alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Java example source code file (allocation.cpp)

This example Java source code file (allocation.cpp) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

arena, arena\:\:operator, assert, c_heap, caller_pc, chunk, chunkpool, memflags, null, ptr_format, resourceobj, resourceobj\:\:operator, shouldnotcallthis, stack_or_embedded

The allocation.cpp Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#include "precompiled.hpp"
#include "memory/allocation.hpp"
#include "memory/allocation.inline.hpp"
#include "memory/genCollectedHeap.hpp"
#include "memory/metaspaceShared.hpp"
#include "memory/resourceArea.hpp"
#include "memory/universe.hpp"
#include "runtime/atomic.hpp"
#include "runtime/os.hpp"
#include "runtime/task.hpp"
#include "runtime/threadCritical.hpp"
#include "services/memTracker.hpp"
#include "utilities/ostream.hpp"

#ifdef TARGET_OS_FAMILY_linux
# include "os_linux.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_solaris
# include "os_solaris.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_windows
# include "os_windows.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_bsd
# include "os_bsd.inline.hpp"
#endif

void* StackObj::operator new(size_t size)     throw() { ShouldNotCallThis(); return 0; }
void  StackObj::operator delete(void* p)              { ShouldNotCallThis(); }
void* StackObj::operator new [](size_t size)  throw() { ShouldNotCallThis(); return 0; }
void  StackObj::operator delete [](void* p)           { ShouldNotCallThis(); }

void* _ValueObj::operator new(size_t size)    throw() { ShouldNotCallThis(); return 0; }
void  _ValueObj::operator delete(void* p)             { ShouldNotCallThis(); }
void* _ValueObj::operator new [](size_t size) throw() { ShouldNotCallThis(); return 0; }
void  _ValueObj::operator delete [](void* p)          { ShouldNotCallThis(); }

void* MetaspaceObj::operator new(size_t size, ClassLoaderData* loader_data,
                                 size_t word_size, bool read_only,
                                 MetaspaceObj::Type type, TRAPS) throw() {
  // Klass has it's own operator new
  return Metaspace::allocate(loader_data, word_size, read_only,
                             type, CHECK_NULL);
}

bool MetaspaceObj::is_shared() const {
  return MetaspaceShared::is_in_shared_space(this);
}


bool MetaspaceObj::is_metaspace_object() const {
  return Metaspace::contains((void*)this);
}

void MetaspaceObj::print_address_on(outputStream* st) const {
  st->print(" {"INTPTR_FORMAT"}", this);
}

void* ResourceObj::operator new(size_t size, allocation_type type, MEMFLAGS flags) throw() {
  address res;
  switch (type) {
   case C_HEAP:
    res = (address)AllocateHeap(size, flags, CALLER_PC);
    DEBUG_ONLY(set_allocation_type(res, C_HEAP);)
    break;
   case RESOURCE_AREA:
    // new(size) sets allocation type RESOURCE_AREA.
    res = (address)operator new(size);
    break;
   default:
    ShouldNotReachHere();
  }
  return res;
}

void* ResourceObj::operator new [](size_t size, allocation_type type, MEMFLAGS flags) throw() {
  return (address) operator new(size, type, flags);
}

void* ResourceObj::operator new(size_t size, const std::nothrow_t&  nothrow_constant,
    allocation_type type, MEMFLAGS flags) throw() {
  //should only call this with std::nothrow, use other operator new() otherwise
  address res;
  switch (type) {
   case C_HEAP:
    res = (address)AllocateHeap(size, flags, CALLER_PC, AllocFailStrategy::RETURN_NULL);
    DEBUG_ONLY(if (res!= NULL) set_allocation_type(res, C_HEAP);)
    break;
   case RESOURCE_AREA:
    // new(size) sets allocation type RESOURCE_AREA.
    res = (address)operator new(size, std::nothrow);
    break;
   default:
    ShouldNotReachHere();
  }
  return res;
}

void* ResourceObj::operator new [](size_t size, const std::nothrow_t&  nothrow_constant,
    allocation_type type, MEMFLAGS flags) throw() {
  return (address)operator new(size, nothrow_constant, type, flags);
}

void ResourceObj::operator delete(void* p) {
  assert(((ResourceObj *)p)->allocated_on_C_heap(),
         "delete only allowed for C_HEAP objects");
  DEBUG_ONLY(((ResourceObj *)p)->_allocation_t[0] = (uintptr_t)badHeapOopVal;)
  FreeHeap(p);
}

