alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Android example source code file (GLLogWrapper.java)

This example Android source code file (GLLogWrapper.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

buffer, bytebuffer, charbuffer, floatbuffer, format_int, gl_normal_array, gl_texture_coord_array, gl_unsigned_byte, gl_vertex_array, intbuffer, io, nio, pointerinfo, shortbuffer, string, stringbuilder, util

The GLLogWrapper.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.opengl;

import java.io.IOException;
import java.io.Writer;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.CharBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;
import java.nio.ShortBuffer;
import java.util.Arrays;

import javax.microedition.khronos.opengles.GL;

/**
 * A wrapper that logs all GL calls (and results) in human-readable form.
 *
 */
class GLLogWrapper extends GLWrapperBase {
    private static final int FORMAT_INT = 0;
    private static final int FORMAT_FLOAT = 1;
    private static final int FORMAT_FIXED = 2;

    public GLLogWrapper(GL gl, Writer log, boolean logArgumentNames) {
        super(gl);
        mLog = log;
        mLogArgumentNames = logArgumentNames;
    }

    private void checkError() {
        int glError;
        if ((glError = mgl.glGetError()) != 0) {
            String errorMessage = "glError: " + Integer.toString(glError);
            logLine(errorMessage);
        }
    }

    private void logLine(String message) {
        log(message + '\n');
    }

    private void log(String message) {
        try {
            mLog.write(message);
        } catch (IOException e) {
            // Ignore exception, keep on trying
        }
    }

    private void begin(String name) {
        log(name + '(');
        mArgCount = 0;
    }

    private void arg(String name, String value) {
        if (mArgCount++ > 0) {
            log(", ");
        }
        if (mLogArgumentNames) {
            log(name + "=");
        }
        log(value);
    }

    private void end() {
        log(");\n");
        flush();
    }

    private void flush() {
        try {
            mLog.flush();
        } catch (IOException e) {
            mLog = null;
        }
    }

    private void arg(String name, boolean value) {
        arg(name, Boolean.toString(value));
    }

    private void arg(String name, int value) {
        arg(name, Integer.toString(value));
    }

    private void arg(String name, float value) {
        arg(name, Float.toString(value));
    }

    private void returns(String result) {
        log(") returns " + result + ";\n");
        flush();
    }

    private void returns(int result) {
        returns(Integer.toString(result));
    }

    private void arg(String name, int n, int[] arr, int offset) {
        arg(name, toString(n, FORMAT_INT, arr, offset));
    }

    private void arg(String name, int n, short[] arr, int offset) {
        arg(name, toString(n, arr, offset));
    }

    private void arg(String name, int n, float[] arr, int offset) {
        arg(name, toString(n, arr, offset));
    }

    private void formattedAppend(StringBuilder buf, int value, int format) {
        switch (format) {
        case FORMAT_INT:
            buf.append(value);
            break;
        case FORMAT_FLOAT:
            buf.append(Float.intBitsToFloat(value));
            break;
        case FORMAT_FIXED:
            buf.append(value / 65536.0f);
            break;
        }
    }

    private String toString(int n, int format, int[] arr, int offset) {
        StringBuilder buf = new StringBuilder();
        buf.append("{\n");
        int arrLen = arr.length;
        for (int i = 0; i < n; i++) {
            int index = offset + i;
            buf.append(" [" + index + "] = ");
            if (index < 0 || index >= arrLen) {
                buf.append("out of bounds");
            } else {
                formattedAppend(buf, arr[index], format);
            }
            buf.append('\n');
        }
        buf.append("}");
        return buf.toString();
    }

    private String toString(int n, short[] arr, int offset) {
        StringBuilder buf = new StringBuilder();
        buf.append("{\n");
        int arrLen = arr.length;
        for (int i = 0; i < n; i++) {
            int index = offset + i;
            buf.append(" [" + index + "] = ");
            if (index < 0 || index >= arrLen) {
                buf.append("out of bounds");
            } else {
                buf.append(arr[index]);
            }
            buf.append('\n');
        }
        buf.append("}");
        return buf.toString();
    }

    private String toString(int n, float[] arr, int offset) {
        StringBuilder buf = new StringBuilder();
        buf.append("{\n");
        int arrLen = arr.length;
        for (int i = 0; i < n; i++) {
            int index = offset + i;
            buf.append("[" + index + "] = ");
            if (index < 0 || index >= arrLen) {
                buf.append("out of bounds");
            } else {
                buf.append(arr[index]);
            }
            buf.append('\n');
        }
        buf.append("}");
        return buf.toString();
    }

    private String toString(int n, FloatBuffer buf) {
        StringBuilder builder = new StringBuilder();
        builder.append("{\n");
        for (int i = 0; i < n; i++) {
            builder.append(" [" + i + "] = " + buf.get(i) + '\n');
        }
        builder.append("}");
        return builder.toString();
    }

    private String toString(int n, int format, IntBuffer buf) {
        StringBuilder builder = new StringBuilder();
        builder.append("{\n");
        for (int i = 0; i < n; i++) {
            builder.append(" [" + i + "] = ");
            formattedAppend(builder, buf.get(i), format);
            builder.append('\n');
        }
        builder.append("}");
        return builder.toString();
    }

    private String toString(int n, ShortBuffer buf) {
        StringBuilder builder = new StringBuilder();
        builder.append("{\n");
        for (int i = 0; i < n; i++) {
            builder.append(" [" + i + "] = " + buf.get(i) + '\n');
        }
        builder.append("}");
        return builder.toString();
    }

    private void arg(String name, int n, FloatBuffer buf) {
        arg(name, toString(n, buf));
    }

    private void arg(String name, int n, IntBuffer buf) {
        arg(name, toString(n, FORMAT_INT, buf));
    }

    private void arg(String name, int n, ShortBuffer buf) {
        arg(name, toString(n, buf));
    }

    private void argPointer(int size, int type, int stride, Buffer pointer) {
        arg("size", size);
        arg("type", getPointerTypeName(type));
        arg("stride", stride);
        arg("pointer", pointer.toString());
    }

    private static String getHex(int value) {
        return "0x" + Integer.toHexString(value);
    }

    public static String getErrorString(int error) {
        switch (error) {
        case GL_NO_ERROR:
            return "GL_NO_ERROR";
        case GL_INVALID_ENUM:
            return "GL_INVALID_ENUM";
        case GL_INVALID_VALUE:
            return "GL_INVALID_VALUE";
        case GL_INVALID_OPERATION:
            return "GL_INVALID_OPERATION";
        case GL_STACK_OVERFLOW:
            return "GL_STACK_OVERFLOW";
        case GL_STACK_UNDERFLOW:
            return "GL_STACK_UNDERFLOW";
        case GL_OUT_OF_MEMORY:
            return "GL_OUT_OF_MEMORY";
        default:
            return getHex(error);
        }
    }

    private String getClearBufferMask(int mask) {
        StringBuilder b = new StringBuilder();
        if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
            b.append("GL_DEPTH_BUFFER_BIT");
            mask &= ~GL_DEPTH_BUFFER_BIT;
        }
        if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
            if (b.length() > 0) {
                b.append(" | ");
            }
            b.append("GL_STENCIL_BUFFER_BIT");
            mask &= ~GL_STENCIL_BUFFER_BIT;
        }
        if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
            if (b.length() > 0) {
                b.append(" | ");
            }
            b.append("GL_COLOR_BUFFER_BIT");
            mask &= ~GL_COLOR_BUFFER_BIT;
        }
        if (mask != 0) {
            if (b.length() > 0) {
                b.append(" | ");
            }
            b.append(getHex(mask));
        }
        return b.toString();
    }

    private String getFactor(int factor) {
        switch(factor) {
        case GL_ZERO:
            return "GL_ZERO";
        case GL_ONE:
            return "GL_ONE";
        case GL_SRC_COLOR:
            return "GL_SRC_COLOR";
        case GL_ONE_MINUS_SRC_COLOR:
            return "GL_ONE_MINUS_SRC_COLOR";
        case GL_DST_COLOR:
            return "GL_DST_COLOR";
        case GL_ONE_MINUS_DST_COLOR:
            return "GL_ONE_MINUS_DST_COLOR";
        case GL_SRC_ALPHA:
            return "GL_SRC_ALPHA";
        case GL_ONE_MINUS_SRC_ALPHA:
            return "GL_ONE_MINUS_SRC_ALPHA";
        case GL_DST_ALPHA:
            return "GL_DST_ALPHA";
        case GL_ONE_MINUS_DST_ALPHA:
            return "GL_ONE_MINUS_DST_ALPHA";
        case GL_SRC_ALPHA_SATURATE:
            return "GL_SRC_ALPHA_SATURATE";

        default:
            return getHex(factor);
        }
    }

    private String getShadeModel(int model) {
        switch(model) {
        case GL_FLAT:
            return "GL_FLAT";
        case GL_SMOOTH:
            return "GL_SMOOTH";
        default:
            return getHex(model);
        }
    }

    private String getTextureTarget(int target) {
        switch (target) {
        case GL_TEXTURE_2D:
            return "GL_TEXTURE_2D";
        default:
            return getHex(target);
        }
    }

    private String getTextureEnvTarget(int target) {
        switch (target) {
        case GL_TEXTURE_ENV:
            return "GL_TEXTURE_ENV";
        default:
            return getHex(target);
        }
    }

    private String getTextureEnvPName(int pname) {
        switch (pname) {
        case GL_TEXTURE_ENV_MODE:
            return "GL_TEXTURE_ENV_MODE";
        case GL_TEXTURE_ENV_COLOR:
            return "GL_TEXTURE_ENV_COLOR";
        default:
            return getHex(pname);
        }
    }

    private int getTextureEnvParamCount(int pname) {
        switch (pname) {
        case GL_TEXTURE_ENV_MODE:
            return 1;
        case GL_TEXTURE_ENV_COLOR:
            return 4;
        default:
            return 0;
        }
    }

    private String getTextureEnvParamName(float param) {
        int iparam = (int) param;
        if (param == (float) iparam) {
            switch (iparam) {
            case GL_REPLACE:
                return "GL_REPLACE";
            case GL_MODULATE:
                return "GL_MODULATE";
            case GL_DECAL:
                return "GL_DECAL";
            case GL_BLEND:
                return "GL_BLEND";
            case GL_ADD:
                return "GL_ADD";
            case GL_COMBINE:
                return "GL_COMBINE";
            default:
                return getHex(iparam);
            }
        }
        return Float.toString(param);
    }

    private String getMatrixMode(int matrixMode) {
        switch (matrixMode) {
        case GL_MODELVIEW:
            return "GL_MODELVIEW";
        case GL_PROJECTION:
            return "GL_PROJECTION";
        case GL_TEXTURE:
            return "GL_TEXTURE";
        default:
            return getHex(matrixMode);
        }
    }

