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Scala example source code file (LinkedTransferQueue.java)

This example Scala source code file (LinkedTransferQueue.java) is included in my "Source Code Warehouse" project. The intent of this project is to help you more easily find Scala source code examples by using tags.

All credit for the original source code belongs to scala-lang.org; I'm just trying to make examples easier to find. (For my Scala work, see my Scala examples and tutorials.)

Scala tags/keywords

async, concurrent, e, forkjoin, front_spins, interruptedexception, linkedtransferqueue, node, now, object, timed, unsafe

The LinkedTransferQueue.java Scala example source code

/*
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package scala.concurrent.forkjoin;

import java.util.AbstractQueue;
import java.util.Collection;
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.Queue;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.LockSupport;

/**
 * An unbounded {@link TransferQueue} based on linked nodes.
 * This queue orders elements FIFO (first-in-first-out) with respect
 * to any given producer.  The <em>head</em> of the queue is that
 * element that has been on the queue the longest time for some
 * producer.  The <em>tail</em> of the queue is that element that has
 * been on the queue the shortest time for some producer.
 *
 * <p>Beware that, unlike in most collections, the {@code size} method
 * is <em>NOT</em> a constant-time operation. Because of the
 * asynchronous nature of these queues, determining the current number
 * of elements requires a traversal of the elements, and so may report
 * inaccurate results if this collection is modified during traversal.
 * Additionally, the bulk operations {@code addAll},
 * {@code removeAll}, {@code retainAll}, {@code containsAll},
 * {@code equals}, and {@code toArray} are <em>not</em> guaranteed
 * to be performed atomically. For example, an iterator operating
 * concurrently with an {@code addAll} operation might view only some
 * of the added elements.
 *
 * <p>This class and its iterator implement all of the
 * <em>optional</em> methods of the {@link Collection} and {@link
 * Iterator} interfaces.
 *
 * <p>Memory consistency effects: As with other concurrent
 * collections, actions in a thread prior to placing an object into a
 * {@code LinkedTransferQueue}
 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
 * actions subsequent to the access or removal of that element from
 * the {@code LinkedTransferQueue} in another thread.
 *
 * <p>This class is a member of the
 * <a href="{@docRoot}/../technotes/guides/collections/index.html">
 * Java Collections Framework</a>.
 *
 * @since 1.7
 * @author Doug Lea
 * @param <E> the type of elements held in this collection
 */
public class LinkedTransferQueue<E> extends AbstractQueue<E>
    implements TransferQueue<E>, java.io.Serializable {
    private static final long serialVersionUID = -3223113410248163686L;