void ResourceObj::operator delete [](void* p) {
  operator delete(p);
}

#ifdef ASSERT
void ResourceObj::set_allocation_type(address res, allocation_type type) {
    // Set allocation type in the resource object
    uintptr_t allocation = (uintptr_t)res;
    assert((allocation & allocation_mask) == 0, "address should be aligned to 4 bytes at least");
    assert(type <= allocation_mask, "incorrect allocation type");
    ResourceObj* resobj = (ResourceObj *)res;
    resobj->_allocation_t[0] = ~(allocation + type);
    if (type != STACK_OR_EMBEDDED) {
      // Called from operator new() and CollectionSetChooser(),
      // set verification value.
      resobj->_allocation_t[1] = (uintptr_t)&(resobj->_allocation_t[1]) + type;
    }
}

ResourceObj::allocation_type ResourceObj::get_allocation_type() const {
    assert(~(_allocation_t[0] | allocation_mask) == (uintptr_t)this, "lost resource object");
    return (allocation_type)((~_allocation_t[0]) & allocation_mask);
}

bool ResourceObj::is_type_set() const {
    allocation_type type = (allocation_type)(_allocation_t[1] & allocation_mask);
    return get_allocation_type()  == type &&
           (_allocation_t[1] - type) == (uintptr_t)(&_allocation_t[1]);
}

ResourceObj::ResourceObj() { // default constructor
    if (~(_allocation_t[0] | allocation_mask) != (uintptr_t)this) {
      // Operator new() is not called for allocations
      // on stack and for embedded objects.
      set_allocation_type((address)this, STACK_OR_EMBEDDED);
    } else if (allocated_on_stack()) { // STACK_OR_EMBEDDED
      // For some reason we got a value which resembles
      // an embedded or stack object (operator new() does not
      // set such type). Keep it since it is valid value
      // (even if it was garbage).
      // Ignore garbage in other fields.
    } else if (is_type_set()) {
      // Operator new() was called and type was set.
      assert(!allocated_on_stack(),
             err_msg("not embedded or stack, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                     this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
    } else {
      // Operator new() was not called.
      // Assume that it is embedded or stack object.
      set_allocation_type((address)this, STACK_OR_EMBEDDED);
    }
    _allocation_t[1] = 0; // Zap verification value
}

ResourceObj::ResourceObj(const ResourceObj& r) { // default copy constructor
    // Used in ClassFileParser::parse_constant_pool_entries() for ClassFileStream.
    // Note: garbage may resembles valid value.
    assert(~(_allocation_t[0] | allocation_mask) != (uintptr_t)this || !is_type_set(),
           err_msg("embedded or stack only, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                   this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
    set_allocation_type((address)this, STACK_OR_EMBEDDED);
    _allocation_t[1] = 0; // Zap verification value
}

ResourceObj& ResourceObj::operator=(const ResourceObj& r) { // default copy assignment
    // Used in InlineTree::ok_to_inline() for WarmCallInfo.
    assert(allocated_on_stack(),
           err_msg("copy only into local, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                   this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
    // Keep current _allocation_t value;
    return *this;
}

ResourceObj::~ResourceObj() {
    // allocated_on_C_heap() also checks that encoded (in _allocation) address == this.
    if (!allocated_on_C_heap()) { // ResourceObj::delete() will zap _allocation for C_heap.
      _allocation_t[0] = (uintptr_t)badHeapOopVal; // zap type
    }
}
#endif // ASSERT


void trace_heap_malloc(size_t size, const char* name, void* p) {
  // A lock is not needed here - tty uses a lock internally
  tty->print_cr("Heap malloc " INTPTR_FORMAT " " SIZE_FORMAT " %s", p, size, name == NULL ? "" : name);
}


void trace_heap_free(void* p) {
  // A lock is not needed here - tty uses a lock internally
  tty->print_cr("Heap free   " INTPTR_FORMAT, p);
}

//--------------------------------------------------------------------------------------
// ChunkPool implementation

// MT-safe pool of chunks to reduce malloc/free thrashing
// NB: not using Mutex because pools are used before Threads are initialized
class ChunkPool: public CHeapObj<mtInternal> {
  Chunk*       _first;        // first cached Chunk; its first word points to next chunk
  size_t       _num_chunks;   // number of unused chunks in pool
  size_t       _num_used;     // number of chunks currently checked out
  const size_t _size;         // size of each chunk (must be uniform)

