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Android example source code file (AudioManager.java)

This example Android source code file (AudioManager.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, audiofocus_gain, audiofocus_gain_transient_may_duck, audiofocus_request_failed, audiomanager, content, dead, deprecated, focuseventhandlerdelegate, iaudioservice, num_sound_effects, onaudiofocuschangelistener, os, provider, remoteexception, stream_ring, stream_tts, string, util, view

The AudioManager.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.media;

import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.content.ComponentName;
import android.content.Context;
import android.database.ContentObserver;
import android.os.Binder;
import android.os.Handler;
import android.os.IBinder;
import android.os.Looper;
import android.os.Message;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.provider.Settings;
import android.util.Log;
import android.view.KeyEvent;

import java.util.Iterator;
import java.util.HashMap;

/**
 * AudioManager provides access to volume and ringer mode control.
 * <p>
 * Use <code>Context.getSystemService(Context.AUDIO_SERVICE) to get
 * an instance of this class.
 */
public class AudioManager {

    private final Context mContext;
    private final Handler mHandler;

    private static String TAG = "AudioManager";
    private static boolean DEBUG = false;
    private static boolean localLOGV = DEBUG || android.util.Config.LOGV;

    /**
     * Broadcast intent, a hint for applications that audio is about to become
     * 'noisy' due to a change in audio outputs. For example, this intent may
     * be sent when a wired headset is unplugged, or when an A2DP audio
     * sink is disconnected, and the audio system is about to automatically
     * switch audio route to the speaker. Applications that are controlling
     * audio streams may consider pausing, reducing volume or some other action
     * on receipt of this intent so as not to surprise the user with audio
     * from the speaker.
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";

    /**
     * Sticky broadcast intent action indicating that the ringer mode has
     * changed. Includes the new ringer mode.
     *
     * @see #EXTRA_RINGER_MODE
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED";

    /**
     * The new ringer mode.
     *
     * @see #RINGER_MODE_CHANGED_ACTION
     * @see #RINGER_MODE_NORMAL
     * @see #RINGER_MODE_SILENT
     * @see #RINGER_MODE_VIBRATE
     */
    public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";

    /**
     * Broadcast intent action indicating that the vibrate setting has
     * changed. Includes the vibrate type and its new setting.
     *
     * @see #EXTRA_VIBRATE_TYPE
     * @see #EXTRA_VIBRATE_SETTING
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String VIBRATE_SETTING_CHANGED_ACTION = "android.media.VIBRATE_SETTING_CHANGED";

    /**
     * @hide Broadcast intent when the volume for a particular stream type changes.
     * Includes the stream, the new volume and previous volumes
     *
     * @see #EXTRA_VOLUME_STREAM_TYPE
     * @see #EXTRA_VOLUME_STREAM_VALUE
     * @see #EXTRA_PREV_VOLUME_STREAM_VALUE
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION";

    /**
     * The new vibrate setting for a particular type.
     *
     * @see #VIBRATE_SETTING_CHANGED_ACTION
     * @see #EXTRA_VIBRATE_TYPE
     * @see #VIBRATE_SETTING_ON
     * @see #VIBRATE_SETTING_OFF
     * @see #VIBRATE_SETTING_ONLY_SILENT
     */
    public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";

    /**
     * The vibrate type whose setting has changed.
     *
     * @see #VIBRATE_SETTING_CHANGED_ACTION
     * @see #VIBRATE_TYPE_NOTIFICATION
     * @see #VIBRATE_TYPE_RINGER
     */
    public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";

    /**
     * @hide The stream type for the volume changed intent.
     */
    public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE";

    /**
     * @hide The volume associated with the stream for the volume changed intent.
     */
    public static final String EXTRA_VOLUME_STREAM_VALUE =
        "android.media.EXTRA_VOLUME_STREAM_VALUE";

    /**
     * @hide The previous volume associated with the stream for the volume changed intent.
     */
    public static final String EXTRA_PREV_VOLUME_STREAM_VALUE =
        "android.media.EXTRA_PREV_VOLUME_STREAM_VALUE";

    /** The audio stream for phone calls */
    public static final int STREAM_VOICE_CALL = AudioSystem.STREAM_VOICE_CALL;
    /** The audio stream for system sounds */
    public static final int STREAM_SYSTEM = AudioSystem.STREAM_SYSTEM;
    /** The audio stream for the phone ring */
    public static final int STREAM_RING = AudioSystem.STREAM_RING;
    /** The audio stream for music playback */
    public static final int STREAM_MUSIC = AudioSystem.STREAM_MUSIC;
    /** The audio stream for alarms */
    public static final int STREAM_ALARM = AudioSystem.STREAM_ALARM;
    /** The audio stream for notifications */
    public static final int STREAM_NOTIFICATION = AudioSystem.STREAM_NOTIFICATION;
    /** @hide The audio stream for phone calls when connected to bluetooth */
    public static final int STREAM_BLUETOOTH_SCO = AudioSystem.STREAM_BLUETOOTH_SCO;
    /** @hide The audio stream for enforced system sounds in certain countries (e.g camera in Japan) */
    public static final int STREAM_SYSTEM_ENFORCED = AudioSystem.STREAM_SYSTEM_ENFORCED;
    /** The audio stream for DTMF Tones */
    public static final int STREAM_DTMF = AudioSystem.STREAM_DTMF;
    /** @hide The audio stream for text to speech (TTS) */
    public static final int STREAM_TTS = AudioSystem.STREAM_TTS;
    /** Number of audio streams */
    /**
     * @deprecated Use AudioSystem.getNumStreamTypes() instead
     */
    @Deprecated public static final int NUM_STREAMS = AudioSystem.NUM_STREAMS;


