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Android example source code file (Path.java)

This example Android source code file (Path.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

arrayindexoutofboundsexception, ccw, cw, direction, even_odd, filltype, inverse_even_odd, inverse_winding, matrix, nullpointerexception, path, rectf, throwable

The Path.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

/**
 * The Path class encapsulates compound (multiple contour) geometric paths
 * consisting of straight line segments, quadratic curves, and cubic curves.
 * It can be drawn with canvas.drawPath(path, paint), either filled or stroked
 * (based on the paint's Style), or it can be used for clipping or to draw
 * text on a path.
 */
public class Path {

    /**
     * Create an empty path
     */
    public Path() {
        mNativePath = init1();
    }

    /**
     * Create a new path, copying the contents from the src path.
     *
     * @param src The path to copy from when initializing the new path
     */
    public Path(Path src) {
        int valNative = 0;
        if (src != null) {
            valNative = src.mNativePath;
        }
        mNativePath = init2(valNative);
    }
    
    /**
     * Clear any lines and curves from the path, making it empty.
     * This does NOT change the fill-type setting.
     */
    public void reset() {
        native_reset(mNativePath);
    }

    /**
     * Rewinds the path: clears any lines and curves from the path but
     * keeps the internal data structure for faster reuse.
     */
    public void rewind() {
        native_rewind(mNativePath);
    }

    /** Replace the contents of this with the contents of src.
    */
    public void set(Path src) {
        if (this != src) {
            native_set(mNativePath, src.mNativePath);
        }
    }

    /** Enum for the ways a path may be filled
    */
    public enum FillType {
        // these must match the values in SkPath.h
        WINDING         (0),
        EVEN_ODD        (1),
        INVERSE_WINDING (2),
        INVERSE_EVEN_ODD(3);
        
        FillType(int ni) {
            nativeInt = ni;
        }
        final int nativeInt;
    }
    
    // these must be in the same order as their native values
    private static final FillType[] sFillTypeArray = {
        FillType.WINDING,
        FillType.EVEN_ODD,
        FillType.INVERSE_WINDING,
        FillType.INVERSE_EVEN_ODD
    };

    /**
     * Return the path's fill type. This defines how "inside" is
     * computed. The default value is WINDING.
     *
     * @return the path's fill type
     */
    public FillType getFillType() {
        return sFillTypeArray[native_getFillType(mNativePath)];
    }

    /**
     * Set the path's fill type. This defines how "inside" is computed.
     *
     * @param ft The new fill type for this path
     */
    public void setFillType(FillType ft) {
        native_setFillType(mNativePath, ft.nativeInt);
    }
    
    /**
     * Returns true if the filltype is one of the INVERSE variants
     *
     * @return true if the filltype is one of the INVERSE variants
     */
    public boolean isInverseFillType() {
        final int ft = native_getFillType(mNativePath);
        return (ft & 2) != 0;
    }
    
    /**
     * Toggles the INVERSE state of the filltype
     */
    public void toggleInverseFillType() {
        int ft = native_getFillType(mNativePath);
        ft ^= 2;
        native_setFillType(mNativePath, ft);
    }
    
    /**
     * Returns true if the path is empty (contains no lines or curves)
     *
     * @return true if the path is empty (contains no lines or curves)
     */
    public boolean isEmpty() {
        return native_isEmpty(mNativePath);
    }

    /**
     * Returns true if the path specifies a rectangle. If so, and if rect is
     * not null, set rect to the bounds of the path. If the path does not
     * specify a rectangle, return false and ignore rect.
     *
     * @param rect If not null, returns the bounds of the path if it specifies
     *             a rectangle
     * @return     true if the path specifies a rectangle
     */
    public boolean isRect(RectF rect) {
        return native_isRect(mNativePath, rect);
    }

