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Java example source code file (ArcsSet.java)

This example Java source code file (ArcsSet.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

arcsset, arraylist, boolean, boundaryprojection, bsptree, inconsistentstateat2piwrapping, limitangle, list, mathinternalerror, override, s1point, split, subarcsiterator, subhyperplane, util

The ArcsSet.java Java example source code

/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.geometry.spherical.oned;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;

import org.apache.commons.math3.exception.MathIllegalArgumentException;
import org.apache.commons.math3.exception.MathInternalError;
import org.apache.commons.math3.exception.NumberIsTooLargeException;
import org.apache.commons.math3.exception.util.LocalizedFormats;
import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.partitioning.AbstractRegion;
import org.apache.commons.math3.geometry.partitioning.BSPTree;
import org.apache.commons.math3.geometry.partitioning.BoundaryProjection;
import org.apache.commons.math3.geometry.partitioning.Side;
import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
import org.apache.commons.math3.util.FastMath;
import org.apache.commons.math3.util.MathUtils;
import org.apache.commons.math3.util.Precision;

/** This class represents a region of a circle: a set of arcs.
 * <p>
 * Note that due to the wrapping around \(2 \pi\), barycenter is
 * ill-defined here. It was defined only in order to fulfill
 * the requirements of the {@link
 * org.apache.commons.math3.geometry.partitioning.Region Region}
 * interface, but its use is discouraged.
 * </p>
 * @since 3.3
 */
public class ArcsSet extends AbstractRegion<Sphere1D, Sphere1D> implements Iterable {

    /** Build an arcs set representing the whole circle.
     * @param tolerance tolerance below which close sub-arcs are merged together
     */
    public ArcsSet(final double tolerance) {
        super(tolerance);
    }

    /** Build an arcs set corresponding to a single arc.
     * <p>
     * If either {@code lower} is equals to {@code upper} or
     * the interval exceeds \( 2 \pi \), the arc is considered
     * to be the full circle and its initial defining boundaries
     * will be forgotten. {@code lower} is not allowed to be greater
     * than {@code upper} (an exception is thrown in this case).
     * </p>
     * @param lower lower bound of the arc
     * @param upper upper bound of the arc
     * @param tolerance tolerance below which close sub-arcs are merged together
     * @exception NumberIsTooLargeException if lower is greater than upper
     */
    public ArcsSet(final double lower, final double upper, final double tolerance)
        throws NumberIsTooLargeException {
        super(buildTree(lower, upper, tolerance), tolerance);
    }

    /** Build an arcs set from an inside/outside BSP tree.
     * <p>The leaf nodes of the BSP tree must have a
     * {@code Boolean} attribute representing the inside status of
     * the corresponding cell (true for inside cells, false for outside
     * cells). In order to avoid building too many small objects, it is
     * recommended to use the predefined constants
     * {@code Boolean.TRUE} and {@code Boolean.FALSE}</p>
     * @param tree inside/outside BSP tree representing the arcs set
     * @param tolerance tolerance below which close sub-arcs are merged together
     * @exception InconsistentStateAt2PiWrapping if the tree leaf nodes are not
     * consistent across the \( 0, 2 \pi \) crossing
     */
    public ArcsSet(final BSPTree<Sphere1D> tree, final double tolerance)
        throws InconsistentStateAt2PiWrapping {
        super(tree, tolerance);
        check2PiConsistency();
    }

    /** Build an arcs set from a Boundary REPresentation (B-rep).
     * <p>The boundary is provided as a collection of {@link
     * SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
     * interior part of the region on its minus side and the exterior on
     * its plus side.</p>
     * <p>The boundary elements can be in any order, and can form
     * several non-connected sets (like for example polygons with holes
     * or a set of disjoints polyhedrons considered as a whole). In
     * fact, the elements do not even need to be connected together
     * (their topological connections are not used here). However, if the
     * boundary does not really separate an inside open from an outside
     * open (open having here its topological meaning), then subsequent
     * calls to the {@link
     * org.apache.commons.math3.geometry.partitioning.Region#checkPoint(org.apache.commons.math3.geometry.Point)
     * checkPoint} method will not be meaningful anymore.</p>
     * <p>If the boundary is empty, the region will represent the whole
     * space.</p>
     * @param boundary collection of boundary elements
     * @param tolerance tolerance below which close sub-arcs are merged together
     * @exception InconsistentStateAt2PiWrapping if the tree leaf nodes are not
     * consistent across the \( 0, 2 \pi \) crossing
     */
    public ArcsSet(final Collection<SubHyperplane boundary, final double tolerance)
        throws InconsistentStateAt2PiWrapping {
        super(boundary, tolerance);
        check2PiConsistency();
    }

