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Android example source code file (LatLongSphere.java)

This example Android source code file (LatLongSphere.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

degrees_to_radians, latlongsphere, sphere, two_pi

The LatLongSphere.java Android example source code

/*
 * Copyright (C) 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.globaltime;

public class LatLongSphere extends Sphere {

    public LatLongSphere(float centerX, float centerY, float centerZ,
        float radius, int lats, int longs,
        float minLongitude, float maxLongitude,
        boolean emitTextureCoordinates,
        boolean emitNormals,
        boolean emitColors,
        boolean flatten) {
        super(emitTextureCoordinates, emitNormals, emitColors);

        int tris = 2 * (lats - 1) * (longs - 1);
        int[] vertices = new int[3 * lats * longs];
        int[] texcoords = new int[2 * lats * longs];
        int[] colors = new int[4 * lats * longs];
        int[] normals = new int[3 * lats * longs];
        short[] indices = new short[3 * tris];

        int vidx = 0;
        int tidx = 0;
        int nidx = 0;
        int cidx = 0;
        int iidx = 0;

        minLongitude *= DEGREES_TO_RADIANS;
        maxLongitude *= DEGREES_TO_RADIANS;

        for (int i = 0; i < longs; i++) {
            float fi = (float) i / (longs - 1);
            // theta is the longitude
            float theta =
                (maxLongitude - minLongitude) * (1.0f - fi) + minLongitude;
            float sinTheta = (float) Math.sin(theta);
            float cosTheta = (float) Math.cos(theta);

            for (int j = 0; j < lats; j++) {
                float fj = (float) j / (lats - 1);
                // phi is the latitude
                float phi = PI * fj;
                float sinPhi = (float) Math.sin(phi);
                float cosPhi = (float) Math.cos(phi);
                float x = cosTheta * sinPhi;
                float y = cosPhi;
                float z = sinTheta * sinPhi;

                if (flatten) {
                    // Place vertices onto a flat projection
                    vertices[vidx++] = toFixed(2.0f * fi - 1.0f);
                    vertices[vidx++] = toFixed(0.5f - fj);
                    vertices[vidx++] = toFixed(0.0f);
                } else {
                    // Place vertices onto the surface of a sphere
                    // with the given center and radius
                    vertices[vidx++] = toFixed(x * radius + centerX);
                    vertices[vidx++] = toFixed(y * radius + centerY);
                    vertices[vidx++] = toFixed(z * radius + centerZ);
                }

                if (emitTextureCoordinates) {
                    texcoords[tidx++] = toFixed(1.0f - (theta / (TWO_PI)));
                    texcoords[tidx++] = toFixed(fj);
                }

                if (emitNormals) {
                    float norm = 1.0f / Shape.length(x, y, z);
                    normals[nidx++] = toFixed(x * norm);
                    normals[nidx++] = toFixed(y * norm);
                    normals[nidx++] = toFixed(z * norm);
                }

                // 0 == black, 65536 == white
                if (emitColors) {
                    colors[cidx++] = (i % 2) * 65536;
                    colors[cidx++] = 0;
                    colors[cidx++] = (j % 2) * 65536;
                    colors[cidx++] = 65536;
                }
            }
        }

        for (int i = 0; i < longs - 1; i++) {
            for (int j = 0; j < lats - 1; j++) {
                int base = i * lats + j;

                // Ensure both triangles have the same final vertex
                // since this vertex carries the color for flat
                // shading
                indices[iidx++] = (short) (base);
                indices[iidx++] = (short) (base + 1);
                indices[iidx++] = (short) (base + lats + 1);

                indices[iidx++] = (short) (base + lats);
                indices[iidx++] = (short) (base);
                indices[iidx++] = (short) (base + lats + 1);
            }
        }
        
        allocateBuffers(vertices, texcoords, normals, colors, indices);
    }
}

Other Android examples (source code examples)

Here is a short list of links related to this Android LatLongSphere.java source code file:

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