    /*
     * *** Overview of Dual Queues with Slack ***
     *
     * Dual Queues, introduced by Scherer and Scott
     * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are
     * (linked) queues in which nodes may represent either data or
     * requests.  When a thread tries to enqueue a data node, but
     * encounters a request node, it instead "matches" and removes it;
     * and vice versa for enqueuing requests. Blocking Dual Queues
     * arrange that threads enqueuing unmatched requests block until
     * other threads provide the match. Dual Synchronous Queues (see
     * Scherer, Lea, & Scott
     * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)
     * additionally arrange that threads enqueuing unmatched data also
     * block.  Dual Transfer Queues support all of these modes, as
     * dictated by callers.
     *
     * A FIFO dual queue may be implemented using a variation of the
     * Michael & Scott (M&S) lock-free queue algorithm
     * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).
     * It maintains two pointer fields, "head", pointing to a
     * (matched) node that in turn points to the first actual
     * (unmatched) queue node (or null if empty); and "tail" that
     * points to the last node on the queue (or again null if
     * empty). For example, here is a possible queue with four data
     * elements:
     *
     *  head                tail
     *    |                   |
     *    v                   v
     *    M -> U -> U -> U -> U
     *
     * The M&S queue algorithm is known to be prone to scalability and
     * overhead limitations when maintaining (via CAS) these head and
     * tail pointers. This has led to the development of
     * contention-reducing variants such as elimination arrays (see
     * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and
     * optimistic back pointers (see Ladan-Mozes & Shavit
     * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).
     * However, the nature of dual queues enables a simpler tactic for
     * improving M&S-style implementations when dual-ness is needed.
     *
     * In a dual queue, each node must atomically maintain its match
     * status. While there are other possible variants, we implement
     * this here as: for a data-mode node, matching entails CASing an
     * "item" field from a non-null data value to null upon match, and
     * vice-versa for request nodes, CASing from null to a data
     * value. (Note that the linearization properties of this style of
     * queue are easy to verify -- elements are made available by
     * linking, and unavailable by matching.) Compared to plain M&S
     * queues, this property of dual queues requires one additional
     * successful atomic operation per enq/deq pair. But it also
     * enables lower cost variants of queue maintenance mechanics. (A
     * variation of this idea applies even for non-dual queues that
     * support deletion of interior elements, such as
     * j.u.c.ConcurrentLinkedQueue.)
     *
     * Once a node is matched, its match status can never again
     * change.  We may thus arrange that the linked list of them
     * contain a prefix of zero or more matched nodes, followed by a
     * suffix of zero or more unmatched nodes. (Note that we allow
     * both the prefix and suffix to be zero length, which in turn
     * means that we do not use a dummy header.)  If we were not
     * concerned with either time or space efficiency, we could
     * correctly perform enqueue and dequeue operations by traversing
     * from a pointer to the initial node; CASing the item of the
     * first unmatched node on match and CASing the next field of the
     * trailing node on appends. (Plus some special-casing when
     * initially empty).  While this would be a terrible idea in
     * itself, it does have the benefit of not requiring ANY atomic
     * updates on head/tail fields.
     *
     * We introduce here an approach that lies between the extremes of
     * never versus always updating queue (head and tail) pointers.
     * This offers a tradeoff between sometimes requiring extra
     * traversal steps to locate the first and/or last unmatched
     * nodes, versus the reduced overhead and contention of fewer
     * updates to queue pointers. For example, a possible snapshot of
     * a queue is:
     *
     *  head           tail
     *    |              |
     *    v              v
     *    M -> M -> U -> U -> U -> U
     *
     * The best value for this "slack" (the targeted maximum distance
     * between the value of "head" and the first unmatched node, and
     * similarly for "tail") is an empirical matter. We have found
     * that using very small constants in the range of 1-3 work best
     * over a range of platforms. Larger values introduce increasing
     * costs of cache misses and risks of long traversal chains, while
     * smaller values increase CAS contention and overhead.
     *
     * Dual queues with slack differ from plain M&S dual queues by
     * virtue of only sometimes updating head or tail pointers when
     * matching, appending, or even traversing nodes; in order to
     * maintain a targeted slack.  The idea of "sometimes" may be
     * operationalized in several ways. The simplest is to use a
     * per-operation counter incremented on each traversal step, and
     * to try (via CAS) to update the associated queue pointer
     * whenever the count exceeds a threshold. Another, that requires
     * more overhead, is to use random number generators to update
     * with a given probability per traversal step.
     *
     * In any strategy along these lines, because CASes updating
     * fields may fail, the actual slack may exceed targeted
     * slack. However, they may be retried at any time to maintain
     * targets.  Even when using very small slack values, this
     * approach works well for dual queues because it allows all
     * operations up to the point of matching or appending an item
     * (hence potentially allowing progress by another thread) to be
     * read-only, thus not introducing any further contention. As
     * described below, we implement this by performing slack
     * maintenance retries only after these points.
     *
     * As an accompaniment to such techniques, traversal overhead can
     * be further reduced without increasing contention of head
     * pointer updates: Threads may sometimes shortcut the "next" link
     * path from the current "head" node to be closer to the currently
     * known first unmatched node, and similarly for tail. Again, this
     * may be triggered with using thresholds or randomization.
     *
     * These ideas must be further extended to avoid unbounded amounts
     * of costly-to-reclaim garbage caused by the sequential "next"
     * links of nodes starting at old forgotten head nodes: As first
     * described in detail by Boehm
     * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC
     * delays noticing that any arbitrarily old node has become
     * garbage, all newer dead nodes will also be unreclaimed.
     * (Similar issues arise in non-GC environments.)  To cope with
     * this in our implementation, upon CASing to advance the head
     * pointer, we set the "next" link of the previous head to point
     * only to itself; thus limiting the length of connected dead lists.
     * (We also take similar care to wipe out possibly garbage
     * retaining values held in other Node fields.)  However, doing so
     * adds some further complexity to traversal: If any "next"
     * pointer links to itself, it indicates that the current thread
     * has lagged behind a head-update, and so the traversal must
     * continue from the "head".  Traversals trying to find the
     * current tail starting from "tail" may also encounter
     * self-links, in which case they also continue at "head".
     *
     * It is tempting in slack-based scheme to not even use CAS for
     * updates (similarly to Ladan-Mozes & Shavit). However, this
     * cannot be done for head updates under the above link-forgetting
     * mechanics because an update may leave head at a detached node.
     * And while direct writes are possible for tail updates, they
     * increase the risk of long retraversals, and hence long garbage
     * chains, which can be much more costly than is worthwhile
     * considering that the cost difference of performing a CAS vs
     * write is smaller when they are not triggered on each operation
     * (especially considering that writes and CASes equally require
     * additional GC bookkeeping ("write barriers") that are sometimes
     * more costly than the writes themselves because of contention).
     *
     * *** Overview of implementation ***
     *
     * We use a threshold-based approach to updates, with a slack
     * threshold of two -- that is, we update head/tail when the
     * current pointer appears to be two or more steps away from the