    /**  @hide Default volume index values for audio streams */
    public static final int[] DEFAULT_STREAM_VOLUME = new int[] {
        4,  // STREAM_VOICE_CALL
        7,  // STREAM_SYSTEM
        5,  // STREAM_RING
        11, // STREAM_MUSIC
        6,  // STREAM_ALARM
        5,  // STREAM_NOTIFICATION
        7,  // STREAM_BLUETOOTH_SCO
        7,  // STREAM_SYSTEM_ENFORCED
        11, // STREAM_DTMF
        11  // STREAM_TTS
    };

    /**
     * Increase the ringer volume.
     *
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     */
    public static final int ADJUST_RAISE = 1;

    /**
     * Decrease the ringer volume.
     *
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     */
    public static final int ADJUST_LOWER = -1;

    /**
     * Maintain the previous ringer volume. This may be useful when needing to
     * show the volume toast without actually modifying the volume.
     *
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     */
    public static final int ADJUST_SAME = 0;

    // Flags should be powers of 2!

    /**
     * Show a toast containing the current volume.
     *
     * @see #adjustStreamVolume(int, int, int)
     * @see #adjustVolume(int, int)
     * @see #setStreamVolume(int, int, int)
     * @see #setRingerMode(int)
     */
    public static final int FLAG_SHOW_UI = 1 << 0;

    /**
     * Whether to include ringer modes as possible options when changing volume.
     * For example, if true and volume level is 0 and the volume is adjusted
     * with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or
     * vibrate mode.
     * <p>
     * By default this is on for the ring stream. If this flag is included,
     * this behavior will be present regardless of the stream type being
     * affected by the ringer mode.
     *
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     */
    public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1;

    /**
     * Whether to play a sound when changing the volume.
     * <p>
     * If this is given to {@link #adjustVolume(int, int)} or
     * {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored
     * in some cases (for example, the decided stream type is not
     * {@link AudioManager#STREAM_RING}, or the volume is being adjusted
     * downward).
     *
     * @see #adjustStreamVolume(int, int, int)
     * @see #adjustVolume(int, int)
     * @see #setStreamVolume(int, int, int)
     */
    public static final int FLAG_PLAY_SOUND = 1 << 2;

    /**
     * Removes any sounds/vibrate that may be in the queue, or are playing (related to
     * changing volume).
     */
    public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3;

    /**
     * Whether to vibrate if going into the vibrate ringer mode.
     */
    public static final int FLAG_VIBRATE = 1 << 4;

    /**
     * Ringer mode that will be silent and will not vibrate. (This overrides the
     * vibrate setting.)
     *
     * @see #setRingerMode(int)
     * @see #getRingerMode()
     */
    public static final int RINGER_MODE_SILENT = 0;

    /**
     * Ringer mode that will be silent and will vibrate. (This will cause the
     * phone ringer to always vibrate, but the notification vibrate to only
     * vibrate if set.)
     *
     * @see #setRingerMode(int)
     * @see #getRingerMode()
     */
    public static final int RINGER_MODE_VIBRATE = 1;

    /**
     * Ringer mode that may be audible and may vibrate. It will be audible if
     * the volume before changing out of this mode was audible. It will vibrate
     * if the vibrate setting is on.
     *
     * @see #setRingerMode(int)
     * @see #getRingerMode()
     */
    public static final int RINGER_MODE_NORMAL = 2;

    /**
     * Vibrate type that corresponds to the ringer.
     *
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     * @see #shouldVibrate(int)
     */
    public static final int VIBRATE_TYPE_RINGER = 0;

    /**
     * Vibrate type that corresponds to notifications.
     *
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     * @see #shouldVibrate(int)
     */
    public static final int VIBRATE_TYPE_NOTIFICATION = 1;

    /**
     * Vibrate setting that suggests to never vibrate.
     *
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     */
    public static final int VIBRATE_SETTING_OFF = 0;

    /**
     * Vibrate setting that suggests to vibrate when possible.
     *
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     */
    public static final int VIBRATE_SETTING_ON = 1;

    /**
     * Vibrate setting that suggests to only vibrate when in the vibrate ringer
     * mode.
     *
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     */
    public static final int VIBRATE_SETTING_ONLY_SILENT = 2;

    /**
     * Suggests using the default stream type. This may not be used in all
     * places a stream type is needed.
     */
    public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE;

    private static IAudioService sService;

    /**
     * @hide
     */
    public AudioManager(Context context) {
        mContext = context;
        mHandler = new Handler(context.getMainLooper());
    }

    private static IAudioService getService()
    {
        if (sService != null) {
            return sService;
        }
        IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE);
        sService = IAudioService.Stub.asInterface(b);
        return sService;
    }

    /**
     * Adjusts the volume of a particular stream by one step in a direction.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL},
     * {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or
     * {@link #STREAM_ALARM}
     * @param direction The direction to adjust the volume. One of
     *            {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
     *            {@link #ADJUST_SAME}.
     * @param flags One or more flags.
     * @see #adjustVolume(int, int)
     * @see #setStreamVolume(int, int, int)
     */
    public void adjustStreamVolume(int streamType, int direction, int flags) {
        IAudioService service = getService();
        try {
            service.adjustStreamVolume(streamType, direction, flags);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in adjustStreamVolume", e);
        }
    }

    /**
     * Adjusts the volume of the most relevant stream. For example, if a call is
     * active, it will have the highest priority regardless of if the in-call
     * screen is showing. Another example, if music is playing in the background
     * and a call is not active, the music stream will be adjusted.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param direction The direction to adjust the volume. One of
     *            {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
     *            {@link #ADJUST_SAME}.
     * @param flags One or more flags.
     * @see #adjustSuggestedStreamVolume(int, int, int)
     * @see #adjustStreamVolume(int, int, int)
     * @see #setStreamVolume(int, int, int)
     */
    public void adjustVolume(int direction, int flags) {
        IAudioService service = getService();
        try {
            service.adjustVolume(direction, flags);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in adjustVolume", e);
        }
    }