    /** Build an inside/outside tree representing a single arc.
     * @param lower lower angular bound of the arc
     * @param upper upper angular bound of the arc
     * @param tolerance tolerance below which close sub-arcs are merged together
     * @return the built tree
     * @exception NumberIsTooLargeException if lower is greater than upper
     */
    private static BSPTree<Sphere1D> buildTree(final double lower, final double upper,
                                               final double tolerance)
        throws NumberIsTooLargeException {

        if (Precision.equals(lower, upper, 0) || (upper - lower) >= MathUtils.TWO_PI) {
            // the tree must cover the whole circle
            return new BSPTree<Sphere1D>(Boolean.TRUE);
        } else  if (lower > upper) {
            throw new NumberIsTooLargeException(LocalizedFormats.ENDPOINTS_NOT_AN_INTERVAL,
                                                lower, upper, true);
        }

        // this is a regular arc, covering only part of the circle
        final double normalizedLower = MathUtils.normalizeAngle(lower, FastMath.PI);
        final double normalizedUpper = normalizedLower + (upper - lower);
        final SubHyperplane<Sphere1D> lowerCut =
                new LimitAngle(new S1Point(normalizedLower), false, tolerance).wholeHyperplane();

        if (normalizedUpper <= MathUtils.TWO_PI) {
            // simple arc starting after 0 and ending before 2 \pi
            final SubHyperplane<Sphere1D> upperCut =
                    new LimitAngle(new S1Point(normalizedUpper), true, tolerance).wholeHyperplane();
            return new BSPTree<Sphere1D>(lowerCut,
                                         new BSPTree<Sphere1D>(Boolean.FALSE),
                                         new BSPTree<Sphere1D>(upperCut,
                                                               new BSPTree<Sphere1D>(Boolean.FALSE),
                                                               new BSPTree<Sphere1D>(Boolean.TRUE),
                                                               null),
                                         null);
        } else {
            // arc wrapping around 2 \pi
            final SubHyperplane<Sphere1D> upperCut =
                    new LimitAngle(new S1Point(normalizedUpper - MathUtils.TWO_PI), true, tolerance).wholeHyperplane();
            return new BSPTree<Sphere1D>(lowerCut,
                                         new BSPTree<Sphere1D>(upperCut,
                                                               new BSPTree<Sphere1D>(Boolean.FALSE),
                                                               new BSPTree<Sphere1D>(Boolean.TRUE),
                                                               null),
                                         new BSPTree<Sphere1D>(Boolean.TRUE),
                                         null);
        }

    }

    /** Check consistency.
    * @exception InconsistentStateAt2PiWrapping if the tree leaf nodes are not
    * consistent across the \( 0, 2 \pi \) crossing
    */
    private void check2PiConsistency() throws InconsistentStateAt2PiWrapping {

        // start search at the tree root
        BSPTree<Sphere1D> root = getTree(false);
        if (root.getCut() == null) {
            return;
        }

        // find the inside/outside state before the smallest internal node
        final Boolean stateBefore = (Boolean) getFirstLeaf(root).getAttribute();

        // find the inside/outside state after the largest internal node
        final Boolean stateAfter = (Boolean) getLastLeaf(root).getAttribute();

        if (stateBefore ^ stateAfter) {
            throw new InconsistentStateAt2PiWrapping();
        }

    }

    /** Get the first leaf node of a tree.
     * @param root tree root
     * @return first leaf node (i.e. node corresponding to the region just after 0.0 radians)
     */
    private BSPTree<Sphere1D> getFirstLeaf(final BSPTree root) {

        if (root.getCut() == null) {
            return root;
        }

        // find the smallest internal node
        BSPTree<Sphere1D> smallest = null;
        for (BSPTree<Sphere1D> n = root; n != null; n = previousInternalNode(n)) {
            smallest = n;
        }

        return leafBefore(smallest);

