alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Android example source code file (ProgressBar.java)

This example Android source code file (ProgressBar.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, animatable, animationdrawable, bitmapdrawable, bitmapshader, drawable, drawing, gone, graphics, layerdrawable, max_level, override, paint, parcelable, progressbar, refreshprogressrunnable, savedstate, statelistdrawable, ui, view

The ProgressBar.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.widget;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Shader;
import android.graphics.Rect;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ClipDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.StateListDrawable;
import android.graphics.drawable.Animatable;
import android.graphics.drawable.shapes.RoundRectShape;
import android.graphics.drawable.shapes.Shape;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.ViewDebug;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.Transformation;
import android.widget.RemoteViews.RemoteView;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemClock;

import com.android.internal.R;


/**
 * <p>
 * Visual indicator of progress in some operation.  Displays a bar to the user
 * representing how far the operation has progressed; the application can 
 * change the amount of progress (modifying the length of the bar) as it moves 
 * forward.  There is also a secondary progress displayable on a progress bar
 * which is useful for displaying intermediate progress, such as the buffer
 * level during a streaming playback progress bar.
 * </p>
 *
 * <p>
 * A progress bar can also be made indeterminate. In indeterminate mode, the
 * progress bar shows a cyclic animation. This mode is used by applications
 * when the length of the task is unknown. 
 * </p>
 *
 * <p>The following code example shows how a progress bar can be used from
 * a worker thread to update the user interface to notify the user of progress:
 * </p>
 * 
 * <pre class="prettyprint">
 * public class MyActivity extends Activity {
 *     private static final int PROGRESS = 0x1;
 *
 *     private ProgressBar mProgress;
 *     private int mProgressStatus = 0;
 *
 *     private Handler mHandler = new Handler();
 *
 *     protected void onCreate(Bundle icicle) {
 *         super.onCreate(icicle);
 *
 *         setContentView(R.layout.progressbar_activity);
 *
 *         mProgress = (ProgressBar) findViewById(R.id.progress_bar);
 *
 *         // Start lengthy operation in a background thread
 *         new Thread(new Runnable() {
 *             public void run() {
 *                 while (mProgressStatus < 100) {
 *                     mProgressStatus = doWork();
 *
 *                     // Update the progress bar
 *                     mHandler.post(new Runnable() {
 *                         public void run() {
 *                             mProgress.setProgress(mProgressStatus);
 *                         }
 *                     });
 *                 }
 *             }
 *         }).start();
 *     }
 * }
 * </pre>
 *  
 * <p>XML attributes 
 * <p> 
 * See {@link android.R.styleable#ProgressBar ProgressBar Attributes}, 
 * {@link android.R.styleable#View View Attributes}
 * </p>
 * 
 * <p>Styles 
 * <p> 
 * @attr ref android.R.styleable#Theme_progressBarStyle
 * @attr ref android.R.styleable#Theme_progressBarStyleSmall
 * @attr ref android.R.styleable#Theme_progressBarStyleLarge
 * @attr ref android.R.styleable#Theme_progressBarStyleHorizontal
 * </p>
 */
@RemoteView
public class ProgressBar extends View {
    private static final int MAX_LEVEL = 10000;
    private static final int ANIMATION_RESOLUTION = 200;

    int mMinWidth;
    int mMaxWidth;
    int mMinHeight;
    int mMaxHeight;

    private int mProgress;
    private int mSecondaryProgress;
    private int mMax;

    private int mBehavior;
    private int mDuration;
    private boolean mIndeterminate;
    private boolean mOnlyIndeterminate;
    private Transformation mTransformation;
    private AlphaAnimation mAnimation;
    private Drawable mIndeterminateDrawable;
    private Drawable mProgressDrawable;
    private Drawable mCurrentDrawable;
    Bitmap mSampleTile;
    private boolean mNoInvalidate;
    private Interpolator mInterpolator;
    private RefreshProgressRunnable mRefreshProgressRunnable;
    private long mUiThreadId;
    private boolean mShouldStartAnimationDrawable;
    private long mLastDrawTime;

    private boolean mInDrawing;