    private String getClientState(int clientState) {
        switch (clientState) {
        case GL_COLOR_ARRAY:
            return "GL_COLOR_ARRAY";
        case GL_VERTEX_ARRAY:
            return "GL_VERTEX_ARRAY";
        case GL_NORMAL_ARRAY:
            return "GL_NORMAL_ARRAY";
        case GL_TEXTURE_COORD_ARRAY:
            return "GL_TEXTURE_COORD_ARRAY";
        default:
            return getHex(clientState);
        }
    }

    private String getCap(int cap) {
        switch (cap) {
        case GL_FOG:
            return "GL_FOG";
        case GL_LIGHTING:
            return "GL_LIGHTING";
        case GL_TEXTURE_2D:
            return "GL_TEXTURE_2D";
        case GL_CULL_FACE:
            return "GL_CULL_FACE";
        case GL_ALPHA_TEST:
            return "GL_ALPHA_TEST";
        case GL_BLEND:
            return "GL_BLEND";
        case GL_COLOR_LOGIC_OP:
            return "GL_COLOR_LOGIC_OP";
        case GL_DITHER:
            return "GL_DITHER";
        case GL_STENCIL_TEST:
            return "GL_STENCIL_TEST";
        case GL_DEPTH_TEST:
            return "GL_DEPTH_TEST";
        case GL_LIGHT0:
            return "GL_LIGHT0";
        case GL_LIGHT1:
            return "GL_LIGHT1";
        case GL_LIGHT2:
            return "GL_LIGHT2";
        case GL_LIGHT3:
            return "GL_LIGHT3";
        case GL_LIGHT4:
            return "GL_LIGHT4";
        case GL_LIGHT5:
            return "GL_LIGHT5";
        case GL_LIGHT6:
            return "GL_LIGHT6";
        case GL_LIGHT7:
            return "GL_LIGHT7";
        case GL_POINT_SMOOTH:
            return "GL_POINT_SMOOTH";
        case GL_LINE_SMOOTH:
            return "GL_LINE_SMOOTH";
        case GL_COLOR_MATERIAL:
            return "GL_COLOR_MATERIAL";
        case GL_NORMALIZE:
            return "GL_NORMALIZE";
        case GL_RESCALE_NORMAL:
            return "GL_RESCALE_NORMAL";
        case GL_VERTEX_ARRAY:
            return "GL_VERTEX_ARRAY";
        case GL_NORMAL_ARRAY:
            return "GL_NORMAL_ARRAY";
        case GL_COLOR_ARRAY:
            return "GL_COLOR_ARRAY";
        case GL_TEXTURE_COORD_ARRAY:
            return "GL_TEXTURE_COORD_ARRAY";
        case GL_MULTISAMPLE:
            return "GL_MULTISAMPLE";
        case GL_SAMPLE_ALPHA_TO_COVERAGE:
            return "GL_SAMPLE_ALPHA_TO_COVERAGE";
        case GL_SAMPLE_ALPHA_TO_ONE:
            return "GL_SAMPLE_ALPHA_TO_ONE";
        case GL_SAMPLE_COVERAGE:
            return "GL_SAMPLE_COVERAGE";
        case GL_SCISSOR_TEST:
            return "GL_SCISSOR_TEST";
        default:
            return getHex(cap);
        }
    }

    private String getTexturePName(int pname) {
        switch (pname) {
        case GL_TEXTURE_MAG_FILTER:
            return "GL_TEXTURE_MAG_FILTER";
        case GL_TEXTURE_MIN_FILTER:
            return "GL_TEXTURE_MIN_FILTER";
        case GL_TEXTURE_WRAP_S:
            return "GL_TEXTURE_WRAP_S";
        case GL_TEXTURE_WRAP_T:
            return "GL_TEXTURE_WRAP_T";
        case GL_GENERATE_MIPMAP:
            return "GL_GENERATE_MIPMAP";
        case GL_TEXTURE_CROP_RECT_OES:
            return "GL_TEXTURE_CROP_RECT_OES";
        default:
            return getHex(pname);
        }
    }

    private String getTextureParamName(float param) {
        int iparam = (int) param;
        if (param == (float) iparam) {
            switch (iparam) {
            case GL_CLAMP_TO_EDGE:
                return "GL_CLAMP_TO_EDGE";
            case GL_REPEAT:
                return "GL_REPEAT";
            case GL_NEAREST:
                return "GL_NEAREST";
            case GL_LINEAR:
                return "GL_LINEAR";
            case GL_NEAREST_MIPMAP_NEAREST:
                return "GL_NEAREST_MIPMAP_NEAREST";
            case GL_LINEAR_MIPMAP_NEAREST:
                return "GL_LINEAR_MIPMAP_NEAREST";
            case GL_NEAREST_MIPMAP_LINEAR:
                return "GL_NEAREST_MIPMAP_LINEAR";
            case GL_LINEAR_MIPMAP_LINEAR:
                return "GL_LINEAR_MIPMAP_LINEAR";
            default:
                return getHex(iparam);
            }
        }
        return Float.toString(param);
    }

    private String getFogPName(int pname) {
        switch (pname) {
        case GL_FOG_DENSITY:
            return "GL_FOG_DENSITY";
        case GL_FOG_START:
            return "GL_FOG_START";
        case GL_FOG_END:
            return "GL_FOG_END";
        case GL_FOG_MODE:
            return "GL_FOG_MODE";
        case GL_FOG_COLOR:
            return "GL_FOG_COLOR";
        default:
            return getHex(pname);
        }
    }

    private int getFogParamCount(int pname) {
        switch (pname) {
        case GL_FOG_DENSITY:
            return 1;
        case GL_FOG_START:
            return 1;
        case GL_FOG_END:
            return 1;
        case GL_FOG_MODE:
            return 1;
        case GL_FOG_COLOR:
            return 4;
        default:
            return 0;
        }
    }

    private String getBeginMode(int mode) {
        switch (mode) {
        case GL_POINTS:
            return "GL_POINTS";
        case GL_LINES:
            return "GL_LINES";
        case GL_LINE_LOOP:
            return "GL_LINE_LOOP";
        case GL_LINE_STRIP:
            return "GL_LINE_STRIP";
        case GL_TRIANGLES:
            return "GL_TRIANGLES";
        case GL_TRIANGLE_STRIP:
            return "GL_TRIANGLE_STRIP";
        case GL_TRIANGLE_FAN:
            return "GL_TRIANGLE_FAN";
        default:
            return getHex(mode);
        }
    }

    private String getIndexType(int type) {
        switch (type) {
        case GL_UNSIGNED_SHORT:
            return "GL_UNSIGNED_SHORT";
        case GL_UNSIGNED_BYTE:
            return "GL_UNSIGNED_BYTE";
        default:
            return getHex(type);
        }
    }

    private String getIntegerStateName(int pname) {
        switch (pname) {
        case GL_ALPHA_BITS:
            return "GL_ALPHA_BITS";
        case GL_ALIASED_LINE_WIDTH_RANGE:
            return "GL_ALIASED_LINE_WIDTH_RANGE";
        case GL_ALIASED_POINT_SIZE_RANGE:
            return "GL_ALIASED_POINT_SIZE_RANGE";
        case GL_BLUE_BITS:
            return "GL_BLUE_BITS";
        case GL_COMPRESSED_TEXTURE_FORMATS:
            return "GL_COMPRESSED_TEXTURE_FORMATS";
        case GL_DEPTH_BITS:
            return "GL_DEPTH_BITS";
        case GL_GREEN_BITS:
            return "GL_GREEN_BITS";
        case GL_MAX_ELEMENTS_INDICES:
            return "GL_MAX_ELEMENTS_INDICES";
        case GL_MAX_ELEMENTS_VERTICES:
            return "GL_MAX_ELEMENTS_VERTICES";
        case GL_MAX_LIGHTS:
            return "GL_MAX_LIGHTS";
        case GL_MAX_TEXTURE_SIZE:
            return "GL_MAX_TEXTURE_SIZE";
        case GL_MAX_VIEWPORT_DIMS:
            return "GL_MAX_VIEWPORT_DIMS";
        case GL_MAX_MODELVIEW_STACK_DEPTH:
            return "GL_MAX_MODELVIEW_STACK_DEPTH";
        case GL_MAX_PROJECTION_STACK_DEPTH:
            return "GL_MAX_PROJECTION_STACK_DEPTH";
        case GL_MAX_TEXTURE_STACK_DEPTH:
            return "GL_MAX_TEXTURE_STACK_DEPTH";
        case GL_MAX_TEXTURE_UNITS:
            return "GL_MAX_TEXTURE_UNITS";
        case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
            return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
        case GL_RED_BITS:
            return "GL_RED_BITS";
        case GL_SMOOTH_LINE_WIDTH_RANGE:
            return "GL_SMOOTH_LINE_WIDTH_RANGE";
        case GL_SMOOTH_POINT_SIZE_RANGE:
            return "GL_SMOOTH_POINT_SIZE_RANGE";
        case GL_STENCIL_BITS:
            return "GL_STENCIL_BITS";
        case GL_SUBPIXEL_BITS:
            return "GL_SUBPIXEL_BITS";

        case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
            return "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES";
        case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
            return "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES";
        case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
            return "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES";

        default:
            return getHex(pname);
        }
    }

    private int getIntegerStateSize(int pname) {
        switch (pname) {
        case GL_ALPHA_BITS:
            return 1;
        case GL_ALIASED_LINE_WIDTH_RANGE:
            return 2;
        case GL_ALIASED_POINT_SIZE_RANGE:
            return 2;
        case GL_BLUE_BITS:
            return 1;
        case GL_COMPRESSED_TEXTURE_FORMATS:
            // Have to ask the implementation for the size
        {
            int[] buffer = new int[1];
            mgl.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, buffer, 0);
            return buffer[0];
        }
        case GL_DEPTH_BITS:
            return 1;
        case GL_GREEN_BITS:
            return 1;
        case GL_MAX_ELEMENTS_INDICES:
            return 1;
        case GL_MAX_ELEMENTS_VERTICES:
            return 1;
        case GL_MAX_LIGHTS:
            return 1;
        case GL_MAX_TEXTURE_SIZE:
            return 1;
        case GL_MAX_VIEWPORT_DIMS:
            return 2;
        case GL_MAX_MODELVIEW_STACK_DEPTH:
            return 1;
        case GL_MAX_PROJECTION_STACK_DEPTH:
            return 1;
        case GL_MAX_TEXTURE_STACK_DEPTH:
            return 1;
        case GL_MAX_TEXTURE_UNITS:
            return 1;
        case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
            return 1;
        case GL_RED_BITS:
            return 1;
        case GL_SMOOTH_LINE_WIDTH_RANGE:
            return 2;
        case GL_SMOOTH_POINT_SIZE_RANGE:
            return 2;
        case GL_STENCIL_BITS:
            return 1;
        case GL_SUBPIXEL_BITS:
            return 1;

