
        // for example, for direction left, if rect1 is to the left of the source
        // and rect2 is below, then we always prefer the in beam rect1, since rect2
        // could be reached by going down.
        if (!isToDirectionOf(direction, source, rect2)) {
            return true;
        }

        // for horizontal directions, being exclusively in beam always wins
        if ((direction == View.FOCUS_LEFT || direction == View.FOCUS_RIGHT)) {
            return true;
        }        

        // for vertical directions, beams only beat up to a point:
        // now, as long as rect2 isn't completely closer, rect1 wins
        // e.g for direction down, completely closer means for rect2's top
        // edge to be closer to the source's top edge than rect1's bottom edge.
        return (majorAxisDistance(direction, source, rect1)
                < majorAxisDistanceToFarEdge(direction, source, rect2));
    }

    /**
     * Fudge-factor opportunity: how to calculate distance given major and minor
     * axis distances.  Warning: this fudge factor is finely tuned, be sure to
     * run all focus tests if you dare tweak it.
     */
    int getWeightedDistanceFor(int majorAxisDistance, int minorAxisDistance) {
        return 13 * majorAxisDistance * majorAxisDistance
                + minorAxisDistance * minorAxisDistance;
    }

    /**
     * Is destRect a candidate for the next focus given the direction?  This
     * checks whether the dest is at least partially to the direction of (e.g left of)
     * from source.
     *
     * Includes an edge case for an empty rect (which is used in some cases when
     * searching from a point on the screen).
     */
    boolean isCandidate(Rect srcRect, Rect destRect, int direction) {
        switch (direction) {
            case View.FOCUS_LEFT:
                return (srcRect.right > destRect.right || srcRect.left >= destRect.right) 
                        && srcRect.left > destRect.left;
            case View.FOCUS_RIGHT:
                return (srcRect.left < destRect.left || srcRect.right <= destRect.left)
                        && srcRect.right < destRect.right;
            case View.FOCUS_UP:
                return (srcRect.bottom > destRect.bottom || srcRect.top >= destRect.bottom)
                        && srcRect.top > destRect.top;
            case View.FOCUS_DOWN:
                return (srcRect.top < destRect.top || srcRect.bottom <= destRect.top)
                        && srcRect.bottom < destRect.bottom;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }


    /**
     * Do the "beams" w.r.t the given direcition's axos of rect1 and rect2 overlap?
     * @param direction the direction (up, down, left, right)
     * @param rect1 The first rectangle
     * @param rect2 The second rectangle
     * @return whether the beams overlap
     */
    boolean beamsOverlap(int direction, Rect rect1, Rect rect2) {
        switch (direction) {
            case View.FOCUS_LEFT:
            case View.FOCUS_RIGHT:
                return (rect2.bottom >= rect1.top) && (rect2.top <= rect1.bottom);
            case View.FOCUS_UP:
            case View.FOCUS_DOWN:
                return (rect2.right >= rect1.left) && (rect2.left <= rect1.right);
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }

    /**
     * e.g for left, is 'to left of'
     */
    boolean isToDirectionOf(int direction, Rect src, Rect dest) {
        switch (direction) {
            case View.FOCUS_LEFT:
                return src.left >= dest.right;
            case View.FOCUS_RIGHT:
                return src.right <= dest.left;
            case View.FOCUS_UP:
                return src.top >= dest.bottom;
            case View.FOCUS_DOWN:
                return src.bottom <= dest.top;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }

    /**
     * @return The distance from the edge furthest in the given direction
     *   of source to the edge nearest in the given direction of dest.  If the
     *   dest is not in the direction from source, return 0.
     */
    static int majorAxisDistance(int direction, Rect source, Rect dest) {
        return Math.max(0, majorAxisDistanceRaw(direction, source, dest));
    }

    static int majorAxisDistanceRaw(int direction, Rect source, Rect dest) {
        switch (direction) {
            case View.FOCUS_LEFT:
                return source.left - dest.right;
            case View.FOCUS_RIGHT:
                return dest.left - source.right;
            case View.FOCUS_UP:
                return source.top - dest.bottom;
            case View.FOCUS_DOWN:
                return dest.top - source.bottom;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }

    /**
     * @return The distance along the major axis w.r.t the direction from the
     *   edge of source to the far edge of dest. If the
     *   dest is not in the direction from source, return 1 (to break ties with
     *   {@link #majorAxisDistance}).
     */
    static int majorAxisDistanceToFarEdge(int direction, Rect source, Rect dest) {
        return Math.max(1, majorAxisDistanceToFarEdgeRaw(direction, source, dest));
    }

    static int majorAxisDistanceToFarEdgeRaw(int direction, Rect source, Rect dest) {
        switch (direction) {
            case View.FOCUS_LEFT:
                return source.left - dest.left;
            case View.FOCUS_RIGHT:
                return dest.right - source.right;
            case View.FOCUS_UP:
                return source.top - dest.top;
            case View.FOCUS_DOWN:
                return dest.bottom - source.bottom;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }

    /**
     * Find the distance on the minor axis w.r.t the direction to the nearest
     * edge of the destination rectange.
     * @param direction the direction (up, down, left, right)
     * @param source The source rect.
     * @param dest The destination rect.
     * @return The distance.
     */
    static int minorAxisDistance(int direction, Rect source, Rect dest) {
        switch (direction) {
            case View.FOCUS_LEFT:
            case View.FOCUS_RIGHT:
                // the distance between the center verticals
                return Math.abs(
                        ((source.top + source.height() / 2) -
                        ((dest.top + dest.height() / 2))));
            case View.FOCUS_UP:
            case View.FOCUS_DOWN:
                // the distance between the center horizontals
                return Math.abs(
                        ((source.left + source.width() / 2) -
                        ((dest.left + dest.width() / 2))));
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }

    /**
     * Find the nearest touchable view to the specified view.
     * 
     * @param root The root of the tree in which to search
     * @param x X coordinate from which to start the search
     * @param y Y coordinate from which to start the search
     * @param direction Direction to look
     * @param deltas Offset from the <x, y> to the edge of the nearest view. Note that this array
     *        may already be populated with values.
     * @return The nearest touchable view, or null if none exists.
     */
    public View findNearestTouchable(ViewGroup root, int x, int y, int direction, int[] deltas) {
        ArrayList<View> touchables = root.getTouchables();
        int minDistance = Integer.MAX_VALUE;
        View closest = null;

        int numTouchables = touchables.size();
        
        int edgeSlop = ViewConfiguration.get(root.mContext).getScaledEdgeSlop();
        
        Rect closestBounds = new Rect();
        Rect touchableBounds = mOtherRect;
        
        for (int i = 0; i < numTouchables; i++) {
            View touchable = touchables.get(i);

            // get visible bounds of other view in same coordinate system
            touchable.getDrawingRect(touchableBounds);
            
            root.offsetRectBetweenParentAndChild(touchable, touchableBounds, true, true);

            if (!isTouchCandidate(x, y, touchableBounds, direction)) {
                continue;
            }

            int distance = Integer.MAX_VALUE;

            switch (direction) {
            case View.FOCUS_LEFT:
                distance = x - touchableBounds.right + 1;
                break;
            case View.FOCUS_RIGHT:
                distance = touchableBounds.left;
                break;
            case View.FOCUS_UP:
                distance = y - touchableBounds.bottom + 1;
                break;
            case View.FOCUS_DOWN:
                distance = touchableBounds.top;
                break;
            }

            if (distance < edgeSlop) {
                // Give preference to innermost views
                if (closest == null ||
                        closestBounds.contains(touchableBounds) ||
                        (!touchableBounds.contains(closestBounds) && distance < minDistance)) {
                    minDistance = distance;
                    closest = touchable;
                    closestBounds.set(touchableBounds);
                    switch (direction) {
                    case View.FOCUS_LEFT:
                        deltas[0] = -distance;
                        break;
                    case View.FOCUS_RIGHT:
                        deltas[0] = distance;
                        break;
                    case View.FOCUS_UP:
                        deltas[1] = -distance;
                        break;
                    case View.FOCUS_DOWN:
                        deltas[1] = distance;
                        break;
                    }
                }
            }
        }
        return closest;
    }


    /**
     * Is destRect a candidate for the next touch given the direction?
     */
    private boolean isTouchCandidate(int x, int y, Rect destRect, int direction) {
        switch (direction) {
            case View.FOCUS_LEFT:
                return destRect.left <= x && destRect.top <= y && y <= destRect.bottom;
            case View.FOCUS_RIGHT:
                return destRect.left >= x && destRect.top <= y && y <= destRect.bottom;
            case View.FOCUS_UP:
                return destRect.top <= y && destRect.left <= x && x <= destRect.right;
            case View.FOCUS_DOWN:
                return destRect.top >= y && destRect.left <= x && x <= destRect.right;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT}.");
    }
}

Other Android examples (source code examples)

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