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Android example source code file (ScaleGestureDetector.java)

This example Android source code file (ScaleGestureDetector.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, content, context, displaymetrics, motionevent, onscalegesturelistener, pressure_threshold, scalegesturedetector, simpleonscalegesturelistener, util, utilities, utils, viewconfiguration

The ScaleGestureDetector.java Android example source code

/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.content.Context;
import android.util.DisplayMetrics;
import android.util.FloatMath;

/**
 * Detects transformation gestures involving more than one pointer ("multitouch")
 * using the supplied {@link MotionEvent}s. The {@link OnScaleGestureListener}
 * callback will notify users when a particular gesture event has occurred.
 * This class should only be used with {@link MotionEvent}s reported via touch.
 * 
 * To use this class:
 * <ul>
 *  <li>Create an instance of the {@code ScaleGestureDetector} for your
 *      {@link View}
 *  <li>In the {@link View#onTouchEvent(MotionEvent)} method ensure you call
 *          {@link #onTouchEvent(MotionEvent)}. The methods defined in your
 *          callback will be executed when the events occur.
 * </ul>
 */
public class ScaleGestureDetector {
    /**
     * The listener for receiving notifications when gestures occur.
     * If you want to listen for all the different gestures then implement
     * this interface. If you only want to listen for a subset it might
     * be easier to extend {@link SimpleOnScaleGestureListener}.
     * 
     * An application will receive events in the following order:
     * <ul>
     *  <li>One {@link OnScaleGestureListener#onScaleBegin(ScaleGestureDetector)}
     *  <li>Zero or more {@link OnScaleGestureListener#onScale(ScaleGestureDetector)}
     *  <li>One {@link OnScaleGestureListener#onScaleEnd(ScaleGestureDetector)}
     * </ul>
     */
    public interface OnScaleGestureListener {
        /**
         * Responds to scaling events for a gesture in progress.
         * Reported by pointer motion.
         * 
         * @param detector The detector reporting the event - use this to
         *          retrieve extended info about event state.
         * @return Whether or not the detector should consider this event
         *          as handled. If an event was not handled, the detector
         *          will continue to accumulate movement until an event is
         *          handled. This can be useful if an application, for example,
         *          only wants to update scaling factors if the change is
         *          greater than 0.01.
         */
        public boolean onScale(ScaleGestureDetector detector);

        /**
         * Responds to the beginning of a scaling gesture. Reported by
         * new pointers going down.
         * 
         * @param detector The detector reporting the event - use this to
         *          retrieve extended info about event state.
         * @return Whether or not the detector should continue recognizing
         *          this gesture. For example, if a gesture is beginning
         *          with a focal point outside of a region where it makes
         *          sense, onScaleBegin() may return false to ignore the
         *          rest of the gesture.
         */
        public boolean onScaleBegin(ScaleGestureDetector detector);

        /**
         * Responds to the end of a scale gesture. Reported by existing
         * pointers going up.
         * 
         * Once a scale has ended, {@link ScaleGestureDetector#getFocusX()}
         * and {@link ScaleGestureDetector#getFocusY()} will return the location
         * of the pointer remaining on the screen.
         * 
         * @param detector The detector reporting the event - use this to
         *          retrieve extended info about event state.
         */
        public void onScaleEnd(ScaleGestureDetector detector);
    }
    
    /**
     * A convenience class to extend when you only want to listen for a subset
     * of scaling-related events. This implements all methods in
     * {@link OnScaleGestureListener} but does nothing.
     * {@link OnScaleGestureListener#onScale(ScaleGestureDetector)} returns
     * {@code false} so that a subclass can retrieve the accumulated scale
     * factor in an overridden onScaleEnd.
     * {@link OnScaleGestureListener#onScaleBegin(ScaleGestureDetector)} returns
     * {@code true}. 
     */
    public static class SimpleOnScaleGestureListener implements OnScaleGestureListener {

        public boolean onScale(ScaleGestureDetector detector) {
            return false;
        }

        public boolean onScaleBegin(ScaleGestureDetector detector) {
            return true;
        }

        public void onScaleEnd(ScaleGestureDetector detector) {
            // Intentionally empty
        }
    }

