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Contents
- The Planning Game
Business people get to decide:
- Scope
- Priority
- Composition
- Dates of releases
Technical people get to decide:
- Estimates
- Consequences
- Process
- Detailed scheduling
- Small Releases
- Metaphor
- Simple Design
- Testing
- Refactoring
- Pair Programming
- Collective Ownership
- Continuous Integration
- 40-Hour Week
- On-Site Customer
- Coding Standards
Next: OO Summary
Up: Introduction to Extreme Programming
Previous: Back to Basics
Contents