    /**
     * Adjusts the volume of the most relevant stream, or the given fallback
     * stream.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param direction The direction to adjust the volume. One of
     *            {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
     *            {@link #ADJUST_SAME}.
     * @param suggestedStreamType The stream type that will be used if there
     *            isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here.
     * @param flags One or more flags.
     * @see #adjustVolume(int, int)
     * @see #adjustStreamVolume(int, int, int)
     * @see #setStreamVolume(int, int, int)
     */
    public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) {
        IAudioService service = getService();
        try {
            service.adjustSuggestedStreamVolume(direction, suggestedStreamType, flags);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in adjustVolume", e);
        }
    }

    /**
     * Returns the current ringtone mode.
     *
     * @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL},
     *         {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
     * @see #setRingerMode(int)
     */
    public int getRingerMode() {
        IAudioService service = getService();
        try {
            return service.getRingerMode();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in getRingerMode", e);
            return RINGER_MODE_NORMAL;
        }
    }

    /**
     * Returns the maximum volume index for a particular stream.
     *
     * @param streamType The stream type whose maximum volume index is returned.
     * @return The maximum valid volume index for the stream.
     * @see #getStreamVolume(int)
     */
    public int getStreamMaxVolume(int streamType) {
        IAudioService service = getService();
        try {
            return service.getStreamMaxVolume(streamType);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in getStreamMaxVolume", e);
            return 0;
        }
    }

    /**
     * Returns the current volume index for a particular stream.
     *
     * @param streamType The stream type whose volume index is returned.
     * @return The current volume index for the stream.
     * @see #getStreamMaxVolume(int)
     * @see #setStreamVolume(int, int, int)
     */
    public int getStreamVolume(int streamType) {
        IAudioService service = getService();
        try {
            return service.getStreamVolume(streamType);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in getStreamVolume", e);
            return 0;
        }
    }

    /**
     * Sets the ringer mode.
     * <p>
     * Silent mode will mute the volume and will not vibrate. Vibrate mode will
     * mute the volume and vibrate. Normal mode will be audible and may vibrate
     * according to user settings.
     *
     * @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL},
     *            {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
     * @see #getRingerMode()
     */
    public void setRingerMode(int ringerMode) {
        IAudioService service = getService();
        try {
            service.setRingerMode(ringerMode);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setRingerMode", e);
        }
    }

    /**
     * Sets the volume index for a particular stream.
     *
     * @param streamType The stream whose volume index should be set.
     * @param index The volume index to set. See
     *            {@link #getStreamMaxVolume(int)} for the largest valid value.
     * @param flags One or more flags.
     * @see #getStreamMaxVolume(int)
     * @see #getStreamVolume(int)
     */
    public void setStreamVolume(int streamType, int index, int flags) {
        IAudioService service = getService();
        try {
            service.setStreamVolume(streamType, index, flags);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setStreamVolume", e);
        }
    }

    /**
     * Solo or unsolo a particular stream. All other streams are muted.
     * <p>
     * The solo command is protected against client process death: if a process
     * with an active solo request on a stream dies, all streams that were muted
     * because of this request will be unmuted automatically.
     * <p>
     * The solo requests for a given stream are cumulative: the AudioManager
     * can receive several solo requests from one or more clients and the stream
     * will be unsoloed only when the same number of unsolo requests are received.
     * <p>
     * For a better user experience, applications MUST unsolo a soloed stream
     * in onPause() and solo is again in onResume() if appropriate.
     *
     * @param streamType The stream to be soloed/unsoloed.
     * @param state The required solo state: true for solo ON, false for solo OFF
     */
    public void setStreamSolo(int streamType, boolean state) {
        IAudioService service = getService();
        try {
            service.setStreamSolo(streamType, state, mICallBack);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setStreamSolo", e);
        }
    }

    /**
     * Mute or unmute an audio stream.
     * <p>
     * The mute command is protected against client process death: if a process
     * with an active mute request on a stream dies, this stream will be unmuted
     * automatically.
     * <p>
     * The mute requests for a given stream are cumulative: the AudioManager
     * can receive several mute requests from one or more clients and the stream
     * will be unmuted only when the same number of unmute requests are received.
     * <p>
     * For a better user experience, applications MUST unmute a muted stream
     * in onPause() and mute is again in onResume() if appropriate.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param streamType The stream to be muted/unmuted.
     * @param state The required mute state: true for mute ON, false for mute OFF
     */
    public void setStreamMute(int streamType, boolean state) {
        IAudioService service = getService();
        try {
            service.setStreamMute(streamType, state, mICallBack);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setStreamMute", e);
        }
    }

    /**
     * Returns whether a particular type should vibrate according to user
     * settings and the current ringer mode.
     * <p>
     * This shouldn't be needed by most clients that use notifications to
     * vibrate. The notification manager will not vibrate if the policy doesn't
     * allow it, so the client should always set a vibrate pattern and let the
     * notification manager control whether or not to actually vibrate.
     *
     * @param vibrateType The type of vibrate. One of
     *            {@link #VIBRATE_TYPE_NOTIFICATION} or
     *            {@link #VIBRATE_TYPE_RINGER}.
     * @return Whether the type should vibrate at the instant this method is
     *         called.
     * @see #setVibrateSetting(int, int)
     * @see #getVibrateSetting(int)
     */
    public boolean shouldVibrate(int vibrateType) {
        IAudioService service = getService();
        try {
            return service.shouldVibrate(vibrateType);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in shouldVibrate", e);
            return false;
        }
    }