        case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
        case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
        case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
            return 16;

        default:
            return 0;
        }
    }

    private int getIntegerStateFormat(int pname) {
        switch (pname) {
        case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
        case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
        case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
            return FORMAT_FLOAT;

        default:
            return FORMAT_INT;
        }
    }

    private String getHintTarget(int target) {
        switch (target) {
        case GL_FOG_HINT:
            return "GL_FOG_HINT";
        case GL_LINE_SMOOTH_HINT:
            return "GL_LINE_SMOOTH_HINT";
        case GL_PERSPECTIVE_CORRECTION_HINT:
            return "GL_PERSPECTIVE_CORRECTION_HINT";
        case GL_POINT_SMOOTH_HINT:
            return "GL_POINT_SMOOTH_HINT";
        case GL_POLYGON_SMOOTH_HINT:
            return "GL_POLYGON_SMOOTH_HINT";
        case GL_GENERATE_MIPMAP_HINT:
            return "GL_GENERATE_MIPMAP_HINT";
        default:
            return getHex(target);
        }
    }

    private String getHintMode(int mode) {
        switch (mode) {
        case GL_FASTEST:
            return "GL_FASTEST";
        case GL_NICEST:
            return "GL_NICEST";
        case GL_DONT_CARE:
            return "GL_DONT_CARE";
        default:
            return getHex(mode);
        }
    }

    private String getFaceName(int face) {
        switch (face) {
        case GL_FRONT_AND_BACK:
            return "GL_FRONT_AND_BACK";
        default:
            return getHex(face);
        }
    }

    private String getMaterialPName(int pname) {
        switch (pname) {
        case GL_AMBIENT:
            return "GL_AMBIENT";
        case GL_DIFFUSE:
            return "GL_DIFFUSE";
        case GL_SPECULAR:
            return "GL_SPECULAR";
        case GL_EMISSION:
            return "GL_EMISSION";
        case GL_SHININESS:
            return "GL_SHININESS";
        case GL_AMBIENT_AND_DIFFUSE:
            return "GL_AMBIENT_AND_DIFFUSE";
        default:
            return getHex(pname);
        }
    }

    private int getMaterialParamCount(int pname) {
        switch (pname) {
        case GL_AMBIENT:
            return 4;
        case GL_DIFFUSE:
            return 4;
        case GL_SPECULAR:
            return 4;
        case GL_EMISSION:
            return 4;
        case GL_SHININESS:
            return 1;
        case GL_AMBIENT_AND_DIFFUSE:
            return 4;
        default:
            return 0;
        }
    }

    private String getLightName(int light) {
        if (light >= GL_LIGHT0 && light <= GL_LIGHT7) {
            return "GL_LIGHT" + Integer.toString(light);
        }
        return getHex(light);
    }

    private String getLightPName(int pname) {
        switch (pname) {
        case GL_AMBIENT:
            return "GL_AMBIENT";
        case GL_DIFFUSE:
            return "GL_DIFFUSE";
        case GL_SPECULAR:
            return "GL_SPECULAR";
        case GL_POSITION:
            return "GL_POSITION";
        case GL_SPOT_DIRECTION:
            return "GL_SPOT_DIRECTION";
        case GL_SPOT_EXPONENT:
            return "GL_SPOT_EXPONENT";
        case GL_SPOT_CUTOFF:
            return "GL_SPOT_CUTOFF";
        case GL_CONSTANT_ATTENUATION:
            return "GL_CONSTANT_ATTENUATION";
        case GL_LINEAR_ATTENUATION:
            return "GL_LINEAR_ATTENUATION";
        case GL_QUADRATIC_ATTENUATION:
            return "GL_QUADRATIC_ATTENUATION";
        default:
            return getHex(pname);
        }
    }

    private int getLightParamCount(int pname) {
        switch (pname) {
        case GL_AMBIENT:
            return 4;
        case GL_DIFFUSE:
            return 4;
        case GL_SPECULAR:
            return 4;
        case GL_POSITION:
            return 4;
        case GL_SPOT_DIRECTION:
            return 3;
        case GL_SPOT_EXPONENT:
            return 1;
        case GL_SPOT_CUTOFF:
            return 1;
        case GL_CONSTANT_ATTENUATION:
            return 1;
        case GL_LINEAR_ATTENUATION:
            return 1;
        case GL_QUADRATIC_ATTENUATION:
            return 1;
        default:
            return 0;
        }
    }

    private String getLightModelPName(int pname) {
        switch (pname) {
        case GL_LIGHT_MODEL_AMBIENT:
            return "GL_LIGHT_MODEL_AMBIENT";
        case GL_LIGHT_MODEL_TWO_SIDE:
            return "GL_LIGHT_MODEL_TWO_SIDE";
        default:
            return getHex(pname);
        }
    }

    private int getLightModelParamCount(int pname) {
        switch (pname) {
        case GL_LIGHT_MODEL_AMBIENT:
            return 4;
        case GL_LIGHT_MODEL_TWO_SIDE:
            return 1;
        default:
            return 0;
        }
    }

    private String getPointerTypeName(int type) {
        switch (type) {
        case GL_BYTE:
            return "GL_BYTE";
        case GL_UNSIGNED_BYTE:
            return "GL_UNSIGNED_BYTE";
        case GL_SHORT:
            return "GL_SHORT";
        case GL_FIXED:
            return "GL_FIXED";
        case GL_FLOAT:
            return "GL_FLOAT";
        default:
            return getHex(type);
        }
    }

    private ByteBuffer toByteBuffer(int byteCount, Buffer input) {
        ByteBuffer result = null;
        boolean convertWholeBuffer = (byteCount < 0);
        if (input instanceof ByteBuffer) {
            ByteBuffer input2 = (ByteBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = input2.limit() - position;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            for (int i = 0; i < byteCount; i++) {
                result.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof CharBuffer) {
            CharBuffer input2 = (CharBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position) * 2;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            CharBuffer result2 = result.asCharBuffer();
            for (int i = 0; i < byteCount / 2; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof ShortBuffer) {
            ShortBuffer input2 = (ShortBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position)* 2;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            ShortBuffer result2 = result.asShortBuffer();
            for (int i = 0; i < byteCount / 2; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof IntBuffer) {
            IntBuffer input2 = (IntBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position) * 4;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            IntBuffer result2 = result.asIntBuffer();
            for (int i = 0; i < byteCount / 4; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof FloatBuffer) {
            FloatBuffer input2 = (FloatBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position) * 4;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            FloatBuffer result2 = result.asFloatBuffer();
            for (int i = 0; i < byteCount / 4; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof DoubleBuffer) {
            DoubleBuffer input2 = (DoubleBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position) * 8;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            DoubleBuffer result2 = result.asDoubleBuffer();
            for (int i = 0; i < byteCount / 8; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else if (input instanceof LongBuffer) {
            LongBuffer input2 = (LongBuffer) input;
            int position = input2.position();
            if (convertWholeBuffer) {
                byteCount = (input2.limit() - position) * 8;
            }
            result = ByteBuffer.allocate(byteCount).order(input2.order());
            LongBuffer result2 = result.asLongBuffer();
            for (int i = 0; i < byteCount / 8; i++) {
                result2.put(input2.get());
            }
            input2.position(position);
        } else {
            throw new RuntimeException("Unimplemented Buffer subclass.");
        }
        result.rewind();
        // The OpenGL API will interpret the result in hardware byte order,
        // so we better do that as well:
        result.order(ByteOrder.nativeOrder());
        return result;
    }

    private char[] toCharIndices(int count, int type, Buffer indices) {
        char[] result = new char[count];
        switch (type) {
        case GL_UNSIGNED_BYTE: {
            ByteBuffer byteBuffer = toByteBuffer(count, indices);
            byte[] array = byteBuffer.array();
            int offset = byteBuffer.arrayOffset();
            for (int i = 0; i < count; i++) {
                result[i] = (char) (0xff & array[offset + i]);
            }
        }
            break;
        case GL_UNSIGNED_SHORT: {
            CharBuffer charBuffer;
            if (indices instanceof CharBuffer) {
                charBuffer = (CharBuffer) indices;
            } else {
                ByteBuffer byteBuffer = toByteBuffer(count * 2, indices);
                charBuffer = byteBuffer.asCharBuffer();
            }
            int oldPosition = charBuffer.position();
            charBuffer.position(0);
            charBuffer.get(result);
            charBuffer.position(oldPosition);
        }
            break;
        default:
            // Don't throw an exception, because we don't want logging to
            // change the behavior.
            break;
        }
        return result;
    }

    private void doArrayElement(StringBuilder builder, boolean enabled,
            String name, PointerInfo pointer, int index) {
        if (!enabled) {
            return;
        }
        builder.append(" ");
        builder.append(name + ":{");
        if (pointer == null || pointer.mTempByteBuffer == null ) {
            builder.append("undefined }");
            return;
        }
        if (pointer.mStride < 0) {
            builder.append("invalid stride");
            return;
        }

        int stride = pointer.getStride();
        ByteBuffer byteBuffer = pointer.mTempByteBuffer;
        int size = pointer.mSize;
        int type = pointer.mType;
        int sizeofType = pointer.sizeof(type);
        int byteOffset = stride * index;
        for (int i = 0; i < size; i++) {
            if (i > 0) {
                builder.append(", ");
            }
            switch (type) {
            case GL_BYTE: {
                byte d = byteBuffer.get(byteOffset);
                builder.append(Integer.toString(d));
            }
                break;
            case GL_UNSIGNED_BYTE: {
                byte d = byteBuffer.get(byteOffset);
                builder.append(Integer.toString(0xff & d));
            }
                break;
            case GL_SHORT: {
                ShortBuffer shortBuffer = byteBuffer.asShortBuffer();
                short d = shortBuffer.get(byteOffset / 2);
                builder.append(Integer.toString(d));
            }
                break;
            case GL_FIXED: {
                IntBuffer intBuffer = byteBuffer.asIntBuffer();
                int d = intBuffer.get(byteOffset / 4);
                builder.append(Integer.toString(d));
            }
                break;
            case GL_FLOAT: {
                FloatBuffer intBuffer = byteBuffer.asFloatBuffer();
                float d = intBuffer.get(byteOffset / 4);
                builder.append(Float.toString(d));
            }
                break;
            default:
                builder.append("?");
                break;
            }
            byteOffset += sizeofType;
        }
        builder.append("}");
    }

    private void doElement(StringBuilder builder, int ordinal, int vertexIndex) {
        builder.append(" [" + ordinal + " : " + vertexIndex + "] =");
        doArrayElement(builder, mVertexArrayEnabled, "v", mVertexPointer,
                vertexIndex);
        doArrayElement(builder, mNormalArrayEnabled, "n", mNormalPointer,
                vertexIndex);
        doArrayElement(builder, mColorArrayEnabled, "c", mColorPointer,
                vertexIndex);
        doArrayElement(builder, mTextureCoordArrayEnabled, "t",
                mTexCoordPointer, vertexIndex);
        builder.append("\n");
        // Vertex
        // Normal
        // Color
        // TexCoord
    }

    private void bindArrays() {
        if (mColorArrayEnabled)
            mColorPointer.bindByteBuffer();
        if (mNormalArrayEnabled)
            mNormalPointer.bindByteBuffer();
        if (mTextureCoordArrayEnabled)
            mTexCoordPointer.bindByteBuffer();
        if (mVertexArrayEnabled)
            mVertexPointer.bindByteBuffer();
    }

    private void unbindArrays() {
        if (mColorArrayEnabled)
            mColorPointer.unbindByteBuffer();
        if (mNormalArrayEnabled)
            mNormalPointer.unbindByteBuffer();
        if (mTextureCoordArrayEnabled)
            mTexCoordPointer.unbindByteBuffer();
        if (mVertexArrayEnabled)
            mVertexPointer.unbindByteBuffer();
    }

    private void startLogIndices() {
        mStringBuilder = new StringBuilder();
        mStringBuilder.append("\n");
        bindArrays();
    }

    private void endLogIndices() {
        log(mStringBuilder.toString());
        unbindArrays();
    }

