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Android example source code file (KeyEvent.java)

This example Android source code file (KeyEvent.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

action_down, action_multiple, action_up, android, debug, deprecated, dispatcherstate, flag_canceled, flag_start_tracking, flag_tracking, keycode_switch_charset, keycode_volume_down, keyevent, object, os, string, util, utilities, utils, view

The KeyEvent.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
import android.util.SparseIntArray;
import android.view.KeyCharacterMap;
import android.view.KeyCharacterMap.KeyData;

/**
 * Contains constants for key events.
 */
public class KeyEvent implements Parcelable {
    // key codes
    public static final int KEYCODE_UNKNOWN         = 0;
    public static final int KEYCODE_SOFT_LEFT       = 1;
    public static final int KEYCODE_SOFT_RIGHT      = 2;
    public static final int KEYCODE_HOME            = 3;
    public static final int KEYCODE_BACK            = 4;
    public static final int KEYCODE_CALL            = 5;
    public static final int KEYCODE_ENDCALL         = 6;
    public static final int KEYCODE_0               = 7;
    public static final int KEYCODE_1               = 8;
    public static final int KEYCODE_2               = 9;
    public static final int KEYCODE_3               = 10;
    public static final int KEYCODE_4               = 11;
    public static final int KEYCODE_5               = 12;
    public static final int KEYCODE_6               = 13;
    public static final int KEYCODE_7               = 14;
    public static final int KEYCODE_8               = 15;
    public static final int KEYCODE_9               = 16;
    public static final int KEYCODE_STAR            = 17;
    public static final int KEYCODE_POUND           = 18;
    public static final int KEYCODE_DPAD_UP         = 19;
    public static final int KEYCODE_DPAD_DOWN       = 20;
    public static final int KEYCODE_DPAD_LEFT       = 21;
    public static final int KEYCODE_DPAD_RIGHT      = 22;
    public static final int KEYCODE_DPAD_CENTER     = 23;
    public static final int KEYCODE_VOLUME_UP       = 24;
    public static final int KEYCODE_VOLUME_DOWN     = 25;
    public static final int KEYCODE_POWER           = 26;
    public static final int KEYCODE_CAMERA          = 27;
    public static final int KEYCODE_CLEAR           = 28;
    public static final int KEYCODE_A               = 29;
    public static final int KEYCODE_B               = 30;
    public static final int KEYCODE_C               = 31;
    public static final int KEYCODE_D               = 32;
    public static final int KEYCODE_E               = 33;
    public static final int KEYCODE_F               = 34;
    public static final int KEYCODE_G               = 35;
    public static final int KEYCODE_H               = 36;
    public static final int KEYCODE_I               = 37;
    public static final int KEYCODE_J               = 38;
    public static final int KEYCODE_K               = 39;
    public static final int KEYCODE_L               = 40;
    public static final int KEYCODE_M               = 41;
    public static final int KEYCODE_N               = 42;
    public static final int KEYCODE_O               = 43;
    public static final int KEYCODE_P               = 44;
    public static final int KEYCODE_Q               = 45;
    public static final int KEYCODE_R               = 46;
    public static final int KEYCODE_S               = 47;
    public static final int KEYCODE_T               = 48;
    public static final int KEYCODE_U               = 49;
    public static final int KEYCODE_V               = 50;
    public static final int KEYCODE_W               = 51;
    public static final int KEYCODE_X               = 52;
    public static final int KEYCODE_Y               = 53;
    public static final int KEYCODE_Z               = 54;
    public static final int KEYCODE_COMMA           = 55;
    public static final int KEYCODE_PERIOD          = 56;
    public static final int KEYCODE_ALT_LEFT        = 57;
    public static final int KEYCODE_ALT_RIGHT       = 58;
    public static final int KEYCODE_SHIFT_LEFT      = 59;
    public static final int KEYCODE_SHIFT_RIGHT     = 60;
    public static final int KEYCODE_TAB             = 61;
    public static final int KEYCODE_SPACE           = 62;
    public static final int KEYCODE_SYM             = 63;
    public static final int KEYCODE_EXPLORER        = 64;
    public static final int KEYCODE_ENVELOPE        = 65;
    public static final int KEYCODE_ENTER           = 66;
    public static final int KEYCODE_DEL             = 67;
    public static final int KEYCODE_GRAVE           = 68;
    public static final int KEYCODE_MINUS           = 69;
    public static final int KEYCODE_EQUALS          = 70;
    public static final int KEYCODE_LEFT_BRACKET    = 71;
    public static final int KEYCODE_RIGHT_BRACKET   = 72;
    public static final int KEYCODE_BACKSLASH       = 73;
    public static final int KEYCODE_SEMICOLON       = 74;
    public static final int KEYCODE_APOSTROPHE      = 75;
    public static final int KEYCODE_SLASH           = 76;
    public static final int KEYCODE_AT              = 77;
    public static final int KEYCODE_NUM             = 78;
    public static final int KEYCODE_HEADSETHOOK     = 79;
    public static final int KEYCODE_FOCUS           = 80;   // *Camera* focus
    public static final int KEYCODE_PLUS            = 81;
    public static final int KEYCODE_MENU            = 82;
    public static final int KEYCODE_NOTIFICATION    = 83;
    public static final int KEYCODE_SEARCH          = 84;
    public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
    public static final int KEYCODE_MEDIA_STOP      = 86;
    public static final int KEYCODE_MEDIA_NEXT      = 87;
    public static final int KEYCODE_MEDIA_PREVIOUS  = 88;
    public static final int KEYCODE_MEDIA_REWIND    = 89;
    public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
    public static final int KEYCODE_MUTE            = 91;
    public static final int KEYCODE_PAGE_UP         = 92;
    public static final int KEYCODE_PAGE_DOWN       = 93;
    public static final int KEYCODE_PICTSYMBOLS     = 94;   // switch symbol-sets (Emoji,Kao-moji)
    public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)