    /**
     * Returns whether the user's vibrate setting for a vibrate type.
     * <p>
     * This shouldn't be needed by most clients that want to vibrate, instead
     * see {@link #shouldVibrate(int)}.
     *
     * @param vibrateType The type of vibrate. One of
     *            {@link #VIBRATE_TYPE_NOTIFICATION} or
     *            {@link #VIBRATE_TYPE_RINGER}.
     * @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON},
     *         {@link #VIBRATE_SETTING_OFF}, or
     *         {@link #VIBRATE_SETTING_ONLY_SILENT}.
     * @see #setVibrateSetting(int, int)
     * @see #shouldVibrate(int)
     */
    public int getVibrateSetting(int vibrateType) {
        IAudioService service = getService();
        try {
            return service.getVibrateSetting(vibrateType);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in getVibrateSetting", e);
            return VIBRATE_SETTING_OFF;
        }
    }

    /**
     * Sets the setting for when the vibrate type should vibrate.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param vibrateType The type of vibrate. One of
     *            {@link #VIBRATE_TYPE_NOTIFICATION} or
     *            {@link #VIBRATE_TYPE_RINGER}.
     * @param vibrateSetting The vibrate setting, one of
     *            {@link #VIBRATE_SETTING_ON},
     *            {@link #VIBRATE_SETTING_OFF}, or
     *            {@link #VIBRATE_SETTING_ONLY_SILENT}.
     * @see #getVibrateSetting(int)
     * @see #shouldVibrate(int)
     */
    public void setVibrateSetting(int vibrateType, int vibrateSetting) {
        IAudioService service = getService();
        try {
            service.setVibrateSetting(vibrateType, vibrateSetting);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setVibrateSetting", e);
        }
    }

    /**
     * Sets the speakerphone on or off.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param on set <var>true to turn on speakerphone;
     *           <var>false to turn it off
     */
    public void setSpeakerphoneOn(boolean on){
        IAudioService service = getService();
        try {
            service.setSpeakerphoneOn(on);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setSpeakerphoneOn", e);
        }
    }

    /**
     * Checks whether the speakerphone is on or off.
     *
     * @return true if speakerphone is on, false if it's off
     */
    public boolean isSpeakerphoneOn() {
        IAudioService service = getService();
        try {
            return service.isSpeakerphoneOn();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in isSpeakerphoneOn", e);
            return false;
        }
     }

    //====================================================================
    // Bluetooth SCO control
    /**
     * Sticky broadcast intent action indicating that the bluetoooth SCO audio
     * connection state has changed. The intent contains on extra {@link #EXTRA_SCO_AUDIO_STATE}
     * indicating the new state which is either {@link #SCO_AUDIO_STATE_DISCONNECTED}
     * or {@link #SCO_AUDIO_STATE_CONNECTED}
     *
     * @see #startBluetoothSco()
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_SCO_AUDIO_STATE_CHANGED =
            "android.media.SCO_AUDIO_STATE_CHANGED";
    /**
     * Extra for intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED} containing the new
     * bluetooth SCO connection state.
     */
    public static final String EXTRA_SCO_AUDIO_STATE =
            "android.media.extra.SCO_AUDIO_STATE";

    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
     * SCO audio channel is not established
     */
    public static final int SCO_AUDIO_STATE_DISCONNECTED = 0;
    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
     * SCO audio channel is established
     */
    public static final int SCO_AUDIO_STATE_CONNECTED = 1;
    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that
     * there was an error trying to obtain the state
     */
    public static final int SCO_AUDIO_STATE_ERROR = -1;


    /**
     * Indicates if current platform supports use of SCO for off call use cases.
     * Application wanted to use bluetooth SCO audio when the phone is not in call
     * must first call thsi method to make sure that the platform supports this
     * feature.
     * @return true if bluetooth SCO can be used for audio when not in call
     *         false otherwise
     * @see #startBluetoothSco()
    */
    public boolean isBluetoothScoAvailableOffCall() {
        return mContext.getResources().getBoolean(
               com.android.internal.R.bool.config_bluetooth_sco_off_call);
    }

    /**
     * Start bluetooth SCO audio connection.
     * <p>Requires Permission:
     *   {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
     * <p>This method can be used by applications wanting to send and received audio
     * to/from a bluetooth SCO headset while the phone is not in call.
     * <p>As the SCO connection establishment can take several seconds,
     * applications should not rely on the connection to be available when the method
     * returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED}
     * and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}.
     * <p>As the connection is not guaranteed to succeed, applications must wait for this intent with
     * a timeout.
     * <p>When finished with the SCO connection or if the establishment times out,
     * the application must call {@link #stopBluetoothSco()} to clear the request and turn
     * down the bluetooth connection.
     * <p>Even if a SCO connection is established, the following restrictions apply on audio
     * output streams so that they can be routed to SCO headset:
     * - the stream type must be {@link #STREAM_VOICE_CALL}
     * - the format must be mono
     * - the sampling must be 16kHz or 8kHz
     * <p>The following restrictions apply on input streams:
     * - the format must be mono
     * - the sampling must be 8kHz
     *
     * <p>Note that the phone application always has the priority on the usage of the SCO
     * connection for telephony. If this method is called while the phone is in call
     * it will be ignored. Similarly, if a call is received or sent while an application
     * is using the SCO connection, the connection will be lost for the application and NOT
     * returned automatically when the call ends.
     * @see #stopBluetoothSco()
     * @see #ACTION_SCO_AUDIO_STATE_CHANGED
     */
    public void startBluetoothSco(){
        IAudioService service = getService();
        try {
            service.startBluetoothSco(mICallBack);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in startBluetoothSco", e);
        }
    }