    /**
     * This value is the threshold ratio between our previous combined pressure
     * and the current combined pressure. We will only fire an onScale event if
     * the computed ratio between the current and previous event pressures is
     * greater than this value. When pressure decreases rapidly between events
     * the position values can often be imprecise, as it usually indicates
     * that the user is in the process of lifting a pointer off of the device.
     * Its value was tuned experimentally.
     */
    private static final float PRESSURE_THRESHOLD = 0.67f;

    private final Context mContext;
    private final OnScaleGestureListener mListener;
    private boolean mGestureInProgress;

    private MotionEvent mPrevEvent;
    private MotionEvent mCurrEvent;

    private float mFocusX;
    private float mFocusY;
    private float mPrevFingerDiffX;
    private float mPrevFingerDiffY;
    private float mCurrFingerDiffX;
    private float mCurrFingerDiffY;
    private float mCurrLen;
    private float mPrevLen;
    private float mScaleFactor;
    private float mCurrPressure;
    private float mPrevPressure;
    private long mTimeDelta;
    
    private final float mEdgeSlop;
    private float mRightSlopEdge;
    private float mBottomSlopEdge;
    private boolean mSloppyGesture;

    public ScaleGestureDetector(Context context, OnScaleGestureListener listener) {
        ViewConfiguration config = ViewConfiguration.get(context);
        mContext = context;
        mListener = listener;
        mEdgeSlop = config.getScaledEdgeSlop();
    }

    public boolean onTouchEvent(MotionEvent event) {
        final int action = event.getAction();
        boolean handled = true;

        if (!mGestureInProgress) {
            switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_POINTER_DOWN: {
                // We have a new multi-finger gesture

                // as orientation can change, query the metrics in touch down
                DisplayMetrics metrics = mContext.getResources().getDisplayMetrics();
                mRightSlopEdge = metrics.widthPixels - mEdgeSlop;
                mBottomSlopEdge = metrics.heightPixels - mEdgeSlop;

                // Be paranoid in case we missed an event
                reset();

                mPrevEvent = MotionEvent.obtain(event);
                mTimeDelta = 0;

                setContext(event);

                // Check if we have a sloppy gesture. If so, delay
                // the beginning of the gesture until we're sure that's
                // what the user wanted. Sloppy gestures can happen if the
                // edge of the user's hand is touching the screen, for example.
                final float edgeSlop = mEdgeSlop;
                final float rightSlop = mRightSlopEdge;
                final float bottomSlop = mBottomSlopEdge;
                final float x0 = event.getRawX();
                final float y0 = event.getRawY();
                final float x1 = getRawX(event, 1);
                final float y1 = getRawY(event, 1);

                boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop
                        || x0 > rightSlop || y0 > bottomSlop;
                boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop
                        || x1 > rightSlop || y1 > bottomSlop;

                if (p0sloppy && p1sloppy) {
                    mFocusX = -1;
                    mFocusY = -1;
                    mSloppyGesture = true;
                } else if (p0sloppy) {
                    mFocusX = event.getX(1);
                    mFocusY = event.getY(1);
                    mSloppyGesture = true;
                } else if (p1sloppy) {
                    mFocusX = event.getX(0);
                    mFocusY = event.getY(0);
                    mSloppyGesture = true;
                } else {
                    mGestureInProgress = mListener.onScaleBegin(this);
                }
            }
            break;
            