    // ---------------------------------------------------------------------
    // GL10 methods:

    public void glActiveTexture(int texture) {
        begin("glActiveTexture");
        arg("texture", texture);
        end();
        mgl.glActiveTexture(texture);
        checkError();
    }

    public void glAlphaFunc(int func, float ref) {
        begin("glAlphaFunc");
        arg("func", func);
        arg("ref", ref);
        end();
        mgl.glAlphaFunc(func, ref);
        checkError();
    }

    public void glAlphaFuncx(int func, int ref) {
        begin("glAlphaFuncx");
        arg("func", func);
        arg("ref", ref);
        end();
        mgl.glAlphaFuncx(func, ref);
        checkError();
    }

    public void glBindTexture(int target, int texture) {
        begin("glBindTexture");
        arg("target", getTextureTarget(target));
        arg("texture", texture);
        end();
        mgl.glBindTexture(target, texture);
        checkError();
    }

    public void glBlendFunc(int sfactor, int dfactor) {
        begin("glBlendFunc");
        arg("sfactor", getFactor(sfactor));
        arg("dfactor", getFactor(dfactor));
        end();

        mgl.glBlendFunc(sfactor, dfactor);
        checkError();
    }

    public void glClear(int mask) {
        begin("glClear");
        arg("mask", getClearBufferMask(mask));
        end();

        mgl.glClear(mask);
        checkError();
    }

    public void glClearColor(float red, float green, float blue, float alpha) {
        begin("glClearColor");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();

        mgl.glClearColor(red, green, blue, alpha);
        checkError();
    }

    public void glClearColorx(int red, int green, int blue, int alpha) {
        begin("glClearColor");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();

        mgl.glClearColorx(red, green, blue, alpha);
        checkError();
    }

    public void glClearDepthf(float depth) {
        begin("glClearDepthf");
        arg("depth", depth);
        end();

        mgl.glClearDepthf(depth);
        checkError();
    }

    public void glClearDepthx(int depth) {
        begin("glClearDepthx");
        arg("depth", depth);
        end();

        mgl.glClearDepthx(depth);
        checkError();
    }

    public void glClearStencil(int s) {
        begin("glClearStencil");
        arg("s", s);
        end();

        mgl.glClearStencil(s);
        checkError();
    }

    public void glClientActiveTexture(int texture) {
        begin("glClientActiveTexture");
        arg("texture", texture);
        end();

        mgl.glClientActiveTexture(texture);
        checkError();
    }

    public void glColor4f(float red, float green, float blue, float alpha) {
        begin("glColor4f");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();

        mgl.glColor4f(red, green, blue, alpha);
        checkError();
    }

    public void glColor4x(int red, int green, int blue, int alpha) {
        begin("glColor4x");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();

        mgl.glColor4x(red, green, blue, alpha);
        checkError();
    }

    public void glColorMask(boolean red, boolean green, boolean blue,
            boolean alpha) {
        begin("glColorMask");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();

        mgl.glColorMask(red, green, blue, alpha);
        checkError();
    }

    public void glColorPointer(int size, int type, int stride, Buffer pointer) {
        begin("glColorPointer");
        argPointer(size, type, stride, pointer);
        end();
        mColorPointer = new PointerInfo(size, type, stride, pointer);

        mgl.glColorPointer(size, type, stride, pointer);
        checkError();
    }

    public void glCompressedTexImage2D(int target, int level,
            int internalformat, int width, int height, int border,
            int imageSize, Buffer data) {
        begin("glCompressedTexImage2D");
        arg("target", getTextureTarget(target));
        arg("level", level);
        arg("internalformat", internalformat);
        arg("width", width);
        arg("height", height);
        arg("border", border);
        arg("imageSize", imageSize);
        arg("data", data.toString());
        end();

        mgl.glCompressedTexImage2D(target, level, internalformat, width,
                height, border, imageSize, data);
        checkError();
    }

    public void glCompressedTexSubImage2D(int target, int level, int xoffset,
            int yoffset, int width, int height, int format, int imageSize,
            Buffer data) {
        begin("glCompressedTexSubImage2D");
        arg("target", getTextureTarget(target));
        arg("level", level);
        arg("xoffset", xoffset);
        arg("yoffset", yoffset);
        arg("width", width);
        arg("height", height);
        arg("format", format);
        arg("imageSize", imageSize);
        arg("data", data.toString());
        end();

        mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
                height, format, imageSize, data);
        checkError();
    }

    public void glCopyTexImage2D(int target, int level, int internalformat,
            int x, int y, int width, int height, int border) {
        begin("glCopyTexImage2D");
        arg("target", getTextureTarget(target));
        arg("level", level);
        arg("internalformat", internalformat);
        arg("x", x);
        arg("y", y);
        arg("width", width);
        arg("height", height);
        arg("border", border);
        end();

        mgl.glCopyTexImage2D(target, level, internalformat, x, y, width,
                height, border);
        checkError();
    }

    public void glCopyTexSubImage2D(int target, int level, int xoffset,
            int yoffset, int x, int y, int width, int height) {
        begin("glCopyTexSubImage2D");
        arg("target", getTextureTarget(target));
        arg("level", level);
        arg("xoffset", xoffset);
        arg("yoffset", yoffset);
        arg("x", x);
        arg("y", y);
        arg("width", width);
        arg("height", height);
        end();

        mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
                height);
        checkError();
    }

    public void glCullFace(int mode) {
        begin("glCullFace");
        arg("mode", mode);
        end();

        mgl.glCullFace(mode);
        checkError();
    }

    public void glDeleteTextures(int n, int[] textures, int offset) {
        begin("glDeleteTextures");
        arg("n", n);
        arg("textures", n, textures, offset);
        arg("offset", offset);
        end();

        mgl.glDeleteTextures(n, textures, offset);
        checkError();
    }

    public void glDeleteTextures(int n, IntBuffer textures) {
        begin("glDeleteTextures");
        arg("n", n);
        arg("textures", n, textures);
        end();

        mgl.glDeleteTextures(n, textures);
        checkError();
    }

    public void glDepthFunc(int func) {
        begin("glDepthFunc");
        arg("func", func);
        end();

        mgl.glDepthFunc(func);
        checkError();
    }

    public void glDepthMask(boolean flag) {
        begin("glDepthMask");
        arg("flag", flag);
        end();

        mgl.glDepthMask(flag);
        checkError();
    }

    public void glDepthRangef(float near, float far) {
        begin("glDepthRangef");
        arg("near", near);
        arg("far", far);
        end();

        mgl.glDepthRangef(near, far);
        checkError();
    }

    public void glDepthRangex(int near, int far) {
        begin("glDepthRangex");
        arg("near", near);
        arg("far", far);
        end();

        mgl.glDepthRangex(near, far);
        checkError();
    }

    public void glDisable(int cap) {
        begin("glDisable");
        arg("cap", getCap(cap));
        end();

        mgl.glDisable(cap);
        checkError();
    }

    public void glDisableClientState(int array) {
        begin("glDisableClientState");
        arg("array", getClientState(array));
        end();

        switch (array) {
        case GL_COLOR_ARRAY:
            mColorArrayEnabled = false;
            break;
        case GL_NORMAL_ARRAY:
            mNormalArrayEnabled = false;
            break;
        case GL_TEXTURE_COORD_ARRAY:
            mTextureCoordArrayEnabled = false;
            break;
        case GL_VERTEX_ARRAY:
            mVertexArrayEnabled = false;
            break;
        }
        mgl.glDisableClientState(array);
        checkError();
    }

    public void glDrawArrays(int mode, int first, int count) {
        begin("glDrawArrays");
        arg("mode", mode);
        arg("first", first);
        arg("count", count);
        startLogIndices();
        for (int i = 0; i < count; i++) {
            doElement(mStringBuilder, i, first + i);
        }
        endLogIndices();
        end();

        mgl.glDrawArrays(mode, first, count);
        checkError();
    }

    public void glDrawElements(int mode, int count, int type, Buffer indices) {
        begin("glDrawElements");
        arg("mode", getBeginMode(mode));
        arg("count", count);
        arg("type", getIndexType(type));
        char[] indexArray = toCharIndices(count, type, indices);
        int indexArrayLength = indexArray.length;
        startLogIndices();
        for (int i = 0; i < indexArrayLength; i++) {
            doElement(mStringBuilder, i, indexArray[i]);
        }
        endLogIndices();
        end();

        mgl.glDrawElements(mode, count, type, indices);
        checkError();
    }

    public void glEnable(int cap) {
        begin("glEnable");
        arg("cap", getCap(cap));
        end();

        mgl.glEnable(cap);
        checkError();
    }

    public void glEnableClientState(int array) {
        begin("glEnableClientState");
        arg("array", getClientState(array));
        end();

        switch (array) {
        case GL_COLOR_ARRAY:
            mColorArrayEnabled = true;
            break;
        case GL_NORMAL_ARRAY:
            mNormalArrayEnabled = true;
            break;
        case GL_TEXTURE_COORD_ARRAY:
            mTextureCoordArrayEnabled = true;
            break;
        case GL_VERTEX_ARRAY:
            mVertexArrayEnabled = true;
            break;
        }
        mgl.glEnableClientState(array);
        checkError();
    }

    public void glFinish() {
        begin("glFinish");
        end();