    /**
     * Stop bluetooth SCO audio connection.
     * <p>Requires Permission:
     *   {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
     * <p>This method must be called by applications having requested the use of
     * bluetooth SCO audio with {@link #startBluetoothSco()}
     * when finished with the SCO connection or if the establishment times out.
     * @see #startBluetoothSco()
     */
    public void stopBluetoothSco(){
        IAudioService service = getService();
        try {
            service.stopBluetoothSco(mICallBack);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in stopBluetoothSco", e);
        }
    }

    /**
     * Request use of Bluetooth SCO headset for communications.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param on set <var>true to use bluetooth SCO for communications;
     *               <var>false to not use bluetooth SCO for communications
     */
    public void setBluetoothScoOn(boolean on){
        IAudioService service = getService();
        try {
            service.setBluetoothScoOn(on);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setBluetoothScoOn", e);
        }
    }

    /**
     * Checks whether communications use Bluetooth SCO.
     *
     * @return true if SCO is used for communications;
     *         false if otherwise
     */
    public boolean isBluetoothScoOn() {
        IAudioService service = getService();
        try {
            return service.isBluetoothScoOn();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in isBluetoothScoOn", e);
            return false;
        }
    }

    /**
     * @param on set <var>true to route A2DP audio to/from Bluetooth
     *           headset; <var>false disable A2DP audio
     * @deprecated Do not use.
     */
    @Deprecated public void setBluetoothA2dpOn(boolean on){
    }

    /**
     * Checks whether A2DP audio routing to the Bluetooth headset is on or off.
     *
     * @return true if A2DP audio is being routed to/from Bluetooth headset;
     *         false if otherwise
     */
    public boolean isBluetoothA2dpOn() {
        if (AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP,"")
            == AudioSystem.DEVICE_STATE_UNAVAILABLE) {
            return false;
        } else {
            return true;
        }
    }

    /**
     * Sets audio routing to the wired headset on or off.
     *
     * @param on set <var>true to route audio to/from wired
     *           headset; <var>false disable wired headset audio
     * @deprecated Do not use.
     */
    @Deprecated public void setWiredHeadsetOn(boolean on){
    }

    /**
     * Checks whether audio routing to the wired headset is on or off.
     *
     * @return true if audio is being routed to/from wired headset;
     *         false if otherwise
     */
    public boolean isWiredHeadsetOn() {
        if (AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_WIRED_HEADSET,"")
                == AudioSystem.DEVICE_STATE_UNAVAILABLE &&
            AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_WIRED_HEADPHONE,"")
                == AudioSystem.DEVICE_STATE_UNAVAILABLE) {
            return false;
        } else {
            return true;
        }
    }

    /**
     * Sets the microphone mute on or off.
     * <p>
     * This method should only be used by applications that replace the platform-wide
     * management of audio settings or the main telephony application.
     *
     * @param on set <var>true to mute the microphone;
     *           <var>false to turn mute off
     */
    public void setMicrophoneMute(boolean on){
        AudioSystem.muteMicrophone(on);
    }

    /**
     * Checks whether the microphone mute is on or off.
     *
     * @return true if microphone is muted, false if it's not
     */
    public boolean isMicrophoneMute() {
        return AudioSystem.isMicrophoneMuted();
    }

    /**
     * Sets the audio mode.
     * <p>
     * The audio mode encompasses audio routing AND the behavior of
     * the telephony layer. Therefore this method should only be used by applications that
     * replace the platform-wide management of audio settings or the main telephony application.
     * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony
     * application when it places a phone call, as it will cause signals from the radio layer
     * to feed the platform mixer.
     *
     * @param mode  the requested audio mode (NORMAL, RINGTONE, or IN_CALL).
     *              Informs the HAL about the current audio state so that
     *              it can route the audio appropriately.
     */
    public void setMode(int mode) {
        IAudioService service = getService();
        try {
            service.setMode(mode, mICallBack);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in setMode", e);
        }
    }

    /**
     * Returns the current audio mode.
     *
     * @return      the current audio mode (NORMAL, RINGTONE, or IN_CALL).
     *              Returns the current current audio state from the HAL.
     */
    public int getMode() {
        IAudioService service = getService();
        try {
            return service.getMode();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in getMode", e);
            return MODE_INVALID;
        }
    }

    /* modes for setMode/getMode/setRoute/getRoute */
    /**
     * Audio harware modes.
     */
    /**
     * Invalid audio mode.
     */
    public static final int MODE_INVALID            = AudioSystem.MODE_INVALID;
    /**
     * Current audio mode. Used to apply audio routing to current mode.
     */
    public static final int MODE_CURRENT            = AudioSystem.MODE_CURRENT;
    /**
     * Normal audio mode: not ringing and no call established.
     */
    public static final int MODE_NORMAL             = AudioSystem.MODE_NORMAL;
    /**
     * Ringing audio mode. An incoming is being signaled.
     */
    public static final int MODE_RINGTONE           = AudioSystem.MODE_RINGTONE;
    /**
     * In call audio mode. A call is established.
     */
    public static final int MODE_IN_CALL            = AudioSystem.MODE_IN_CALL;