     * first/last node. The slack value is hard-wired: a path greater
     * than one is naturally implemented by checking equality of
     * traversal pointers except when the list has only one element,
     * in which case we keep slack threshold at one. Avoiding tracking
     * explicit counts across method calls slightly simplifies an
     * already-messy implementation. Using randomization would
     * probably work better if there were a low-quality dirt-cheap
     * per-thread one available, but even ThreadLocalRandom is too
     * heavy for these purposes.
     *
     * With such a small slack threshold value, it is not worthwhile
     * to augment this with path short-circuiting (i.e., unsplicing
     * interior nodes) except in the case of cancellation/removal (see
     * below).
     *
     * We allow both the head and tail fields to be null before any
     * nodes are enqueued; initializing upon first append.  This
     * simplifies some other logic, as well as providing more
     * efficient explicit control paths instead of letting JVMs insert
     * implicit NullPointerExceptions when they are null.  While not
     * currently fully implemented, we also leave open the possibility
     * of re-nulling these fields when empty (which is complicated to
     * arrange, for little benefit.)
     *
     * All enqueue/dequeue operations are handled by the single method
     * "xfer" with parameters indicating whether to act as some form
     * of offer, put, poll, take, or transfer (each possibly with
     * timeout). The relative complexity of using one monolithic
     * method outweighs the code bulk and maintenance problems of
     * using separate methods for each case.
     *
     * Operation consists of up to three phases. The first is
     * implemented within method xfer, the second in tryAppend, and
     * the third in method awaitMatch.
     *
     * 1. Try to match an existing node
     *
     *    Starting at head, skip already-matched nodes until finding
     *    an unmatched node of opposite mode, if one exists, in which
     *    case matching it and returning, also if necessary updating
     *    head to one past the matched node (or the node itself if the
     *    list has no other unmatched nodes). If the CAS misses, then
     *    a loop retries advancing head by two steps until either
     *    success or the slack is at most two. By requiring that each
     *    attempt advances head by two (if applicable), we ensure that
     *    the slack does not grow without bound. Traversals also check
     *    if the initial head is now off-list, in which case they
     *    start at the new head.
     *
     *    If no candidates are found and the call was untimed
     *    poll/offer, (argument "how" is NOW) return.
     *
     * 2. Try to append a new node (method tryAppend)
     *
     *    Starting at current tail pointer, find the actual last node
     *    and try to append a new node (or if head was null, establish
     *    the first node). Nodes can be appended only if their
     *    predecessors are either already matched or are of the same
     *    mode. If we detect otherwise, then a new node with opposite
     *    mode must have been appended during traversal, so we must
     *    restart at phase 1. The traversal and update steps are
     *    otherwise similar to phase 1: Retrying upon CAS misses and
     *    checking for staleness.  In particular, if a self-link is
     *    encountered, then we can safely jump to a node on the list
     *    by continuing the traversal at current head.
     *
     *    On successful append, if the call was ASYNC, return.
     *
     * 3. Await match or cancellation (method awaitMatch)
     *
     *    Wait for another thread to match node; instead cancelling if
     *    the current thread was interrupted or the wait timed out. On
     *    multiprocessors, we use front-of-queue spinning: If a node
     *    appears to be the first unmatched node in the queue, it
     *    spins a bit before blocking. In either case, before blocking
     *    it tries to unsplice any nodes between the current "head"
     *    and the first unmatched node.
     *
     *    Front-of-queue spinning vastly improves performance of
     *    heavily contended queues. And so long as it is relatively
     *    brief and "quiet", spinning does not much impact performance
     *    of less-contended queues.  During spins threads check their
     *    interrupt status and generate a thread-local random number
     *    to decide to occasionally perform a Thread.yield. While
     *    yield has underdefined specs, we assume that it might help,
     *    and will not hurt, in limiting impact of spinning on busy
     *    systems.  We also use smaller (1/2) spins for nodes that are
     *    not known to be front but whose predecessors have not
     *    blocked -- these "chained" spins avoid artifacts of
     *    front-of-queue rules which otherwise lead to alternating
     *    nodes spinning vs blocking. Further, front threads that
     *    represent phase changes (from data to request node or vice
     *    versa) compared to their predecessors receive additional
     *    chained spins, reflecting longer paths typically required to
     *    unblock threads during phase changes.
     *
     *
     * ** Unlinking removed interior nodes **
     *
     * In addition to minimizing garbage retention via self-linking
     * described above, we also unlink removed interior nodes. These
     * may arise due to timed out or interrupted waits, or calls to
     * remove(x) or Iterator.remove.  Normally, given a node that was
     * at one time known to be the predecessor of some node s that is
     * to be removed, we can unsplice s by CASing the next field of
     * its predecessor if it still points to s (otherwise s must
     * already have been removed or is now offlist). But there are two
     * situations in which we cannot guarantee to make node s
     * unreachable in this way: (1) If s is the trailing node of list
     * (i.e., with null next), then it is pinned as the target node
     * for appends, so can only be removed later after other nodes are
     * appended. (2) We cannot necessarily unlink s given a
     * predecessor node that is matched (including the case of being
     * cancelled): the predecessor may already be unspliced, in which
     * case some previous reachable node may still point to s.
     * (For further explanation see Herlihy & Shavit "The Art of
     * Multiprocessor Programming" chapter 9).  Although, in both
     * cases, we can rule out the need for further action if either s
     * or its predecessor are (or can be made to be) at, or fall off
     * from, the head of list.
     *
     * Without taking these into account, it would be possible for an
     * unbounded number of supposedly removed nodes to remain
     * reachable.  Situations leading to such buildup are uncommon but
     * can occur in practice; for example when a series of short timed
     * calls to poll repeatedly time out but never otherwise fall off
     * the list because of an untimed call to take at the front of the
     * queue.
     *
     * When these cases arise, rather than always retraversing the
     * entire list to find an actual predecessor to unlink (which
     * won't help for case (1) anyway), we record a conservative
     * estimate of possible unsplice failures (in "sweepVotes").
     * We trigger a full sweep when the estimate exceeds a threshold
     * ("SWEEP_THRESHOLD") indicating the maximum number of estimated
     * removal failures to tolerate before sweeping through, unlinking
     * cancelled nodes that were not unlinked upon initial removal.
     * We perform sweeps by the thread hitting threshold (rather than
     * background threads or by spreading work to other threads)
     * because in the main contexts in which removal occurs, the
     * caller is already timed-out, cancelled, or performing a
     * potentially O(n) operation (e.g. remove(x)), none of which are
     * time-critical enough to warrant the overhead that alternatives
     * would impose on other threads.
     *
     * Because the sweepVotes estimate is conservative, and because
     * nodes become unlinked "naturally" as they fall off the head of
     * the queue, and because we allow votes to accumulate even while
     * sweeps are in progress, there are typically significantly fewer
     * such nodes than estimated.  Choice of a threshold value
     * balances the likelihood of wasted effort and contention, versus
     * providing a worst-case bound on retention of interior nodes in
     * quiescent queues. The value defined below was chosen
     * empirically to balance these under various timeout scenarios.
     *
     * Note that we cannot self-link unlinked interior nodes during
     * sweeps. However, the associated garbage chains terminate when
     * some successor ultimately falls off the head of the list and is
     * self-linked.
     */

