alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Android example source code file (GLES20.java)

This example Android source code file (GLES20.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

gl_blend, gl_byte, gl_constant_color, gl_low_float, gl_nearest_mipmap_nearest, gl_renderer, gl_sample_buffers, gl_sampler_2d, gl_texture26, gl_texture8, gl_texture_cube_map_negative_x, gl_unpack_alignment, gl_unsigned_int, string

The GLES20.java Android example source code

/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

// This source file is automatically generated

package android.opengl;

/** OpenGL ES 2.0
 */
public class GLES20 {
    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
    public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
    public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
    public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000;
    public static final int GL_FALSE                                   = 0;
    public static final int GL_TRUE                                    = 1;
    public static final int GL_POINTS                                  = 0x0000;
    public static final int GL_LINES                                   = 0x0001;
    public static final int GL_LINE_LOOP                               = 0x0002;
    public static final int GL_LINE_STRIP                              = 0x0003;
    public static final int GL_TRIANGLES                               = 0x0004;
    public static final int GL_TRIANGLE_STRIP                          = 0x0005;
    public static final int GL_TRIANGLE_FAN                            = 0x0006;
    public static final int GL_ZERO                                    = 0;
    public static final int GL_ONE                                     = 1;
    public static final int GL_SRC_COLOR                               = 0x0300;
    public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301;
    public static final int GL_SRC_ALPHA                               = 0x0302;
    public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303;
    public static final int GL_DST_ALPHA                               = 0x0304;
    public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305;
    public static final int GL_DST_COLOR                               = 0x0306;
    public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307;
    public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308;
    public static final int GL_FUNC_ADD                                = 0x8006;
    public static final int GL_BLEND_EQUATION                          = 0x8009;
    public static final int GL_BLEND_EQUATION_RGB                      = 0x8009;   /* same as BLEND_EQUATION */
    public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D;
    public static final int GL_FUNC_SUBTRACT                           = 0x800A;
    public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B;
    public static final int GL_BLEND_DST_RGB                           = 0x80C8;
    public static final int GL_BLEND_SRC_RGB                           = 0x80C9;
    public static final int GL_BLEND_DST_ALPHA                         = 0x80CA;
    public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB;
    public static final int GL_CONSTANT_COLOR                          = 0x8001;
    public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002;
    public static final int GL_CONSTANT_ALPHA                          = 0x8003;
    public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004;
    public static final int GL_BLEND_COLOR                             = 0x8005;
    public static final int GL_ARRAY_BUFFER                            = 0x8892;
    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
    public static final int GL_STREAM_DRAW                             = 0x88E0;
    public static final int GL_STATIC_DRAW                             = 0x88E4;
    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
    public static final int GL_BUFFER_SIZE                             = 0x8764;
    public static final int GL_BUFFER_USAGE                            = 0x8765;
    public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626;
    public static final int GL_FRONT                                   = 0x0404;
    public static final int GL_BACK                                    = 0x0405;
    public static final int GL_FRONT_AND_BACK                          = 0x0408;
    public static final int GL_TEXTURE_2D                              = 0x0DE1;
    public static final int GL_CULL_FACE                               = 0x0B44;
    public static final int GL_BLEND                                   = 0x0BE2;
    public static final int GL_DITHER                                  = 0x0BD0;
    public static final int GL_STENCIL_TEST                            = 0x0B90;
    public static final int GL_DEPTH_TEST                              = 0x0B71;
    public static final int GL_SCISSOR_TEST                            = 0x0C11;
    public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037;
    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E;
    public static final int GL_SAMPLE_COVERAGE                         = 0x80A0;
    public static final int GL_NO_ERROR                                = 0;
    public static final int GL_INVALID_ENUM                            = 0x0500;
    public static final int GL_INVALID_VALUE                           = 0x0501;
    public static final int GL_INVALID_OPERATION                       = 0x0502;