    /* Routing bits for setRouting/getRouting API */
    /**
     * Routing audio output to earpiece
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_EARPIECE          = AudioSystem.ROUTE_EARPIECE;
    /**
     * Routing audio output to speaker
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_SPEAKER           = AudioSystem.ROUTE_SPEAKER;
    /**
     * @deprecated use {@link #ROUTE_BLUETOOTH_SCO}
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO;
    /**
     * Routing audio output to bluetooth SCO
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_BLUETOOTH_SCO     = AudioSystem.ROUTE_BLUETOOTH_SCO;
    /**
     * Routing audio output to headset
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_HEADSET           = AudioSystem.ROUTE_HEADSET;
    /**
     * Routing audio output to bluetooth A2DP
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_BLUETOOTH_A2DP    = AudioSystem.ROUTE_BLUETOOTH_A2DP;
    /**
     * Used for mask parameter of {@link #setRouting(int,int,int)}.
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated public static final int ROUTE_ALL               = AudioSystem.ROUTE_ALL;

    /**
     * Sets the audio routing for a specified mode
     *
     * @param mode   audio mode to change route. E.g., MODE_RINGTONE.
     * @param routes bit vector of routes requested, created from one or
     *               more of ROUTE_xxx types. Set bits indicate that route should be on
     * @param mask   bit vector of routes to change, created from one or more of
     * ROUTE_xxx types. Unset bits indicate the route should be left unchanged
     *
     * @deprecated   Do not set audio routing directly, use setSpeakerphoneOn(),
     * setBluetoothScoOn() methods instead.
     */
    @Deprecated
    public void setRouting(int mode, int routes, int mask) {
    }

    /**
     * Returns the current audio routing bit vector for a specified mode.
     *
     * @param mode audio mode to get route (e.g., MODE_RINGTONE)
     * @return an audio route bit vector that can be compared with ROUTE_xxx
     * bits
     * @deprecated   Do not query audio routing directly, use isSpeakerphoneOn(),
     * isBluetoothScoOn(), isBluetoothA2dpOn() and isWiredHeadsetOn() methods instead.
     */
    @Deprecated
    public int getRouting(int mode) {
        return -1;
    }

    /**
     * Checks whether any music is active.
     *
     * @return true if any music tracks are active.
     */
    public boolean isMusicActive() {
        return AudioSystem.isStreamActive(STREAM_MUSIC);
    }

    /*
     * Sets a generic audio configuration parameter. The use of these parameters
     * are platform dependant, see libaudio
     *
     * ** Temporary interface - DO NOT USE
     *
     * TODO: Replace with a more generic key:value get/set mechanism
     *
     * param key   name of parameter to set. Must not be null.
     * param value value of parameter. Must not be null.
     */
    /**
     * @hide
     * @deprecated Use {@link #setPrameters(String)} instead
     */
    @Deprecated public void setParameter(String key, String value) {
        setParameters(key+"="+value);
    }

    /**
     * Sets a variable number of parameter values to audio hardware.
     *
     * @param keyValuePairs list of parameters key value pairs in the form:
     *    key1=value1;key2=value2;...
     *
     */
    public void setParameters(String keyValuePairs) {
        AudioSystem.setParameters(keyValuePairs);
    }

    /**
     * Sets a varaible number of parameter values to audio hardware.
     *
     * @param keys list of parameters
     * @return list of parameters key value pairs in the form:
     *    key1=value1;key2=value2;...
     */
    public String getParameters(String keys) {
        return AudioSystem.getParameters(keys);
    }

    /* Sound effect identifiers */
    /**
     * Keyboard and direction pad click sound
     * @see #playSoundEffect(int)
     */
    public static final int FX_KEY_CLICK = 0;
    /**
     * Focus has moved up
     * @see #playSoundEffect(int)
     */
    public static final int FX_FOCUS_NAVIGATION_UP = 1;
    /**
     * Focus has moved down
     * @see #playSoundEffect(int)
     */
    public static final int FX_FOCUS_NAVIGATION_DOWN = 2;
    /**
     * Focus has moved left
     * @see #playSoundEffect(int)
     */
    public static final int FX_FOCUS_NAVIGATION_LEFT = 3;
    /**
     * Focus has moved right
     * @see #playSoundEffect(int)
     */
    public static final int FX_FOCUS_NAVIGATION_RIGHT = 4;
    /**
     * IME standard keypress sound
     * @see #playSoundEffect(int)
     */
    public static final int FX_KEYPRESS_STANDARD = 5;
    /**
     * IME spacebar keypress sound
     * @see #playSoundEffect(int)
     */
    public static final int FX_KEYPRESS_SPACEBAR = 6;
    /**
     * IME delete keypress sound
     * @see #playSoundEffect(int)
     */
    public static final int FX_KEYPRESS_DELETE = 7;
    /**
     * IME return_keypress sound
     * @see #playSoundEffect(int)
     */
    public static final int FX_KEYPRESS_RETURN = 8;
    /**
     * @hide Number of sound effects
     */
    public static final int NUM_SOUND_EFFECTS = 9;

    /**
     * Plays a sound effect (Key clicks, lid open/close...)
     * @param effectType The type of sound effect. One of
     *            {@link #FX_KEY_CLICK},
     *            {@link #FX_FOCUS_NAVIGATION_UP},
     *            {@link #FX_FOCUS_NAVIGATION_DOWN},
     *            {@link #FX_FOCUS_NAVIGATION_LEFT},
     *            {@link #FX_FOCUS_NAVIGATION_RIGHT},
     *            {@link #FX_KEYPRESS_STANDARD},
     *            {@link #FX_KEYPRESS_SPACEBAR},
     *            {@link #FX_KEYPRESS_DELETE},
     *            {@link #FX_KEYPRESS_RETURN},
     * NOTE: This version uses the UI settings to determine
     * whether sounds are heard or not.
     */
    public void  playSoundEffect(int effectType) {
        if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
            return;
        }

        if (!querySoundEffectsEnabled()) {
            return;
        }

        IAudioService service = getService();
        try {
            service.playSoundEffect(effectType);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in playSoundEffect"+e);
        }
    }

