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Android example source code file (ColorMatrix.java)

This example Android source code file (ColorMatrix.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, b, colormatrix, g, r, runtimeexception, util, utilities, utils

The ColorMatrix.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import android.util.FloatMath;

/**
 *  5x4 matrix for transforming the color+alpha components of a Bitmap.
 *  The matrix is stored in a single array, and its treated as follows:
 *  [ a, b, c, d, e,
 *    f, g, h, i, j,
 *    k, l, m, n, o,
 *    p, q, r, s, t ]
 *
 * When applied to a color [r, g, b, a], the resulting color is computed as
 * (after clamping)
 *   R' = a*R + b*G + c*B + d*A + e;
 *   G' = f*R + g*G + h*B + i*A + j;
 *   B' = k*R + l*G + m*B + n*A + o;
 *   A' = p*R + q*G + r*B + s*A + t;
 */
public class ColorMatrix {

    private final float[] mArray = new float[20];

    /**
     * Create a new colormatrix initialized to identity (as if reset() had
     * been called).
     */
    public ColorMatrix() {
        reset();
    }

    /**
        * Create a new colormatrix initialized with the specified array of values.
     */
    public ColorMatrix(float[] src) {
        System.arraycopy(src, 0, mArray, 0, 20);
    }
    
    /**
     * Create a new colormatrix initialized with the specified colormatrix.
     */
    public ColorMatrix(ColorMatrix src) {
        System.arraycopy(src.mArray, 0, mArray, 0, 20);
    }
    
    /**
     * Return the array of floats representing this colormatrix.
     */
    public final float[] getArray() { return mArray; }
    
    /**
     * Set this colormatrix to identity:
     * [ 1 0 0 0 0   - red vector
     *   0 1 0 0 0   - green vector
     *   0 0 1 0 0   - blue vector
     *   0 0 0 1 0 ] - alpha vector
     */
    public void reset() {
        final float[] a = mArray;
        
        for (int i = 19; i > 0; --i) {
            a[i] = 0;
        }
        a[0] = a[6] = a[12] = a[18] = 1;
    }
    
    /**
     * Assign the src colormatrix into this matrix, copying all of its values.
     */
    public void set(ColorMatrix src) {
        System.arraycopy(src.mArray, 0, mArray, 0, 20);
    }

    /**
     * Assign the array of floats into this matrix, copying all of its values.
     */
    public void set(float[] src) {
        System.arraycopy(src, 0, mArray, 0, 20);
    }
    
    /**
     * Set this colormatrix to scale by the specified values.
     */
    public void setScale(float rScale, float gScale, float bScale,
                         float aScale) {
        final float[] a = mArray;

        for (int i = 19; i > 0; --i) {
            a[i] = 0;
        }
        a[0] = rScale;
        a[6] = gScale;
        a[12] = bScale;
        a[18] = aScale;
    }
    
    /**
     * Set the rotation on a color axis by the specified values.
     * axis=0 correspond to a rotation around the RED color
     * axis=1 correspond to a rotation around the GREEN color
     * axis=2 correspond to a rotation around the BLUE color
     */
    public void setRotate(int axis, float degrees) {
        reset();
        float radians = degrees * (float)Math.PI / 180;
        float cosine = FloatMath.cos(radians);
        float sine = FloatMath.sin(radians);
        switch (axis) {
        // Rotation around the red color
        case 0:
            mArray[6] = mArray[12] = cosine;
            mArray[7] = sine;
            mArray[11] = -sine;
            break;
        // Rotation around the green color
        case 1:
            mArray[0] = mArray[12] = cosine;
            mArray[2] = -sine;
            mArray[10] = sine;
            break;
        // Rotation around the blue color
        case 2:
            mArray[0] = mArray[6] = cosine;
            mArray[1] = sine;
            mArray[5] = -sine;
            break;
        default:
            throw new RuntimeException();
        }
    }
    
    /**
     * Set this colormatrix to the concatenation of the two specified
     * colormatrices, such that the resulting colormatrix has the same effect
     * as applying matB and then applying matA. It is legal for either matA or
     * matB to be the same colormatrix as this.
     */
    public void setConcat(ColorMatrix matA, ColorMatrix matB) {
        float[] tmp = null;
        
        if (matA == this || matB == this) {
            tmp = new float[20];
        }
        else {
            tmp = mArray;
        }
        
        final float[] a = matA.mArray;
        final float[] b = matB.mArray;
        int index = 0;
        for (int j = 0; j < 20; j += 5) {
            for (int i = 0; i < 4; i++) {
                tmp[index++] = a[j + 0] * b[i + 0] +  a[j + 1] * b[i + 5] +
                               a[j + 2] * b[i + 10] + a[j + 3] * b[i + 15];
            }
            tmp[index++] = a[j + 0] * b[4] +  a[j + 1] * b[9] +
                           a[j + 2] * b[14] + a[j + 3] * b[19] +
                           a[j + 4];
        }
        
        if (tmp != mArray) {
            System.arraycopy(tmp, 0, mArray, 0, 20);
        }
    }
    
    /**
     * Concat this colormatrix with the specified prematrix. This is logically
     * the same as calling setConcat(this, prematrix);
     */
    public void preConcat(ColorMatrix prematrix) {
        setConcat(this, prematrix);
    }
    
    /**
     * Concat this colormatrix with the specified postmatrix. This is logically
     * the same as calling setConcat(postmatrix, this);
     */
    public void postConcat(ColorMatrix postmatrix) {
        setConcat(postmatrix, this);
    }
    
    ///////////////////////////////////////////////////////////////////////////
    
    /**
     * Set the matrix to affect the saturation of colors. A value of 0 maps the
     * color to gray-scale. 1 is identity.
     */
    public void setSaturation(float sat) {
        reset();
        float[] m = mArray;
        
        final float invSat = 1 - sat;
        final float R = 0.213f * invSat;
        final float G = 0.715f * invSat;
        final float B = 0.072f * invSat;

        m[0] = R + sat; m[1] = G;       m[2] = B;
        m[5] = R;       m[6] = G + sat; m[7] = B;
        m[10] = R;      m[11] = G;      m[12] = B + sat;
    }
    
    /**
     * Set the matrix to convert RGB to YUV
     */
    public void setRGB2YUV() {
        reset();
        float[] m = mArray;
        // these coefficients match those in libjpeg
        m[0]  = 0.299f;    m[1]  = 0.587f;    m[2]  = 0.114f;
        m[5]  = -0.16874f; m[6]  = -0.33126f; m[7]  = 0.5f;
        m[10] = 0.5f;      m[11] = -0.41869f; m[12] = -0.08131f;
    }
    
    /**
     * Set the matrix to convert from YUV to RGB
     */
    public void setYUV2RGB() {
        reset();
        float[] m = mArray;
        // these coefficients match those in libjpeg
                                        m[2] = 1.402f;
        m[5] = 1;   m[6] = -0.34414f;   m[7] = -0.71414f;
        m[10] = 1;  m[11] = 1.772f;     m[12] = 0;
    }
}

Other Android examples (source code examples)

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