    public static final int GL_OUT_OF_MEMORY                           = 0x0505;
    public static final int GL_CW                                      = 0x0900;
    public static final int GL_CCW                                     = 0x0901;
    public static final int GL_LINE_WIDTH                              = 0x0B21;
    public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D;
    public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E;
    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
    public static final int GL_FRONT_FACE                              = 0x0B46;
    public static final int GL_DEPTH_RANGE                             = 0x0B70;
    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
    public static final int GL_DEPTH_FUNC                              = 0x0B74;
    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
    public static final int GL_STENCIL_FUNC                            = 0x0B92;
    public static final int GL_STENCIL_FAIL                            = 0x0B94;
    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
    public static final int GL_STENCIL_REF                             = 0x0B97;
    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
    public static final int GL_STENCIL_BACK_FUNC                       = 0x8800;
    public static final int GL_STENCIL_BACK_FAIL                       = 0x8801;
    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802;
    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803;
    public static final int GL_STENCIL_BACK_REF                        = 0x8CA3;
    public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4;
    public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5;
    public static final int GL_VIEWPORT                                = 0x0BA2;
    public static final int GL_SCISSOR_BOX                             = 0x0C10;
    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
    public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5;
    public static final int GL_PACK_ALIGNMENT                          = 0x0D05;
    public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33;
    public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A;
    public static final int GL_SUBPIXEL_BITS                           = 0x0D50;
    public static final int GL_RED_BITS                                = 0x0D52;
    public static final int GL_GREEN_BITS                              = 0x0D53;
    public static final int GL_BLUE_BITS                               = 0x0D54;
    public static final int GL_ALPHA_BITS                              = 0x0D55;
    public static final int GL_DEPTH_BITS                              = 0x0D56;
    public static final int GL_STENCIL_BITS                            = 0x0D57;
    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
    public static final int GL_SAMPLES                                 = 0x80A9;
    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2;
    public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3;
    public static final int GL_DONT_CARE                               = 0x1100;
    public static final int GL_FASTEST                                 = 0x1101;
    public static final int GL_NICEST                                  = 0x1102;
    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
    public static final int GL_BYTE                                    = 0x1400;
    public static final int GL_UNSIGNED_BYTE                           = 0x1401;
    public static final int GL_SHORT                                   = 0x1402;
    public static final int GL_UNSIGNED_SHORT                          = 0x1403;
    public static final int GL_INT                                     = 0x1404;
    public static final int GL_UNSIGNED_INT                            = 0x1405;
    public static final int GL_FLOAT                                   = 0x1406;
    public static final int GL_FIXED                                   = 0x140C;
    public static final int GL_DEPTH_COMPONENT                         = 0x1902;
    public static final int GL_ALPHA                                   = 0x1906;
    public static final int GL_RGB                                     = 0x1907;
    public static final int GL_RGBA                                    = 0x1908;
    public static final int GL_LUMINANCE                               = 0x1909;
    public static final int GL_LUMINANCE_ALPHA                         = 0x190A;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
    public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
    public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
    public static final int GL_FRAGMENT_SHADER                           = 0x8B30;
    public static final int GL_VERTEX_SHADER                             = 0x8B31;
    public static final int GL_MAX_VERTEX_ATTRIBS                        = 0x8869;
    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS                = 0x8DFB;
    public static final int GL_MAX_VARYING_VECTORS                       = 0x8DFC;
    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS          = 0x8B4D;
    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS            = 0x8B4C;
    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                   = 0x8872;
    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS              = 0x8DFD;
    public static final int GL_SHADER_TYPE                               = 0x8B4F;