        mgl.glFinish();
        checkError();
    }

    public void glFlush() {
        begin("glFlush");
        end();

        mgl.glFlush();
        checkError();
    }

    public void glFogf(int pname, float param) {
        begin("glFogf");
        arg("pname", pname);
        arg("param", param);
        end();

        mgl.glFogf(pname, param);
        checkError();
    }

    public void glFogfv(int pname, float[] params, int offset) {
        begin("glFogfv");
        arg("pname", getFogPName(pname));
        arg("params", getFogParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glFogfv(pname, params, offset);
        checkError();
    }

    public void glFogfv(int pname, FloatBuffer params) {
        begin("glFogfv");
        arg("pname", getFogPName(pname));
        arg("params", getFogParamCount(pname), params);
        end();

        mgl.glFogfv(pname, params);
        checkError();
    }

    public void glFogx(int pname, int param) {
        begin("glFogx");
        arg("pname", getFogPName(pname));
        arg("param", param);
        end();

        mgl.glFogx(pname, param);
        checkError();
    }

    public void glFogxv(int pname, int[] params, int offset) {
        begin("glFogxv");
        arg("pname", getFogPName(pname));
        arg("params", getFogParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glFogxv(pname, params, offset);
        checkError();
    }

    public void glFogxv(int pname, IntBuffer params) {
        begin("glFogxv");
        arg("pname", getFogPName(pname));
        arg("params", getFogParamCount(pname), params);
        end();

        mgl.glFogxv(pname, params);
        checkError();
    }

    public void glFrontFace(int mode) {
        begin("glFrontFace");
        arg("mode", mode);
        end();

        mgl.glFrontFace(mode);
        checkError();
    }

    public void glFrustumf(float left, float right, float bottom, float top,
            float near, float far) {
        begin("glFrustumf");
        arg("left", left);
        arg("right", right);
        arg("bottom", bottom);
        arg("top", top);
        arg("near", near);
        arg("far", far);
        end();

        mgl.glFrustumf(left, right, bottom, top, near, far);
        checkError();
    }

    public void glFrustumx(int left, int right, int bottom, int top, int near,
            int far) {
        begin("glFrustumx");
        arg("left", left);
        arg("right", right);
        arg("bottom", bottom);
        arg("top", top);
        arg("near", near);
        arg("far", far);
        end();

        mgl.glFrustumx(left, right, bottom, top, near, far);
        checkError();
    }

    public void glGenTextures(int n, int[] textures, int offset) {
        begin("glGenTextures");
        arg("n", n);
        arg("textures", Arrays.toString(textures));
        arg("offset", offset);

        mgl.glGenTextures(n, textures, offset);

        returns(toString(n, FORMAT_INT, textures, offset));

        checkError();
    }

    public void glGenTextures(int n, IntBuffer textures) {
        begin("glGenTextures");
        arg("n", n);
        arg("textures", textures.toString());

        mgl.glGenTextures(n, textures);

        returns(toString(n, FORMAT_INT, textures));

        checkError();
    }

    public int glGetError() {
        begin("glGetError");

        int result = mgl.glGetError();

        returns(result);

        return result;
    }

    public void glGetIntegerv(int pname, int[] params, int offset) {
        begin("glGetIntegerv");
        arg("pname", getIntegerStateName(pname));
        arg("params", Arrays.toString(params));
        arg("offset", offset);

        mgl.glGetIntegerv(pname, params, offset);

        returns(toString(getIntegerStateSize(pname),
                getIntegerStateFormat(pname), params, offset));

        checkError();
    }

    public void glGetIntegerv(int pname, IntBuffer params) {
        begin("glGetIntegerv");
        arg("pname", getIntegerStateName(pname));
        arg("params", params.toString());

        mgl.glGetIntegerv(pname, params);

        returns(toString(getIntegerStateSize(pname),
                getIntegerStateFormat(pname), params));

        checkError();
    }

    public String glGetString(int name) {
        begin("glGetString");
        arg("name", name);

        String result = mgl.glGetString(name);

        returns(result);

        checkError();
        return result;
    }

    public void glHint(int target, int mode) {
        begin("glHint");
        arg("target", getHintTarget(target));
        arg("mode", getHintMode(mode));
        end();

        mgl.glHint(target, mode);
        checkError();
    }

    public void glLightModelf(int pname, float param) {
        begin("glLightModelf");
        arg("pname", getLightModelPName(pname));
        arg("param", param);
        end();

        mgl.glLightModelf(pname, param);
        checkError();
    }

    public void glLightModelfv(int pname, float[] params, int offset) {
        begin("glLightModelfv");
        arg("pname", getLightModelPName(pname));
        arg("params", getLightModelParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glLightModelfv(pname, params, offset);
        checkError();
    }

    public void glLightModelfv(int pname, FloatBuffer params) {
        begin("glLightModelfv");
        arg("pname", getLightModelPName(pname));
        arg("params", getLightModelParamCount(pname), params);
        end();

        mgl.glLightModelfv(pname, params);
        checkError();
    }

    public void glLightModelx(int pname, int param) {
        begin("glLightModelx");
        arg("pname", getLightModelPName(pname));
        arg("param", param);
        end();

        mgl.glLightModelx(pname, param);
        checkError();
    }

    public void glLightModelxv(int pname, int[] params, int offset) {
        begin("glLightModelxv");
        arg("pname", getLightModelPName(pname));
        arg("params", getLightModelParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glLightModelxv(pname, params, offset);
        checkError();
    }

    public void glLightModelxv(int pname, IntBuffer params) {
        begin("glLightModelfv");
        arg("pname", getLightModelPName(pname));
        arg("params", getLightModelParamCount(pname), params);
        end();

        mgl.glLightModelxv(pname, params);
        checkError();
    }

    public void glLightf(int light, int pname, float param) {
        begin("glLightf");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("param", param);
        end();

        mgl.glLightf(light, pname, param);
        checkError();
    }

    public void glLightfv(int light, int pname, float[] params, int offset) {
        begin("glLightfv");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("params", getLightParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glLightfv(light, pname, params, offset);
        checkError();
    }

    public void glLightfv(int light, int pname, FloatBuffer params) {
        begin("glLightfv");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("params", getLightParamCount(pname), params);
        end();

        mgl.glLightfv(light, pname, params);
        checkError();
    }

    public void glLightx(int light, int pname, int param) {
        begin("glLightx");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("param", param);
        end();

        mgl.glLightx(light, pname, param);
        checkError();
    }

    public void glLightxv(int light, int pname, int[] params, int offset) {
        begin("glLightxv");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("params", getLightParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glLightxv(light, pname, params, offset);
        checkError();
    }

    public void glLightxv(int light, int pname, IntBuffer params) {
        begin("glLightxv");
        arg("light", getLightName(light));
        arg("pname", getLightPName(pname));
        arg("params", getLightParamCount(pname), params);
        end();

        mgl.glLightxv(light, pname, params);
        checkError();
    }

    public void glLineWidth(float width) {
        begin("glLineWidth");
        arg("width", width);
        end();

        mgl.glLineWidth(width);
        checkError();
    }

    public void glLineWidthx(int width) {
        begin("glLineWidthx");
        arg("width", width);
        end();

        mgl.glLineWidthx(width);
        checkError();
    }

    public void glLoadIdentity() {
        begin("glLoadIdentity");
        end();

        mgl.glLoadIdentity();
        checkError();
    }

    public void glLoadMatrixf(float[] m, int offset) {
        begin("glLoadMatrixf");
        arg("m", 16, m, offset);
        arg("offset", offset);
        end();

        mgl.glLoadMatrixf(m, offset);
        checkError();
    }

    public void glLoadMatrixf(FloatBuffer m) {
        begin("glLoadMatrixf");
        arg("m", 16, m);
        end();

        mgl.glLoadMatrixf(m);
        checkError();
    }

    public void glLoadMatrixx(int[] m, int offset) {
        begin("glLoadMatrixx");
        arg("m", 16, m, offset);
        arg("offset", offset);
        end();

        mgl.glLoadMatrixx(m, offset);
        checkError();
    }

    public void glLoadMatrixx(IntBuffer m) {
        begin("glLoadMatrixx");
        arg("m", 16, m);
        end();

        mgl.glLoadMatrixx(m);
        checkError();
    }

    public void glLogicOp(int opcode) {
        begin("glLogicOp");
        arg("opcode", opcode);
        end();

        mgl.glLogicOp(opcode);
        checkError();
    }

    public void glMaterialf(int face, int pname, float param) {
        begin("glMaterialf");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("param", param);
        end();

        mgl.glMaterialf(face, pname, param);
        checkError();
    }

    public void glMaterialfv(int face, int pname, float[] params, int offset) {
        begin("glMaterialfv");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("params", getMaterialParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glMaterialfv(face, pname, params, offset);
        checkError();
    }

    public void glMaterialfv(int face, int pname, FloatBuffer params) {
        begin("glMaterialfv");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("params", getMaterialParamCount(pname), params);
        end();

        mgl.glMaterialfv(face, pname, params);
        checkError();
    }

    public void glMaterialx(int face, int pname, int param) {
        begin("glMaterialx");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("param", param);
        end();

        mgl.glMaterialx(face, pname, param);
        checkError();
    }

    public void glMaterialxv(int face, int pname, int[] params, int offset) {
        begin("glMaterialxv");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("params", getMaterialParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glMaterialxv(face, pname, params, offset);
        checkError();
    }

    public void glMaterialxv(int face, int pname, IntBuffer params) {
        begin("glMaterialxv");
        arg("face", getFaceName(face));
        arg("pname", getMaterialPName(pname));
        arg("params", getMaterialParamCount(pname), params);
        end();

        mgl.glMaterialxv(face, pname, params);
        checkError();
    }

    public void glMatrixMode(int mode) {
        begin("glMatrixMode");
        arg("mode", getMatrixMode(mode));
        end();

        mgl.glMatrixMode(mode);
        checkError();
    }

    public void glMultMatrixf(float[] m, int offset) {
        begin("glMultMatrixf");
        arg("m", 16, m, offset);
        arg("offset", offset);
        end();

        mgl.glMultMatrixf(m, offset);
        checkError();
    }

    public void glMultMatrixf(FloatBuffer m) {
        begin("glMultMatrixf");
        arg("m", 16, m);
        end();

        mgl.glMultMatrixf(m);
        checkError();
    }

    public void glMultMatrixx(int[] m, int offset) {
        begin("glMultMatrixx");
        arg("m", 16, m, offset);
        arg("offset", offset);
        end();

        mgl.glMultMatrixx(m, offset);
        checkError();
    }

    public void glMultMatrixx(IntBuffer m) {
        begin("glMultMatrixx");
        arg("m", 16, m);
        end();