    // NOTE: If you add a new keycode here you must also add it to:
    //  isSystem()
    //  frameworks/base/include/ui/KeycodeLabels.h
    //  tools/puppet_master/PuppetMaster/nav_keys.py
    //  frameworks/base/core/res/res/values/attrs.xml
    //  commands/monkey/Monkey.java
    //  emulator?
    //
    //  Also Android currently does not reserve code ranges for vendor-
    //  specific key codes.  If you have new key codes to have, you
    //  MUST contribute a patch to the open source project to define
    //  those new codes.  This is intended to maintain a consistent
    //  set of key code definitions across all Android devices.
   
    private static final int LAST_KEYCODE           = KEYCODE_SWITCH_CHARSET;
    
    /**
     * @deprecated There are now more than MAX_KEYCODE keycodes.
     * Use {@link #getMaxKeyCode()} instead.
     */
    @Deprecated
    public static final int MAX_KEYCODE             = 84;

    /**
     * {@link #getAction} value: the key has been pressed down.
     */
    public static final int ACTION_DOWN             = 0;
    /**
     * {@link #getAction} value: the key has been released.
     */
    public static final int ACTION_UP               = 1;
    /**
     * {@link #getAction} value: multiple duplicate key events have
     * occurred in a row, or a complex string is being delivered.  If the
     * key code is not {#link {@link #KEYCODE_UNKNOWN} then the
     * {#link {@link #getRepeatCount()} method returns the number of times
     * the given key code should be executed.
     * Otherwise, if the key code {@link #KEYCODE_UNKNOWN}, then
     * this is a sequence of characters as returned by {@link #getCharacters}.
     */
    public static final int ACTION_MULTIPLE         = 2;

    /**
     * <p>This mask is used to check whether one of the ALT meta keys is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT */ public static final int META_ALT_ON = 0x02; /** * <p>This mask is used to check whether the left ALT meta key is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_LEFT */ public static final int META_ALT_LEFT_ON = 0x10; /** * <p>This mask is used to check whether the right the ALT meta key is pressed.