            case MotionEvent.ACTION_MOVE:
                if (mSloppyGesture) {
                    // Initiate sloppy gestures if we've moved outside of the slop area.
                    final float edgeSlop = mEdgeSlop;
                    final float rightSlop = mRightSlopEdge;
                    final float bottomSlop = mBottomSlopEdge;
                    final float x0 = event.getRawX();
                    final float y0 = event.getRawY();
                    final float x1 = getRawX(event, 1);
                    final float y1 = getRawY(event, 1);

                    boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop
                    || x0 > rightSlop || y0 > bottomSlop;
                    boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop
                    || x1 > rightSlop || y1 > bottomSlop;

                    if(p0sloppy && p1sloppy) {
                        mFocusX = -1;
                        mFocusY = -1;
                    } else if (p0sloppy) {
                        mFocusX = event.getX(1);
                        mFocusY = event.getY(1);
                    } else if (p1sloppy) {
                        mFocusX = event.getX(0);
                        mFocusY = event.getY(0);
                    } else {
                        mSloppyGesture = false;
                        mGestureInProgress = mListener.onScaleBegin(this);
                    }
                }
                break;
                
            case MotionEvent.ACTION_POINTER_UP:
                if (mSloppyGesture) {
                    // Set focus point to the remaining finger
                    int id = (((action & MotionEvent.ACTION_POINTER_INDEX_MASK)
                            >> MotionEvent.ACTION_POINTER_INDEX_SHIFT) == 0) ? 1 : 0;
                    mFocusX = event.getX(id);
                    mFocusY = event.getY(id);
                }
                break;
            }
        } else {
            // Transform gesture in progress - attempt to handle it
            switch (action & MotionEvent.ACTION_MASK) {
                case MotionEvent.ACTION_POINTER_UP:
                    // Gesture ended
                    setContext(event);

                    // Set focus point to the remaining finger
                    int id = (((action & MotionEvent.ACTION_POINTER_INDEX_MASK)
                            >> MotionEvent.ACTION_POINTER_INDEX_SHIFT) == 0) ? 1 : 0;
                    mFocusX = event.getX(id);
                    mFocusY = event.getY(id);

                    if (!mSloppyGesture) {
                        mListener.onScaleEnd(this);
                    }

                    reset();
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (!mSloppyGesture) {
                        mListener.onScaleEnd(this);
                    }

                    reset();
                    break;

                case MotionEvent.ACTION_MOVE:
                    setContext(event);

                    // Only accept the event if our relative pressure is within
                    // a certain limit - this can help filter shaky data as a
                    // finger is lifted.
                    if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) {
                        final boolean updatePrevious = mListener.onScale(this);

                        if (updatePrevious) {
                            mPrevEvent.recycle();
                            mPrevEvent = MotionEvent.obtain(event);
                        }
                    }
                    break;
            }
        }
        return handled;
    }
    
    /**
     * MotionEvent has no getRawX(int) method; simulate it pending future API approval. 
     */
    private static float getRawX(MotionEvent event, int pointerIndex) {
        float offset = event.getX() - event.getRawX();
        return event.getX(pointerIndex) + offset;
    }
    
    /**
     * MotionEvent has no getRawY(int) method; simulate it pending future API approval. 
     */
    private static float getRawY(MotionEvent event, int pointerIndex) {
        float offset = event.getY() - event.getRawY();
        return event.getY(pointerIndex) + offset;
    }

    private void setContext(MotionEvent curr) {
        if (mCurrEvent != null) {
            mCurrEvent.recycle();
        }
        mCurrEvent = MotionEvent.obtain(curr);

        mCurrLen = -1;
        mPrevLen = -1;
        mScaleFactor = -1;

        final MotionEvent prev = mPrevEvent;

        final float px0 = prev.getX(0);
        final float py0 = prev.getY(0);
        final float px1 = prev.getX(1);
        final float py1 = prev.getY(1);
        final float cx0 = curr.getX(0);
        final float cy0 = curr.getY(0);
        final float cx1 = curr.getX(1);
        final float cy1 = curr.getY(1);