    /**
     * Plays a sound effect (Key clicks, lid open/close...)
     * @param effectType The type of sound effect. One of
     *            {@link #FX_KEY_CLICK},
     *            {@link #FX_FOCUS_NAVIGATION_UP},
     *            {@link #FX_FOCUS_NAVIGATION_DOWN},
     *            {@link #FX_FOCUS_NAVIGATION_LEFT},
     *            {@link #FX_FOCUS_NAVIGATION_RIGHT},
     *            {@link #FX_KEYPRESS_STANDARD},
     *            {@link #FX_KEYPRESS_SPACEBAR},
     *            {@link #FX_KEYPRESS_DELETE},
     *            {@link #FX_KEYPRESS_RETURN},
     * @param volume Sound effect volume.
     * The volume value is a raw scalar so UI controls should be scaled logarithmically.
     * If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
     * NOTE: This version is for applications that have their own
     * settings panel for enabling and controlling volume.
     */
    public void  playSoundEffect(int effectType, float volume) {
        if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
            return;
        }

        IAudioService service = getService();
        try {
            service.playSoundEffectVolume(effectType, volume);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in playSoundEffect"+e);
        }
    }

    /**
     * Settings has an in memory cache, so this is fast.
     */
    private boolean querySoundEffectsEnabled() {
        return Settings.System.getInt(mContext.getContentResolver(), Settings.System.SOUND_EFFECTS_ENABLED, 0) != 0;
    }


    /**
     *  Load Sound effects.
     *  This method must be called when sound effects are enabled.
     */
    public void loadSoundEffects() {
        IAudioService service = getService();
        try {
            service.loadSoundEffects();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in loadSoundEffects"+e);
        }
    }

    /**
     *  Unload Sound effects.
     *  This method can be called to free some memory when
     *  sound effects are disabled.
     */
    public void unloadSoundEffects() {
        IAudioService service = getService();
        try {
            service.unloadSoundEffects();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in unloadSoundEffects"+e);
        }
    }

    /**
     * Used to indicate a gain of audio focus, or a request of audio focus, of unknown duration.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     * @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
     */
    public static final int AUDIOFOCUS_GAIN = 1;
    /**
     * Used to indicate a temporary gain or request of audio focus, anticipated to last a short
     * amount of time. Examples of temporary changes are the playback of driving directions, or an
     * event notification.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     * @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
     */
    public static final int AUDIOFOCUS_GAIN_TRANSIENT = 2;
    /**
     * Used to indicate a temporary request of audio focus, anticipated to last a short
     * amount of time, and where it is acceptable for other audio applications to keep playing
     * after having lowered their output level (also referred to as "ducking").
     * Examples of temporary changes are the playback of driving directions where playback of music
     * in the background is acceptable.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     * @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
     */
    public static final int AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;
    /**
     * Used to indicate a loss of audio focus of unknown duration.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     */
    public static final int AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;
    /**
     * Used to indicate a transient loss of audio focus.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     */
    public static final int AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;
    /**
     * Used to indicate a transient loss of audio focus where the loser of the audio focus can
     * lower its output volume if it wants to continue playing (also referred to as "ducking"), as
     * the new focus owner doesn't require others to be silent.
     * @see OnAudioFocusChangeListener#onAudioFocusChange(int)
     */
    public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =
            -1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;

    /**
     * Interface definition for a callback to be invoked when the audio focus of the system is
     * updated.
     */
    public interface OnAudioFocusChangeListener {
        /**
         * Called on the listener to notify it the audio focus for this listener has been changed.
         * The focusChange value indicates whether the focus was gained,
         * whether the focus was lost, and whether that loss is transient, or whether the new focus
         * holder will hold it for an unknown amount of time.
         * When losing focus, listeners can use the focus change information to decide what
         * behavior to adopt when losing focus. A music player could for instance elect to lower
         * the volume of its music stream (duck) for transient focus losses, and pause otherwise.
         * @param focusChange the type of focus change, one of {@link AudioManager#AUDIOFOCUS_GAIN},
         *   {@link AudioManager#AUDIOFOCUS_LOSS}, {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}
         *   and {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
         */
        public void onAudioFocusChange(int focusChange);
    }

    /**
     * Map to convert focus event listener IDs, as used in the AudioService audio focus stack,
     * to actual listener objects.
     */
    private HashMap<String, OnAudioFocusChangeListener> mAudioFocusIdListenerMap =
            new HashMap<String, OnAudioFocusChangeListener>();
    /**
     * Lock to prevent concurrent changes to the list of focus listeners for this AudioManager
     * instance.
     */
    private final Object mFocusListenerLock = new Object();

    private OnAudioFocusChangeListener findFocusListener(String id) {
        return mAudioFocusIdListenerMap.get(id);
    }

    /**
     * Handler for audio focus events coming from the audio service.
     */
    private FocusEventHandlerDelegate mAudioFocusEventHandlerDelegate =
            new FocusEventHandlerDelegate();

    /**
     * Helper class to handle the forwarding of audio focus events to the appropriate listener
     */
    private class FocusEventHandlerDelegate {
        private final Handler mHandler;

        FocusEventHandlerDelegate() {
            Looper looper;
            if ((looper = Looper.myLooper()) == null) {
                looper = Looper.getMainLooper();
            }

            if (looper != null) {
                // implement the event handler delegate to receive audio focus events
                mHandler = new Handler(looper) {
                    @Override
                    public void handleMessage(Message msg) {
                        OnAudioFocusChangeListener listener = null;
                        synchronized(mFocusListenerLock) {
                            listener = findFocusListener((String)msg.obj);
                        }
                        if (listener != null) {
                            listener.onAudioFocusChange(msg.what);
                        }
                    }
                };
            } else {
                mHandler = null;
            }
        }