    public static final int GL_DELETE_STATUS                             = 0x8B80;
    public static final int GL_LINK_STATUS                               = 0x8B82;
    public static final int GL_VALIDATE_STATUS                           = 0x8B83;
    public static final int GL_ATTACHED_SHADERS                          = 0x8B85;
    public static final int GL_ACTIVE_UNIFORMS                           = 0x8B86;
    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH                 = 0x8B87;
    public static final int GL_ACTIVE_ATTRIBUTES                         = 0x8B89;
    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH               = 0x8B8A;
    public static final int GL_SHADING_LANGUAGE_VERSION                  = 0x8B8C;
    public static final int GL_CURRENT_PROGRAM                           = 0x8B8D;
    public static final int GL_NEVER                                   = 0x0200;
    public static final int GL_LESS                                    = 0x0201;
    public static final int GL_EQUAL                                   = 0x0202;
    public static final int GL_LEQUAL                                  = 0x0203;
    public static final int GL_GREATER                                 = 0x0204;
    public static final int GL_NOTEQUAL                                = 0x0205;
    public static final int GL_GEQUAL                                  = 0x0206;
    public static final int GL_ALWAYS                                  = 0x0207;
    public static final int GL_KEEP                                    = 0x1E00;
    public static final int GL_REPLACE                                 = 0x1E01;
    public static final int GL_INCR                                    = 0x1E02;
    public static final int GL_DECR                                    = 0x1E03;
    public static final int GL_INVERT                                  = 0x150A;
    public static final int GL_INCR_WRAP                               = 0x8507;
    public static final int GL_DECR_WRAP                               = 0x8508;
    public static final int GL_VENDOR                                  = 0x1F00;
    public static final int GL_RENDERER                                = 0x1F01;
    public static final int GL_VERSION                                 = 0x1F02;
    public static final int GL_EXTENSIONS                              = 0x1F03;
    public static final int GL_NEAREST                                 = 0x2600;
    public static final int GL_LINEAR                                  = 0x2601;
    public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700;
    public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701;
    public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702;
    public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703;
    public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800;
    public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801;
    public static final int GL_TEXTURE_WRAP_S                          = 0x2802;
    public static final int GL_TEXTURE_WRAP_T                          = 0x2803;
    public static final int GL_TEXTURE                                 = 0x1702;
    public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513;
    public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518;
    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519;
    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A;
    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C;
    public static final int GL_TEXTURE0                                = 0x84C0;
    public static final int GL_TEXTURE1                                = 0x84C1;
    public static final int GL_TEXTURE2                                = 0x84C2;
    public static final int GL_TEXTURE3                                = 0x84C3;
    public static final int GL_TEXTURE4                                = 0x84C4;
    public static final int GL_TEXTURE5                                = 0x84C5;
    public static final int GL_TEXTURE6                                = 0x84C6;
    public static final int GL_TEXTURE7                                = 0x84C7;
    public static final int GL_TEXTURE8                                = 0x84C8;
    public static final int GL_TEXTURE9                                = 0x84C9;
    public static final int GL_TEXTURE10                               = 0x84CA;
    public static final int GL_TEXTURE11                               = 0x84CB;
    public static final int GL_TEXTURE12                               = 0x84CC;
    public static final int GL_TEXTURE13                               = 0x84CD;
    public static final int GL_TEXTURE14                               = 0x84CE;
    public static final int GL_TEXTURE15                               = 0x84CF;
    public static final int GL_TEXTURE16                               = 0x84D0;
    public static final int GL_TEXTURE17                               = 0x84D1;
    public static final int GL_TEXTURE18                               = 0x84D2;
    public static final int GL_TEXTURE19                               = 0x84D3;
    public static final int GL_TEXTURE20                               = 0x84D4;
    public static final int GL_TEXTURE21                               = 0x84D5;
    public static final int GL_TEXTURE22                               = 0x84D6;
    public static final int GL_TEXTURE23                               = 0x84D7;
    public static final int GL_TEXTURE24                               = 0x84D8;