    /**
     * Compute the bounds of the control points of the path, and write the
     * answer into bounds. If the path contains 0 or 1 points, the bounds is
     * set to (0,0,0,0)
     *
     * @param bounds Returns the computed bounds of the path's control points.
     * @param exact This parameter is no longer used.
     */
    public void computeBounds(RectF bounds, boolean exact) {
        native_computeBounds(mNativePath, bounds);
    }

    /**
     * Hint to the path to prepare for adding more points. This can allow the
     * path to more efficiently allocate its storage.
     *
     * @param extraPtCount The number of extra points that may be added to this
     *                     path
     */
    public void incReserve(int extraPtCount) {
        native_incReserve(mNativePath, extraPtCount);
    }

    /**
     * Set the beginning of the next contour to the point (x,y).
     *
     * @param x The x-coordinate of the start of a new contour
     * @param y The y-coordinate of the start of a new contour
     */
    public void moveTo(float x, float y) {
        native_moveTo(mNativePath, x, y);
    }

    /**
     * Set the beginning of the next contour relative to the last point on the
     * previous contour. If there is no previous contour, this is treated the
     * same as moveTo().
     *
     * @param dx The amount to add to the x-coordinate of the end of the
     *           previous contour, to specify the start of a new contour
     * @param dy The amount to add to the y-coordinate of the end of the
     *           previous contour, to specify the start of a new contour
     */
    public void rMoveTo(float dx, float dy) {
        native_rMoveTo(mNativePath, dx, dy);
    }

    /**
     * Add a line from the last point to the specified point (x,y).
     * If no moveTo() call has been made for this contour, the first point is
     * automatically set to (0,0).
     *
     * @param x The x-coordinate of the end of a line
     * @param y The y-coordinate of the end of a line
     */
    public void lineTo(float x, float y) {
        native_lineTo(mNativePath, x, y);
    }

    /**
     * Same as lineTo, but the coordinates are considered relative to the last
     * point on this contour. If there is no previous point, then a moveTo(0,0)
     * is inserted automatically.
     *
     * @param dx The amount to add to the x-coordinate of the previous point on
     *           this contour, to specify a line
     * @param dy The amount to add to the y-coordinate of the previous point on
     *           this contour, to specify a line
     */
    public void rLineTo(float dx, float dy) {
        native_rLineTo(mNativePath, dx, dy);
    }

    /**
     * Add a quadratic bezier from the last point, approaching control point
     * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
     * this contour, the first point is automatically set to (0,0).
     *
     * @param x1 The x-coordinate of the control point on a quadratic curve
     * @param y1 The y-coordinate of the control point on a quadratic curve
     * @param x2 The x-coordinate of the end point on a quadratic curve
     * @param y2 The y-coordinate of the end point on a quadratic curve
     */
    public void quadTo(float x1, float y1, float x2, float y2) {
        native_quadTo(mNativePath, x1, y1, x2, y2);
    }

    /**
     * Same as quadTo, but the coordinates are considered relative to the last
     * point on this contour. If there is no previous point, then a moveTo(0,0)
     * is inserted automatically.
     *
     * @param dx1 The amount to add to the x-coordinate of the last point on
     *            this contour, for the control point of a quadratic curve
     * @param dy1 The amount to add to the y-coordinate of the last point on
     *            this contour, for the control point of a quadratic curve
     * @param dx2 The amount to add to the x-coordinate of the last point on
     *            this contour, for the end point of a quadratic curve
     * @param dy2 The amount to add to the y-coordinate of the last point on
     *            this contour, for the end point of a quadratic curve
     */
    public void rQuadTo(float dx1, float dy1, float dx2, float dy2) {
        native_rQuadTo(mNativePath, dx1, dy1, dx2, dy2);
    }

