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Android example source code file (BitmapShader.java)

This example Android source code file (BitmapShader.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

awt, bitmap, bitmapshader, override, paint, tilemode

The BitmapShader.java Android example source code

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import java.awt.Paint;

public class BitmapShader extends Shader {

    // we hold on just for the GC, since our native counterpart is using it
    private final Bitmap mBitmap;

    /**
     * Call this to create a new shader that will draw with a bitmap.
     *
     * @param bitmap            The bitmap to use inside the shader
     * @param tileX             The tiling mode for x to draw the bitmap in.
     * @param tileY             The tiling mode for y to draw the bitmap in.
     */
    public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
        mBitmap = bitmap;
    }

    //---------- Custom methods

    public Bitmap getBitmap() {
        return mBitmap;
    }

    @Override
    Paint getJavaPaint() {
        return null;
    }
}

Other Android examples (source code examples)

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