    public static final int GL_TEXTURE25                               = 0x84D9;
    public static final int GL_TEXTURE26                               = 0x84DA;
    public static final int GL_TEXTURE27                               = 0x84DB;
    public static final int GL_TEXTURE28                               = 0x84DC;
    public static final int GL_TEXTURE29                               = 0x84DD;
    public static final int GL_TEXTURE30                               = 0x84DE;
    public static final int GL_TEXTURE31                               = 0x84DF;
    public static final int GL_REPEAT                                  = 0x2901;
    public static final int GL_CLAMP_TO_EDGE                           = 0x812F;
    public static final int GL_MIRRORED_REPEAT                         = 0x8370;
    public static final int GL_FLOAT_VEC2                              = 0x8B50;
    public static final int GL_FLOAT_VEC3                              = 0x8B51;
    public static final int GL_FLOAT_VEC4                              = 0x8B52;
    public static final int GL_INT_VEC2                                = 0x8B53;
    public static final int GL_INT_VEC3                                = 0x8B54;
    public static final int GL_INT_VEC4                                = 0x8B55;
    public static final int GL_BOOL                                    = 0x8B56;
    public static final int GL_BOOL_VEC2                               = 0x8B57;
    public static final int GL_BOOL_VEC3                               = 0x8B58;
    public static final int GL_BOOL_VEC4                               = 0x8B59;
    public static final int GL_FLOAT_MAT2                              = 0x8B5A;
    public static final int GL_FLOAT_MAT3                              = 0x8B5B;
    public static final int GL_FLOAT_MAT4                              = 0x8B5C;
    public static final int GL_SAMPLER_2D                              = 0x8B5E;
    public static final int GL_SAMPLER_CUBE                            = 0x8B60;
    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED                 = 0x8622;
    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                    = 0x8623;
    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE                  = 0x8624;
    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                    = 0x8625;
    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              = 0x886A;
    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER                 = 0x8645;
    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          = 0x889F;
    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE            = 0x8B9A;
    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT          = 0x8B9B;
    public static final int GL_COMPILE_STATUS                          = 0x8B81;
    public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
    public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
    public static final int GL_SHADER_COMPILER                         = 0x8DFA;
    public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8;
    public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9;
    public static final int GL_LOW_FLOAT                               = 0x8DF0;
    public static final int GL_MEDIUM_FLOAT                            = 0x8DF1;
    public static final int GL_HIGH_FLOAT                              = 0x8DF2;
    public static final int GL_LOW_INT                                 = 0x8DF3;
    public static final int GL_MEDIUM_INT                              = 0x8DF4;
    public static final int GL_HIGH_INT                                = 0x8DF5;
    public static final int GL_FRAMEBUFFER                             = 0x8D40;
    public static final int GL_RENDERBUFFER                            = 0x8D41;
    public static final int GL_RGBA4                                   = 0x8056;
    public static final int GL_RGB5_A1                                 = 0x8057;
    public static final int GL_RGB565                                  = 0x8D62;
    public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
    public static final int GL_STENCIL_INDEX                           = 0x1901;
    public static final int GL_STENCIL_INDEX8                          = 0x8D48;
    public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
    public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44;
    public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50;
    public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51;
    public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52;
    public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53;
    public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54;
    public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
    public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0;
    public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00;
    public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20;
    public static final int GL_NONE                                    = 0;
    public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT          = 0x8CD7;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
    public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
    public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
    public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7;
    public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
    public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;