    /** True if on multiprocessor */
    private static final boolean MP =
        Runtime.getRuntime().availableProcessors() > 1;

    /**
     * The number of times to spin (with randomly interspersed calls
     * to Thread.yield) on multiprocessor before blocking when a node
     * is apparently the first waiter in the queue.  See above for
     * explanation. Must be a power of two. The value is empirically
     * derived -- it works pretty well across a variety of processors,
     * numbers of CPUs, and OSes.
     */
    private static final int FRONT_SPINS   = 1 << 7;

    /**
     * The number of times to spin before blocking when a node is
     * preceded by another node that is apparently spinning.  Also
     * serves as an increment to FRONT_SPINS on phase changes, and as
     * base average frequency for yielding during spins. Must be a
     * power of two.
     */
    private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;

    /**
     * The maximum number of estimated removal failures (sweepVotes)
     * to tolerate before sweeping through the queue unlinking
     * cancelled nodes that were not unlinked upon initial
     * removal. See above for explanation. The value must be at least
     * two to avoid useless sweeps when removing trailing nodes.
     */
    static final int SWEEP_THRESHOLD = 32;

    /**
     * Queue nodes. Uses Object, not E, for items to allow forgetting
     * them after use.  Relies heavily on Unsafe mechanics to minimize
     * unnecessary ordering constraints: Writes that are intrinsically
     * ordered wrt other accesses or CASes use simple relaxed forms.
     */
    static final class Node {
        final boolean isData;   // false if this is a request node
        volatile Object item;   // initially non-null if isData; CASed to match
        volatile Node next;
        volatile Thread waiter; // null until waiting

        // CAS methods for fields
        final boolean casNext(Node cmp, Node val) {
            return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
        }

        final boolean casItem(Object cmp, Object val) {
            // assert cmp == null || cmp.getClass() != Node.class;
            return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
        }

        /**
         * Constructs a new node.  Uses relaxed write because item can
         * only be seen after publication via casNext.
         */
        Node(Object item, boolean isData) {
            UNSAFE.putObject(this, itemOffset, item); // relaxed write
            this.isData = isData;
        }

        /**
         * Links node to itself to avoid garbage retention.  Called
         * only after CASing head field, so uses relaxed write.
         */
        final void forgetNext() {
            UNSAFE.putObject(this, nextOffset, this);
        }

        /**
         * Sets item to self and waiter to null, to avoid garbage
         * retention after matching or cancelling. Uses relaxed writes
         * because order is already constrained in the only calling
         * contexts: item is forgotten only after volatile/atomic
         * mechanics that extract items.  Similarly, clearing waiter
         * follows either CAS or return from park (if ever parked;
         * else we don't care).
         */
        final void forgetContents() {
            UNSAFE.putObject(this, itemOffset, this);
            UNSAFE.putObject(this, waiterOffset, null);
        }

        /**
         * Returns true if this node has been matched, including the
         * case of artificial matches due to cancellation.
         */
        final boolean isMatched() {
            Object x = item;
            return (x == this) || ((x == null) == isData);
        }

        /**
         * Returns true if this is an unmatched request node.
         */
        final boolean isUnmatchedRequest() {
            return !isData && item == null;
        }

        /**
         * Returns true if a node with the given mode cannot be
         * appended to this node because this node is unmatched and
         * has opposite data mode.
         */
        final boolean cannotPrecede(boolean haveData) {
            boolean d = isData;
            Object x;
            return d != haveData && (x = item) != this && (x != null) == d;
        }

        /**
         * Tries to artificially match a data node -- used by remove.
         */
        final boolean tryMatchData() {
            // assert isData;
            Object x = item;
            if (x != null && x != this && casItem(x, null)) {
                LockSupport.unpark(waiter);
                return true;
            }
            return false;
        }

        private static final long serialVersionUID = -3375979862319811754L;

        // Unsafe mechanics
        private static final sun.misc.Unsafe UNSAFE;
        private static final long itemOffset;
        private static final long nextOffset;
        private static final long waiterOffset;
        static {
            try {
                UNSAFE = getUnsafe();
                Class<?> k = Node.class;
                itemOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("item"));
                nextOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("next"));
                waiterOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("waiter"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

    /** head of the queue; null until first enqueue */
    transient volatile Node head;

    /** tail of the queue; null until first append */
    private transient volatile Node tail;

    /** The number of apparent failures to unsplice removed nodes */
    private transient volatile int sweepVotes;

    // CAS methods for fields
    private boolean casTail(Node cmp, Node val) {
        return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
    }

    private boolean casHead(Node cmp, Node val) {
        return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
    }

    private boolean casSweepVotes(int cmp, int val) {
        return UNSAFE.compareAndSwapInt(this, sweepVotesOffset, cmp, val);
    }

    /*
     * Possible values for "how" argument in xfer method.
     */
    private static final int NOW   = 0; // for untimed poll, tryTransfer
    private static final int ASYNC = 1; // for offer, put, add
    private static final int SYNC  = 2; // for transfer, take
    private static final int TIMED = 3; // for timed poll, tryTransfer