    }

    /** Get the last leaf node of a tree.
     * @param root tree root
     * @return last leaf node (i.e. node corresponding to the region just before \( 2 \pi \) radians)
     */
    private BSPTree<Sphere1D> getLastLeaf(final BSPTree root) {

        if (root.getCut() == null) {
            return root;
        }

        // find the largest internal node
        BSPTree<Sphere1D> largest = null;
        for (BSPTree<Sphere1D> n = root; n != null; n = nextInternalNode(n)) {
            largest = n;
        }

        return leafAfter(largest);

    }

    /** Get the node corresponding to the first arc start.
     * @return smallest internal node (i.e. first after 0.0 radians, in trigonometric direction),
     * or null if there are no internal nodes (i.e. the set is either empty or covers the full circle)
     */
    private BSPTree<Sphere1D> getFirstArcStart() {

        // start search at the tree root
        BSPTree<Sphere1D> node = getTree(false);
        if (node.getCut() == null) {
            return null;
        }

        // walk tree until we find the smallest internal node
        node = getFirstLeaf(node).getParent();

        // walk tree until we find an arc start
        while (node != null && !isArcStart(node)) {
            node = nextInternalNode(node);
        }

        return node;

    }

    /** Check if an internal node corresponds to the start angle of an arc.
     * @param node internal node to check
     * @return true if the node corresponds to the start angle of an arc
     */
    private boolean isArcStart(final BSPTree<Sphere1D> node) {

        if ((Boolean) leafBefore(node).getAttribute()) {
            // it has an inside cell before it, it may end an arc but not start it
            return false;
        }

        if (!(Boolean) leafAfter(node).getAttribute()) {
            // it has an outside cell after it, it is a dummy cut away from real arcs
            return false;
        }

        // the cell has an outside before and an inside after it
        // it is the start of an arc
        return true;

    }

    /** Check if an internal node corresponds to the end angle of an arc.
     * @param node internal node to check
     * @return true if the node corresponds to the end angle of an arc
     */
    private boolean isArcEnd(final BSPTree<Sphere1D> node) {

        if (!(Boolean) leafBefore(node).getAttribute()) {
            // it has an outside cell before it, it may start an arc but not end it
            return false;
        }

        if ((Boolean) leafAfter(node).getAttribute()) {
            // it has an inside cell after it, it is a dummy cut in the middle of an arc
            return false;
        }

        // the cell has an inside before and an outside after it
        // it is the end of an arc
        return true;

    }

    /** Get the next internal node.
     * @param node current internal node
     * @return next internal node in trigonometric order, or null
     * if this is the last internal node
     */
    private BSPTree<Sphere1D> nextInternalNode(BSPTree node) {

        if (childAfter(node).getCut() != null) {
            // the next node is in the sub-tree
            return leafAfter(node).getParent();
        }

        // there is nothing left deeper in the tree, we backtrack
        while (isAfterParent(node)) {
            node = node.getParent();
        }
        return node.getParent();

    }

    /** Get the previous internal node.
     * @param node current internal node
     * @return previous internal node in trigonometric order, or null
     * if this is the first internal node
     */
    private BSPTree<Sphere1D> previousInternalNode(BSPTree node) {

        if (childBefore(node).getCut() != null) {
            // the next node is in the sub-tree
            return leafBefore(node).getParent();
        }

        // there is nothing left deeper in the tree, we backtrack
        while (isBeforeParent(node)) {
            node = node.getParent();
        }
        return node.getParent();

    }

    /** Find the leaf node just before an internal node.
     * @param node internal node at which the sub-tree starts
     * @return leaf node just before the internal node
     */
    private BSPTree<Sphere1D> leafBefore(BSPTree node) {

        node = childBefore(node);
        while (node.getCut() != null) {
            node = childAfter(node);
        }

        return node;

    }

    /** Find the leaf node just after an internal node.
     * @param node internal node at which the sub-tree starts
     * @return leaf node just after the internal node
     */
    private BSPTree<Sphere1D> leafAfter(BSPTree node) {

        node = childAfter(node);
        while (node.getCut() != null) {
            node = childBefore(node);
        }

        return node;

    }

    /** Check if a node is the child before its parent in trigonometric order.
     * @param node child node considered
     * @return true is the node has a parent end is before it in trigonometric order
     */
    private boolean isBeforeParent(final BSPTree<Sphere1D> node) {
        final BSPTree<Sphere1D> parent = node.getParent();
        if (parent == null) {
            return false;
        } else {
            return node == childBefore(parent);
        }
    }