    /**
     * Create a new progress bar with range 0...100 and initial progress of 0.
     * @param context the application environment
     */
    public ProgressBar(Context context) {
        this(context, null);
    }
    
    public ProgressBar(Context context, AttributeSet attrs) {
        this(context, attrs, com.android.internal.R.attr.progressBarStyle);
    }

    public ProgressBar(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        mUiThreadId = Thread.currentThread().getId();
        initProgressBar();

        TypedArray a =
            context.obtainStyledAttributes(attrs, R.styleable.ProgressBar, defStyle, 0);
        
        mNoInvalidate = true;
        
        Drawable drawable = a.getDrawable(R.styleable.ProgressBar_progressDrawable);
        if (drawable != null) {
            drawable = tileify(drawable, false);
            // Calling this method can set mMaxHeight, make sure the corresponding
            // XML attribute for mMaxHeight is read after calling this method
            setProgressDrawable(drawable);
        }


        mDuration = a.getInt(R.styleable.ProgressBar_indeterminateDuration, mDuration);

        mMinWidth = a.getDimensionPixelSize(R.styleable.ProgressBar_minWidth, mMinWidth);
        mMaxWidth = a.getDimensionPixelSize(R.styleable.ProgressBar_maxWidth, mMaxWidth);
        mMinHeight = a.getDimensionPixelSize(R.styleable.ProgressBar_minHeight, mMinHeight);
        mMaxHeight = a.getDimensionPixelSize(R.styleable.ProgressBar_maxHeight, mMaxHeight);

        mBehavior = a.getInt(R.styleable.ProgressBar_indeterminateBehavior, mBehavior);

        final int resID = a.getResourceId(
                com.android.internal.R.styleable.ProgressBar_interpolator, 
                android.R.anim.linear_interpolator); // default to linear interpolator
        if (resID > 0) {
            setInterpolator(context, resID);
        } 

        setMax(a.getInt(R.styleable.ProgressBar_max, mMax));

        setProgress(a.getInt(R.styleable.ProgressBar_progress, mProgress));

        setSecondaryProgress(
                a.getInt(R.styleable.ProgressBar_secondaryProgress, mSecondaryProgress));

        drawable = a.getDrawable(R.styleable.ProgressBar_indeterminateDrawable);
        if (drawable != null) {
            drawable = tileifyIndeterminate(drawable);
            setIndeterminateDrawable(drawable);
        }

        mOnlyIndeterminate = a.getBoolean(
                R.styleable.ProgressBar_indeterminateOnly, mOnlyIndeterminate);

        mNoInvalidate = false;

        setIndeterminate(mOnlyIndeterminate || a.getBoolean(
                R.styleable.ProgressBar_indeterminate, mIndeterminate));

        a.recycle();
    }

    /**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
    private Drawable tileify(Drawable drawable, boolean clip) {
        
        if (drawable instanceof LayerDrawable) {
            LayerDrawable background = (LayerDrawable) drawable;
            final int N = background.getNumberOfLayers();
            Drawable[] outDrawables = new Drawable[N];
            
            for (int i = 0; i < N; i++) {
                int id = background.getId(i);
                outDrawables[i] = tileify(background.getDrawable(i),
                        (id == R.id.progress || id == R.id.secondaryProgress));
            }

            LayerDrawable newBg = new LayerDrawable(outDrawables);
            
            for (int i = 0; i < N; i++) {
                newBg.setId(i, background.getId(i));
            }
            
            return newBg;
            
        } else if (drawable instanceof StateListDrawable) {
            StateListDrawable in = (StateListDrawable) drawable;
            StateListDrawable out = new StateListDrawable();
            int numStates = in.getStateCount();
            for (int i = 0; i < numStates; i++) {
                out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
            }
            return out;
            
        } else if (drawable instanceof BitmapDrawable) {
            final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
            if (mSampleTile == null) {
                mSampleTile = tileBitmap;
            }
            
            final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

            final BitmapShader bitmapShader = new BitmapShader(tileBitmap,
                    Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
            shapeDrawable.getPaint().setShader(bitmapShader);

            return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT,
                    ClipDrawable.HORIZONTAL) : shapeDrawable;
        }
        
        return drawable;
    }

    Shape getDrawableShape() {
        final float[] roundedCorners = new float[] { 5, 5, 5, 5, 5, 5, 5, 5 };
        return new RoundRectShape(roundedCorners, null, null);
    }
    