    /**
     * Add a cubic bezier from the last point, approaching control points
     * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
     * made for this contour, the first point is automatically set to (0,0).
     *
     * @param x1 The x-coordinate of the 1st control point on a cubic curve
     * @param y1 The y-coordinate of the 1st control point on a cubic curve
     * @param x2 The x-coordinate of the 2nd control point on a cubic curve
     * @param y2 The y-coordinate of the 2nd control point on a cubic curve
     * @param x3 The x-coordinate of the end point on a cubic curve
     * @param y3 The y-coordinate of the end point on a cubic curve
     */
    public void cubicTo(float x1, float y1, float x2, float y2,
                        float x3, float y3) {
        native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
    }

    /**
     * Same as cubicTo, but the coordinates are considered relative to the
     * current point on this contour. If there is no previous point, then a
     * moveTo(0,0) is inserted automatically.
     */
    public void rCubicTo(float x1, float y1, float x2, float y2,
                         float x3, float y3) {
        native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
    }

    /**
     * Append the specified arc to the path as a new contour. If the start of
     * the path is different from the path's current last point, then an
     * automatic lineTo() is added to connect the current contour to the
     * start of the arc. However, if the path is empty, then we call moveTo()
     * with the first point of the arc. The sweep angle is tread mod 360.
     *
     * @param oval        The bounds of oval defining shape and size of the arc
     * @param startAngle  Starting angle (in degrees) where the arc begins
     * @param sweepAngle  Sweep angle (in degrees) measured clockwise, treated
     *                    mod 360.
     * @param forceMoveTo If true, always begin a new contour with the arc
     */
    public void arcTo(RectF oval, float startAngle, float sweepAngle,
                      boolean forceMoveTo) {
        native_arcTo(mNativePath, oval, startAngle, sweepAngle, forceMoveTo);
    }
    
    /**
     * Append the specified arc to the path as a new contour. If the start of
     * the path is different from the path's current last point, then an
     * automatic lineTo() is added to connect the current contour to the
     * start of the arc. However, if the path is empty, then we call moveTo()
     * with the first point of the arc.
     *
     * @param oval        The bounds of oval defining shape and size of the arc
     * @param startAngle  Starting angle (in degrees) where the arc begins
     * @param sweepAngle  Sweep angle (in degrees) measured clockwise
     */
    public void arcTo(RectF oval, float startAngle, float sweepAngle) {
        native_arcTo(mNativePath, oval, startAngle, sweepAngle, false);
    }
    
    /**
     * Close the current contour. If the current point is not equal to the
     * first point of the contour, a line segment is automatically added.
     */
    public void close() {
        native_close(mNativePath);
    }

    /**
     * Specifies how closed shapes (e.g. rects, ovals) are oriented when they
     * are added to a path.
     */
    public enum Direction {
        /** clockwise */
        CW  (0),    // must match enum in SkPath.h
        /** counter-clockwise */
        CCW (1);    // must match enum in SkPath.h
        
        Direction(int ni) {
            nativeInt = ni;
        }
        final int nativeInt;
    }
    
    /**
     * Add a closed rectangle contour to the path
     *
     * @param rect The rectangle to add as a closed contour to the path
     * @param dir  The direction to wind the rectangle's contour
     */
    public void addRect(RectF rect, Direction dir) {
        if (rect == null) {
            throw new NullPointerException("need rect parameter");
        }
        native_addRect(mNativePath, rect, dir.nativeInt);
    }

    /**
     * Add a closed rectangle contour to the path
     *
     * @param left   The left side of a rectangle to add to the path
     * @param top    The top of a rectangle to add to the path
     * @param right  The right side of a rectangle to add to the path
     * @param bottom The bottom of a rectangle to add to the path
     * @param dir    The direction to wind the rectangle's contour
     */
    public void addRect(float left, float top, float right, float bottom,
                        Direction dir) {
        native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
    }

    /**
     * Add a closed oval contour to the path
     *
     * @param oval The bounds of the oval to add as a closed contour to the path
     * @param dir  The direction to wind the oval's contour
     */
    public void addOval(RectF oval, Direction dir) {
        if (oval == null) {
            throw new NullPointerException("need oval parameter");
        }
        native_addOval(mNativePath, oval, dir.nativeInt);
    }