    /** Check if a node is the child after its parent in trigonometric order.
     * @param node child node considered
     * @return true is the node has a parent end is after it in trigonometric order
     */
    private boolean isAfterParent(final BSPTree<Sphere1D> node) {
        final BSPTree<Sphere1D> parent = node.getParent();
        if (parent == null) {
            return false;
        } else {
            return node == childAfter(parent);
        }
    }

    /** Find the child node just before an internal node.
     * @param node internal node at which the sub-tree starts
     * @return child node just before the internal node
     */
    private BSPTree<Sphere1D> childBefore(BSPTree node) {
        if (isDirect(node)) {
            // smaller angles are on minus side, larger angles are on plus side
            return node.getMinus();
        } else {
            // smaller angles are on plus side, larger angles are on minus side
            return node.getPlus();
        }
    }

    /** Find the child node just after an internal node.
     * @param node internal node at which the sub-tree starts
     * @return child node just after the internal node
     */
    private BSPTree<Sphere1D> childAfter(BSPTree node) {
        if (isDirect(node)) {
            // smaller angles are on minus side, larger angles are on plus side
            return node.getPlus();
        } else {
            // smaller angles are on plus side, larger angles are on minus side
            return node.getMinus();
        }
    }

    /** Check if an internal node has a direct limit angle.
     * @param node internal node to check
     * @return true if the limit angle is direct
     */
    private boolean isDirect(final BSPTree<Sphere1D> node) {
        return ((LimitAngle) node.getCut().getHyperplane()).isDirect();
    }

    /** Get the limit angle of an internal node.
     * @param node internal node to check
     * @return limit angle
     */
    private double getAngle(final BSPTree<Sphere1D> node) {
        return ((LimitAngle) node.getCut().getHyperplane()).getLocation().getAlpha();
    }

    /** {@inheritDoc} */
    @Override
    public ArcsSet buildNew(final BSPTree<Sphere1D> tree) {
        return new ArcsSet(tree, getTolerance());
    }

    /** {@inheritDoc} */
    @Override
    protected void computeGeometricalProperties() {
        if (getTree(false).getCut() == null) {
            setBarycenter(S1Point.NaN);
            setSize(((Boolean) getTree(false).getAttribute()) ? MathUtils.TWO_PI : 0);
        } else {
            double size = 0.0;
            double sum  = 0.0;
            for (final double[] a : this) {
                final double length = a[1] - a[0];
                size += length;
                sum  += length * (a[0] + a[1]);
            }
            setSize(size);
            if (Precision.equals(size, MathUtils.TWO_PI, 0)) {
                setBarycenter(S1Point.NaN);
            } else if (size >= Precision.SAFE_MIN) {
                setBarycenter(new S1Point(sum / (2 * size)));
            } else {
                final LimitAngle limit = (LimitAngle) getTree(false).getCut().getHyperplane();
                setBarycenter(limit.getLocation());
            }
        }
    }

    /** {@inheritDoc}
     * @since 3.3
     */
    @Override
    public BoundaryProjection<Sphere1D> projectToBoundary(final Point point) {

        // get position of test point
        final double alpha = ((S1Point) point).getAlpha();

        boolean wrapFirst = false;
        double first      = Double.NaN;
        double previous   = Double.NaN;
        for (final double[] a : this) {

            if (Double.isNaN(first)) {
                // remember the first angle in case we need it later
                first = a[0];
            }

            if (!wrapFirst) {
                if (alpha < a[0]) {
                    // the test point lies between the previous and the current arcs
                    // offset will be positive
                    if (Double.isNaN(previous)) {
                        // we need to wrap around the circle
                        wrapFirst = true;
                    } else {
                        final double previousOffset = alpha - previous;
                        final double currentOffset  = a[0] - alpha;
                        if (previousOffset < currentOffset) {
                            return new BoundaryProjection<Sphere1D>(point, new S1Point(previous), previousOffset);
                        } else {
                            return new BoundaryProjection<Sphere1D>(point, new S1Point(a[0]), currentOffset);
                        }
                    }
                } else if (alpha <= a[1]) {
                    // the test point lies within the current arc
                    // offset will be negative
                    final double offset0 = a[0] - alpha;
                    final double offset1 = alpha - a[1];
                    if (offset0 < offset1) {
                        return new BoundaryProjection<Sphere1D>(point, new S1Point(a[1]), offset1);
                    } else {
                        return new BoundaryProjection<Sphere1D>(point, new S1Point(a[0]), offset0);
                    }
                }
            }
            previous = a[1];
        }

        if (Double.isNaN(previous)) {

            // there are no points at all in the arcs set
            return new BoundaryProjection<Sphere1D>(point, null, MathUtils.TWO_PI);

