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Android example source code file (WindowManagerPolicy.java)

This example Android source code file (WindowManagerPolicy.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

action_poke_user_activity, android, content, drawing, flag_wake, iapplicationtoken, off_because_of_admin, os, paint, rawinputevent, rect, transit_activity_open, transit_enter_mask, transit_exit_mask, transit_task_to_front, transit_wallpaper_close, transit_wallpaper_intra_open, ui, view, windowstate

The WindowManagerPolicy.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.IBinder;
import android.os.LocalPowerManager;
import android.view.animation.Animation;

/**
 * This interface supplies all UI-specific behavior of the window manager.  An
 * instance of it is created by the window manager when it starts up, and allows
 * customization of window layering, special window types, key dispatching, and
 * layout.
 * 
 * <p>Because this provides deep interaction with the system window manager,
 * specific methods on this interface can be called from a variety of contexts
 * with various restrictions on what they can do.  These are encoded through
 * a suffixes at the end of a method encoding the thread the method is called
 * from and any locks that are held when it is being called; if no suffix
 * is attached to a method, then it is not called with any locks and may be
 * called from the main window manager thread or another thread calling into
 * the window manager.
 * 
 * <p>The current suffixes are:
 * 
 * <dl>
 * <dt> Ti 
Called from the input thread. This is the thread that * collects pending input events and dispatches them to the appropriate window. * It may block waiting for events to be processed, so that the input stream is * properly serialized. * <dt> Tq
Called from the low-level input queue thread. This is the * thread that reads events out of the raw input devices and places them * into the global input queue that is read by the <var>Ti thread. * This thread should not block for a long period of time on anything but the * key driver. * <dt> Lw
Called with the main window manager lock held. Because the * window manager is a very low-level system service, there are few other * system services you can call with this lock held. It is explicitly okay to * make calls into the package manager and power manager; it is explicitly not * okay to make calls into the activity manager or most other services. Note that * {@link android.content.Context#checkPermission(String, int, int)} and * variations require calling into the activity manager. * <dt> Li
Called with the input thread lock held. This lock can be * acquired by the window manager while it holds the window lock, so this is * even more restrictive than <var>Lw. * </dl> * * @hide */ public interface WindowManagerPolicy { public final static int FLAG_WAKE = 0x00000001; public final static int FLAG_WAKE_DROPPED = 0x00000002; public final static int FLAG_SHIFT = 0x00000004; public final static int FLAG_CAPS_LOCK = 0x00000008; public final static int FLAG_ALT = 0x00000010; public final static int FLAG_ALT_GR = 0x00000020; public final static int FLAG_MENU = 0x00000040; public final static int FLAG_LAUNCHER = 0x00000080; public final static int FLAG_WOKE_HERE = 0x10000000; public final static int FLAG_BRIGHT_HERE = 0x20000000; public final static boolean WATCH_POINTER = false; // flags for interceptKeyTq /** * Pass this event to the user / app. To be returned from {@link #interceptKeyTq}. */ public final static int ACTION_PASS_TO_USER = 0x00000001; /** * This key event should extend the user activity timeout and turn the lights on. * To be returned from {@link #interceptKeyTq}. Do not return this and * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}. */ public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002; /** * This key event should put the device to sleep (and engage keyguard if necessary) * To be returned from {@link #interceptKeyTq}. Do not return this and * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}. */ public final static int ACTION_GO_TO_SLEEP = 0x00000004; /** * Interface to the Window Manager state associated with a particular * window. You can hold on to an instance of this interface from the call * to prepareAddWindow() until removeWindow(). */ public interface WindowState { /** * Perform standard frame computation. The result can be obtained with * getFrame() if so desired. Must be called with the window manager * lock held. * * @param parentFrame The frame of the parent container this window * is in, used for computing its basic position. * @param displayFrame The frame of the overall display in which this * window can appear, used for constraining the overall dimensions * of the window. * @param contentFrame The frame within the display in which we would * like active content to appear. This will cause windows behind to * be resized to match the given content frame. * @param visibleFrame The frame within the display that the window * is actually visible, used for computing its visible insets to be * given to windows behind. * This can be used as a hint for scrolling (avoiding resizing) * the window to make certain that parts of its content * are visible. */ public void computeFrameLw(Rect parentFrame, Rect displayFrame, Rect contentFrame, Rect visibleFrame); /** * Retrieve the current frame of the window that has been assigned by * the window manager. Must be called with the window manager lock held. * * @return Rect The rectangle holding the window frame. */ public Rect getFrameLw(); /** * Retrieve the current frame of the window that is actually shown. * Must be called with the window manager lock held. * * @return Rect The rectangle holding the shown window frame. */ public Rect getShownFrameLw(); /** * Retrieve the frame of the display that this window was last * laid out in. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the display frame. */ public Rect getDisplayFrameLw(); /** * Retrieve the frame of the content area that this window was last * laid out in. This is the area in which the content of the window * should be placed. It will be smaller than the display frame to * account for screen decorations such as a status bar or soft * keyboard. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the content frame. */ public Rect getContentFrameLw(); /** * Retrieve the frame of the visible area that this window was last * laid out in. This is the area of the screen in which the window * will actually be fully visible. It will be smaller than the * content frame to account for transient UI elements blocking it * such as an input method's candidates UI. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the visible frame. */ public Rect getVisibleFrameLw(); /** * Returns true if this window is waiting to receive its given * internal insets from the client app, and so should not impact the * layout of other windows. */ public boolean getGivenInsetsPendingLw(); /** * Retrieve the insets given by this window's client for the content * area of windows behind it. Must be called with the * window manager lock held. * * @return Rect The left, top, right, and bottom insets, relative * to the window's frame, of the actual contents. */ public Rect getGivenContentInsetsLw(); /** * Retrieve the insets given by this window's client for the visible * area of windows behind it. Must be called with the * window manager lock held. * * @return Rect The left, top, right, and bottom insets, relative * to the window's frame, of the actual visible area. */ public Rect getGivenVisibleInsetsLw(); /** * Retrieve the current LayoutParams of the window. * * @return WindowManager.LayoutParams The window's internal LayoutParams * instance. */ public WindowManager.LayoutParams getAttrs(); /** * Get the layer at which this window's surface will be Z-ordered. */ public int getSurfaceLayer(); /** * Return the token for the application (actually activity) that owns * this window. May return null for system windows. * * @return An IApplicationToken identifying the owning activity. */ public IApplicationToken getAppToken(); /** * Return true if, at any point, the application token associated with * this window has actually displayed any windows. This is most useful * with the "starting up" window to determine if any windows were * displayed when it is closed. * * @return Returns true if one or more windows have been displayed, * else false. */ public boolean hasAppShownWindows(); /** * Is this window visible? It is not visible if there is no * surface, or we are in the process of running an exit animation * that will remove the surface. */ boolean isVisibleLw(); /** * Like {@link #isVisibleLw}, but also counts a window that is currently * "hidden" behind the keyguard as visible. This allows us to apply * things like window flags that impact the keyguard. */ boolean isVisibleOrBehindKeyguardLw(); /** * Is this window currently visible to the user on-screen? It is * displayed either if it is visible or it is currently running an * animation before no longer being visible. Must be called with the * window manager lock held. */ boolean isDisplayedLw(); /** * Returns true if the window is both full screen and opaque. Must be * called with the window manager lock held. * * @param width The width of the screen * @param height The height of the screen * @param shownFrame If true, this is based on the actual shown frame of * the window (taking into account animations); if * false, this is based on the currently requested * frame, which any current animation will be moving * towards. * @param onlyOpaque If true, this will only pass if the window is * also opaque. * @return Returns true if the window is both full screen and opaque */ public boolean fillsScreenLw(int width, int height, boolean shownFrame, boolean onlyOpaque); /** * Returns true if this window has been shown on screen at some time in * the past. Must be called with the window manager lock held. * * @return boolean */ public boolean hasDrawnLw(); /** * Can be called by the policy to force a window to be hidden, * regardless of whether the client or window manager would like * it shown. Must be called with the window manager lock held. * Returns true if {@link #showLw} was last called for the window. */ public boolean hideLw(boolean doAnimation); /** * Can be called to undo the effect of {@link #hideLw}, allowing a * window to be shown as long as the window manager and client would * also like it to be shown. Must be called with the window manager * lock held. * Returns true if {@link #hideLw} was last called for the window. */ public boolean showLw(boolean doAnimation); } /** * Bit mask that is set for all enter transition. */ public final int TRANSIT_ENTER_MASK = 0x1000; /** * Bit mask that is set for all exit transitions. */ public final int TRANSIT_EXIT_MASK = 0x2000; /** Not set up for a transition. */ public final int TRANSIT_UNSET = -1; /** No animation for transition. */ public final int TRANSIT_NONE = 0; /** Window has been added to the screen. */ public final int TRANSIT_ENTER = 1 | TRANSIT_ENTER_MASK; /** Window has been removed from the screen. */ public final int TRANSIT_EXIT = 2 | TRANSIT_EXIT_MASK; /** Window has been made visible. */ public final int TRANSIT_SHOW = 3 | TRANSIT_ENTER_MASK; /** Window has been made invisible. */ public final int TRANSIT_HIDE = 4 | TRANSIT_EXIT_MASK; /** The "application starting" preview window is no longer needed, and will * animate away to show the real window. */ public final int TRANSIT_PREVIEW_DONE = 5; /** A window in a new activity is being opened on top of an existing one * in the same task. */ public final int TRANSIT_ACTIVITY_OPEN = 6 | TRANSIT_ENTER_MASK; /** The window in the top-most activity is being closed to reveal the * previous activity in the same task. */ public final int TRANSIT_ACTIVITY_CLOSE = 7 | TRANSIT_EXIT_MASK; /** A window in a new task is being opened on top of an existing one * in another activity's task. */ public final int TRANSIT_TASK_OPEN = 8 | TRANSIT_ENTER_MASK; /** A window in the top-most activity is being closed to reveal the * previous activity in a different task. */ public final int TRANSIT_TASK_CLOSE = 9 | TRANSIT_EXIT_MASK; /** A window in an existing task is being displayed on top of an existing one * in another activity's task. */ public final int TRANSIT_TASK_TO_FRONT = 10 | TRANSIT_ENTER_MASK; /** A window in an existing task is being put below all other tasks. */ public final int TRANSIT_TASK_TO_BACK = 11 | TRANSIT_EXIT_MASK; /** A window in a new activity that doesn't have a wallpaper is being * opened on top of one that does, effectively closing the wallpaper. */ public final int TRANSIT_WALLPAPER_CLOSE = 12 | TRANSIT_EXIT_MASK; /** A window in a new activity that does have a wallpaper is being * opened on one that didn't, effectively opening the wallpaper. */ public final int TRANSIT_WALLPAPER_OPEN = 13 | TRANSIT_ENTER_MASK; /** A window in a new activity is being opened on top of an existing one, * and both are on top of the wallpaper. */ public final int TRANSIT_WALLPAPER_INTRA_OPEN = 14 | TRANSIT_ENTER_MASK; /** The window in the top-most activity is being closed to reveal the * previous activity, and both are on top of he wallpaper. */ public final int TRANSIT_WALLPAPER_INTRA_CLOSE = 15 | TRANSIT_EXIT_MASK; // NOTE: screen off reasons are in order of significance, with more // important ones lower than less important ones. /** Screen turned off because of a device admin */ public final int OFF_BECAUSE_OF_ADMIN = 1; /** Screen turned off because of power button */ public final int OFF_BECAUSE_OF_USER = 2; /** Screen turned off because of timeout */ public final int OFF_BECAUSE_OF_TIMEOUT = 3; /** Screen turned off because of proximity sensor */ public final int OFF_BECAUSE_OF_PROX_SENSOR = 4; /** * Magic constant to {@link IWindowManager#setRotation} to not actually * modify the rotation. */ public final int USE_LAST_ROTATION = -1000; /** * Perform initialization of the policy. * * @param context The system context we are running in. * @param powerManager */ public void init(Context context, IWindowManager windowManager, LocalPowerManager powerManager); /** * Check permissions when adding a window. * * @param attrs The window's LayoutParams. * * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed; * else an error code, usually * {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add. */ public int checkAddPermission(WindowManager.LayoutParams attrs); /** * Sanitize the layout parameters coming from a client. Allows the policy * to do things like ensure that windows of a specific type can't take * input focus. * * @param attrs The window layout parameters to be modified. These values * are modified in-place. */ public void adjustWindowParamsLw(WindowManager.LayoutParams attrs); /** * After the window manager has computed the current configuration based * on its knowledge of the display and input devices, it gives the policy * a chance to adjust the information contained in it. If you want to * leave it as-is, simply do nothing. * * <p>This method may be called by any thread in the window manager, but * no internal locks in the window manager will be held. * * @param config The Configuration being computed, for you to change as * desired. */ public void adjustConfigurationLw(Configuration config); /** * Assign a window type to a layer. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * * @return int An arbitrary integer used to order windows, with lower * numbers below higher ones. */ public int windowTypeToLayerLw(int type); /** * Return how to Z-order sub-windows in relation to the window they are * attached to. Return positive to have them ordered in front, negative for * behind. * * @param type The sub-window type code. * * @return int Layer in relation to the attached window, where positive is * above and negative is below. */ public int subWindowTypeToLayerLw(int type); /** * Get the highest layer (actually one more than) that the wallpaper is * allowed to be in. */ public int getMaxWallpaperLayer(); /** * Return whether the given window should forcibly hide everything * behind it. Typically returns true for the keyguard. */ public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs); /** * Determine if a window that is behind one that is force hiding * (as determined by {@link #doesForceHide}) should actually be hidden. * For example, typically returns false for the status bar. Be careful * to return false for any window that you may hide yourself, since this * will conflict with what you set. */ public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs); /** * Called when the system would like to show a UI to indicate that an * application is starting. You can use this to add a * APPLICATION_STARTING_TYPE window with the given appToken to the window * manager (using the normal window manager APIs) that will be shown until * the application displays its own window. This is called without the * window manager locked so that you can call back into it. * * @param appToken Token of the application being started. * @param packageName The name of the application package being started. * @param theme Resource defining the application's overall visual theme. * @param nonLocalizedLabel The default title label of the application if * no data is found in the resource. * @param labelRes The resource ID the application would like to use as its name. * @param icon The resource ID the application would like to use as its icon. * * @return Optionally you can return the View that was used to create the * window, for easy removal in removeStartingWindow. * * @see #removeStartingWindow */ public View addStartingWindow(IBinder appToken, String packageName, int theme, CharSequence nonLocalizedLabel, int labelRes, int icon); /** * Called when the first window of an application has been displayed, while * {@link #addStartingWindow} has created a temporary initial window for * that application. You should at this point remove the window from the * window manager. This is called without the window manager locked so * that you can call back into it. * * <p>Note: due to the nature of these functions not being called with the * window manager locked, you must be prepared for this function to be * called multiple times and/or an initial time with a null View window * even if you previously returned one. * * @param appToken Token of the application that has started. * @param window Window View that was returned by createStartingWindow. * * @see #addStartingWindow */ public void removeStartingWindow(IBinder appToken, View window); /** * Prepare for a window being added to the window manager. You can throw an * exception here to prevent the window being added, or do whatever setup * you need to keep track of the window. * * @param win The window being added. * @param attrs The window's LayoutParams. * * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an * error code to abort the add. */ public int prepareAddWindowLw(WindowState win, WindowManager.LayoutParams attrs); /** * Called when a window is being removed from a window manager. Must not * throw an exception -- clean up as much as possible. * * @param win The window being removed. */ public void removeWindowLw(WindowState win); /** * Control the animation to run when a window's state changes. Return a * non-0 number to force the animation to a specific resource ID, or 0 * to use the default animation. * * @param win The window that is changing. * @param transit What is happening to the window: {@link #TRANSIT_ENTER}, * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or * {@link #TRANSIT_HIDE}. * * @return Resource ID of the actual animation to use, or 0 for none. */ public int selectAnimationLw(WindowState win, int transit); /** * Create and return an animation to re-display a force hidden window. */ public Animation createForceHideEnterAnimation(); /** * Called from the key queue thread before a key is dispatched to the * input thread. * * <p>There are some actions that need to be handled here because they * affect the power state of the device, for example, the power keys. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * * @param event the raw input event as read from the driver * @param screenIsOn true if the screen is already on * @return The bitwise or of the {@link #ACTION_PASS_TO_USER}, * {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags. */ public int interceptKeyTq(RawInputEvent event, boolean screenIsOn); /** * Called from the input thread before a key is dispatched to a window. * * <p>Allows you to define * behavior for keys that can not be overridden by applications or redirect * key events to a different window. This method is called from the * input thread, with no locks held. * * <p>Note that if you change the window a key is dispatched to, the new * target window will receive the key event without having input focus. * * @param win The window that currently has focus. This is where the key * event will normally go. * @param code Key code. * @param metaKeys bit mask of meta keys that are held. * @param down Is this a key press (true) or release (false)? * @param repeatCount Number of times a key down has repeated. * @param flags event's flags. * @return Returns true if the policy consumed the event and it should * not be further dispatched. */ public boolean interceptKeyTi(WindowState win, int code, int metaKeys, boolean down, int repeatCount, int flags); /** * Called when layout of the windows is about to start. * * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. */ public void beginLayoutLw(int displayWidth, int displayHeight); /** * Called for each window attached to the window manager as layout is * proceeding. The implementation of this function must take care of * setting the window's frame, either here or in finishLayout(). * * @param win The window being positioned. * @param attrs The LayoutParams of the window. * @param attached For sub-windows, the window it is attached to; this * window will already have had layoutWindow() called on it * so you can use its Rect. Otherwise null. */ public void layoutWindowLw(WindowState win, WindowManager.LayoutParams attrs, WindowState attached); /** * Return the insets for the areas covered by system windows. These values * are computed on the most recent layout, so they are not guaranteed to * be correct. * * @param attrs The LayoutParams of the window. * @param contentInset The areas covered by system windows, expressed as positive insets * */ public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset); /** * Called when layout of the windows is finished. After this function has * returned, all windows given to layoutWindow() <em>must have had a * frame assigned. * * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, * or {@link #FINISH_LAYOUT_REDO_ANIM}. */ public int finishLayoutLw(); /** Layout state may have changed (so another layout will be performed) */ static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001; /** Configuration state may have changed */ static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002; /** Wallpaper may need to move */ static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004; /** Need to recompute animations */ static final int FINISH_LAYOUT_REDO_ANIM = 0x0008; /** * Called when animation of the windows is about to start. * * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. */ public void beginAnimationLw(int displayWidth, int displayHeight); /** * Called each time a window is animating. * * @param win The window being positioned. * @param attrs The LayoutParams of the window. */ public void animatingWindowLw(WindowState win, WindowManager.LayoutParams attrs); /** * Called when animation of the windows is finished. If in this function you do * something that may have modified the animation state of another window, * be sure to return true in order to perform another animation frame. * * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, * or {@link #FINISH_LAYOUT_REDO_ANIM}. */ public int finishAnimationLw(); /** * Return true if it is okay to perform animations for an app transition * that is about to occur. You may return false for this if, for example, * the lock screen is currently displayed so the switch should happen * immediately. */ public boolean allowAppAnimationsLw(); /** * Called after the screen turns off. * * @param why {@link #OFF_BECAUSE_OF_USER} or * {@link #OFF_BECAUSE_OF_TIMEOUT}. */ public void screenTurnedOff(int why); /** * Called after the screen turns on. */ public void screenTurnedOn(); /** * Return whether the screen is currently on. */ public boolean isScreenOn(); /** * Perform any initial processing of a low-level input event before the * window manager handles special keys and generates a high-level event * that is dispatched to the application. * * @param event The input event that has occurred. * * @return Return true if you have consumed the event and do not want * further processing to occur; return false for normal processing. */ public boolean preprocessInputEventTq(RawInputEvent event); /** * Determine whether a given key code is used to cause an app switch * to occur (most often the HOME key, also often ENDCALL). If you return * true, then the system will go into a special key processing state * where it drops any pending events that it cans and adjusts timeouts to * try to get to this key as quickly as possible. * * <p>Note that this function is called from the low-level input queue * thread, with either/or the window or input lock held; be very careful * about what you do here. You absolutely should never acquire a lock * that you would ever hold elsewhere while calling out into the