    @SuppressWarnings("unchecked")
    static <E> E cast(Object item) {
        // assert item == null || item.getClass() != Node.class;
        return (E) item;
    }

    /**
     * Implements all queuing methods. See above for explanation.
     *
     * @param e the item or null for take
     * @param haveData true if this is a put, else a take
     * @param how NOW, ASYNC, SYNC, or TIMED
     * @param nanos timeout in nanosecs, used only if mode is TIMED
     * @return an item if matched, else e
     * @throws NullPointerException if haveData mode but e is null
     */
    private E xfer(E e, boolean haveData, int how, long nanos) {
        if (haveData && (e == null))
            throw new NullPointerException();
        Node s = null;                        // the node to append, if needed

        retry:
        for (;;) {                            // restart on append race

            for (Node h = head, p = h; p != null;) { // find & match first node
                boolean isData = p.isData;
                Object item = p.item;
                if (item != p && (item != null) == isData) { // unmatched
                    if (isData == haveData)   // can't match
                        break;
                    if (p.casItem(item, e)) { // match
                        for (Node q = p; q != h;) {
                            Node n = q.next;  // update by 2 unless singleton
                            if (head == h && casHead(h, n == null ? q : n)) {
                                h.forgetNext();
                                break;
                            }                 // advance and retry
                            if ((h = head)   == null ||
                                (q = h.next) == null || !q.isMatched())
                                break;        // unless slack < 2
                        }
                        LockSupport.unpark(p.waiter);
                        return LinkedTransferQueue.<E>cast(item);
                    }
                }
                Node n = p.next;
                p = (p != n) ? n : (h = head); // Use head if p offlist
            }

            if (how != NOW) {                 // No matches available
                if (s == null)
                    s = new Node(e, haveData);
                Node pred = tryAppend(s, haveData);
                if (pred == null)
                    continue retry;           // lost race vs opposite mode
                if (how != ASYNC)
                    return awaitMatch(s, pred, e, (how == TIMED), nanos);
            }
            return e; // not waiting
        }
    }

    /**
     * Tries to append node s as tail.
     *
     * @param s the node to append
     * @param haveData true if appending in data mode
     * @return null on failure due to losing race with append in
     * different mode, else s's predecessor, or s itself if no
     * predecessor
     */
    private Node tryAppend(Node s, boolean haveData) {
        for (Node t = tail, p = t;;) {        // move p to last node and append
            Node n, u;                        // temps for reads of next & tail
            if (p == null && (p = head) == null) {
                if (casHead(null, s))
                    return s;                 // initialize
            }
            else if (p.cannotPrecede(haveData))
                return null;                  // lost race vs opposite mode
            else if ((n = p.next) != null)    // not last; keep traversing
                p = p != t && t != (u = tail) ? (t = u) : // stale tail
                    (p != n) ? n : null;      // restart if off list
            else if (!p.casNext(null, s))
                p = p.next;                   // re-read on CAS failure
            else {
                if (p != t) {                 // update if slack now >= 2
                    while ((tail != t || !casTail(t, s)) &&
                           (t = tail)   != null &&
                           (s = t.next) != null && // advance and retry
                           (s = s.next) != null && s != t);
                }
                return p;
            }
        }
    }

    /**
     * Spins/yields/blocks until node s is matched or caller gives up.
     *
     * @param s the waiting node
     * @param pred the predecessor of s, or s itself if it has no
     * predecessor, or null if unknown (the null case does not occur
     * in any current calls but may in possible future extensions)
     * @param e the comparison value for checking match
     * @param timed if true, wait only until timeout elapses
     * @param nanos timeout in nanosecs, used only if timed is true
     * @return matched item, or e if unmatched on interrupt or timeout
     */
    private E awaitMatch(Node s, Node pred, E e, boolean timed, long nanos) {
        long lastTime = timed ? System.nanoTime() : 0L;
        Thread w = Thread.currentThread();
        int spins = -1; // initialized after first item and cancel checks
        ThreadLocalRandom randomYields = null; // bound if needed

        for (;;) {
            Object item = s.item;
            if (item != e) {                  // matched
                // assert item != s;
                s.forgetContents();           // avoid garbage
                return LinkedTransferQueue.<E>cast(item);
            }
            if ((w.isInterrupted() || (timed && nanos <= 0)) &&
                    s.casItem(e, s)) {        // cancel
                unsplice(pred, s);
                return e;
            }

            if (spins < 0) {                  // establish spins at/near front
                if ((spins = spinsFor(pred, s.isData)) > 0)
                    randomYields = ThreadLocalRandom.current();
            }
            else if (spins > 0) {             // spin
                --spins;
                if (randomYields.nextInt(CHAINED_SPINS) == 0)
                    Thread.yield();           // occasionally yield
            }
            else if (s.waiter == null) {
                s.waiter = w;                 // request unpark then recheck
            }
            else if (timed) {
                long now = System.nanoTime();
                if ((nanos -= now - lastTime) > 0)
                    LockSupport.parkNanos(this, nanos);
                lastTime = now;
            }
            else {
                LockSupport.park(this);
            }
        }
    }

    /**
     * Returns spin/yield value for a node with given predecessor and
     * data mode. See above for explanation.
     */
    private static int spinsFor(Node pred, boolean haveData) {
        if (MP && pred != null) {
            if (pred.isData != haveData)      // phase change
                return FRONT_SPINS + CHAINED_SPINS;
            if (pred.isMatched())             // probably at front
                return FRONT_SPINS;
            if (pred.waiter == null)          // pred apparently spinning
                return CHAINED_SPINS;
        }
        return 0;
    }

