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Struts example source code file (matrix.js)
The Struts matrix.js source code/* Copyright (c) 2004-2006, The Dojo Foundation All Rights Reserved. Licensed under the Academic Free License version 2.1 or above OR the modified BSD license. For more information on Dojo licensing, see: http://dojotoolkit.org/community/licensing.shtml */ dojo.provide("dojo.gfx.matrix"); dojo.require("dojo.lang.common"); dojo.require("dojo.math.*"); dojo.gfx.matrix.Matrix2D = function (arg) { if (arg) { if (arg instanceof Array) { if (arg.length > 0) { var m = dojo.gfx.matrix.normalize(arg[0]); for (var i = 1; i < arg.length; ++i) { var l = m; var r = dojo.gfx.matrix.normalize(arg[i]); m = new dojo.gfx.matrix.Matrix2D(); m.xx = l.xx * r.xx + l.xy * r.yx; m.xy = l.xx * r.xy + l.xy * r.yy; m.yx = l.yx * r.xx + l.yy * r.yx; m.yy = l.yx * r.xy + l.yy * r.yy; m.dx = l.xx * r.dx + l.xy * r.dy + l.dx; m.dy = l.yx * r.dx + l.yy * r.dy + l.dy; } dojo.mixin(this, m); } } else { dojo.mixin(this, arg); } } }; dojo.extend(dojo.gfx.matrix.Matrix2D, {xx:1, xy:0, yx:0, yy:1, dx:0, dy:0}); dojo.mixin(dojo.gfx.matrix, {identity:new dojo.gfx.matrix.Matrix2D(), flipX:new dojo.gfx.matrix.Matrix2D({xx:-1}), flipY:new dojo.gfx.matrix.Matrix2D({yy:-1}), flipXY:new dojo.gfx.matrix.Matrix2D({xx:-1, yy:-1}), translate:function (a, b) { if (arguments.length > 1) { return new dojo.gfx.matrix.Matrix2D({dx:a, dy:b}); } return new dojo.gfx.matrix.Matrix2D({dx:a.x, dy:a.y}); }, scale:function (a, b) { if (arguments.length > 1) { return new dojo.gfx.matrix.Matrix2D({xx:a, yy:b}); } if (typeof a == "number") { return new dojo.gfx.matrix.Matrix2D({xx:a, yy:a}); } return new dojo.gfx.matrix.Matrix2D({xx:a.x, yy:a.y}); }, rotate:function (angle) { var c = Math.cos(angle); var s = Math.sin(angle); return new dojo.gfx.matrix.Matrix2D({xx:c, xy:s, yx:-s, yy:c}); }, rotateg:function (degree) { return dojo.gfx.matrix.rotate(dojo.math.degToRad(degree)); }, skewX:function (angle) { return new dojo.gfx.matrix.Matrix2D({xy:Math.tan(angle)}); }, skewXg:function (degree) { return dojo.gfx.matrix.skewX(dojo.math.degToRad(degree)); }, skewY:function (angle) { return new dojo.gfx.matrix.Matrix2D({yx:-Math.tan(angle)}); }, skewYg:function (degree) { return dojo.gfx.matrix.skewY(dojo.math.degToRad(degree)); }, normalize:function (matrix) { return (matrix instanceof dojo.gfx.matrix.Matrix2D) ? matrix : new dojo.gfx.matrix.Matrix2D(matrix); }, clone:function (matrix) { var obj = new dojo.gfx.matrix.Matrix2D(); for (var i in matrix) { if (typeof (matrix[i]) == "number" && typeof (obj[i]) == "number" && obj[i] != matrix[i]) { obj[i] = matrix[i]; } } return obj; }, invert:function (matrix) { var m = dojo.gfx.matrix.normalize(matrix); var D = m.xx * m.yy - m.xy * m.yx; var M = new dojo.gfx.matrix.Matrix2D({xx:m.yy / D, xy:-m.xy / D, yx:-m.yx / D, yy:m.xx / D, dx:(m.yx * m.dy - m.yy * m.dx) / D, dy:(m.xy * m.dx - m.xx * m.dy) / D}); return M; }, _multiplyPoint:function (m, x, y) { return {x:m.xx * x + m.xy * y + m.dx, y:m.yx * x + m.yy * y + m.dy}; }, multiplyPoint:function (matrix, a, b) { var m = dojo.gfx.matrix.normalize(matrix); if (typeof a == "number" && typeof b == "number") { return dojo.gfx.matrix._multiplyPoint(m, a, b); } return dojo.gfx.matrix._multiplyPoint(m, a.x, a.y); }, multiply:function (matrix) { var m = dojo.gfx.matrix.normalize(matrix); for (var i = 1; i < arguments.length; ++i) { var l = m; var r = dojo.gfx.matrix.normalize(arguments[i]); m = new dojo.gfx.matrix.Matrix2D(); m.xx = l.xx * r.xx + l.xy * r.yx; m.xy = l.xx * r.xy + l.xy * r.yy; m.yx = l.yx * r.xx + l.yy * r.yx; m.yy = l.yx * r.xy + l.yy * r.yy; m.dx = l.xx * r.dx + l.xy * r.dy + l.dx; m.dy = l.yx * r.dx + l.yy * r.dy + l.dy; } return m; }, _sandwich:function (m, x, y) { return dojo.gfx.matrix.multiply(dojo.gfx.matrix.translate(x, y), m, dojo.gfx.matrix.translate(-x, -y)); }, scaleAt:function (a, b, c, d) { switch (arguments.length) { case 4: return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a, b), c, d); case 3: if (typeof c == "number") { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a), b, c); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a, b), c.x, c.y); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a), b.x, b.y); }, rotateAt:function (angle, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotate(angle), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotate(angle), a.x, a.y); }, rotategAt:function (degree, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotateg(degree), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotateg(degree), a.x, a.y); }, skewXAt:function (angle, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewX(angle), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewX(angle), a.x, a.y); }, skewXgAt:function (degree, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewXg(degree), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewXg(degree), a.x, a.y); }, skewYAt:function (angle, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewY(angle), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewY(angle), a.x, a.y); }, skewYgAt:function (degree, a, b) { if (arguments.length > 2) { return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewYg(degree), a, b); } return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewYg(degree), a.x, a.y); }}); Other Struts examples (source code examples)Here is a short list of links related to this Struts matrix.js source code file: |
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