        mgl.glMultMatrixx(m);
        checkError();
    }

    public void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
        begin("glMultiTexCoord4f");
        arg("target", target);
        arg("s", s);
        arg("t", t);
        arg("r", r);
        arg("q", q);
        end();

        mgl.glMultiTexCoord4f(target, s, t, r, q);
        checkError();
    }

    public void glMultiTexCoord4x(int target, int s, int t, int r, int q) {
        begin("glMultiTexCoord4x");
        arg("target", target);
        arg("s", s);
        arg("t", t);
        arg("r", r);
        arg("q", q);
        end();

        mgl.glMultiTexCoord4x(target, s, t, r, q);
        checkError();
    }

    public void glNormal3f(float nx, float ny, float nz) {
        begin("glNormal3f");
        arg("nx", nx);
        arg("ny", ny);
        arg("nz", nz);
        end();

        mgl.glNormal3f(nx, ny, nz);
        checkError();
    }

    public void glNormal3x(int nx, int ny, int nz) {
        begin("glNormal3x");
        arg("nx", nx);
        arg("ny", ny);
        arg("nz", nz);
        end();

        mgl.glNormal3x(nx, ny, nz);
        checkError();
    }

    public void glNormalPointer(int type, int stride, Buffer pointer) {
        begin("glNormalPointer");
        arg("type", type);
        arg("stride", stride);
        arg("pointer", pointer.toString());
        end();
        mNormalPointer = new PointerInfo(3, type, stride, pointer);

        mgl.glNormalPointer(type, stride, pointer);
        checkError();
    }

    public void glOrthof(float left, float right, float bottom, float top,
            float near, float far) {
        begin("glOrthof");
        arg("left", left);
        arg("right", right);
        arg("bottom", bottom);
        arg("top", top);
        arg("near", near);
        arg("far", far);
        end();

        mgl.glOrthof(left, right, bottom, top, near, far);
        checkError();
    }

    public void glOrthox(int left, int right, int bottom, int top, int near,
            int far) {
        begin("glOrthox");
        arg("left", left);
        arg("right", right);
        arg("bottom", bottom);
        arg("top", top);
        arg("near", near);
        arg("far", far);
        end();

        mgl.glOrthox(left, right, bottom, top, near, far);
        checkError();
    }

    public void glPixelStorei(int pname, int param) {
        begin("glPixelStorei");
        arg("pname", pname);
        arg("param", param);
        end();

        mgl.glPixelStorei(pname, param);
        checkError();
    }

    public void glPointSize(float size) {
        begin("glPointSize");
        arg("size", size);
        end();

        mgl.glPointSize(size);
        checkError();
    }

    public void glPointSizex(int size) {
        begin("glPointSizex");
        arg("size", size);
        end();

        mgl.glPointSizex(size);
        checkError();
    }

    public void glPolygonOffset(float factor, float units) {
        begin("glPolygonOffset");
        arg("factor", factor);
        arg("units", units);
        end();
        mgl.glPolygonOffset(factor, units);
        checkError();
    }

    public void glPolygonOffsetx(int factor, int units) {
        begin("glPolygonOffsetx");
        arg("factor", factor);
        arg("units", units);
        end();

        mgl.glPolygonOffsetx(factor, units);
        checkError();
    }

    public void glPopMatrix() {
        begin("glPopMatrix");
        end();

        mgl.glPopMatrix();
        checkError();
    }

    public void glPushMatrix() {
        begin("glPushMatrix");
        end();

        mgl.glPushMatrix();
        checkError();
    }

    public void glReadPixels(int x, int y, int width, int height, int format,
            int type, Buffer pixels) {
        begin("glReadPixels");
        arg("x", x);
        arg("y", y);
        arg("width", width);
        arg("height", height);
        arg("format", format);
        arg("type", type);
        arg("pixels", pixels.toString());
        end();

        mgl.glReadPixels(x, y, width, height, format, type, pixels);
        checkError();
    }

    public void glRotatef(float angle, float x, float y, float z) {
        begin("glRotatef");
        arg("angle", angle);
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();

        mgl.glRotatef(angle, x, y, z);
        checkError();
    }

    public void glRotatex(int angle, int x, int y, int z) {
        begin("glRotatex");
        arg("angle", angle);
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();

        mgl.glRotatex(angle, x, y, z);
        checkError();
    }

    public void glSampleCoverage(float value, boolean invert) {
        begin("glSampleCoveragex");
        arg("value", value);
        arg("invert", invert);
        end();

        mgl.glSampleCoverage(value, invert);
        checkError();
    }

    public void glSampleCoveragex(int value, boolean invert) {
        begin("glSampleCoveragex");
        arg("value", value);
        arg("invert", invert);
        end();

        mgl.glSampleCoveragex(value, invert);
        checkError();
    }

    public void glScalef(float x, float y, float z) {
        begin("glScalef");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();

        mgl.glScalef(x, y, z);
        checkError();
    }

    public void glScalex(int x, int y, int z) {
        begin("glScalex");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();

        mgl.glScalex(x, y, z);
        checkError();
    }

    public void glScissor(int x, int y, int width, int height) {
        begin("glScissor");
        arg("x", x);
        arg("y", y);
        arg("width", width);
        arg("height", height);
        end();

        mgl.glScissor(x, y, width, height);
        checkError();
    }

    public void glShadeModel(int mode) {
        begin("glShadeModel");
        arg("mode", getShadeModel(mode));
        end();

        mgl.glShadeModel(mode);
        checkError();
    }

    public void glStencilFunc(int func, int ref, int mask) {
        begin("glStencilFunc");
        arg("func", func);
        arg("ref", ref);
        arg("mask", mask);
        end();

        mgl.glStencilFunc(func, ref, mask);
        checkError();
    }

    public void glStencilMask(int mask) {
        begin("glStencilMask");
        arg("mask", mask);
        end();

        mgl.glStencilMask(mask);
        checkError();
    }

    public void glStencilOp(int fail, int zfail, int zpass) {
        begin("glStencilOp");
        arg("fail", fail);
        arg("zfail", zfail);
        arg("zpass", zpass);
        end();

        mgl.glStencilOp(fail, zfail, zpass);
        checkError();
    }

    public void glTexCoordPointer(int size, int type, int stride, Buffer pointer) {
        begin("glTexCoordPointer");
        argPointer(size, type, stride, pointer);
        end();
        mTexCoordPointer = new PointerInfo(size, type, stride, pointer);

        mgl.glTexCoordPointer(size, type, stride, pointer);
        checkError();
    }

    public void glTexEnvf(int target, int pname, float param) {
        begin("glTexEnvf");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("param", getTextureEnvParamName(param));
        end();

        mgl.glTexEnvf(target, pname, param);
        checkError();
    }

    public void glTexEnvfv(int target, int pname, float[] params, int offset) {
        begin("glTexEnvfv");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("params", getTextureEnvParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glTexEnvfv(target, pname, params, offset);
        checkError();
    }

    public void glTexEnvfv(int target, int pname, FloatBuffer params) {
        begin("glTexEnvfv");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("params", getTextureEnvParamCount(pname), params);
        end();

        mgl.glTexEnvfv(target, pname, params);
        checkError();
    }

    public void glTexEnvx(int target, int pname, int param) {
        begin("glTexEnvx");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("param", param);
        end();

        mgl.glTexEnvx(target, pname, param);
        checkError();
    }

    public void glTexEnvxv(int target, int pname, int[] params, int offset) {
        begin("glTexEnvxv");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("params", getTextureEnvParamCount(pname), params, offset);
        arg("offset", offset);
        end();

        mgl.glTexEnvxv(target, pname, params, offset);
        checkError();
    }

    public void glTexEnvxv(int target, int pname, IntBuffer params) {
        begin("glTexEnvxv");
        arg("target", getTextureEnvTarget(target));
        arg("pname", getTextureEnvPName(pname));
        arg("params", getTextureEnvParamCount(pname), params);
        end();

        mgl.glTexEnvxv(target, pname, params);
        checkError();
    }

    public void glTexImage2D(int target, int level, int internalformat,
            int width, int height, int border, int format, int type,
            Buffer pixels) {
        begin("glTexImage2D");
        arg("target", target);
        arg("level", level);
        arg("internalformat", internalformat);
        arg("width", width);
        arg("height", height);
        arg("border", border);
        arg("format", format);
        arg("type", type);
        arg("pixels", pixels.toString());
        end();

        mgl.glTexImage2D(target, level, internalformat, width, height, border,
                format, type, pixels);
        checkError();
    }

    public void glTexParameterf(int target, int pname, float param) {
        begin("glTexParameterf");
        arg("target", getTextureTarget(target));
        arg("pname", getTexturePName(pname));
        arg("param", getTextureParamName(param));
        end();

        mgl.glTexParameterf(target, pname, param);
        checkError();
    }

    public void glTexParameterx(int target, int pname, int param) {
        begin("glTexParameterx");
        arg("target", getTextureTarget(target));
        arg("pname", getTexturePName(pname));
        arg("param", param);
        end();

        mgl.glTexParameterx(target, pname, param);
        checkError();
    }

    public void glTexParameteriv(int target, int pname, int[] params, int offset) {
        begin("glTexParameteriv");
        arg("target", getTextureTarget(target));
        arg("pname", getTexturePName(pname));
        arg("params", 4, params, offset);
        end();

        mgl11.glTexParameteriv(target, pname, params, offset);
        checkError();
    }

    public void glTexParameteriv(int target, int pname, IntBuffer params) {
        begin("glTexParameteriv");
        arg("target", getTextureTarget(target));
        arg("pname", getTexturePName(pname));
        arg("params", 4, params);
        end();

        mgl11.glTexParameteriv(target, pname, params);
        checkError();
    }

    public void glTexSubImage2D(int target, int level, int xoffset,
            int yoffset, int width, int height, int format, int type,
            Buffer pixels) {
        begin("glTexSubImage2D");
        arg("target", getTextureTarget(target));
        arg("level", level);
        arg("xoffset", xoffset);
        arg("yoffset", yoffset);
        arg("width", width);
        arg("height", height);
        arg("format", format);
        arg("type", type);
        arg("pixels", pixels.toString());
        end();
        mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
                format, type, pixels);
        checkError();
    }

    public void glTranslatef(float x, float y, float z) {
        begin("glTranslatef");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();
        mgl.glTranslatef(x, y, z);
        checkError();
    }

    public void glTranslatex(int x, int y, int z) {
        begin("glTranslatex");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        end();
        mgl.glTranslatex(x, y, z);
        checkError();
    }

    public void glVertexPointer(int size, int type, int stride, Buffer pointer) {
        begin("glVertexPointer");
        argPointer(size, type, stride, pointer);
        end();
        mVertexPointer = new PointerInfo(size, type, stride, pointer);
        mgl.glVertexPointer(size, type, stride, pointer);
        checkError();
    }

    public void glViewport(int x, int y, int width, int height) {
        begin("glViewport");
        arg("x", x);
        arg("y", y);
        arg("width", width);
        arg("height", height);
        end();
        mgl.glViewport(x, y, width, height);
        checkError();
    }

    public void glClipPlanef(int plane, float[] equation, int offset) {
        begin("glClipPlanef");
        arg("plane", plane);
        arg("equation", 4, equation, offset);
        arg("offset", offset);
        end();
        mgl11.glClipPlanef(plane, equation, offset);
        checkError();
    }

    public void glClipPlanef(int plane, FloatBuffer equation) {
        begin("glClipPlanef");
        arg("plane", plane);
        arg("equation", 4, equation);
        end();
        mgl11.glClipPlanef(plane, equation);
        checkError();
    }

    public void glClipPlanex(int plane, int[] equation, int offset) {
        begin("glClipPlanex");
        arg("plane", plane);
        arg("equation", 4, equation, offset);
        arg("offset", offset);
        end();
        mgl11.glClipPlanex(plane, equation, offset);
        checkError();
    }

    public void glClipPlanex(int plane, IntBuffer equation) {
        begin("glClipPlanef");
        arg("plane", plane);
        arg("equation", 4, equation);
        end();
        mgl11.glClipPlanex(plane, equation);
        checkError();
    }