    /* -------------- Traversal methods -------------- */

    /**
     * Returns the successor of p, or the head node if p.next has been
     * linked to self, which will only be true if traversing with a
     * stale pointer that is now off the list.
     */
    final Node succ(Node p) {
        Node next = p.next;
        return (p == next) ? head : next;
    }

    /**
     * Returns the first unmatched node of the given mode, or null if
     * none.  Used by methods isEmpty, hasWaitingConsumer.
     */
    private Node firstOfMode(boolean isData) {
        for (Node p = head; p != null; p = succ(p)) {
            if (!p.isMatched())
                return (p.isData == isData) ? p : null;
        }
        return null;
    }

    /**
     * Returns the item in the first unmatched node with isData; or
     * null if none.  Used by peek.
     */
    private E firstDataItem() {
        for (Node p = head; p != null; p = succ(p)) {
            Object item = p.item;
            if (p.isData) {
                if (item != null && item != p)
                    return LinkedTransferQueue.<E>cast(item);
            }
            else if (item == null)
                return null;
        }
        return null;
    }

    /**
     * Traverses and counts unmatched nodes of the given mode.
     * Used by methods size and getWaitingConsumerCount.
     */
    private int countOfMode(boolean data) {
        int count = 0;
        for (Node p = head; p != null; ) {
            if (!p.isMatched()) {
                if (p.isData != data)
                    return 0;
                if (++count == Integer.MAX_VALUE) // saturated
                    break;
            }
            Node n = p.next;
            if (n != p)
                p = n;
            else {
                count = 0;
                p = head;
            }
        }
        return count;
    }

    final class Itr implements Iterator<E> {
        private Node nextNode;   // next node to return item for
        private E nextItem;      // the corresponding item
        private Node lastRet;    // last returned node, to support remove
        private Node lastPred;   // predecessor to unlink lastRet

        /**
         * Moves to next node after prev, or first node if prev null.
         */
        private void advance(Node prev) {
            /*
             * To track and avoid buildup of deleted nodes in the face
             * of calls to both Queue.remove and Itr.remove, we must
             * include variants of unsplice and sweep upon each
             * advance: Upon Itr.remove, we may need to catch up links
             * from lastPred, and upon other removes, we might need to
             * skip ahead from stale nodes and unsplice deleted ones
             * found while advancing.
             */

            Node r, b; // reset lastPred upon possible deletion of lastRet
            if ((r = lastRet) != null && !r.isMatched())
                lastPred = r;    // next lastPred is old lastRet
            else if ((b = lastPred) == null || b.isMatched())
                lastPred = null; // at start of list
            else {
                Node s, n;       // help with removal of lastPred.next
                while ((s = b.next) != null &&
                       s != b && s.isMatched() &&
                       (n = s.next) != null && n != s)
                    b.casNext(s, n);
            }

            this.lastRet = prev;

            for (Node p = prev, s, n;;) {
                s = (p == null) ? head : p.next;
                if (s == null)
                    break;
                else if (s == p) {
                    p = null;
                    continue;
                }
                Object item = s.item;
                if (s.isData) {
                    if (item != null && item != s) {
                        nextItem = LinkedTransferQueue.<E>cast(item);
                        nextNode = s;
                        return;
                    }
                }
                else if (item == null)
                    break;
                // assert s.isMatched();
                if (p == null)
                    p = s;
                else if ((n = s.next) == null)
                    break;
                else if (s == n)
                    p = null;
                else
                    p.casNext(s, n);
            }
            nextNode = null;
            nextItem = null;
        }

        Itr() {
            advance(null);
        }

        public final boolean hasNext() {
            return nextNode != null;
        }

        public final E next() {
            Node p = nextNode;
            if (p == null) throw new NoSuchElementException();
            E e = nextItem;
            advance(p);
            return e;
        }

        public final void remove() {
            final Node lastRet = this.lastRet;
            if (lastRet == null)
                throw new IllegalStateException();
            this.lastRet = null;
            if (lastRet.tryMatchData())
                unsplice(lastPred, lastRet);
        }
    }

    /* -------------- Removal methods -------------- */

    /**
     * Unsplices (now or later) the given deleted/cancelled node with
     * the given predecessor.
     *
     * @param pred a node that was at one time known to be the
     * predecessor of s, or null or s itself if s is/was at head
     * @param s the node to be unspliced
     */
    final void unsplice(Node pred, Node s) {
        s.forgetContents(); // forget unneeded fields
        /*
         * See above for rationale. Briefly: if pred still points to
         * s, try to unlink s.  If s cannot be unlinked, because it is
         * trailing node or pred might be unlinked, and neither pred
         * nor s are head or offlist, add to sweepVotes, and if enough
         * votes have accumulated, sweep.
         */
        if (pred != null && pred != s && pred.next == s) {
            Node n = s.next;
            if (n == null ||
                (n != s && pred.casNext(s, n) && pred.isMatched())) {
                for (;;) {               // check if at, or could be, head
                    Node h = head;
                    if (h == pred || h == s || h == null)
                        return;          // at head or list empty
                    if (!h.isMatched())
                        break;
                    Node hn = h.next;
                    if (hn == null)
                        return;          // now empty
                    if (hn != h && casHead(h, hn))
                        h.forgetNext();  // advance head
                }
                if (pred.next != pred && s.next != s) { // recheck if offlist
                    for (;;) {           // sweep now if enough votes
                        int v = sweepVotes;
                        if (v < SWEEP_THRESHOLD) {
                            if (casSweepVotes(v, v + 1))
                                break;
                        }
                        else if (casSweepVotes(v, 0)) {
                            sweep();
                            break;
                        }
                    }
                }
            }
        }
    }