        final float pvx = px1 - px0;
        final float pvy = py1 - py0;
        final float cvx = cx1 - cx0;
        final float cvy = cy1 - cy0;
        mPrevFingerDiffX = pvx;
        mPrevFingerDiffY = pvy;
        mCurrFingerDiffX = cvx;
        mCurrFingerDiffY = cvy;

        mFocusX = cx0 + cvx * 0.5f;
        mFocusY = cy0 + cvy * 0.5f;
        mTimeDelta = curr.getEventTime() - prev.getEventTime();
        mCurrPressure = curr.getPressure(0) + curr.getPressure(1);
        mPrevPressure = prev.getPressure(0) + prev.getPressure(1);
    }

    private void reset() {
        if (mPrevEvent != null) {
            mPrevEvent.recycle();
            mPrevEvent = null;
        }
        if (mCurrEvent != null) {
            mCurrEvent.recycle();
            mCurrEvent = null;
        }
        mSloppyGesture = false;
        mGestureInProgress = false;
    }

    /**
     * Returns {@code true} if a two-finger scale gesture is in progress.
     * @return {@code true} if a scale gesture is in progress, {@code false} otherwise.
     */
    public boolean isInProgress() {
        return mGestureInProgress;
    }

    /**
     * Get the X coordinate of the current gesture's focal point.
     * If a gesture is in progress, the focal point is directly between
     * the two pointers forming the gesture.
     * If a gesture is ending, the focal point is the location of the
     * remaining pointer on the screen.
     * If {@link #isInProgress()} would return false, the result of this
     * function is undefined.
     * 
     * @return X coordinate of the focal point in pixels.
     */
    public float getFocusX() {
        return mFocusX;
    }

    /**
     * Get the Y coordinate of the current gesture's focal point.
     * If a gesture is in progress, the focal point is directly between
     * the two pointers forming the gesture.
     * If a gesture is ending, the focal point is the location of the
     * remaining pointer on the screen.
     * If {@link #isInProgress()} would return false, the result of this
     * function is undefined.
     * 
     * @return Y coordinate of the focal point in pixels.
     */
    public float getFocusY() {
        return mFocusY;
    }

    /**
     * Return the current distance between the two pointers forming the
     * gesture in progress.
     * 
     * @return Distance between pointers in pixels.
     */
    public float getCurrentSpan() {
        if (mCurrLen == -1) {
            final float cvx = mCurrFingerDiffX;
            final float cvy = mCurrFingerDiffY;
            mCurrLen = FloatMath.sqrt(cvx*cvx + cvy*cvy);
        }
        return mCurrLen;
    }

    /**
     * Return the previous distance between the two pointers forming the
     * gesture in progress.
     * 
     * @return Previous distance between pointers in pixels.
     */
    public float getPreviousSpan() {
        if (mPrevLen == -1) {
            final float pvx = mPrevFingerDiffX;
            final float pvy = mPrevFingerDiffY;
            mPrevLen = FloatMath.sqrt(pvx*pvx + pvy*pvy);
        }
        return mPrevLen;
    }

    /**
     * Return the scaling factor from the previous scale event to the current
     * event. This value is defined as
     * ({@link #getCurrentSpan()} / {@link #getPreviousSpan()}).
     * 
     * @return The current scaling factor.
     */
    public float getScaleFactor() {
        if (mScaleFactor == -1) {
            mScaleFactor = getCurrentSpan() / getPreviousSpan();
        }
        return mScaleFactor;
    }
    
    /**
     * Return the time difference in milliseconds between the previous
     * accepted scaling event and the current scaling event.
     * 
     * @return Time difference since the last scaling event in milliseconds.
     */
    public long getTimeDelta() {
        return mTimeDelta;
    }
    
    /**
     * Return the event time of the current event being processed.
     * 
     * @return Current event time in milliseconds.
     */
    public long getEventTime() {
        return mCurrEvent.getEventTime();
    }
}

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