        } else {

            // the test point if before first arc and after last arc,
            // somewhere around the 0/2 \pi crossing
            if (wrapFirst) {
                // the test point is between 0 and first
                final double previousOffset = alpha - (previous - MathUtils.TWO_PI);
                final double currentOffset  = first - alpha;
                if (previousOffset < currentOffset) {
                    return new BoundaryProjection<Sphere1D>(point, new S1Point(previous), previousOffset);
                } else {
                    return new BoundaryProjection<Sphere1D>(point, new S1Point(first), currentOffset);
                }
            } else {
                // the test point is between last and 2\pi
                final double previousOffset = alpha - previous;
                final double currentOffset  = first + MathUtils.TWO_PI - alpha;
                if (previousOffset < currentOffset) {
                    return new BoundaryProjection<Sphere1D>(point, new S1Point(previous), previousOffset);
                } else {
                    return new BoundaryProjection<Sphere1D>(point, new S1Point(first), currentOffset);
                }
            }

        }

    }

    /** Build an ordered list of arcs representing the instance.
     * <p>This method builds this arcs set as an ordered list of
     * {@link Arc Arc} elements. An empty tree will build an empty list
     * while a tree representing the whole circle will build a one
     * element list with bounds set to \( 0 and 2 \pi \).</p>
     * @return a new ordered list containing {@link Arc Arc} elements
     */
    public List<Arc> asList() {
        final List<Arc> list = new ArrayList();
        for (final double[] a : this) {
            list.add(new Arc(a[0], a[1], getTolerance()));
        }
        return list;
    }

    /** {@inheritDoc}
     * <p>
     * The iterator returns the limit angles pairs of sub-arcs in trigonometric order.
     * </p>
     * <p>
     * The iterator does <em>not support the optional {@code remove} operation.
     * </p>
     */
    public Iterator<double[]> iterator() {
        return new SubArcsIterator();
    }

    /** Local iterator for sub-arcs. */
    private class SubArcsIterator implements Iterator<double[]> {

        /** Start of the first arc. */
        private final BSPTree<Sphere1D> firstStart;

        /** Current node. */
        private BSPTree<Sphere1D> current;

        /** Sub-arc no yet returned. */
        private double[] pending;

        /** Simple constructor.
         */
        SubArcsIterator() {

            firstStart = getFirstArcStart();
            current    = firstStart;

            if (firstStart == null) {
                // all the leaf tree nodes share the same inside/outside status
                if ((Boolean) getFirstLeaf(getTree(false)).getAttribute()) {
                    // it is an inside node, it represents the full circle
                    pending = new double[] {
                        0, MathUtils.TWO_PI
                    };
                } else {
                    pending = null;
                }
            } else {
                selectPending();
            }
        }

        /** Walk the tree to select the pending sub-arc.
         */
        private void selectPending() {

            // look for the start of the arc
            BSPTree<Sphere1D> start = current;
            while (start != null && !isArcStart(start)) {
                start = nextInternalNode(start);
            }

            if (start == null) {
                // we have exhausted the iterator
                current = null;
                pending = null;
                return;
            }

            // look for the end of the arc
            BSPTree<Sphere1D> end = start;
            while (end != null && !isArcEnd(end)) {
                end = nextInternalNode(end);
            }

            if (end != null) {

                // we have identified the arc
                pending = new double[] {
                    getAngle(start), getAngle(end)
                };

                // prepare search for next arc
                current = end;

            } else {

                // the final arc wraps around 2\pi, its end is before the first start
                end = firstStart;
                while (end != null && !isArcEnd(end)) {
                    end = previousInternalNode(end);
                }
                if (end == null) {
                    // this should never happen
                    throw new MathInternalError();
                }

                // we have identified the last arc
                pending = new double[] {
                    getAngle(start), getAngle(end) + MathUtils.TWO_PI
                };

                // there won't be any other arcs
                current = null;

            }

        }

        /** {@inheritDoc} */
        public boolean hasNext() {
            return pending != null;
        }

        /** {@inheritDoc} */
        public double[] next() {
            if (pending == null) {
                throw new NoSuchElementException();
            }
            final double[] next = pending;
            selectPending();
            return next;
        }

        /** {@inheritDoc} */
        public void remove() {
            throw new UnsupportedOperationException();
        }