    /**
     * Unlinks matched (typically cancelled) nodes encountered in a
     * traversal from head.
     */
    private void sweep() {
        for (Node p = head, s, n; p != null && (s = p.next) != null; ) {
            if (!s.isMatched())
                // Unmatched nodes are never self-linked
                p = s;
            else if ((n = s.next) == null) // trailing node is pinned
                break;
            else if (s == n)    // stale
                // No need to also check for p == s, since that implies s == n
                p = head;
            else
                p.casNext(s, n);
        }
    }

    /**
     * Main implementation of remove(Object)
     */
    private boolean findAndRemove(Object e) {
        if (e != null) {
            for (Node pred = null, p = head; p != null; ) {
                Object item = p.item;
                if (p.isData) {
                    if (item != null && item != p && e.equals(item) &&
                        p.tryMatchData()) {
                        unsplice(pred, p);
                        return true;
                    }
                }
                else if (item == null)
                    break;
                pred = p;
                if ((p = p.next) == pred) { // stale
                    pred = null;
                    p = head;
                }
            }
        }
        return false;
    }


    /**
     * Creates an initially empty {@code LinkedTransferQueue}.
     */
    public LinkedTransferQueue() {
    }

    /**
     * Creates a {@code LinkedTransferQueue}
     * initially containing the elements of the given collection,
     * added in traversal order of the collection's iterator.
     *
     * @param c the collection of elements to initially contain
     * @throws NullPointerException if the specified collection or any
     *         of its elements are null
     */
    public LinkedTransferQueue(Collection<? extends E> c) {
        this();
        addAll(c);
    }

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never block.
     *
     * @throws NullPointerException if the specified element is null
     */
    public void put(E e) {
        xfer(e, true, ASYNC, 0);
    }

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never block or
     * return {@code false}.
     *
     * @return {@code true} (as specified by
     *  {@link java.util.concurrent.BlockingQueue#offer(Object,long,TimeUnit)
     *  BlockingQueue.offer})
     * @throws NullPointerException if the specified element is null
     */
    public boolean offer(E e, long timeout, TimeUnit unit) {
        xfer(e, true, ASYNC, 0);
        return true;
    }

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never return {@code false}.
     *
     * @return {@code true} (as specified by {@link Queue#offer})
     * @throws NullPointerException if the specified element is null
     */
    public boolean offer(E e) {
        xfer(e, true, ASYNC, 0);
        return true;
    }

    /**
     * Inserts the specified element at the tail of this queue.
     * As the queue is unbounded, this method will never throw
     * {@link IllegalStateException} or return {@code false}.
     *
     * @return {@code true} (as specified by {@link Collection#add})
     * @throws NullPointerException if the specified element is null
     */
    public boolean add(E e) {
        xfer(e, true, ASYNC, 0);
        return true;
    }

    /**
     * Transfers the element to a waiting consumer immediately, if possible.
     *
     * <p>More precisely, transfers the specified element immediately
     * if there exists a consumer already waiting to receive it (in
     * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
     * otherwise returning {@code false} without enqueuing the element.
     *
     * @throws NullPointerException if the specified element is null
     */
    public boolean tryTransfer(E e) {
        return xfer(e, true, NOW, 0) == null;
    }

    /**
     * Transfers the element to a consumer, waiting if necessary to do so.
     *
     * <p>More precisely, transfers the specified element immediately
     * if there exists a consumer already waiting to receive it (in
     * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
     * else inserts the specified element at the tail of this queue
     * and waits until the element is received by a consumer.
     *
     * @throws NullPointerException if the specified element is null
     */
    public void transfer(E e) throws InterruptedException {
        if (xfer(e, true, SYNC, 0) != null) {
            Thread.interrupted(); // failure possible only due to interrupt
            throw new InterruptedException();
        }
    }

    /**
     * Transfers the element to a consumer if it is possible to do so
     * before the timeout elapses.
     *
     * <p>More precisely, transfers the specified element immediately
     * if there exists a consumer already waiting to receive it (in
     * {@link #take} or timed {@link #poll(long,TimeUnit) poll}),
     * else inserts the specified element at the tail of this queue
     * and waits until the element is received by a consumer,
     * returning {@code false} if the specified wait time elapses
     * before the element can be transferred.
     *
     * @throws NullPointerException if the specified element is null
     */
    public boolean tryTransfer(E e, long timeout, TimeUnit unit)
        throws InterruptedException {
        if (xfer(e, true, TIMED, unit.toNanos(timeout)) == null)
            return true;
        if (!Thread.interrupted())
            return false;
        throw new InterruptedException();
    }

    public E take() throws InterruptedException {
        E e = xfer(null, false, SYNC, 0);
        if (e != null)
            return e;
        Thread.interrupted();
        throw new InterruptedException();
    }

    public E poll(long timeout, TimeUnit unit) throws InterruptedException {
        E e = xfer(null, false, TIMED, unit.toNanos(timeout));
        if (e != null || !Thread.interrupted())
            return e;
        throw new InterruptedException();
    }

    public E poll() {
        return xfer(null, false, NOW, 0);
    }

    /**
     * @throws NullPointerException     {@inheritDoc}
     * @throws IllegalArgumentException {@inheritDoc}
     */
    public int drainTo(Collection<? super E> c) {
        if (c == null)
            throw new NullPointerException();
        if (c == this)
            throw new IllegalArgumentException();
        int n = 0;
        for (E e; (e = poll()) != null;) {
            c.add(e);
            ++n;
        }
        return n;
    }