    /**
     * Add a closed circle contour to the path
     *
     * @param x   The x-coordinate of the center of a circle to add to the path
     * @param y   The y-coordinate of the center of a circle to add to the path
     * @param radius The radius of a circle to add to the path
     * @param dir    The direction to wind the circle's contour
     */
    public void addCircle(float x, float y, float radius, Direction dir) {
        native_addCircle(mNativePath, x, y, radius, dir.nativeInt);
    }

    /**
     * Add the specified arc to the path as a new contour.
     *
     * @param oval The bounds of oval defining the shape and size of the arc
     * @param startAngle Starting angle (in degrees) where the arc begins
     * @param sweepAngle Sweep angle (in degrees) measured clockwise
     */
    public void addArc(RectF oval, float startAngle, float sweepAngle) {
        if (oval == null) {
            throw new NullPointerException("need oval parameter");
        }
        native_addArc(mNativePath, oval, startAngle, sweepAngle);
    }

    /**
        * Add a closed round-rectangle contour to the path
     *
     * @param rect The bounds of a round-rectangle to add to the path
     * @param rx   The x-radius of the rounded corners on the round-rectangle
     * @param ry   The y-radius of the rounded corners on the round-rectangle
     * @param dir  The direction to wind the round-rectangle's contour
     */
    public void addRoundRect(RectF rect, float rx, float ry, Direction dir) {
        if (rect == null) {
            throw new NullPointerException("need rect parameter");
        }
        native_addRoundRect(mNativePath, rect, rx, ry, dir.nativeInt);
    }
    
    /**
     * Add a closed round-rectangle contour to the path. Each corner receives
     * two radius values [X, Y]. The corners are ordered top-left, top-right,
     * bottom-right, bottom-left
     *
     * @param rect The bounds of a round-rectangle to add to the path
     * @param radii Array of 8 values, 4 pairs of [X,Y] radii
     * @param dir  The direction to wind the round-rectangle's contour
     */
    public void addRoundRect(RectF rect, float[] radii, Direction dir) {
        if (rect == null) {
            throw new NullPointerException("need rect parameter");
        }
        if (radii.length < 8) {
            throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values");
        }
        native_addRoundRect(mNativePath, rect, radii, dir.nativeInt);
    }
    
    /**
     * Add a copy of src to the path, offset by (dx,dy)
     *
     * @param src The path to add as a new contour
     * @param dx  The amount to translate the path in X as it is added
     */
    public void addPath(Path src, float dx, float dy) {
        native_addPath(mNativePath, src.mNativePath, dx, dy);
    }

    /**
     * Add a copy of src to the path
     *
     * @param src The path that is appended to the current path
     */
    public void addPath(Path src) {
        native_addPath(mNativePath, src.mNativePath);
    }

    /**
     * Add a copy of src to the path, transformed by matrix
     *
     * @param src The path to add as a new contour
     */
    public void addPath(Path src, Matrix matrix) {
        native_addPath(mNativePath, src.mNativePath, matrix.native_instance);
    }

    /**
     * Offset the path by (dx,dy), returning true on success
     *
     * @param dx  The amount in the X direction to offset the entire path
     * @param dy  The amount in the Y direction to offset the entire path
     * @param dst The translated path is written here. If this is null, then
     *            the original path is modified.
     */
    public void offset(float dx, float dy, Path dst) {
        int dstNative = 0;
        if (dst != null) {
            dstNative = dst.mNativePath;
        }
        native_offset(mNativePath, dx, dy, dstNative);
    }

    /**
     * Offset the path by (dx,dy), returning true on success
     *
     * @param dx The amount in the X direction to offset the entire path
     * @param dy The amount in the Y direction to offset the entire path
     */
    public void offset(float dx, float dy) {
        native_offset(mNativePath, dx, dy);
    }