    /**
     * Convert a AnimationDrawable for use as a barberpole animation.
     * Each frame of the animation is wrapped in a ClipDrawable and
     * given a tiling BitmapShader.
     */
    private Drawable tileifyIndeterminate(Drawable drawable) {
        if (drawable instanceof AnimationDrawable) {
            AnimationDrawable background = (AnimationDrawable) drawable;
            final int N = background.getNumberOfFrames();
            AnimationDrawable newBg = new AnimationDrawable();
            newBg.setOneShot(background.isOneShot());
            
            for (int i = 0; i < N; i++) {
                Drawable frame = tileify(background.getFrame(i), true);
                frame.setLevel(10000);
                newBg.addFrame(frame, background.getDuration(i));
            }
            newBg.setLevel(10000);
            drawable = newBg;
        }
        return drawable;
    }
    
    /**
     * <p>
     * Initialize the progress bar's default values:
     * </p>
     * <ul>
     * <li>progress = 0
     * <li>max = 100
     * <li>animation duration = 4000 ms
     * <li>indeterminate = false
     * <li>behavior = repeat
     * </ul>
     */
    private void initProgressBar() {
        mMax = 100;
        mProgress = 0;
        mSecondaryProgress = 0;
        mIndeterminate = false;
        mOnlyIndeterminate = false;
        mDuration = 4000;
        mBehavior = AlphaAnimation.RESTART;
        mMinWidth = 24;
        mMaxWidth = 48;
        mMinHeight = 24;
        mMaxHeight = 48;
    }

    /**
     * <p>Indicate whether this progress bar is in indeterminate mode.