    /**
     * @throws NullPointerException     {@inheritDoc}
     * @throws IllegalArgumentException {@inheritDoc}
     */
    public int drainTo(Collection<? super E> c, int maxElements) {
        if (c == null)
            throw new NullPointerException();
        if (c == this)
            throw new IllegalArgumentException();
        int n = 0;
        for (E e; n < maxElements && (e = poll()) != null;) {
            c.add(e);
            ++n;
        }
        return n;
    }

    /**
     * Returns an iterator over the elements in this queue in proper sequence.
     * The elements will be returned in order from first (head) to last (tail).
     *
     * <p>The returned iterator is a "weakly consistent" iterator that
     * will never throw {@link java.util.ConcurrentModificationException
     * ConcurrentModificationException}, and guarantees to traverse
     * elements as they existed upon construction of the iterator, and
     * may (but is not guaranteed to) reflect any modifications
     * subsequent to construction.
     *
     * @return an iterator over the elements in this queue in proper sequence
     */
    public Iterator<E> iterator() {
        return new Itr();
    }

    public E peek() {
        return firstDataItem();
    }

    /**
     * Returns {@code true} if this queue contains no elements.
     *
     * @return {@code true} if this queue contains no elements
     */
    public boolean isEmpty() {
        for (Node p = head; p != null; p = succ(p)) {
            if (!p.isMatched())
                return !p.isData;
        }
        return true;
    }

    public boolean hasWaitingConsumer() {
        return firstOfMode(false) != null;
    }

    /**
     * Returns the number of elements in this queue.  If this queue
     * contains more than {@code Integer.MAX_VALUE} elements, returns
     * {@code Integer.MAX_VALUE}.
     *
     * <p>Beware that, unlike in most collections, this method is
     * <em>NOT</em> a constant-time operation. Because of the
     * asynchronous nature of these queues, determining the current
     * number of elements requires an O(n) traversal.
     *
     * @return the number of elements in this queue
     */
    public int size() {
        return countOfMode(true);
    }

    public int getWaitingConsumerCount() {
        return countOfMode(false);
    }

    /**
     * Removes a single instance of the specified element from this queue,
     * if it is present.  More formally, removes an element {@code e} such
     * that {@code o.equals(e)}, if this queue contains one or more such
     * elements.
     * Returns {@code true} if this queue contained the specified element
     * (or equivalently, if this queue changed as a result of the call).
     *
     * @param o element to be removed from this queue, if present
     * @return {@code true} if this queue changed as a result of the call
     */
    public boolean remove(Object o) {
        return findAndRemove(o);
    }

    /**
     * Returns {@code true} if this queue contains the specified element.
     * More formally, returns {@code true} if and only if this queue contains
     * at least one element {@code e} such that {@code o.equals(e)}.
     *
     * @param o object to be checked for containment in this queue
     * @return {@code true} if this queue contains the specified element
     */
    public boolean contains(Object o) {
        if (o == null) return false;
        for (Node p = head; p != null; p = succ(p)) {
            Object item = p.item;
            if (p.isData) {
                if (item != null && item != p && o.equals(item))
                    return true;
            }
            else if (item == null)
                break;
        }
        return false;
    }

    /**
     * Always returns {@code Integer.MAX_VALUE} because a
     * {@code LinkedTransferQueue} is not capacity constrained.
     *
     * @return {@code Integer.MAX_VALUE} (as specified by
     *         {@link java.util.concurrent.BlockingQueue#remainingCapacity()
     *         BlockingQueue.remainingCapacity})
     */
    public int remainingCapacity() {
        return Integer.MAX_VALUE;
    }

    /**
     * Saves the state to a stream (that is, serializes it).
     *
     * @serialData All of the elements (each an {@code E}) in
     * the proper order, followed by a null
     * @param s the stream
     */
    private void writeObject(java.io.ObjectOutputStream s)
        throws java.io.IOException {
        s.defaultWriteObject();
        for (E e : this)
            s.writeObject(e);
        // Use trailing null as sentinel
        s.writeObject(null);
    }

    /**
     * Reconstitutes the Queue instance from a stream (that is,
     * deserializes it).
     *
     * @param s the stream
     */
    private void readObject(java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        s.defaultReadObject();
        for (;;) {
            @SuppressWarnings("unchecked")
            E item = (E) s.readObject();
            if (item == null)
                break;
            else
                offer(item);
        }
    }

    // Unsafe mechanics

    private static final sun.misc.Unsafe UNSAFE;
    private static final long headOffset;
    private static final long tailOffset;
    private static final long sweepVotesOffset;
    static {
        try {
            UNSAFE = getUnsafe();
            Class<?> k = LinkedTransferQueue.class;
            headOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("head"));
            tailOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("tail"));
            sweepVotesOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("sweepVotes"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

    /**
     * Returns a sun.misc.Unsafe.  Suitable for use in a 3rd party package.
     * Replace with a simple call to Unsafe.getUnsafe when integrating
     * into a jdk.
     *
     * @return a sun.misc.Unsafe
     */
    static sun.misc.Unsafe getUnsafe() {
        return scala.concurrent.util.Unsafe.instance;
    }

}

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