    /**
     * Sets the last point of the path.
     *
     * @param dx The new X coordinate for the last point
     * @param dy The new Y coordinate for the last point
     */
    public void setLastPoint(float dx, float dy) {
        native_setLastPoint(mNativePath, dx, dy);
    }

    /**
     * Transform the points in this path by matrix, and write the answer
     * into dst. If dst is null, then the the original path is modified.
     *
     * @param matrix The matrix to apply to the path
     * @param dst    The transformed path is written here. If dst is null,
     *               then the the original path is modified
     */
    public void transform(Matrix matrix, Path dst) {
        int dstNative = 0;
        if (dst != null) {
            dstNative = dst.mNativePath;
        }
        native_transform(mNativePath, matrix.native_instance, dstNative);
    }

    /**
     * Transform the points in this path by matrix.
     *
     * @param matrix The matrix to apply to the path
     */
    public void transform(Matrix matrix) {
        native_transform(mNativePath, matrix.native_instance);
    }

    protected void finalize() throws Throwable {
        try {
            finalizer(mNativePath);
        } finally {
            super.finalize();
        }
    }
    
    /*package*/ final int ni() {
        return mNativePath;
    }

    private static native int init1();
    private static native int init2(int nPath);
    private static native void native_reset(int nPath);
    private static native void native_rewind(int nPath);
    private static native void native_set(int native_dst, int native_src);
    private static native int native_getFillType(int nPath);
    private static native void native_setFillType(int nPath, int ft);
    private static native boolean native_isEmpty(int nPath);
    private static native boolean native_isRect(int nPath, RectF rect);
    private static native void native_computeBounds(int nPath, RectF bounds);
    private static native void native_incReserve(int nPath, int extraPtCount);
    private static native void native_moveTo(int nPath, float x, float y);
    private static native void native_rMoveTo(int nPath, float dx, float dy);
    private static native void native_lineTo(int nPath, float x, float y);
    private static native void native_rLineTo(int nPath, float dx, float dy);
    private static native void native_quadTo(int nPath, float x1, float y1,
                                             float x2, float y2);
    private static native void native_rQuadTo(int nPath, float dx1, float dy1,
                                              float dx2, float dy2);
    private static native void native_cubicTo(int nPath, float x1, float y1,
                                        float x2, float y2, float x3, float y3);
    private static native void native_rCubicTo(int nPath, float x1, float y1,
                                        float x2, float y2, float x3, float y3);
    private static native void native_arcTo(int nPath, RectF oval,
                    float startAngle, float sweepAngle, boolean forceMoveTo);
    private static native void native_close(int nPath);
    private static native void native_addRect(int nPath, RectF rect, int dir);
    private static native void native_addRect(int nPath, float left, float top,
                                            float right, float bottom, int dir);
    private static native void native_addOval(int nPath, RectF oval, int dir);
    private static native void native_addCircle(int nPath, float x, float y,
                                                float radius, int dir);
    private static native void native_addArc(int nPath, RectF oval,
                                            float startAngle, float sweepAngle);
    private static native void native_addRoundRect(int nPath, RectF rect,
                                                   float rx, float ry, int dir);
    private static native void native_addRoundRect(int nPath, RectF r,
                                                   float[] radii, int dir);
    private static native void native_addPath(int nPath, int src, float dx,
                                              float dy);
    private static native void native_addPath(int nPath, int src);
    private static native void native_addPath(int nPath, int src, int matrix);
    private static native void native_offset(int nPath, float dx, float dy,
                                             int dst_path);
    private static native void native_offset(int nPath, float dx, float dy);
    private static native void native_setLastPoint(int nPath, float dx, float dy);
    private static native void native_transform(int nPath, int matrix,
                                                int dst_path);
    private static native void native_transform(int nPath, int matrix);
    private static native void finalizer(int nPath);

    private final int mNativePath;
}

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