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Android example source code file (TransitionDrawable.java)

This example Android source code file (TransitionDrawable.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, childdrawable, content, drawing, graphics, layerdrawable, layerstate, os, override, paint, resources, transition_none, transition_running, transition_starting, transitiondrawable, transitionstate

The TransitionDrawable.java Android example source code

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics.drawable;

import android.content.res.Resources;
import android.graphics.Canvas;
import android.os.SystemClock;

/**
 * An extension of LayerDrawables that is intended to cross-fade between
 * the first and second layer. To start the transition, call {@link #startTransition(int)}. To
 * display just the first layer, call {@link #resetTransition()}.
 * <p>
 * It can be defined in an XML file with the <code><transition> element.
 * Each Drawable in the transition is defined in a nested <code><item>.
 * </p>
 * @attr ref android.R.styleable#LayerDrawableItem_left
 * @attr ref android.R.styleable#LayerDrawableItem_top
 * @attr ref android.R.styleable#LayerDrawableItem_right
 * @attr ref android.R.styleable#LayerDrawableItem_bottom
 * @attr ref android.R.styleable#LayerDrawableItem_drawable
 * @attr ref android.R.styleable#LayerDrawableItem_id
 *
 */
public class TransitionDrawable extends LayerDrawable implements Drawable.Callback {

    /**
     * A transition is about to start. 
     */
    private static final int TRANSITION_STARTING = 0;
    
    /**
     * The transition has started and the animation is in progress
     */
    private static final int TRANSITION_RUNNING = 1;
   
    /**
     * No transition will be applied
     */
    private static final int TRANSITION_NONE = 2;
   
    /**
     * The current state of the transition. One of {@link #TRANSITION_STARTING},
     * {@link #TRANSITION_RUNNING} and {@link #TRANSITION_NONE}
     */
    private int mTransitionState = TRANSITION_NONE;

    private boolean mReverse;
    private long mStartTimeMillis;
    private int mFrom;
    private int mTo;
    private int mDuration;
    private int mOriginalDuration;
    private int mAlpha = 0;
    private boolean mCrossFade;

    /**
     * Create a new transition drawable with the specified list of layers. At least
     * 2 layers are required for this drawable to work properly.
     */
    public TransitionDrawable(Drawable[] layers) {
        this(new TransitionState(null, null, null), layers);
    }

    /**
     * Create a new transition drawable with no layer. To work correctly, at least 2
     * layers must be added to this drawable.
     *
     * @see #TransitionDrawable(Drawable[])
     */
    TransitionDrawable() {
        this(new TransitionState(null, null, null), (Resources)null);
    }

    private TransitionDrawable(TransitionState state, Resources res) {
        super(state, res);
    }

    private TransitionDrawable(TransitionState state, Drawable[] layers) {
        super(layers, state);
    }

    @Override
    LayerState createConstantState(LayerState state, Resources res) {
        return new TransitionState((TransitionState) state, this, res);
    }
    
    /**
     * Begin the second layer on top of the first layer.
     * 
     * @param durationMillis The length of the transition in milliseconds
     */
    public void startTransition(int durationMillis) {
        mFrom = 0;
        mTo = 255;
        mAlpha = 0;
        mDuration = mOriginalDuration = durationMillis;
        mReverse = false;
        mTransitionState = TRANSITION_STARTING;
        invalidateSelf();
    }
    
    /**
     * Show only the first layer.
     */
    public void resetTransition() {
        mAlpha = 0;
        mTransitionState = TRANSITION_NONE;
        invalidateSelf();
    }

    /**
     * Reverses the transition, picking up where the transition currently is.
     * If the transition is not currently running, this will start the transition
     * with the specified duration. If the transition is already running, the last
     * known duration will be used.
     *
     * @param duration The duration to use if no transition is running.
     */
    public void reverseTransition(int duration) {
        final long time = SystemClock.uptimeMillis();
        // Animation is over
        if (time - mStartTimeMillis > mDuration) {
            if (mAlpha == 0) {
                mFrom = 0;
                mTo = 255;
                mAlpha = 0;
                mReverse = false;
            } else {
                mFrom = 255;
                mTo = 0;
                mAlpha = 255;
                mReverse = true;
            }
            mDuration = mOriginalDuration = duration;
            mTransitionState = TRANSITION_STARTING;
            invalidateSelf();
            return;
        }

        mReverse = !mReverse;
        mFrom = mAlpha;
        mTo = mReverse ? 0 : 255;
        mDuration = (int) (mReverse ? time - mStartTimeMillis :
                mOriginalDuration - (time - mStartTimeMillis));
        mTransitionState = TRANSITION_STARTING;
    }

    @Override
    public void draw(Canvas canvas) {
        boolean done = true;

        switch (mTransitionState) {
            case TRANSITION_STARTING:
                mStartTimeMillis = SystemClock.uptimeMillis();
                done = false;
                mTransitionState = TRANSITION_RUNNING;
                break;

            case TRANSITION_RUNNING:
                if (mStartTimeMillis >= 0) {
                    float normalized = (float)
                            (SystemClock.uptimeMillis() - mStartTimeMillis) / mDuration;
                    done = normalized >= 1.0f;
                    normalized = Math.min(normalized, 1.0f);
                    mAlpha = (int) (mFrom  + (mTo - mFrom) * normalized);
                }
                break;
        }
      
        final int alpha = mAlpha;
        final boolean crossFade = mCrossFade;
        final ChildDrawable[] array = mLayerState.mChildren;
        Drawable d;

        d = array[0].mDrawable;
        if (crossFade) {
            d.setAlpha(255 - alpha);
        }
        d.draw(canvas);
        if (crossFade) {
            d.setAlpha(0xFF);
        }

        if (alpha > 0) {
            d = array[1].mDrawable;
            d.setAlpha(alpha);
            d.draw(canvas);
            d.setAlpha(0xFF);
        }
        
        if (!done) {
            invalidateSelf();
        }
    }

    /**
     * Enables or disables the cross fade of the drawables. When cross fade
     * is disabled, the first drawable is always drawn opaque. With cross
     * fade enabled, the first drawable is drawn with the opposite alpha of
     * the second drawable.
     *
     * @param enabled True to enable cross fading, false otherwise.
     */
    public void setCrossFadeEnabled(boolean enabled) {
        mCrossFade = enabled;
    }

    /**
     * Indicates whether the cross fade is enabled for this transition.
     *
     * @return True if cross fading is enabled, false otherwise.
     */
    public boolean isCrossFadeEnabled() {
        return mCrossFade;
    }

    static class TransitionState extends LayerState {
        TransitionState(TransitionState orig, TransitionDrawable owner,
                Resources res) {
            super(orig, owner, res);
        }

        @Override
        public Drawable newDrawable() {
            return new TransitionDrawable(this, (Resources)null);
        }

        @Override
        public Drawable newDrawable(Resources res) {
            return new TransitionDrawable(this, res);
        }

        @Override
        public int getChangingConfigurations() {
            return mChangingConfigurations;
        }
    }
}

Other Android examples (source code examples)

Here is a short list of links related to this Android TransitionDrawable.java source code file:

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