  // Our four static pools
  static ChunkPool* _large_pool;
  static ChunkPool* _medium_pool;
  static ChunkPool* _small_pool;
  static ChunkPool* _tiny_pool;

  // return first element or null
  void* get_first() {
    Chunk* c = _first;
    if (_first) {
      _first = _first->next();
      _num_chunks--;
    }
    return c;
  }

 public:
  // All chunks in a ChunkPool has the same size
   ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }

  // Allocate a new chunk from the pool (might expand the pool)
  _NOINLINE_ void* allocate(size_t bytes, AllocFailType alloc_failmode) {
    assert(bytes == _size, "bad size");
    void* p = NULL;
    // No VM lock can be taken inside ThreadCritical lock, so os::malloc
    // should be done outside ThreadCritical lock due to NMT
    { ThreadCritical tc;
      _num_used++;
      p = get_first();
    }
    if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
    if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
      vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
    }
    return p;
  }

  // Return a chunk to the pool
  void free(Chunk* chunk) {
    assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
    ThreadCritical tc;
    _num_used--;

    // Add chunk to list
    chunk->set_next(_first);
    _first = chunk;
    _num_chunks++;
  }

  // Prune the pool
  void free_all_but(size_t n) {
    Chunk* cur = NULL;
    Chunk* next;
    {
    // if we have more than n chunks, free all of them
    ThreadCritical tc;
    if (_num_chunks > n) {
      // free chunks at end of queue, for better locality
        cur = _first;
      for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();

      if (cur != NULL) {
          next = cur->next();
        cur->set_next(NULL);
        cur = next;

          _num_chunks = n;
        }
      }
    }

    // Free all remaining chunks, outside of ThreadCritical
    // to avoid deadlock with NMT
        while(cur != NULL) {
          next = cur->next();
      os::free(cur, mtChunk);
          cur = next;
        }
      }

  // Accessors to preallocated pool's
  static ChunkPool* large_pool()  { assert(_large_pool  != NULL, "must be initialized"); return _large_pool;  }
  static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
  static ChunkPool* small_pool()  { assert(_small_pool  != NULL, "must be initialized"); return _small_pool;  }
  static ChunkPool* tiny_pool()   { assert(_tiny_pool   != NULL, "must be initialized"); return _tiny_pool;   }

  static void initialize() {
    _large_pool  = new ChunkPool(Chunk::size        + Chunk::aligned_overhead_size());
    _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
    _small_pool  = new ChunkPool(Chunk::init_size   + Chunk::aligned_overhead_size());
    _tiny_pool   = new ChunkPool(Chunk::tiny_size   + Chunk::aligned_overhead_size());
  }

  static void clean() {
    enum { BlocksToKeep = 5 };
     _tiny_pool->free_all_but(BlocksToKeep);
     _small_pool->free_all_but(BlocksToKeep);
     _medium_pool->free_all_but(BlocksToKeep);
     _large_pool->free_all_but(BlocksToKeep);
  }
};

ChunkPool* ChunkPool::_large_pool  = NULL;
ChunkPool* ChunkPool::_medium_pool = NULL;
ChunkPool* ChunkPool::_small_pool  = NULL;
ChunkPool* ChunkPool::_tiny_pool   = NULL;

void chunkpool_init() {
  ChunkPool::initialize();
}

void
Chunk::clean_chunk_pool() {
  ChunkPool::clean();
}


//--------------------------------------------------------------------------------------
// ChunkPoolCleaner implementation
//

class ChunkPoolCleaner : public PeriodicTask {
  enum { CleaningInterval = 5000 };      // cleaning interval in ms

 public:
   ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
   void task() {
     ChunkPool::clean();
   }
};

//--------------------------------------------------------------------------------------
// Chunk implementation

void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() {
  // requested_size is equal to sizeof(Chunk) but in order for the arena
  // allocations to come out aligned as expected the size must be aligned
  // to expected arena alignment.
  // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
  assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
  size_t bytes = ARENA_ALIGN(requested_size) + length;
  switch (length) {
   case Chunk::size:        return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
   case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
   case Chunk::init_size:   return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
   case Chunk::tiny_size:   return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
   default: {
     void* p = os::malloc(bytes, mtChunk, CALLER_PC);
     if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
       vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
     }
     return p;
   }
  }
}

void Chunk::operator delete(void* p) {
  Chunk* c = (Chunk*)p;
  switch (c->length()) {
   case Chunk::size:        ChunkPool::large_pool()->free(c); break;
   case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
   case Chunk::init_size:   ChunkPool::small_pool()->free(c); break;
   case Chunk::tiny_size:   ChunkPool::tiny_pool()->free(c); break;
   default:                 os::free(c, mtChunk);
  }
}