window * manager or view hierarchy. * * @param keycode The key that should be checked for performing an * app switch before delivering to the application. * * @return Return true if this is an app switch key and special processing * should happen; return false for normal processing. */ public boolean isAppSwitchKeyTqTiLwLi(int keycode); /** * Determine whether a given key code is used for movement within a UI, * and does not generally cause actions to be performed (normally the DPAD * movement keys, NOT the DPAD center press key). This is called * when {@link #isAppSwitchKeyTiLi} returns true to remove any pending events * in the key queue that are not needed to switch applications. * * <p>Note that this function is called from the low-level input queue * thread; be very careful about what you do here. * * @param keycode The key that is waiting to be delivered to the * application. * * @return Return true if this is a purely navigation key and can be * dropped without negative consequences; return false to keep it. */ public boolean isMovementKeyTi(int keycode); /** * Given the current state of the world, should this relative movement * wake up the device? * * @param device The device the movement came from. * @param classes The input classes associated with the device. * @param event The input event that occurred. * @return */ public boolean isWakeRelMovementTq(int device, int classes, RawInputEvent event); /** * Given the current state of the world, should this absolute movement * wake up the device? * * @param device The device the movement came from. * @param classes The input classes associated with the device. * @param event The input event that occurred. * @return */ public boolean isWakeAbsMovementTq(int device, int classes, RawInputEvent event); /** * Tell the policy if anyone is requesting that keyguard not come on. * * @param enabled Whether keyguard can be on or not. does not actually * turn it on, unless it was previously disabled with this function. * * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() */ public void enableKeyguard(boolean enabled); /** * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely} */ interface OnKeyguardExitResult { void onKeyguardExitResult(boolean success); } /** * Tell the policy if anyone is requesting the keyguard to exit securely * (this would be called after the keyguard was disabled) * @param callback Callback to send the result back. * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) */ void exitKeyguardSecurely(OnKeyguardExitResult callback); /** * inKeyguardRestrictedKeyInputMode * * if keyguard screen is showing or in restricted key input mode (i.e. in * keyguard password emergency screen). When in such mode, certain keys, * such as the Home key and the right soft keys, don't work. * * @return true if in keyguard restricted input mode. */ public boolean inKeyguardRestrictedKeyInputMode(); /** * Given an orientation constant * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface * rotation. */ public int rotationForOrientationLw(int orientation, int lastRotation, boolean displayEnabled); /** * Called when the system is mostly done booting to determine whether * the system should go into safe mode. */ public boolean detectSafeMode(); /** * Called when the system is mostly done booting. */ public void systemReady(); /** * Called when userActivity is signalled in the power manager. * This is safe to call from any thread, with any window manager locks held or not. */ public void userActivity(); /** * Called when we have finished booting and can now display the home * screen to the user. This wilWl happen after systemReady(), and at * this point the display is active. */ public void enableScreenAfterBoot(); /** * Returns true if the user's cheek has been pressed against the phone. This is * determined by comparing the event's size attribute with a threshold value. * For example for a motion event like down or up or move, if the size exceeds * the threshold, it is considered as cheek press. * @param ev the motion event generated when the cheek is pressed * against the phone * @return Returns true if the user's cheek has been pressed against the phone * screen resulting in an invalid motion event */ public boolean isCheekPressedAgainstScreen(MotionEvent ev); /** * Called every time the window manager is dispatching a pointer event. */ public void dispatchedPointerEventLw(MotionEvent ev, int targetX, int targetY); public void setCurrentOrientationLw(int newOrientation); /** * Call from application to perform haptic feedback on its window. */ public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always); /** * A special function that is called from the very low-level input queue * to provide feedback to the user. Currently only called for virtual * keys. */ public void keyFeedbackFromInput(KeyEvent event); /** * Called when we have stopped keeping the screen on because a window * requesting this is no longer visible. */ public void screenOnStoppedLw(); /** * Return false to disable key repeat events from being generated. */ public boolean allowKeyRepeat(); }

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