        Handler getHandler() {
            return mHandler;
        }
    }

    private IAudioFocusDispatcher mAudioFocusDispatcher = new IAudioFocusDispatcher.Stub() {

        public void dispatchAudioFocusChange(int focusChange, String id) {
            Message m = mAudioFocusEventHandlerDelegate.getHandler().obtainMessage(focusChange, id);
            mAudioFocusEventHandlerDelegate.getHandler().sendMessage(m);
        }

    };

    private String getIdForAudioFocusListener(OnAudioFocusChangeListener l) {
        if (l == null) {
            return new String(this.toString());
        } else {
            return new String(this.toString() + l.toString());
        }
    }

    /**
     * @hide
     * Registers a listener to be called when audio focus changes. Calling this method is optional
     * before calling {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)}, as it
     * will register the listener as well if it wasn't registered already.
     * @param l the listener to be notified of audio focus changes.
     */
    public void registerAudioFocusListener(OnAudioFocusChangeListener l) {
        synchronized(mFocusListenerLock) {
            if (mAudioFocusIdListenerMap.containsKey(getIdForAudioFocusListener(l))) {
                return;
            }
            mAudioFocusIdListenerMap.put(getIdForAudioFocusListener(l), l);
        }
    }

    /**
     * @hide
     * Causes the specified listener to not be called anymore when focus is gained or lost.
     * @param l the listener to unregister.
     */
    public void unregisterAudioFocusListener(OnAudioFocusChangeListener l) {

        // remove locally
        synchronized(mFocusListenerLock) {
            mAudioFocusIdListenerMap.remove(getIdForAudioFocusListener(l));
        }
    }


    /**
     * A failed focus change request.
     */
    public static final int AUDIOFOCUS_REQUEST_FAILED = 0;
    /**
     * A successful focus change request.
     */
    public static final int AUDIOFOCUS_REQUEST_GRANTED = 1;


    /**
     *  Request audio focus.
     *  Send a request to obtain the audio focus
     *  @param l the listener to be notified of audio focus changes
     *  @param streamType the main audio stream type affected by the focus request
     *  @param durationHint use {@link #AUDIOFOCUS_GAIN_TRANSIENT} to indicate this focus request
     *      is temporary, and focus will be abandonned shortly. Examples of transient requests are
     *      for the playback of driving directions, or notifications sounds.
     *      Use {@link #AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK} to indicate also that it's ok for
     *      the previous focus owner to keep playing if it ducks its audio output.
     *      Use {@link #AUDIOFOCUS_GAIN} for a focus request of unknown duration such
     *      as the playback of a song or a video.
     *  @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
     */
    public int requestAudioFocus(OnAudioFocusChangeListener l, int streamType, int durationHint) {
        int status = AUDIOFOCUS_REQUEST_FAILED;
        if ((durationHint < AUDIOFOCUS_GAIN) || (durationHint > AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK))
        {
            Log.e(TAG, "Invalid duration hint, audio focus request denied");
            return status;
        }
        registerAudioFocusListener(l);
        //TODO protect request by permission check?
        IAudioService service = getService();
        try {
            status = service.requestAudioFocus(streamType, durationHint, mICallBack,
                    mAudioFocusDispatcher, getIdForAudioFocusListener(l));
        } catch (RemoteException e) {
            Log.e(TAG, "Can't call requestAudioFocus() from AudioService due to "+e);
        }
        return status;
    }


    /**
     *  Abandon audio focus. Causes the previous focus owner, if any, to receive focus.
     *  @param l the listener with which focus was requested.
     *  @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
     */
    public int abandonAudioFocus(OnAudioFocusChangeListener l) {
        int status = AUDIOFOCUS_REQUEST_FAILED;
        unregisterAudioFocusListener(l);
        IAudioService service = getService();
        try {
            status = service.abandonAudioFocus(mAudioFocusDispatcher,
                    getIdForAudioFocusListener(l));
        } catch (RemoteException e) {
            Log.e(TAG, "Can't call abandonAudioFocus() from AudioService due to "+e);
        }
        return status;
    }


    //====================================================================
    // Remote Control
    /**
     * Register a component to be the sole receiver of MEDIA_BUTTON intents.
     * @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
     *      that will receive the media button intent. This broadcast receiver must be declared
     *      in the application manifest.
     */
    public void registerMediaButtonEventReceiver(ComponentName eventReceiver) {
        //TODO enforce the rule about the receiver being declared in the manifest
        IAudioService service = getService();
        try {
            service.registerMediaButtonEventReceiver(eventReceiver);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in registerMediaButtonEventReceiver"+e);
        }
    }

    /**
     * Unregister the receiver of MEDIA_BUTTON intents.
     * @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
     *      that was registered with {@link #registerMediaButtonEventReceiver(ComponentName)}.
     */
    public void unregisterMediaButtonEventReceiver(ComponentName eventReceiver) {
        IAudioService service = getService();
        try {
            service.unregisterMediaButtonEventReceiver(eventReceiver);
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in unregisterMediaButtonEventReceiver"+e);
        }
    }

    /**
     *  @hide
     *  Reload audio settings. This method is called by Settings backup
     *  agent when audio settings are restored and causes the AudioService
     *  to read and apply restored settings.
     */
    public void reloadAudioSettings() {
        IAudioService service = getService();
        try {
            service.reloadAudioSettings();
        } catch (RemoteException e) {
            Log.e(TAG, "Dead object in reloadAudioSettings"+e);
        }
    }

     /**
      * {@hide}
      */
     private IBinder mICallBack = new Binder();
}

Other Android examples (source code examples)

Here is a short list of links related to this Android AudioManager.java source code file:

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