* * @return true if the progress bar is in indeterminate mode */ @ViewDebug.ExportedProperty public synchronized boolean isIndeterminate() { return mIndeterminate; } /** * <p>Change the indeterminate mode for this progress bar. In indeterminate * mode, the progress is ignored and the progress bar shows an infinite * animation instead.</p> * * If this progress bar's style only supports indeterminate mode (such as the circular * progress bars), then this will be ignored. * * @param indeterminate true to enable the indeterminate mode */ @android.view.RemotableViewMethod public synchronized void setIndeterminate(boolean indeterminate) { if ((!mOnlyIndeterminate || !mIndeterminate) && indeterminate != mIndeterminate) { mIndeterminate = indeterminate; if (indeterminate) { // swap between indeterminate and regular backgrounds mCurrentDrawable = mIndeterminateDrawable; startAnimation(); } else { mCurrentDrawable = mProgressDrawable; stopAnimation(); } } } /** * <p>Get the drawable used to draw the progress bar in * indeterminate mode.</p> * * @return a {@link android.graphics.drawable.Drawable} instance * * @see #setIndeterminateDrawable(android.graphics.drawable.Drawable) * @see #setIndeterminate(boolean) */ public Drawable getIndeterminateDrawable() { return mIndeterminateDrawable; } /** * <p>Define the drawable used to draw the progress bar in * indeterminate mode.</p> * * @param d the new drawable * * @see #getIndeterminateDrawable() * @see #setIndeterminate(boolean) */ public void setIndeterminateDrawable(Drawable d) { if (d != null) { d.setCallback(this); } mIndeterminateDrawable = d; if (mIndeterminate) { mCurrentDrawable = d; postInvalidate(); } } /** * <p>Get the drawable used to draw the progress bar in * progress mode.</p> * * @return a {@link android.graphics.drawable.Drawable} instance * * @see #setProgressDrawable(android.graphics.drawable.Drawable) * @see #setIndeterminate(boolean) */ public Drawable getProgressDrawable() { return mProgressDrawable; } /** * <p>Define the drawable used to draw the progress bar in * progress mode.</p> * * @param d the new drawable * * @see #getProgressDrawable() * @see #setIndeterminate(boolean) */ public void setProgressDrawable(Drawable d) { if (d != null) { d.setCallback(this); // Make sure the ProgressBar is always tall enough int drawableHeight = d.getMinimumHeight(); if (mMaxHeight < drawableHeight) { mMaxHeight = drawableHeight; requestLayout(); } } mProgressDrawable = d; if (!mIndeterminate) { mCurrentDrawable = d; postInvalidate(); } } /** * @return The drawable currently used to draw the progress bar */ Drawable getCurrentDrawable() { return mCurrentDrawable; } @Override protected boolean verifyDrawable(Drawable who) { return who == mProgressDrawable || who == mIndeterminateDrawable || super.verifyDrawable(who); } @Override public void postInvalidate() { if (!mNoInvalidate) { super.postInvalidate(); } } private class RefreshProgressRunnable implements Runnable { private int mId; private int mProgress; private boolean mFromUser; RefreshProgressRunnable(int id, int progress, boolean fromUser) { mId = id; mProgress = progress; mFromUser = fromUser; } public void run() { doRefreshProgress(mId, mProgress, mFromUser); // Put ourselves back in the cache when we are done mRefreshProgressRunnable = this; } public void setup(int id, int progress, boolean fromUser) { mId = id; mProgress = progress; mFromUser = fromUser; } } private synchronized void doRefreshProgress(int id, int progress, boolean fromUser) { float scale = mMax > 0 ? (float) progress / (float) mMax : 0; final Drawable d = mCurrentDrawable; if (d != null) { Drawable progressDrawable = null; if (d instanceof LayerDrawable) { progressDrawable = ((LayerDrawable) d).findDrawableByLayerId(id); } final int level = (int) (scale * MAX_LEVEL); (progressDrawable != null ? progressDrawable : d).setLevel(level); } else { invalidate(); } if (id == R.id.progress) { onProgressRefresh(scale, fromUser); } } void onProgressRefresh(float scale, boolean fromUser) { } private synchronized void refreshProgress(int id, int progress, boolean fromUser) { if (mUiThreadId == Thread.currentThread().getId()) { doRefreshProgress(id, progress, fromUser); } else { RefreshProgressRunnable r; if (mRefreshProgressRunnable != null) { // Use cached RefreshProgressRunnable if available r = mRefreshProgressRunnable; // Uncache it mRefreshProgressRunnable = null; r.setup(id, progress, fromUser); } else { // Make a new one r = new RefreshProgressRunnable(id, progress, fromUser); } post(r); } } /** * <p>Set the current progress to the specified value. Does not do anything * if the progress bar is in indeterminate mode.</p> * * @param progress the new progress, between 0 and {@link #getMax()} * * @see #setIndeterminate(boolean) * @see #isIndeterminate() * @see #getProgress() * @see #incrementProgressBy(int) */ @android.view.RemotableViewMethod public synchronized void setProgress(int progress) { setProgress(progress, false); } @android.view.RemotableViewMethod synchronized void setProgress(int progress, boolean fromUser) { if (mIndeterminate) { return; } if (progress < 0) { progress = 0; } if (progress > mMax) { progress = mMax; } if (progress != mProgress) { mProgress = progress; refreshProgress(R.id.progress, mProgress, fromUser); } } /** * <p> * Set the current secondary progress to the specified value. Does not do * anything if the progress bar is in indeterminate mode. * </p> * * @param secondaryProgress the new secondary progress, between 0 and {@link #getMax()} * @see #setIndeterminate(boolean) * @see #isIndeterminate() * @see #getSecondaryProgress() * @see #incrementSecondaryProgressBy(int) */ @android.view.RemotableViewMethod public synchronized void setSecondaryProgress(int secondaryProgress) { if (mIndeterminate) { return; } if (secondaryProgress < 0) { secondaryProgress = 0; } if (secondaryProgress > mMax) { secondaryProgress = mMax; } if (secondaryProgress != mSecondaryProgress) { mSecondaryProgress = secondaryProgress; refreshProgress(R.id.secondaryProgress, mSecondaryProgress, false); } } /** * <p>Get the progress bar's current level of progress. Return 0 when the * progress bar is in indeterminate mode.</p> * * @return the current progress, between 0 and {@link #getMax()} * * @see #setIndeterminate(boolean) * @see #isIndeterminate() * @see #setProgress(int) * @see #setMax(int) * @see #getMax() */ @ViewDebug.ExportedProperty public synchronized int getProgress() { return mIndeterminate ? 0 : mProgress; } /** * <p>Get the progress bar's current level of secondary progress. Return 0 when the * progress bar is in indeterminate mode.</p> * * @return the current secondary progress, between 0 and {@link #getMax()} * * @see #setIndeterminate(boolean) * @see #isIndeterminate() * @see #setSecondaryProgress(int) * @see #setMax(int) * @see #getMax() */ @ViewDebug.ExportedProperty public synchronized int getSecondaryProgress() { return mIndeterminate ? 0 : mSecondaryProgress; } /** * <p>Return the upper limit of this progress bar's range.