Chunk::Chunk(size_t length) : _len(length) {
  _next = NULL;         // Chain on the linked list
}


void Chunk::chop() {
  Chunk *k = this;
  while( k ) {
    Chunk *tmp = k->next();
    // clear out this chunk (to detect allocation bugs)
    if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
    delete k;                   // Free chunk (was malloc'd)
    k = tmp;
  }
}

void Chunk::next_chop() {
  _next->chop();
  _next = NULL;
}


void Chunk::start_chunk_pool_cleaner_task() {
#ifdef ASSERT
  static bool task_created = false;
  assert(!task_created, "should not start chuck pool cleaner twice");
  task_created = true;
#endif
  ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
  cleaner->enroll();
}

//------------------------------Arena------------------------------------------
NOT_PRODUCT(volatile jint Arena::_instance_count = 0;)

Arena::Arena(size_t init_size) {
  size_t round_size = (sizeof (char *)) - 1;
  init_size = (init_size+round_size) & ~round_size;
  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
  _hwm = _chunk->bottom();      // Save the cached hwm, max
  _max = _chunk->top();
  set_size_in_bytes(init_size);
  NOT_PRODUCT(Atomic::inc(&_instance_count);)
}

Arena::Arena() {
  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
  _hwm = _chunk->bottom();      // Save the cached hwm, max
  _max = _chunk->top();
  set_size_in_bytes(Chunk::init_size);
  NOT_PRODUCT(Atomic::inc(&_instance_count);)
}

Arena *Arena::move_contents(Arena *copy) {
  copy->destruct_contents();
  copy->_chunk = _chunk;
  copy->_hwm   = _hwm;
  copy->_max   = _max;
  copy->_first = _first;

  // workaround rare racing condition, which could double count
  // the arena size by native memory tracking
  size_t size = size_in_bytes();
  set_size_in_bytes(0);
  copy->set_size_in_bytes(size);
  // Destroy original arena
  reset();
  return copy;            // Return Arena with contents
}

Arena::~Arena() {
  destruct_contents();
  NOT_PRODUCT(Atomic::dec(&_instance_count);)
}

void* Arena::operator new(size_t size) throw() {
  assert(false, "Use dynamic memory type binding");
  return NULL;
}

void* Arena::operator new (size_t size, const std::nothrow_t&  nothrow_constant) throw() {
  assert(false, "Use dynamic memory type binding");
  return NULL;
}

  // dynamic memory type binding
void* Arena::operator new(size_t size, MEMFLAGS flags) throw() {
#ifdef ASSERT
  void* p = (void*)AllocateHeap(size, flags|otArena, CALLER_PC);
  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
  return p;
#else
  return (void *) AllocateHeap(size, flags|otArena, CALLER_PC);
#endif
}

void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() {
#ifdef ASSERT
  void* p = os::malloc(size, flags|otArena, CALLER_PC);
  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
  return p;
#else
  return os::malloc(size, flags|otArena, CALLER_PC);
#endif
}

void Arena::operator delete(void* p) {
  FreeHeap(p);
}

// Destroy this arenas contents and reset to empty
void Arena::destruct_contents() {
  if (UseMallocOnly && _first != NULL) {
    char* end = _first->next() ? _first->top() : _hwm;
    free_malloced_objects(_first, _first->bottom(), end, _hwm);
  }
  // reset size before chop to avoid a rare racing condition
  // that can have total arena memory exceed total chunk memory
  set_size_in_bytes(0);
  _first->chop();
  reset();
}

// This is high traffic method, but many calls actually don't
// change the size
void Arena::set_size_in_bytes(size_t size) {
  if (_size_in_bytes != size) {
    _size_in_bytes = size;
    MemTracker::record_arena_size((address)this, size);
  }
}

// Total of all Chunks in arena
size_t Arena::used() const {
  size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
  register Chunk *k = _first;
  while( k != _chunk) {         // Whilst have Chunks in a row
    sum += k->length();         // Total size of this Chunk
    k = k->next();              // Bump along to next Chunk
  }
  return sum;                   // Return total consumed space.
}

void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
  vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, whence);
}