    native private static void _nativeClassInit();
    static {
	    _nativeClassInit();
    }
    // C function void glActiveTexture ( GLenum texture )

    public static native void glActiveTexture(
        int texture
    );

    // C function void glAttachShader ( GLuint program, GLuint shader )

    public static native void glAttachShader(
        int program,
        int shader
    );

    // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )

    public static native void glBindAttribLocation(
        int program,
        int index,
        String name
    );

    // C function void glBindBuffer ( GLenum target, GLuint buffer )

    public static native void glBindBuffer(
        int target,
        int buffer
    );

    // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )

    public static native void glBindFramebuffer(
        int target,
        int framebuffer
    );

    // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )

    public static native void glBindRenderbuffer(
        int target,
        int renderbuffer
    );

    // C function void glBindTexture ( GLenum target, GLuint texture )

    public static native void glBindTexture(
        int target,
        int texture
    );

    // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

    public static native void glBlendColor(
        float red,
        float green,
        float blue,
        float alpha
    );

    // C function void glBlendEquation ( GLenum mode )

    public static native void glBlendEquation(
        int mode
    );

    // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )

    public static native void glBlendEquationSeparate(
        int modeRGB,
        int modeAlpha
    );

    // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )

    public static native void glBlendFunc(
        int sfactor,
        int dfactor
    );

    // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )

    public static native void glBlendFuncSeparate(
        int srcRGB,
        int dstRGB,
        int srcAlpha,
        int dstAlpha
    );

    // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )

    public static native void glBufferData(
        int target,
        int size,
        java.nio.Buffer data,
        int usage
    );

    // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )

    public static native void glBufferSubData(
        int target,
        int offset,
        int size,
        java.nio.Buffer data
    );

    // C function GLenum glCheckFramebufferStatus ( GLenum target )

    public static native int glCheckFramebufferStatus(
        int target
    );

    // C function void glClear ( GLbitfield mask )

    public static native void glClear(
        int mask
    );

    // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

    public static native void glClearColor(
        float red,
        float green,
        float blue,
        float alpha
    );

    // C function void glClearDepthf ( GLclampf depth )

    public static native void glClearDepthf(
        float depth
    );

    // C function void glClearStencil ( GLint s )

    public static native void glClearStencil(
        int s
    );

    // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )

    public static native void glColorMask(
        boolean red,
        boolean green,
        boolean blue,
        boolean alpha
    );

    // C function void glCompileShader ( GLuint shader )

    public static native void glCompileShader(
        int shader
    );

    // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexImage2D(
        int target,
        int level,
        int internalformat,
        int width,
        int height,
        int border,
        int imageSize,
        java.nio.Buffer data
    );

    // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

    public static native void glCompressedTexSubImage2D(
        int target,
        int level,
        int xoffset,
        int yoffset,
        int width,
        int height,
        int format,
        int imageSize,
        java.nio.Buffer data
    );

    // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )

    public static native void glCopyTexImage2D(
        int target,
        int level,
        int internalformat,
        int x,
        int y,
        int width,
        int height,
        int border
    );

    // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glCopyTexSubImage2D(
        int target,
        int level,
        int xoffset,
        int yoffset,
        int x,
        int y,
        int width,
        int height
    );

    // C function GLuint glCreateProgram ( void )

    public static native int glCreateProgram(
    );

    // C function GLuint glCreateShader ( GLenum type )

    public static native int glCreateShader(
        int type
    );

    // C function void glCullFace ( GLenum mode )

    public static native void glCullFace(
        int mode
    );

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(
        int n,
        int[] buffers,
        int offset
    );

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(
        int n,
        java.nio.IntBuffer buffers
    );

    // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )

    public static native void glDeleteFramebuffers(
        int n,
        int[] framebuffers,
        int offset
    );

    // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )

    public static native void glDeleteFramebuffers(
        int n,
        java.nio.IntBuffer framebuffers
    );

    // C function void glDeleteProgram ( GLuint program )

    public static native void glDeleteProgram(
        int program
    );

    // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )

    public static native void glDeleteRenderbuffers(
        int n,
        int[] renderbuffers,
        int offset
    );

    // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )

    public static native void glDeleteRenderbuffers(
        int n,
        java.nio.IntBuffer renderbuffers
    );

    // C function void glDeleteShader ( GLuint shader )

    public static native void glDeleteShader(
        int shader
    );

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(
        int n,
        int[] textures,
        int offset
    );

    // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )

    public static native void glDeleteTextures(
        int n,
        java.nio.IntBuffer textures
    );

    // C function void glDepthFunc ( GLenum func )

    public static native void glDepthFunc(
        int func
    );

    // C function void glDepthMask ( GLboolean flag )

    public static native void glDepthMask(
        boolean flag
    );

    // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )

    public static native void glDepthRangef(
        float zNear,
        float zFar
    );

    // C function void glDetachShader ( GLuint program, GLuint shader )

    public static native void glDetachShader(
        int program,
        int shader
    );

    // C function void glDisable ( GLenum cap )

    public static native void glDisable(
        int cap
    );

    // C function void glDisableVertexAttribArray ( GLuint index )

    public static native void glDisableVertexAttribArray(
        int index
    );

    // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

    public static native void glDrawArrays(
        int mode,
        int first,
        int count
    );

    // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )

    public static native void glDrawElements(
        int mode,
        int count,
        int type,
        java.nio.Buffer indices
    );

    // C function void glEnable ( GLenum cap )

    public static native void glEnable(
        int cap
    );

    // C function void glEnableVertexAttribArray ( GLuint index )

    public static native void glEnableVertexAttribArray(
        int index
    );

    // C function void glFinish ( void )

    public static native void glFinish(
    );

    // C function void glFlush ( void )

    public static native void glFlush(
    );

    // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )

    public static native void glFramebufferRenderbuffer(
        int target,
        int attachment,
        int renderbuffertarget,
        int renderbuffer
    );

    // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )

    public static native void glFramebufferTexture2D(
        int target,
        int attachment,
        int textarget,
        int texture,
        int level
    );

    // C function void glFrontFace ( GLenum mode )

    public static native void glFrontFace(
        int mode
    );

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(
        int n,
        int[] buffers,
        int offset
    );

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(
        int n,
        java.nio.IntBuffer buffers
    );

    // C function void glGenerateMipmap ( GLenum target )

    public static native void glGenerateMipmap(
        int target
    );

    // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

    public static native void glGenFramebuffers(
        int n,
        int[] framebuffers,
        int offset
    );

    // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )

    public static native void glGenFramebuffers(
        int n,
        java.nio.IntBuffer framebuffers
    );

    // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

    public static native void glGenRenderbuffers(
        int n,
        int[] renderbuffers,
        int offset
    );

    // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )

    public static native void glGenRenderbuffers(
        int n,
        java.nio.IntBuffer renderbuffers
    );

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(
        int n,
        int[] textures,
        int offset
    );

    // C function void glGenTextures ( GLsizei n, GLuint *textures )

    public static native void glGenTextures(
        int n,
        java.nio.IntBuffer textures
    );

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveAttrib(
        int program,
        int index,
        int bufsize,
        int[] length,
        int lengthOffset,
        int[] size,
        int sizeOffset,
        int[] type,
        int typeOffset,
        byte[] name,
        int nameOffset
    );

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveAttrib(
        int program,
        int index,
        int bufsize,
        java.nio.IntBuffer length,
        java.nio.IntBuffer size,
        java.nio.IntBuffer type,
        byte name
    );

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveUniform(
        int program,
        int index,
        int bufsize,
        int[] length,
        int lengthOffset,
        int[] size,
        int sizeOffset,
        int[] type,
        int typeOffset,
        byte[] name,
        int nameOffset
    );

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveUniform(
        int program,
        int index,
        int bufsize,
        java.nio.IntBuffer length,
        java.nio.IntBuffer size,
        java.nio.IntBuffer type,
        byte name
    );

    // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )

    public static native void glGetAttachedShaders(
        int program,
        int maxcount,
        int[] count,
        int countOffset,
        int[] shaders,
        int shadersOffset
    );

    // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )

    public static native void glGetAttachedShaders(
        int program,
        int maxcount,
        java.nio.IntBuffer count,
        java.nio.IntBuffer shaders
    );

    // C function int glGetAttribLocation ( GLuint program, const char *name )

    public static native int glGetAttribLocation(
        int program,
        String name
    );

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(
        int pname,
        boolean[] params,
        int offset
    );

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function GLenum glGetError ( void )

    public static native int glGetError(
    );