* * @see #isAltPressed() * @see #getMetaState() * @see #KEYCODE_ALT_RIGHT */ public static final int META_ALT_RIGHT_ON = 0x20; /** * <p>This mask is used to check whether one of the SHIFT meta keys is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT */ public static final int META_SHIFT_ON = 0x1; /** * <p>This mask is used to check whether the left SHIFT meta key is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_LEFT */ public static final int META_SHIFT_LEFT_ON = 0x40; /** * <p>This mask is used to check whether the right SHIFT meta key is pressed.

* * @see #isShiftPressed() * @see #getMetaState() * @see #KEYCODE_SHIFT_RIGHT */ public static final int META_SHIFT_RIGHT_ON = 0x80; /** * <p>This mask is used to check whether the SYM meta key is pressed.

* * @see #isSymPressed() * @see #getMetaState() */ public static final int META_SYM_ON = 0x4; /** * This mask is set if the device woke because of this key event. */ public static final int FLAG_WOKE_HERE = 0x1; /** * This mask is set if the key event was generated by a software keyboard. */ public static final int FLAG_SOFT_KEYBOARD = 0x2; /** * This mask is set if we don't want the key event to cause us to leave * touch mode. */ public static final int FLAG_KEEP_TOUCH_MODE = 0x4; /** * This mask is set if an event was known to come from a trusted part * of the system. That is, the event is known to come from the user, * and could not have been spoofed by a third party component. */ public static final int FLAG_FROM_SYSTEM = 0x8; /** * This mask is used for compatibility, to identify enter keys that are * coming from an IME whose enter key has been auto-labelled "next" or * "done". This allows TextView to dispatch these as normal enter keys * for old applications, but still do the appropriate action when * receiving them. */ public static final int FLAG_EDITOR_ACTION = 0x10; /** * When associated with up key events, this indicates that the key press * has been canceled. Typically this is used with virtual touch screen * keys, where the user can slide from the virtual key area on to the * display: in that case, the application will receive a canceled up * event and should not perform the action normally associated with the * key. Note that for this to work, the application can not perform an * action for a key until it receives an up or the long press timeout has * expired. */ public static final int FLAG_CANCELED = 0x20; /** * This key event was generated by a virtual (on-screen) hard key area. * Typically this is an area of the touchscreen, outside of the regular * display, dedicated to "hardware" buttons. */ public static final int FLAG_VIRTUAL_HARD_KEY = 0x40; /** * This flag is set for the first key repeat that occurs after the * long press timeout. */ public static final int FLAG_LONG_PRESS = 0x80; /** * Set when a key event has {@link #FLAG_CANCELED} set because a long * press action was executed while it was down. */ public static final int FLAG_CANCELED_LONG_PRESS = 0x100; /** * Set for {@link #ACTION_UP} when this event's key code is still being * tracked from its initial down. That is, somebody requested that tracking * started on the key down and a long press has not caused * the tracking to be canceled. */ public static final int FLAG_TRACKING = 0x200; /** * Private control to determine when an app is tracking a key sequence. * @hide */ public static final int FLAG_START_TRACKING = 0x40000000; /** * Returns the maximum keycode. */ public static int getMaxKeyCode() { return LAST_KEYCODE; } /** * Get the character that is produced by putting accent on the character * c. * For example, getDeadChar('`', 'e') returns è. */ public static int getDeadChar(int accent, int c) { return KeyCharacterMap.getDeadChar(accent, c); } static final boolean DEBUG = false; static final String TAG = "KeyEvent"; private int mMetaState; private int mAction; private int mKeyCode; private int mScancode; private int mRepeatCount; private int mDeviceId; private int mFlags; private long mDownTime; private long mEventTime; private String mCharacters; public interface Callback { /** * Called when a key down event has occurred. If you return true, * you can first call {@link KeyEvent#startTracking() * KeyEvent.startTracking()} to have the framework track the event * through its {@link #onKeyUp(int, KeyEvent)} and also call your * {@link #onKeyLongPress(int, KeyEvent)} if it occurs. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyDown(int keyCode, KeyEvent event); /** * Called when a long press has occurred. If you return true, * the final key up will have {@link KeyEvent#FLAG_CANCELED} and * {@link KeyEvent#FLAG_CANCELED_LONG_PRESS} set. Note that in * order to receive this callback, someone in the event change * <em>must return true from {@link #onKeyDown} and * call {@link KeyEvent#startTracking()} on the event. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyLongPress(int keyCode, KeyEvent event); /** * Called when a key up event has occurred. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyUp(int keyCode, KeyEvent event); /** * Called when multiple down/up pairs of the same key have occurred * in a row. * * @param keyCode The value in event.getKeyCode(). * @param count Number of pairs as returned by event.getRepeatCount(). * @param event Description of the key event. * * @return If you handled the event, return true. If you want to allow * the event to be handled by the next receiver, return false. */ boolean onKeyMultiple(int keyCode, int count, KeyEvent event); } /** * Create a new key event. * * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. */ public KeyEvent(int action, int code) { mAction = action; mKeyCode = code; mRepeatCount = 0; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param device The device ID that generated the key event. * @param scancode Raw device scan code of the event. */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int device, int scancode) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = device; mScancode = scancode; } /** * Create a new key event. * * @param downTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this key code originally went down. * @param eventTime The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event happened. * @param action Action code: either {@link #ACTION_DOWN}, * {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * @param code The key code. * @param repeat A repeat count for down events (> 0 if this is after the * initial down) or event count for multiple events. * @param metaState Flags indicating which meta keys are currently pressed. * @param device The device ID that generated the key event. * @param scancode Raw device scan code of the event. * @param flags The flags for this key event */ public KeyEvent(long downTime, long eventTime, int action, int code, int repeat, int metaState, int device, int scancode, int flags) { mDownTime = downTime; mEventTime = eventTime; mAction = action; mKeyCode = code; mRepeatCount = repeat; mMetaState = metaState; mDeviceId = device; mScancode = scancode; mFlags = flags; } /** * Create a new key event for a string of characters. The key code, * action, and repeat could will automatically be set to * {@link #KEYCODE_UNKNOWN}, {@link #ACTION_MULTIPLE}, and 0 for you. * * @param time The time (in {@link android.os.SystemClock#uptimeMillis}) * at which this event occured. * @param characters The string of characters. * @param device The device ID that generated the key event. * @param flags The flags for this key event */ public KeyEvent(long time, String characters, int device, int flags) { mDownTime = time; mEventTime = time; mCharacters = characters; mAction = ACTION_MULTIPLE; mKeyCode = KEYCODE_UNKNOWN; mRepeatCount = 0; mDeviceId = device; mFlags = flags; } /** * Make an exact copy of an existing key event. */ public KeyEvent(KeyEvent origEvent) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mScancode = origEvent.mScancode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; } /** * Copy an existing key event, modifying its time and repeat count. * * @deprecated Use {@link #changeTimeRepeat(KeyEvent, long, int)} * instead. * * @param origEvent The existing event to be copied. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */ @Deprecated public KeyEvent(KeyEvent origEvent, long eventTime, int newRepeat) { mDownTime = origEvent.mDownTime; mEventTime = eventTime; mAction = origEvent.mAction; mKeyCode = origEvent.mKeyCode; mRepeatCount = newRepeat; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mScancode = origEvent.mScancode; mFlags = origEvent.mFlags; mCharacters = origEvent.mCharacters; } /** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. */ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat) { return new KeyEvent(event, eventTime, newRepeat); } /** * Create a new key event that is the same as the given one, but whose * event time and repeat count are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param eventTime The new event time * (in {@link android.os.SystemClock#uptimeMillis}) of the event. * @param newRepeat The new repeat count of the event. * @param newFlags New flags for the event, replacing the entire value * in the original event. */ public static KeyEvent changeTimeRepeat(KeyEvent event, long eventTime, int newRepeat, int newFlags) { KeyEvent ret = new KeyEvent(event); ret.mEventTime = eventTime; ret.mRepeatCount = newRepeat; ret.mFlags = newFlags; return ret; } /** * Copy an existing key event, modifying its action. * * @param origEvent The existing event to be copied. * @param action The new action code of the event. */ private KeyEvent(KeyEvent origEvent, int action) { mDownTime = origEvent.mDownTime; mEventTime = origEvent.mEventTime; mAction = action; mKeyCode = origEvent.mKeyCode; mRepeatCount = origEvent.mRepeatCount; mMetaState = origEvent.mMetaState; mDeviceId = origEvent.mDeviceId; mScancode = origEvent.mScancode; mFlags = origEvent.mFlags; // Don't copy mCharacters, since one way or the other we'll lose it // when changing the action. } /** * Create a new key event that is the same as the given one, but whose * action is replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param action The new action code of the event. */ public static KeyEvent changeAction(KeyEvent event, int action) { return new KeyEvent(event, action); } /** * Create a new key event that is the same as the given one, but whose * flags are replaced with the given value. * * @param event The existing event to be copied. This is not modified. * @param flags The new flags constant. */ public static KeyEvent changeFlags(KeyEvent event, int flags) { event = new KeyEvent(event); event.mFlags = flags; return event; } /** * Don't use in new code, instead explicitly check * {@link #getAction()}. * * @return If the action is ACTION_DOWN, returns true; else false. * * @deprecated * @hide */ @Deprecated public final boolean isDown() { return mAction == ACTION_DOWN; } /** * Is this a system key? System keys can not be used for menu shortcuts. * * TODO: this information should come from a table somewhere. * TODO: should the dpad keys be here? arguably, because they also shouldn't be menu shortcuts */ public final boolean isSystem() { switch (mKeyCode) { case KEYCODE_MENU: case KEYCODE_SOFT_RIGHT: case KEYCODE_HOME: case KEYCODE_BACK: case KEYCODE_CALL: case KEYCODE_ENDCALL: case KEYCODE_VOLUME_UP: case KEYCODE_VOLUME_DOWN: case KEYCODE_MUTE: case KEYCODE_POWER: case KEYCODE_HEADSETHOOK: case KEYCODE_MEDIA_PLAY_PAUSE: case KEYCODE_MEDIA_STOP: case KEYCODE_MEDIA_NEXT: case KEYCODE_MEDIA_PREVIOUS: case KEYCODE_MEDIA_REWIND: case KEYCODE_MEDIA_FAST_FORWARD: case KEYCODE_CAMERA: case KEYCODE_FOCUS: case KEYCODE_SEARCH: case KEYCODE_PICTSYMBOLS: case KEYCODE_SWITCH_CHARSET: return true; default: return false; } } /** * <p>Returns the state of the meta keys.