    }

    /** Compute the relative position of the instance with respect
     * to an arc.
     * <p>
     * The {@link Side#MINUS} side of the arc is the one covered by the arc.
     * </p>
     * @param arc arc to check instance against
     * @return one of {@link Side#PLUS}, {@link Side#MINUS}, {@link Side#BOTH}
     * or {@link Side#HYPER}
     * @deprecated as of 3.6, replaced with {@link #split(Arc)}.{@link Split#getSide()}
     */
    @Deprecated
    public Side side(final Arc arc) {
        return split(arc).getSide();
    }

    /** Split the instance in two parts by an arc.
     * @param arc splitting arc
     * @return an object containing both the part of the instance
     * on the plus side of the arc and the part of the
     * instance on the minus side of the arc
     */
    public Split split(final Arc arc) {

        final List<Double> minus = new ArrayList();
        final List<Double>  plus = new ArrayList();

        final double reference = FastMath.PI + arc.getInf();
        final double arcLength = arc.getSup() - arc.getInf();

        for (final double[] a : this) {
            final double syncedStart = MathUtils.normalizeAngle(a[0], reference) - arc.getInf();
            final double arcOffset   = a[0] - syncedStart;
            final double syncedEnd   = a[1] - arcOffset;
            if (syncedStart < arcLength) {
                // the start point a[0] is in the minus part of the arc
                minus.add(a[0]);
                if (syncedEnd > arcLength) {
                    // the end point a[1] is past the end of the arc
                    // so we leave the minus part and enter the plus part
                    final double minusToPlus = arcLength + arcOffset;
                    minus.add(minusToPlus);
                    plus.add(minusToPlus);
                    if (syncedEnd > MathUtils.TWO_PI) {
                        // in fact the end point a[1] goes far enough that we
                        // leave the plus part of the arc and enter the minus part again
                        final double plusToMinus = MathUtils.TWO_PI + arcOffset;
                        plus.add(plusToMinus);
                        minus.add(plusToMinus);
                        minus.add(a[1]);
                    } else {
                        // the end point a[1] is in the plus part of the arc
                        plus.add(a[1]);
                    }
                } else {
                    // the end point a[1] is in the minus part of the arc
                    minus.add(a[1]);
                }
            } else {
                // the start point a[0] is in the plus part of the arc
                plus.add(a[0]);
                if (syncedEnd > MathUtils.TWO_PI) {
                    // the end point a[1] wraps around to the start of the arc
                    // so we leave the plus part and enter the minus part
                    final double plusToMinus = MathUtils.TWO_PI + arcOffset;
                    plus.add(plusToMinus);
                    minus.add(plusToMinus);
                    if (syncedEnd > MathUtils.TWO_PI + arcLength) {
                        // in fact the end point a[1] goes far enough that we
                        // leave the minus part of the arc and enter the plus part again
                        final double minusToPlus = MathUtils.TWO_PI + arcLength + arcOffset;
                        minus.add(minusToPlus);
                        plus.add(minusToPlus);
                        plus.add(a[1]);
                    } else {
                        // the end point a[1] is in the minus part of the arc
                        minus.add(a[1]);
                    }
                } else {
                    // the end point a[1] is in the plus part of the arc
                    plus.add(a[1]);
                }
            }
        }

        return new Split(createSplitPart(plus), createSplitPart(minus));

    }

    /** Add an arc limit to a BSP tree under construction.
     * @param tree BSP tree under construction
     * @param alpha arc limit
     * @param isStart if true, the limit is the start of an arc
     */
    private void addArcLimit(final BSPTree<Sphere1D> tree, final double alpha, final boolean isStart) {

        final LimitAngle limit = new LimitAngle(new S1Point(alpha), !isStart, getTolerance());
        final BSPTree<Sphere1D> node = tree.getCell(limit.getLocation(), getTolerance());
        if (node.getCut() != null) {
            // this should never happen
            throw new MathInternalError();
        }

        node.insertCut(limit);
        node.setAttribute(null);
        node.getPlus().setAttribute(Boolean.FALSE);
        node.getMinus().setAttribute(Boolean.TRUE);

    }

    /** Create a split part.
     * <p>
     * As per construction, the list of limit angles is known to have
     * an even number of entries, with start angles at even indices and
     * end angles at odd indices.
     * </p>
     * @param limits limit angles of the split part
     * @return split part (may be null)
     */
    private ArcsSet createSplitPart(final List<Double> limits) {
        if (limits.isEmpty()) {
            return null;
        } else {