// Grow a new Chunk
void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
  // Get minimal required size.  Either real big, or even bigger for giant objs
  size_t len = MAX2(x, (size_t) Chunk::size);

  Chunk *k = _chunk;            // Get filled-up chunk address
  _chunk = new (alloc_failmode, len) Chunk(len);

  if (_chunk == NULL) {
    return NULL;
  }
  if (k) k->set_next(_chunk);   // Append new chunk to end of linked list
  else _first = _chunk;
  _hwm  = _chunk->bottom();     // Save the cached hwm, max
  _max =  _chunk->top();
  set_size_in_bytes(size_in_bytes() + len);
  void* result = _hwm;
  _hwm += x;
  return result;
}



// Reallocate storage in Arena.
void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
  assert(new_size >= 0, "bad size");
  if (new_size == 0) return NULL;
#ifdef ASSERT
  if (UseMallocOnly) {
    // always allocate a new object  (otherwise we'll free this one twice)
    char* copy = (char*)Amalloc(new_size, alloc_failmode);
    if (copy == NULL) {
      return NULL;
    }
    size_t n = MIN2(old_size, new_size);
    if (n > 0) memcpy(copy, old_ptr, n);
    Afree(old_ptr,old_size);    // Mostly done to keep stats accurate
    return copy;
  }
#endif
  char *c_old = (char*)old_ptr; // Handy name
  // Stupid fast special case
  if( new_size <= old_size ) {  // Shrink in-place
    if( c_old+old_size == _hwm) // Attempt to free the excess bytes
      _hwm = c_old+new_size;    // Adjust hwm
    return c_old;
  }

  // make sure that new_size is legal
  size_t corrected_new_size = ARENA_ALIGN(new_size);

  // See if we can resize in-place
  if( (c_old+old_size == _hwm) &&       // Adjusting recent thing
      (c_old+corrected_new_size <= _max) ) {      // Still fits where it sits
    _hwm = c_old+corrected_new_size;      // Adjust hwm
    return c_old;               // Return old pointer
  }

  // Oops, got to relocate guts
  void *new_ptr = Amalloc(new_size, alloc_failmode);
  if (new_ptr == NULL) {
    return NULL;
  }
  memcpy( new_ptr, c_old, old_size );
  Afree(c_old,old_size);        // Mostly done to keep stats accurate
  return new_ptr;
}


// Determine if pointer belongs to this Arena or not.
bool Arena::contains( const void *ptr ) const {
#ifdef ASSERT
  if (UseMallocOnly) {
    // really slow, but not easy to make fast
    if (_chunk == NULL) return false;
    char** bottom = (char**)_chunk->bottom();
    for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
      if (*p == ptr) return true;
    }
    for (Chunk *c = _first; c != NULL; c = c->next()) {
      if (c == _chunk) continue;  // current chunk has been processed
      char** bottom = (char**)c->bottom();
      for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
        if (*p == ptr) return true;
      }
    }
    return false;
  }
#endif
  if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
    return true;                // Check for in this chunk
  for (Chunk *c = _first; c; c = c->next()) {
    if (c == _chunk) continue;  // current chunk has been processed
    if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
      return true;              // Check for every chunk in Arena
    }
  }
  return false;                 // Not in any Chunk, so not in Arena
}


#ifdef ASSERT
void* Arena::malloc(size_t size) {
  assert(UseMallocOnly, "shouldn't call");
  // use malloc, but save pointer in res. area for later freeing
  char** save = (char**)internal_malloc_4(sizeof(char*));
  return (*save = (char*)os::malloc(size, mtChunk));
}

// for debugging with UseMallocOnly
void* Arena::internal_malloc_4(size_t x) {
  assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
  check_for_overflow(x, "Arena::internal_malloc_4");
  if (_hwm + x > _max) {
    return grow(x);
  } else {
    char *old = _hwm;
    _hwm += x;
    return old;
  }
}
#endif


//--------------------------------------------------------------------------------------
// Non-product code