* * @return an integer in which each bit set to 1 represents a pressed * meta key * * @see #isAltPressed() * @see #isShiftPressed() * @see #isSymPressed() * @see #META_ALT_ON * @see #META_SHIFT_ON * @see #META_SYM_ON */ public final int getMetaState() { return mMetaState; } /** * Returns the flags for this key event. * * @see #FLAG_WOKE_HERE */ public final int getFlags() { return mFlags; } /** * Returns true if this key code is a modifier key. * * @return whether the provided keyCode is one of * {@link #KEYCODE_SHIFT_LEFT} {@link #KEYCODE_SHIFT_RIGHT}, * {@link #KEYCODE_ALT_LEFT}, {@link #KEYCODE_ALT_RIGHT} * or {@link #KEYCODE_SYM}. */ public static boolean isModifierKey(int keyCode) { return keyCode == KEYCODE_SHIFT_LEFT || keyCode == KEYCODE_SHIFT_RIGHT || keyCode == KEYCODE_ALT_LEFT || keyCode == KEYCODE_ALT_RIGHT || keyCode == KEYCODE_SYM; } /** * <p>Returns the pressed state of the ALT meta key.

* * @return true if the ALT key is pressed, false otherwise * * @see #KEYCODE_ALT_LEFT * @see #KEYCODE_ALT_RIGHT * @see #META_ALT_ON */ public final boolean isAltPressed() { return (mMetaState & META_ALT_ON) != 0; } /** * <p>Returns the pressed state of the SHIFT meta key.

* * @return true if the SHIFT key is pressed, false otherwise * * @see #KEYCODE_SHIFT_LEFT * @see #KEYCODE_SHIFT_RIGHT * @see #META_SHIFT_ON */ public final boolean isShiftPressed() { return (mMetaState & META_SHIFT_ON) != 0; } /** * <p>Returns the pressed state of the SYM meta key.

* * @return true if the SYM key is pressed, false otherwise * * @see #KEYCODE_SYM * @see #META_SYM_ON */ public final boolean isSymPressed() { return (mMetaState & META_SYM_ON) != 0; } /** * Retrieve the action of this key event. May be either * {@link #ACTION_DOWN}, {@link #ACTION_UP}, or {@link #ACTION_MULTIPLE}. * * @return The event action: ACTION_DOWN, ACTION_UP, or ACTION_MULTIPLE. */ public final int getAction() { return mAction; } /** * For {@link #ACTION_UP} events, indicates that the event has been * canceled as per {@link #FLAG_CANCELED}. */ public final boolean isCanceled() { return (mFlags&FLAG_CANCELED) != 0; } /** * Call this during {@link Callback#onKeyDown} to have the system track * the key through its final up (possibly including a long press). Note * that only one key can be tracked at a time -- if another key down * event is received while a previous one is being tracked, tracking is * stopped on the previous event. */ public final void startTracking() { mFlags |= FLAG_START_TRACKING; } /** * For {@link #ACTION_UP} events, indicates that the event is still being * tracked from its initial down event as per * {@link #FLAG_TRACKING}. */ public final boolean isTracking() { return (mFlags&FLAG_TRACKING) != 0; } /** * For {@link #ACTION_DOWN} events, indicates that the event has been * canceled as per {@link #FLAG_LONG_PRESS}. */ public final boolean isLongPress() { return (mFlags&FLAG_LONG_PRESS) != 0; } /** * Retrieve the key code of the key event. This is the physical key that * was pressed, <em>not the Unicode character. * * @return The key code of the event. */ public final int getKeyCode() { return mKeyCode; } /** * For the special case of a {@link #ACTION_MULTIPLE} event with key * code of {@link #KEYCODE_UNKNOWN}, this is a raw string of characters * associated with the event. In all other cases it is null. * * @return Returns a String of 1 or more characters associated with * the event. */ public final String getCharacters() { return mCharacters; } /** * Retrieve the hardware key id of this key event. These values are not * reliable and vary from device to device. * * {@more} * Mostly this is here for debugging purposes. */ public final int getScanCode() { return mScancode; } /** * Retrieve the repeat count of the event. For both key up and key down * events, this is the number of times the key has repeated with the first * down starting at 0 and counting up from there. For multiple key * events, this is the number of down/up pairs that have occurred. * * @return The number of times the key has repeated. */ public final int getRepeatCount() { return mRepeatCount; } /** * Retrieve the time of the most recent key down event, * in the {@link android.os.SystemClock#uptimeMillis} time base. If this * is a down event, this will be the same as {@link #getEventTime()}. * Note that when chording keys, this value is the down time of the * most recently pressed key, which may <em>not be the same physical * key of this event. * * @return Returns the most recent key down time, in the * {@link android.os.SystemClock#uptimeMillis} time base */ public final long getDownTime() { return mDownTime; } /** * Retrieve the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. * * @return Returns the time this event occurred, * in the {@link android.os.SystemClock#uptimeMillis} time base. */ public final long getEventTime() { return mEventTime; } /** * Return the id for the keyboard that this event came from. A device * id of 0 indicates the event didn't come from a physical device and * maps to the default keymap. The other numbers are arbitrary and * you shouldn't depend on the values. * * @see KeyCharacterMap#load */ public final int getDeviceId() { return mDeviceId; } /** * Renamed to {@link #getDeviceId}. * * @hide * @deprecated */ public final int getKeyboardDevice() { return mDeviceId; } /** * Get the primary character for this key. In other words, the label * that is physically printed on it. */ public char getDisplayLabel() { return KeyCharacterMap.load(mDeviceId).getDisplayLabel(mKeyCode); } /** * <p> * Returns the Unicode character that the key would produce. * </p>