    // Draw Texture Extension

    public void glDrawTexfOES(float x, float y, float z,
        float width, float height) {
        begin("glDrawTexfOES");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        arg("width", width);
        arg("height", height);
        end();
        mgl11Ext.glDrawTexfOES(x, y, z, width, height);
        checkError();
    }

    public void glDrawTexfvOES(float[] coords, int offset) {
        begin("glDrawTexfvOES");
        arg("coords", 5, coords, offset);
        arg("offset", offset);
        end();
        mgl11Ext.glDrawTexfvOES(coords, offset);
        checkError();
    }

    public void glDrawTexfvOES(FloatBuffer coords) {
        begin("glDrawTexfvOES");
        arg("coords", 5, coords);
        end();
        mgl11Ext.glDrawTexfvOES(coords);
        checkError();
    }

    public void glDrawTexiOES(int x, int y, int z, int width, int height) {
        begin("glDrawTexiOES");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        arg("width", width);
        arg("height", height);
        end();
        mgl11Ext.glDrawTexiOES(x, y, z, width, height);
        checkError();
    }

    public void glDrawTexivOES(int[] coords, int offset) {
        begin("glDrawTexivOES");
        arg("coords", 5, coords, offset);
        arg("offset", offset);
        end();
        mgl11Ext.glDrawTexivOES(coords, offset);
        checkError();
    }

    public void glDrawTexivOES(IntBuffer coords) {
        begin("glDrawTexivOES");
        arg("coords", 5, coords);
        end();
        mgl11Ext.glDrawTexivOES(coords);
        checkError();
    }

    public void glDrawTexsOES(short x, short y, short z,
        short width, short height) {
        begin("glDrawTexsOES");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        arg("width", width);
        arg("height", height);
        end();
        mgl11Ext.glDrawTexsOES(x, y, z, width, height);
        checkError();
    }

    public void glDrawTexsvOES(short[] coords, int offset) {
        begin("glDrawTexsvOES");
        arg("coords", 5, coords, offset);
        arg("offset", offset);
        end();
        mgl11Ext.glDrawTexsvOES(coords, offset);
        checkError();
    }

    public void glDrawTexsvOES(ShortBuffer coords) {
        begin("glDrawTexsvOES");
        arg("coords", 5, coords);
        end();
        mgl11Ext.glDrawTexsvOES(coords);
        checkError();
    }

    public void glDrawTexxOES(int x, int y, int z, int width, int height) {
        begin("glDrawTexxOES");
        arg("x", x);
        arg("y", y);
        arg("z", z);
        arg("width", width);
        arg("height", height);
        end();
        mgl11Ext.glDrawTexxOES(x, y, z, width, height);
        checkError();
    }

    public void glDrawTexxvOES(int[] coords, int offset) {
        begin("glDrawTexxvOES");
        arg("coords", 5, coords, offset);
        arg("offset", offset);
        end();
        mgl11Ext.glDrawTexxvOES(coords, offset);
        checkError();
    }

    public void glDrawTexxvOES(IntBuffer coords) {
        begin("glDrawTexxvOES");
        arg("coords", 5, coords);
        end();
        mgl11Ext.glDrawTexxvOES(coords);
        checkError();
    }

    public int glQueryMatrixxOES(int[] mantissa, int mantissaOffset,
        int[] exponent, int exponentOffset) {
        begin("glQueryMatrixxOES");
        arg("mantissa", Arrays.toString(mantissa));
        arg("exponent", Arrays.toString(exponent));
        end();
        int valid = mgl10Ext.glQueryMatrixxOES(mantissa, mantissaOffset,
            exponent, exponentOffset);
        returns(toString(16, FORMAT_FIXED, mantissa, mantissaOffset));
        returns(toString(16, FORMAT_INT, exponent, exponentOffset));
        checkError();
        return valid;
    }

    public int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) {
        begin("glQueryMatrixxOES");
        arg("mantissa", mantissa.toString());
        arg("exponent", exponent.toString());
        end();
        int valid = mgl10Ext.glQueryMatrixxOES(mantissa, exponent);
        returns(toString(16, FORMAT_FIXED, mantissa));
        returns(toString(16, FORMAT_INT, exponent));
        checkError();
        return valid;
    }

    public void glBindBuffer(int target, int buffer) {
        begin("glBindBuffer");
        arg("target", target);
        arg("buffer", buffer);
        end();
        mgl11.glBindBuffer(target, buffer);
        checkError();
    }

    public void glBufferData(int target, int size, Buffer data, int usage) {
        begin("glBufferData");
        arg("target", target);
        arg("size", size);
        arg("data", data.toString());
        arg("usage", usage);
        end();
        mgl11.glBufferData(target, size, data, usage);
        checkError();
    }

    public void glBufferSubData(int target, int offset, int size, Buffer data) {
        begin("glBufferSubData");
        arg("target", target);
        arg("offset", offset);
        arg("size", size);
        arg("data", data.toString());
        end();
        mgl11.glBufferSubData(target, offset, size, data);
        checkError();
    }

    public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
        begin("glColor4ub");
        arg("red", red);
        arg("green", green);
        arg("blue", blue);
        arg("alpha", alpha);
        end();
        mgl11.glColor4ub(red, green, blue, alpha);
        checkError();
    }

    public void glDeleteBuffers(int n, int[] buffers, int offset) {
        begin("glDeleteBuffers");
        arg("n", n);
        arg("buffers", buffers.toString());
        arg("offset", offset);
        end();
        mgl11.glDeleteBuffers(n, buffers, offset);
        checkError();
    }

    public void glDeleteBuffers(int n, IntBuffer buffers) {
        begin("glDeleteBuffers");
        arg("n", n);
        arg("buffers", buffers.toString());
        end();
        mgl11.glDeleteBuffers(n, buffers);
        checkError();
    }

    public void glGenBuffers(int n, int[] buffers, int offset) {
        begin("glGenBuffers");
        arg("n", n);
        arg("buffers", buffers.toString());
        arg("offset", offset);
        end();
        mgl11.glGenBuffers(n, buffers, offset);
        checkError();
    }

    public void glGenBuffers(int n, IntBuffer buffers) {
        begin("glGenBuffers");
        arg("n", n);
        arg("buffers", buffers.toString());
        end();
        mgl11.glGenBuffers(n, buffers);
        checkError();
    }

    public void glGetBooleanv(int pname, boolean[] params, int offset) {
        begin("glGetBooleanv");
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetBooleanv(pname, params, offset);
        checkError();
    }

    public void glGetBooleanv(int pname, IntBuffer params) {
        begin("glGetBooleanv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetBooleanv(pname, params);
        checkError();
    }

    public void glGetBufferParameteriv(int target, int pname, int[] params,
            int offset) {
        begin("glGetBufferParameteriv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetBufferParameteriv(target, pname, params, offset);
        checkError();
    }

    public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
        begin("glGetBufferParameteriv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetBufferParameteriv(target, pname, params);
        checkError();
    }

    public void glGetClipPlanef(int pname, float[] eqn, int offset) {
        begin("glGetClipPlanef");
        arg("pname", pname);
        arg("eqn", eqn.toString());
        arg("offset", offset);
        end();
        mgl11.glGetClipPlanef(pname, eqn, offset);
        checkError();
    }

    public void glGetClipPlanef(int pname, FloatBuffer eqn) {
        begin("glGetClipPlanef");
        arg("pname", pname);
        arg("eqn", eqn.toString());
        end();
        mgl11.glGetClipPlanef(pname, eqn);
        checkError();
    }

    public void glGetClipPlanex(int pname, int[] eqn, int offset) {
        begin("glGetClipPlanex");
        arg("pname", pname);
        arg("eqn", eqn.toString());
        arg("offset", offset);
        end();
        mgl11.glGetClipPlanex(pname, eqn, offset);
    }

    public void glGetClipPlanex(int pname, IntBuffer eqn) {
        begin("glGetClipPlanex");
        arg("pname", pname);
        arg("eqn", eqn.toString());
        end();
        mgl11.glGetClipPlanex(pname, eqn);
        checkError();
    }

    public void glGetFixedv(int pname, int[] params, int offset) {
        begin("glGetFixedv");
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetFixedv(pname, params, offset);
    }

    public void glGetFixedv(int pname, IntBuffer params) {
        begin("glGetFixedv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetFixedv(pname, params);
        checkError();
    }

    public void glGetFloatv(int pname, float[] params, int offset) {
        begin("glGetFloatv");
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetFloatv(pname, params, offset);
    }

    public void glGetFloatv(int pname, FloatBuffer params) {
        begin("glGetFloatv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetFloatv(pname, params);
        checkError();
    }

    public void glGetLightfv(int light, int pname, float[] params, int offset) {
        begin("glGetLightfv");
        arg("light", light);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetLightfv(light, pname, params, offset);
        checkError();
    }

    public void glGetLightfv(int light, int pname, FloatBuffer params) {
        begin("glGetLightfv");
        arg("light", light);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetLightfv(light, pname, params);
        checkError();
    }

    public void glGetLightxv(int light, int pname, int[] params, int offset) {
        begin("glGetLightxv");
        arg("light", light);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetLightxv(light, pname, params, offset);
        checkError();
    }

    public void glGetLightxv(int light, int pname, IntBuffer params) {
        begin("glGetLightxv");
        arg("light", light);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetLightxv(light, pname, params);
        checkError();
    }

    public void glGetMaterialfv(int face, int pname, float[] params,
            int offset) {
        begin("glGetMaterialfv");
        arg("face", face);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetMaterialfv(face, pname, params, offset);
        checkError();
    }