* * @return a positive integer * * @see #setMax(int) * @see #getProgress() * @see #getSecondaryProgress() */ @ViewDebug.ExportedProperty public synchronized int getMax() { return mMax; } /** * <p>Set the range of the progress bar to 0...max.

* * @param max the upper range of this progress bar * * @see #getMax() * @see #setProgress(int) * @see #setSecondaryProgress(int) */ @android.view.RemotableViewMethod public synchronized void setMax(int max) { if (max < 0) { max = 0; } if (max != mMax) { mMax = max; postInvalidate(); if (mProgress > max) { mProgress = max; refreshProgress(R.id.progress, mProgress, false); } } } /** * <p>Increase the progress bar's progress by the specified amount.

* * @param diff the amount by which the progress must be increased * * @see #setProgress(int) */ public synchronized final void incrementProgressBy(int diff) { setProgress(mProgress + diff); } /** * <p>Increase the progress bar's secondary progress by the specified amount.

* * @param diff the amount by which the secondary progress must be increased * * @see #setSecondaryProgress(int) */ public synchronized final void incrementSecondaryProgressBy(int diff) { setSecondaryProgress(mSecondaryProgress + diff); } /** * <p>Start the indeterminate progress animation.

*/ void startAnimation() { if (getVisibility() != VISIBLE) { return; } if (mIndeterminateDrawable instanceof Animatable) { mShouldStartAnimationDrawable = true; mAnimation = null; } else { if (mInterpolator == null) { mInterpolator = new LinearInterpolator(); } mTransformation = new Transformation(); mAnimation = new AlphaAnimation(0.0f, 1.0f); mAnimation.setRepeatMode(mBehavior); mAnimation.setRepeatCount(Animation.INFINITE); mAnimation.setDuration(mDuration); mAnimation.setInterpolator(mInterpolator); mAnimation.setStartTime(Animation.START_ON_FIRST_FRAME); postInvalidate(); } } /** * <p>Stop the indeterminate progress animation.