* Returns 0 if the key is not one that is used to type Unicode * characters. * </p>

* If the return value has bit * {@link KeyCharacterMap#COMBINING_ACCENT} * set, the key is a "dead key" that should be combined with another to * actually produce a character -- see {@link #getDeadChar} -- * after masking with * {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. * </p> */ public int getUnicodeChar() { return getUnicodeChar(mMetaState); } /** * <p> * Returns the Unicode character that the key would produce. * </p>

* Returns 0 if the key is not one that is used to type Unicode * characters. * </p>

* If the return value has bit * {@link KeyCharacterMap#COMBINING_ACCENT} * set, the key is a "dead key" that should be combined with another to * actually produce a character -- see {@link #getDeadChar} -- after masking * with {@link KeyCharacterMap#COMBINING_ACCENT_MASK}. * </p> */ public int getUnicodeChar(int meta) { return KeyCharacterMap.load(mDeviceId).get(mKeyCode, meta); } /** * Get the characters conversion data for the key event.. * * @param results a {@link KeyData} that will be filled with the results. * * @return whether the key was mapped or not. If the key was not mapped, * results is not modified. */ public boolean getKeyData(KeyData results) { return KeyCharacterMap.load(mDeviceId).getKeyData(mKeyCode, results); } /** * The same as {@link #getMatch(char[],int) getMatch(chars, 0)}. */ public char getMatch(char[] chars) { return getMatch(chars, 0); } /** * If one of the chars in the array can be generated by the keyCode of this * key event, return the char; otherwise return '\0'. * @param chars the characters to try to find * @param modifiers the modifier bits to prefer. If any of these bits * are set, if there are multiple choices, that could * work, the one for this modifier will be set. */ public char getMatch(char[] chars, int modifiers) { return KeyCharacterMap.load(mDeviceId).getMatch(mKeyCode, chars, modifiers); } /** * Gets the number or symbol associated with the key. The character value * is returned, not the numeric value. If the key is not a number, but is * a symbol, the symbol is retuned. */ public char getNumber() { return KeyCharacterMap.load(mDeviceId).getNumber(mKeyCode); } /** * Does the key code of this key produce a glyph? */ public boolean isPrintingKey() { return KeyCharacterMap.load(mDeviceId).isPrintingKey(mKeyCode); } /** * @deprecated Use {@link #dispatch(Callback, DispatcherState, Object)} instead. */ @Deprecated public final boolean dispatch(Callback receiver) { return dispatch(receiver, null, null); } /** * Deliver this key event to a {@link Callback} interface. If this is * an ACTION_MULTIPLE event and it is not handled, then an attempt will * be made to deliver a single normal event. * * @param receiver The Callback that will be given the event. * @param state State information retained across events. * @param target The target of the dispatch, for use in tracking. * * @return The return value from the Callback method that was called. */ public final boolean dispatch(Callback receiver, DispatcherState state, Object target) { switch (mAction) { case ACTION_DOWN: { mFlags &= ~FLAG_START_TRACKING; if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state + ": " + this); boolean res = receiver.onKeyDown(mKeyCode, this); if (state != null) { if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) { if (DEBUG) Log.v(TAG, " Start tracking!"); state.startTracking(this, target); } else if (isLongPress() && state.isTracking(this)) { try { if (receiver.onKeyLongPress(mKeyCode, this)) { if (DEBUG) Log.v(TAG, " Clear from long press!"); state.performedLongPress(this); res = true; } } catch (AbstractMethodError e) { } } } return res; } case ACTION_UP: if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state + ": " + this); if (state != null) { state.handleUpEvent(this); } return receiver.onKeyUp(mKeyCode, this); case ACTION_MULTIPLE: final int count = mRepeatCount; final int code = mKeyCode; if (receiver.onKeyMultiple(code, count, this)) { return true; } if (code != KeyEvent.KEYCODE_UNKNOWN) { mAction = ACTION_DOWN; mRepeatCount = 0; boolean handled = receiver.onKeyDown(code, this); if (handled) { mAction = ACTION_UP; receiver.onKeyUp(code, this); } mAction = ACTION_MULTIPLE; mRepeatCount = count; return handled; } return false; } return false; } /** * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)} * for more advanced key dispatching, such as long presses. */ public static class DispatcherState { int mDownKeyCode; Object mDownTarget; SparseIntArray mActiveLongPresses = new SparseIntArray(); /** * Reset back to initial state. */ public void reset() { if (DEBUG) Log.v(TAG, "Reset: " + this); mDownKeyCode = 0; mDownTarget = null; mActiveLongPresses.clear(); } /** * Stop any tracking associated with this target. */ public void reset(Object target) { if (mDownTarget == target) { if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this); mDownKeyCode = 0; mDownTarget = null; } } /** * Start tracking the key code associated with the given event. This * can only be called on a key down. It will allow you to see any * long press associated with the key, and will result in * {@link KeyEvent#isTracking} return true on the long press and up * events. * * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyDown}. */ public void startTracking(KeyEvent event, Object target) { if (event.getAction() != ACTION_DOWN) { throw new IllegalArgumentException( "Can only start tracking on a down event"); } if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this); mDownKeyCode = event.getKeyCode(); mDownTarget = target; } /** * Return true if the key event is for a key code that is currently * being tracked by the dispatcher. */ public boolean isTracking(KeyEvent event) { return mDownKeyCode == event.getKeyCode(); } /** * Keep track of the given event's key code as having performed an * action with a long press, so no action should occur on the up. * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyLongPress}. */ public void performedLongPress(KeyEvent event) { mActiveLongPresses.put(event.getKeyCode(), 1); } /** * Handle key up event to stop tracking. This resets the dispatcher state, * and updates the key event state based on it. * <p>This is only needed if you are directly dispatching events, rather * than handling them in {@link Callback#onKeyUp}. */ public void handleUpEvent(KeyEvent event) { final int keyCode = event.getKeyCode(); if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this); int index = mActiveLongPresses.indexOfKey(keyCode); if (index >= 0) { if (DEBUG) Log.v(TAG, " Index: " + index); event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS; mActiveLongPresses.removeAt(index); } if (mDownKeyCode == keyCode) { if (DEBUG) Log.v(TAG, " Tracking!"); event.mFlags |= FLAG_TRACKING; mDownKeyCode = 0; mDownTarget = null; } } } public String toString() { return "KeyEvent{action=" + mAction + " code=" + mKeyCode + " repeat=" + mRepeatCount + " meta=" + mMetaState + " scancode=" + mScancode + " mFlags=" + mFlags + "}"; } public static final Parcelable.Creator<KeyEvent> CREATOR = new Parcelable.Creator<KeyEvent>() { public KeyEvent createFromParcel(Parcel in) { return new KeyEvent(in); } public KeyEvent[] newArray(int size) { return new KeyEvent[size]; } }; public int describeContents() { return 0; } public void writeToParcel(Parcel out, int flags) { out.writeInt(mAction); out.writeInt(mKeyCode); out.writeInt(mRepeatCount); out.writeInt(mMetaState); out.writeInt(mDeviceId); out.writeInt(mScancode); out.writeInt(mFlags); out.writeLong(mDownTime); out.writeLong(mEventTime); } private KeyEvent(Parcel in) { mAction = in.readInt(); mKeyCode = in.readInt(); mRepeatCount = in.readInt(); mMetaState = in.readInt(); mDeviceId = in.readInt(); mScancode = in.readInt(); mFlags = in.readInt(); mDownTime = in.readLong(); mEventTime = in.readLong(); } }

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