    public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
        begin("glGetMaterialfv");
        arg("face", face);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetMaterialfv(face, pname, params);
        checkError();
    }

    public void glGetMaterialxv(int face, int pname, int[] params, int offset) {
        begin("glGetMaterialxv");
        arg("face", face);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetMaterialxv(face, pname, params, offset);
        checkError();
    }

    public void glGetMaterialxv(int face, int pname, IntBuffer params) {
        begin("glGetMaterialxv");
        arg("face", face);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetMaterialxv(face, pname, params);
        checkError();
    }

    public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
        begin("glGetTexEnviv");
        arg("env", env);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetTexEnviv(env, pname, params, offset);
        checkError();
    }

    public void glGetTexEnviv(int env, int pname, IntBuffer params) {
        begin("glGetTexEnviv");
        arg("env", env);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetTexEnviv(env, pname, params);
        checkError();
    }

    public void glGetTexEnvxv(int env, int pname, int[] params, int offset) {
        begin("glGetTexEnviv");
        arg("env", env);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetTexEnviv(env, pname, params, offset);
        checkError();
    }

    public void glGetTexEnvxv(int env, int pname, IntBuffer params) {
        begin("glGetTexEnviv");
        arg("env", env);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetTexEnvxv(env, pname, params);
        checkError();
    }

    public void glGetTexParameterfv(int target, int pname, float[] params, int offset) {
        begin("glGetTexParameterfv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetTexParameterfv(target, pname, params, offset);
        checkError();
    }

    public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
        begin("glGetTexParameterfv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetTexParameterfv(target, pname, params);
        checkError();
    }

    public void glGetTexParameteriv(int target, int pname, int[] params, int offset) {
        begin("glGetTexParameteriv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetTexEnviv(target, pname, params, offset);
        checkError();
    }

    public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
        begin("glGetTexParameteriv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetTexParameteriv(target, pname, params);
        checkError();
    }

    public void glGetTexParameterxv(int target, int pname, int[] params,
            int offset) {
        begin("glGetTexParameterxv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glGetTexParameterxv(target, pname, params, offset);
        checkError();
    }

    public void glGetTexParameterxv(int target, int pname, IntBuffer params) {
        begin("glGetTexParameterxv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetTexParameterxv(target, pname, params);
        checkError();
    }

    public boolean glIsBuffer(int buffer) {
        begin("glIsBuffer");
        arg("buffer", buffer);
        end();
        boolean result = mgl11.glIsBuffer(buffer);
        checkError();
        return result;
    }

    public boolean glIsEnabled(int cap) {
        begin("glIsEnabled");
        arg("cap", cap);
        end();
        boolean result = mgl11.glIsEnabled(cap);
        checkError();
        return result;
    }

    public boolean glIsTexture(int texture) {
        begin("glIsTexture");
        arg("texture", texture);
        end();
        boolean result = mgl11.glIsTexture(texture);
        checkError();
        return result;
    }

    public void glPointParameterf(int pname, float param) {
        begin("glPointParameterf");
        arg("pname", pname);
        arg("param", param);
        end();
        mgl11.glPointParameterf( pname, param);
        checkError();
    }

    public void glPointParameterfv(int pname, float[] params, int offset) {
        begin("glPointParameterfv");
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glPointParameterfv(pname, params, offset);
        checkError();
    }

    public void glPointParameterfv(int pname, FloatBuffer params) {
        begin("glPointParameterfv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glPointParameterfv(pname, params);
        checkError();
    }

    public void glPointParameterx(int pname, int param) {
        begin("glPointParameterfv");
        arg("pname", pname);
        arg("param", param);
        end();
        mgl11.glPointParameterx( pname, param);
        checkError();
    }

    public void glPointParameterxv(int pname, int[] params, int offset) {
        begin("glPointParameterxv");
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glPointParameterxv(pname, params, offset);
        checkError();
    }

    public void glPointParameterxv(int pname, IntBuffer params) {
        begin("glPointParameterxv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glPointParameterxv( pname, params);
        checkError();
    }

    public void glPointSizePointerOES(int type, int stride, Buffer pointer) {
        begin("glPointSizePointerOES");
        arg("type", type);
        arg("stride", stride);
        arg("params", pointer.toString());
        end();
        mgl11.glPointSizePointerOES( type, stride, pointer);
        checkError();
    }

    public void glTexEnvi(int target, int pname, int param) {
        begin("glTexEnvi");
        arg("target", target);
        arg("pname", pname);
        arg("param", param);
        end();
        mgl11.glTexEnvi(target, pname, param);
        checkError();
    }

    public void glTexEnviv(int target, int pname, int[] params, int offset) {
        begin("glTexEnviv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glTexEnviv(target, pname, params, offset);
        checkError();
    }

    public void glTexEnviv(int target, int pname, IntBuffer params) {
        begin("glTexEnviv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glTexEnviv( target, pname, params);
        checkError();
    }

    public void glTexParameterfv(int target, int pname, float[] params,
            int offset) {
        begin("glTexParameterfv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glTexParameterfv( target, pname, params, offset);
        checkError();
    }

    public void glTexParameterfv(int target, int pname, FloatBuffer params) {
        begin("glTexParameterfv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glTexParameterfv(target, pname, params);
        checkError();
    }

    public void glTexParameteri(int target, int pname, int param) {
        begin("glTexParameterxv");
        arg("target", target);
        arg("pname", pname);
        arg("param", param);
        end();
        mgl11.glTexParameteri(target, pname, param);
        checkError();
    }

    public void glTexParameterxv(int target, int pname, int[] params,
            int offset) {
        begin("glTexParameterxv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        arg("offset", offset);
        end();
        mgl11.glTexParameterxv(target, pname, params, offset);
        checkError();
    }

    public void glTexParameterxv(int target, int pname, IntBuffer params) {
        begin("glTexParameterxv");
        arg("target", target);
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glTexParameterxv(target, pname, params);
        checkError();
    }


    public void glColorPointer(int size, int type, int stride, int offset) {
        begin("glColorPointer");
        arg("size", size);
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11.glColorPointer(size, type, stride, offset);
        checkError();
    }

    public void glDrawElements(int mode, int count, int type, int offset) {
        begin("glDrawElements");
        arg("mode", mode);
        arg("count", count);
        arg("type", type);
        arg("offset", offset);
        end();
        mgl11.glDrawElements(mode, count, type, offset);
        checkError();
    }

    public void glGetPointerv(int pname, Buffer[] params) {
        begin("glGetPointerv");
        arg("pname", pname);
        arg("params", params.toString());
        end();
        mgl11.glGetPointerv(pname, params);
        checkError();
    }

    public void glNormalPointer(int type, int stride, int offset) {
        begin("glNormalPointer");
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11.glNormalPointer(type, stride, offset);
    }

    public void glTexCoordPointer(int size, int type, int stride, int offset) {
        begin("glTexCoordPointer");
        arg("size", size);
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11.glTexCoordPointer(size, type, stride, offset);
    }

    public void glVertexPointer(int size, int type, int stride, int offset) {
        begin("glVertexPointer");
        arg("size", size);
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11.glVertexPointer(size, type, stride, offset);
    }

    public void glCurrentPaletteMatrixOES(int matrixpaletteindex) {
        begin("glCurrentPaletteMatrixOES");
        arg("matrixpaletteindex", matrixpaletteindex);
        end();
        mgl11Ext.glCurrentPaletteMatrixOES(matrixpaletteindex);
        checkError();
    }

    public void glLoadPaletteFromModelViewMatrixOES() {
        begin("glLoadPaletteFromModelViewMatrixOES");
        end();
        mgl11Ext.glLoadPaletteFromModelViewMatrixOES();
        checkError();
    }

    public void glMatrixIndexPointerOES(int size, int type, int stride,
            Buffer pointer) {
        begin("glMatrixIndexPointerOES");
        argPointer(size, type, stride, pointer);
        end();
        mgl11Ext.glMatrixIndexPointerOES(size, type, stride, pointer);
        checkError();
    }

    public void glMatrixIndexPointerOES(int size, int type, int stride,
            int offset) {
        begin("glMatrixIndexPointerOES");
        arg("size", size);
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11Ext.glMatrixIndexPointerOES(size, type, stride, offset);
        checkError();
    }

    public void glWeightPointerOES(int size, int type, int stride,
            Buffer pointer) {
        begin("glWeightPointerOES");
        argPointer(size, type, stride, pointer);
        end();
        mgl11Ext.glWeightPointerOES(size, type, stride, pointer);
        checkError();
    }

    public void glWeightPointerOES(int size, int type, int stride, int offset) {
        begin("glWeightPointerOES");
        arg("size", size);
        arg("type", type);
        arg("stride", stride);
        arg("offset", offset);
        end();
        mgl11Ext.glWeightPointerOES(size, type, stride, offset);
        checkError();
    }

    private class PointerInfo {
        /**
         * The number of coordinates per vertex. 1..4
         */
        public int mSize;
        /**
         * The type of each coordinate.
         */
        public int mType;
        /**
         * The byte offset between consecutive vertices. 0 means mSize *
         * sizeof(mType)
         */
        public int mStride;
        public Buffer mPointer;
        public ByteBuffer mTempByteBuffer; // Only valid during glDrawXXX calls

        public PointerInfo() {
        }

        public PointerInfo(int size, int type, int stride, Buffer pointer) {
            mSize = size;
            mType = type;
            mStride = stride;
            mPointer = pointer;
        }

        public int sizeof(int type) {
            switch (type) {
            case GL_UNSIGNED_BYTE:
                return 1;
            case GL_BYTE:
                return 1;
            case GL_SHORT:
                return 2;
            case GL_FIXED:
                return 4;
            case GL_FLOAT:
                return 4;
            default:
                return 0;
            }
        }

        public int getStride() {
            return mStride > 0 ? mStride : sizeof(mType) * mSize;
        }

        public void bindByteBuffer() {
            mTempByteBuffer = mPointer == null ? null : toByteBuffer(-1, mPointer);
        }

        public void unbindByteBuffer() {
            mTempByteBuffer = null;
        }
    }

    private Writer mLog;
    private boolean mLogArgumentNames;
    private int mArgCount;

    private PointerInfo mColorPointer = new PointerInfo();
    private PointerInfo mNormalPointer = new PointerInfo();
    private PointerInfo mTexCoordPointer = new PointerInfo();
    private PointerInfo mVertexPointer = new PointerInfo();

    boolean mColorArrayEnabled;
    boolean mNormalArrayEnabled;
    boolean mTextureCoordArrayEnabled;
    boolean mVertexArrayEnabled;

    StringBuilder mStringBuilder;
}

Other Android examples (source code examples)

Here is a short list of links related to this Android GLLogWrapper.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.