#ifndef PRODUCT
// The global operator new should never be called since it will usually indicate
// a memory leak.  Use CHeapObj as the base class of such objects to make it explicit
// that they're allocated on the C heap.
// Commented out in product version to avoid conflicts with third-party C++ native code.
// On certain platforms, such as Mac OS X (Darwin), in debug version, new is being called
// from jdk source and causing data corruption. Such as
//  Java_sun_security_ec_ECKeyPairGenerator_generateECKeyPair
// define ALLOW_OPERATOR_NEW_USAGE for platform on which global operator new allowed.
//
#ifndef ALLOW_OPERATOR_NEW_USAGE
void* operator new(size_t size) throw() {
  assert(false, "Should not call global operator new");
  return 0;
}

void* operator new [](size_t size) throw() {
  assert(false, "Should not call global operator new[]");
  return 0;
}

void* operator new(size_t size, const std::nothrow_t&  nothrow_constant) throw() {
  assert(false, "Should not call global operator new");
  return 0;
}

void* operator new [](size_t size, std::nothrow_t&  nothrow_constant) throw() {
  assert(false, "Should not call global operator new[]");
  return 0;
}

void operator delete(void* p) {
  assert(false, "Should not call global delete");
}

void operator delete [](void* p) {
  assert(false, "Should not call global delete []");
}
#endif // ALLOW_OPERATOR_NEW_USAGE

void AllocatedObj::print() const       { print_on(tty); }
void AllocatedObj::print_value() const { print_value_on(tty); }

void AllocatedObj::print_on(outputStream* st) const {
  st->print_cr("AllocatedObj(" INTPTR_FORMAT ")", this);
}

void AllocatedObj::print_value_on(outputStream* st) const {
  st->print("AllocatedObj(" INTPTR_FORMAT ")", this);
}

julong Arena::_bytes_allocated = 0;

void Arena::inc_bytes_allocated(size_t x) { inc_stat_counter(&_bytes_allocated, x); }

AllocStats::AllocStats() {
  start_mallocs      = os::num_mallocs;
  start_frees        = os::num_frees;
  start_malloc_bytes = os::alloc_bytes;
  start_mfree_bytes  = os::free_bytes;
  start_res_bytes    = Arena::_bytes_allocated;
}

julong  AllocStats::num_mallocs() { return os::num_mallocs - start_mallocs; }
julong  AllocStats::alloc_bytes() { return os::alloc_bytes - start_malloc_bytes; }
julong  AllocStats::num_frees()   { return os::num_frees - start_frees; }
julong  AllocStats::free_bytes()  { return os::free_bytes - start_mfree_bytes; }
julong  AllocStats::resource_bytes() { return Arena::_bytes_allocated - start_res_bytes; }
void    AllocStats::print() {
  tty->print_cr(UINT64_FORMAT " mallocs (" UINT64_FORMAT "MB), "
                UINT64_FORMAT" frees (" UINT64_FORMAT "MB), " UINT64_FORMAT "MB resrc",
                num_mallocs(), alloc_bytes()/M, num_frees(), free_bytes()/M, resource_bytes()/M);
}


// debugging code
inline void Arena::free_all(char** start, char** end) {
  for (char** p = start; p < end; p++) if (*p) os::free(*p);
}

void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
  assert(UseMallocOnly, "should not call");
  // free all objects malloced since resource mark was created; resource area
  // contains their addresses
  if (chunk->next()) {
    // this chunk is full, and some others too
    for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
      char* top = c->top();
      if (c->next() == NULL) {
        top = hwm2;     // last junk is only used up to hwm2
        assert(c->contains(hwm2), "bad hwm2");
      }
      free_all((char**)c->bottom(), (char**)top);
    }
    assert(chunk->contains(hwm), "bad hwm");
    assert(chunk->contains(max), "bad max");
    free_all((char**)hwm, (char**)max);
  } else {
    // this chunk was partially used
    assert(chunk->contains(hwm), "bad hwm");
    assert(chunk->contains(hwm2), "bad hwm2");
    free_all((char**)hwm, (char**)hwm2);
  }
}


ReallocMark::ReallocMark() {
#ifdef ASSERT
  Thread *thread = ThreadLocalStorage::get_thread_slow();
  _nesting = thread->resource_area()->nesting();
#endif
}

void ReallocMark::check() {
#ifdef ASSERT
  if (_nesting != Thread::current()->resource_area()->nesting()) {
    fatal("allocation bug: array could grow within nested ResourceMark");
  }
#endif
}

#endif // Non-product

Other Java examples (source code examples)

Here is a short list of links related to this Java allocation.cpp source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.