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Java example source code file (FSM.java)

This example Java source code file (FSM.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

fsm, input, state

The FSM.java Java example source code

/*
 * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.corba.se.spi.orbutil.fsm ;

/**
 * An FSM is used to represent an instance of a finite state machine
 * which has a transition function represented by an instance of
 * StateEngine.  An instance of an FSM may be created either by calling
 * StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and
 * using a constructor.  Using FSMImpl as a base class is convenient if
 * additional state is associated with the FSM beyond that encoded
 * by the current state.  This is especially convenient if an action
 * needs some additional information.  For example, counters are best
 * handled by special actions rather than encoding a bounded counter
 * in a state machine.  It is also possible to create a class that
 * implements the FSM interface by delegating to an FSM instance
 * created by StateEngine.makeFSM.
 *
 * @author Ken Cavanaugh
 */
public interface FSM
{
    /** Get the current state of this FSM.
    */
    public State getState() ;

    /** Perform the action and transition to the next state based
    * on the current state of the FSM and the input.
    */
    public void doIt( Input in ) ;
}

// end of FSM.java

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