            // collapse close limit angles
            for (int i = 0; i < limits.size(); ++i) {
                final int    j  = (i + 1) % limits.size();
                final double lA = limits.get(i);
                final double lB = MathUtils.normalizeAngle(limits.get(j), lA);
                if (FastMath.abs(lB - lA) <= getTolerance()) {
                    // the two limits are too close to each other, we remove both of them
                    if (j > 0) {
                        // regular case, the two entries are consecutive ones
                        limits.remove(j);
                        limits.remove(i);
                        i = i - 1;
                    } else {
                        // special case, i the the last entry and j is the first entry
                        // we have wrapped around list end
                        final double lEnd   = limits.remove(limits.size() - 1);
                        final double lStart = limits.remove(0);
                        if (limits.isEmpty()) {
                            // the ends were the only limits, is it a full circle or an empty circle?
                            if (lEnd - lStart > FastMath.PI) {
                                // it was full circle
                                return new ArcsSet(new BSPTree<Sphere1D>(Boolean.TRUE), getTolerance());
                            } else {
                                // it was an empty circle
                                return null;
                            }
                        } else {
                            // we have removed the first interval start, so our list
                            // currently starts with an interval end, which is wrong
                            // we need to move this interval end to the end of the list
                            limits.add(limits.remove(0) + MathUtils.TWO_PI);
                        }
                    }
                }
            }

            // build the tree by adding all angular sectors
            BSPTree<Sphere1D> tree = new BSPTree(Boolean.FALSE);
            for (int i = 0; i < limits.size() - 1; i += 2) {
                addArcLimit(tree, limits.get(i),     true);
                addArcLimit(tree, limits.get(i + 1), false);
            }

            if (tree.getCut() == null) {
                // we did not insert anything
                return null;
            }

            return new ArcsSet(tree, getTolerance());

        }
    }

    /** Class holding the results of the {@link #split split} method.
     */
    public static class Split {

        /** Part of the arcs set on the plus side of the splitting arc. */
        private final ArcsSet plus;

        /** Part of the arcs set on the minus side of the splitting arc. */
        private final ArcsSet minus;

        /** Build a Split from its parts.
         * @param plus part of the arcs set on the plus side of the
         * splitting arc
         * @param minus part of the arcs set on the minus side of the
         * splitting arc
         */
        private Split(final ArcsSet plus, final ArcsSet minus) {
            this.plus  = plus;
            this.minus = minus;
        }

        /** Get the part of the arcs set on the plus side of the splitting arc.
         * @return part of the arcs set on the plus side of the splitting arc
         */
        public ArcsSet getPlus() {
            return plus;
        }

        /** Get the part of the arcs set on the minus side of the splitting arc.
         * @return part of the arcs set on the minus side of the splitting arc
         */
        public ArcsSet getMinus() {
            return minus;
        }

        /** Get the side of the split arc with respect to its splitter.
         * @return {@link Side#PLUS} if only {@link #getPlus()} returns non-null,
         * {@link Side#MINUS} if only {@link #getMinus()} returns non-null,
         * {@link Side#BOTH} if both {@link #getPlus()} and {@link #getMinus()}
         * return non-null or {@link Side#HYPER} if both {@link #getPlus()} and
         * {@link #getMinus()} return null
         * @since 3.6
         */
        public Side getSide() {
            if (plus != null) {
                if (minus != null) {
                    return Side.BOTH;
                } else {
                    return Side.PLUS;
                }
            } else if (minus != null) {
                return Side.MINUS;
            } else {
                return Side.HYPER;
            }
        }

    }

    /** Specialized exception for inconsistent BSP tree state inconsistency.
     * <p>
     * This exception is thrown at {@link ArcsSet} construction time when the
     * {@link org.apache.commons.math3.geometry.partitioning.Region.Location inside/outside}
     * state is not consistent at the 0, \(2 \pi \) crossing.
     * </p>
     */
    public static class InconsistentStateAt2PiWrapping extends MathIllegalArgumentException {

        /** Serializable UID. */
        private static final long serialVersionUID = 20140107L;

        /** Simple constructor.
         */
        public InconsistentStateAt2PiWrapping() {
            super(LocalizedFormats.INCONSISTENT_STATE_AT_2_PI_WRAPPING);
        }

    }

}

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