*/ void stopAnimation() { mAnimation = null; mTransformation = null; if (mIndeterminateDrawable instanceof Animatable) { ((Animatable) mIndeterminateDrawable).stop(); mShouldStartAnimationDrawable = false; } } /** * Sets the acceleration curve for the indeterminate animation. * The interpolator is loaded as a resource from the specified context. * * @param context The application environment * @param resID The resource identifier of the interpolator to load */ public void setInterpolator(Context context, int resID) { setInterpolator(AnimationUtils.loadInterpolator(context, resID)); } /** * Sets the acceleration curve for the indeterminate animation. * Defaults to a linear interpolation. * * @param interpolator The interpolator which defines the acceleration curve */ public void setInterpolator(Interpolator interpolator) { mInterpolator = interpolator; } /** * Gets the acceleration curve type for the indeterminate animation. * * @return the {@link Interpolator} associated to this animation */ public Interpolator getInterpolator() { return mInterpolator; } @Override public void setVisibility(int v) { if (getVisibility() != v) { super.setVisibility(v); if (mIndeterminate) { // let's be nice with the UI thread if (v == GONE || v == INVISIBLE) { stopAnimation(); } else { startAnimation(); } } } } @Override protected void onVisibilityChanged(View changedView, int visibility) { super.onVisibilityChanged(changedView, visibility); if (mIndeterminate) { // let's be nice with the UI thread if (visibility == GONE || visibility == INVISIBLE) { stopAnimation(); } else { startAnimation(); } } } @Override public void invalidateDrawable(Drawable dr) { if (!mInDrawing) { if (verifyDrawable(dr)) { final Rect dirty = dr.getBounds(); final int scrollX = mScrollX + mPaddingLeft; final int scrollY = mScrollY + mPaddingTop; invalidate(dirty.left + scrollX, dirty.top + scrollY, dirty.right + scrollX, dirty.bottom + scrollY); } else { super.invalidateDrawable(dr); } } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { // onDraw will translate the canvas so we draw starting at 0,0 int right = w - mPaddingRight - mPaddingLeft; int bottom = h - mPaddingBottom - mPaddingTop; if (mIndeterminateDrawable != null) { mIndeterminateDrawable.setBounds(0, 0, right, bottom); } if (mProgressDrawable != null) { mProgressDrawable.setBounds(0, 0, right, bottom); } } @Override protected synchronized void onDraw(Canvas canvas) { super.onDraw(canvas); Drawable d = mCurrentDrawable; if (d != null) { // Translate canvas so a indeterminate circular progress bar with padding // rotates properly in its animation canvas.save(); canvas.translate(mPaddingLeft, mPaddingTop); long time = getDrawingTime(); if (mAnimation != null) { mAnimation.getTransformation(time, mTransformation); float scale = mTransformation.getAlpha(); try { mInDrawing = true; d.setLevel((int) (scale * MAX_LEVEL)); } finally { mInDrawing = false; } if (SystemClock.uptimeMillis() - mLastDrawTime >= ANIMATION_RESOLUTION) { mLastDrawTime = SystemClock.uptimeMillis(); postInvalidateDelayed(ANIMATION_RESOLUTION); } } d.draw(canvas); canvas.restore(); if (mShouldStartAnimationDrawable && d instanceof Animatable) { ((Animatable) d).start(); mShouldStartAnimationDrawable = false; } } } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { Drawable d = mCurrentDrawable; int dw = 0; int dh = 0; if (d != null) { dw = Math.max(mMinWidth, Math.min(mMaxWidth, d.getIntrinsicWidth())); dh = Math.max(mMinHeight, Math.min(mMaxHeight, d.getIntrinsicHeight())); } dw += mPaddingLeft + mPaddingRight; dh += mPaddingTop + mPaddingBottom; setMeasuredDimension(resolveSize(dw, widthMeasureSpec), resolveSize(dh, heightMeasureSpec)); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); int[] state = getDrawableState(); if (mProgressDrawable != null && mProgressDrawable.isStateful()) { mProgressDrawable.setState(state); } if (mIndeterminateDrawable != null && mIndeterminateDrawable.isStateful()) { mIndeterminateDrawable.setState(state); } } static class SavedState extends BaseSavedState { int progress; int secondaryProgress; /** * Constructor called from {@link ProgressBar#onSaveInstanceState()} */ SavedState(Parcelable superState) { super(superState); } /** * Constructor called from {@link #CREATOR} */ private SavedState(Parcel in) { super(in); progress = in.readInt(); secondaryProgress = in.readInt(); } @Override public void writeToParcel(Parcel out, int flags) { super.writeToParcel(out, flags); out.writeInt(progress); out.writeInt(secondaryProgress); } public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() { public SavedState createFromParcel(Parcel in) { return new SavedState(in); } public SavedState[] newArray(int size) { return new SavedState[size]; } }; } @Override public Parcelable onSaveInstanceState() { // Force our ancestor class to save its state Parcelable superState = super.onSaveInstanceState(); SavedState ss = new SavedState(superState); ss.progress = mProgress; ss.secondaryProgress = mSecondaryProgress; return ss; } @Override public void onRestoreInstanceState(Parcelable state) { SavedState ss = (SavedState) state; super.onRestoreInstanceState(ss.getSuperState()); setProgress(ss.progress); setSecondaryProgress(ss.secondaryProgress); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); if (mIndeterminate) { startAnimation(); } } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); if (mIndeterminate) { stopAnimation(); } } }

Other Android examples (source code examples)

Here is a short list of links related to this Android ProgressBar.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.