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )

    public static native void glGetFramebufferAttachmentParameteriv(
        int target,
        int attachment,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )

    public static native void glGetFramebufferAttachmentParameteriv(
        int target,
        int attachment,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetIntegerv ( GLenum pname, GLint *params )

    public static native void glGetIntegerv(
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )

    public static native void glGetProgramiv(
        int program,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )

    public static native void glGetProgramiv(
        int program,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
 	//     GLchar * infoLog);

    public static native String glGetProgramInfoLog(
        int program
    );
    // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetRenderbufferParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetRenderbufferParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )

    public static native void glGetShaderiv(
        int shader,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )

    public static native void glGetShaderiv(
        int shader,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
 	//     GLchar * infoLog);

    public static native String glGetShaderInfoLog(
        int shader
    );
    // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )

    public static native void glGetShaderPrecisionFormat(
        int shadertype,
        int precisiontype,
        int[] range,
        int rangeOffset,
        int[] precision,
        int precisionOffset
    );

    // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )

    public static native void glGetShaderPrecisionFormat(
        int shadertype,
        int precisiontype,
        java.nio.IntBuffer range,
        java.nio.IntBuffer precision
    );

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    public static native void glGetShaderSource(
        int shader,
        int bufsize,
        int[] length,
        int lengthOffset,
        byte[] source,
        int sourceOffset
    );

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    public static native void glGetShaderSource(
        int shader,
        int bufsize,
        java.nio.IntBuffer length,
        byte source
    );

    // C function const GLubyte * glGetString ( GLenum name )

    public static native String glGetString(
        int name
    );
    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(
        int target,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(
        int target,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )

    public static native void glGetUniformfv(
        int program,
        int location,
        float[] params,
        int offset
    );

    // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )

    public static native void glGetUniformfv(
        int program,
        int location,
        java.nio.FloatBuffer params
    );

    // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )

    public static native void glGetUniformiv(
        int program,
        int location,
        int[] params,
        int offset
    );

    // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )

    public static native void glGetUniformiv(
        int program,
        int location,
        java.nio.IntBuffer params
    );

    // C function int glGetUniformLocation ( GLuint program, const char *name )

    public static native int glGetUniformLocation(
        int program,
        String name
    );

    // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )

    public static native void glGetVertexAttribfv(
        int index,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )

    public static native void glGetVertexAttribfv(
        int index,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )

    public static native void glGetVertexAttribiv(
        int index,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )

    public static native void glGetVertexAttribiv(
        int index,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glHint ( GLenum target, GLenum mode )

    public static native void glHint(
        int target,
        int mode
    );

    // C function GLboolean glIsBuffer ( GLuint buffer )

    public static native boolean glIsBuffer(
        int buffer
    );

    // C function GLboolean glIsEnabled ( GLenum cap )

    public static native boolean glIsEnabled(
        int cap
    );

    // C function GLboolean glIsFramebuffer ( GLuint framebuffer )

    public static native boolean glIsFramebuffer(
        int framebuffer
    );

    // C function GLboolean glIsProgram ( GLuint program )

    public static native boolean glIsProgram(
        int program
    );

    // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )

    public static native boolean glIsRenderbuffer(
        int renderbuffer
    );

    // C function GLboolean glIsShader ( GLuint shader )

    public static native boolean glIsShader(
        int shader
    );

    // C function GLboolean glIsTexture ( GLuint texture )

    public static native boolean glIsTexture(
        int texture
    );

    // C function void glLineWidth ( GLfloat width )

    public static native void glLineWidth(
        float width
    );

    // C function void glLinkProgram ( GLuint program )

    public static native void glLinkProgram(
        int program
    );

    // C function void glPixelStorei ( GLenum pname, GLint param )

    public static native void glPixelStorei(
        int pname,
        int param
    );

    // C function void glPolygonOffset ( GLfloat factor, GLfloat units )

    public static native void glPolygonOffset(
        float factor,
        float units
    );

    // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )

    public static native void glReadPixels(
        int x,
        int y,
        int width,
        int height,
        int format,
        int type,
        java.nio.Buffer pixels
    );

    // C function void glReleaseShaderCompiler ( void )

    public static native void glReleaseShaderCompiler(
    );

    // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )

    public static native void glRenderbufferStorage(
        int target,
        int internalformat,
        int width,
        int height
    );

    // C function void glSampleCoverage ( GLclampf value, GLboolean invert )

    public static native void glSampleCoverage(
        float value,
        boolean invert
    );

    // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glScissor(
        int x,
        int y,
        int width,
        int height
    );

    // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )

    public static native void glShaderBinary(
        int n,
        int[] shaders,
        int offset,
        int binaryformat,
        java.nio.Buffer binary,
        int length
    );

    // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )

    public static native void glShaderBinary(
        int n,
        java.nio.IntBuffer shaders,
        int binaryformat,
        java.nio.Buffer binary,
        int length
    );

    // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )

    public static native void glShaderSource(
        int shader,
        String string
    );
    // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

    public static native void glStencilFunc(
        int func,
        int ref,
        int mask
    );

    // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )

    public static native void glStencilFuncSeparate(
        int face,
        int func,
        int ref,
        int mask
    );

    // C function void glStencilMask ( GLuint mask )

    public static native void glStencilMask(
        int mask
    );

    // C function void glStencilMaskSeparate ( GLenum face, GLuint mask )

    public static native void glStencilMaskSeparate(
        int face,
        int mask
    );

    // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

    public static native void glStencilOp(
        int fail,
        int zfail,
        int zpass
    );

    // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )

    public static native void glStencilOpSeparate(
        int face,
        int fail,
        int zfail,
        int zpass
    );

    // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexImage2D(
        int target,
        int level,
        int internalformat,
        int width,
        int height,
        int border,
        int format,
        int type,
        java.nio.Buffer pixels
    );

    // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )

    public static native void glTexParameterf(
        int target,
        int pname,
        float param
    );

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(
        int target,
        int pname,
        float[] params,
        int offset
    );

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(
        int target,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )

    public static native void glTexParameteri(
        int target,
        int pname,
        int param
    );

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )

    public static native void glTexSubImage2D(
        int target,
        int level,
        int xoffset,
        int yoffset,
        int width,
        int height,
        int format,
        int type,
        java.nio.Buffer pixels
    );

    // C function void glUniform1f ( GLint location, GLfloat x )

    public static native void glUniform1f(
        int location,
        float x
    );

    // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform1fv(
        int location,
        int count,
        float[] v,
        int offset
    );

    // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform1fv(
        int location,
        int count,
        java.nio.FloatBuffer v
    );

    // C function void glUniform1i ( GLint location, GLint x )

    public static native void glUniform1i(
        int location,
        int x
    );

    // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform1iv(
        int location,
        int count,
        int[] v,
        int offset
    );

    // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform1iv(
        int location,
        int count,
        java.nio.IntBuffer v
    );

    // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )

    public static native void glUniform2f(
        int location,
        float x,
        float y
    );

    // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform2fv(
        int location,
        int count,
        float[] v,
        int offset
    );

    // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform2fv(
        int location,
        int count,
        java.nio.FloatBuffer v
    );

    // C function void glUniform2i ( GLint location, GLint x, GLint y )

    public static native void glUniform2i(
        int location,
        int x,
        int y
    );

    // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform2iv(
        int location,
        int count,
        int[] v,
        int offset
    );

    // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform2iv(
        int location,
        int count,
        java.nio.IntBuffer v
    );

    // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )

    public static native void glUniform3f(
        int location,
        float x,
        float y,
        float z
    );

    // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform3fv(
        int location,
        int count,
        float[] v,
        int offset
    );

    // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform3fv(
        int location,
        int count,
        java.nio.FloatBuffer v
    );

    // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )

    public static native void glUniform3i(
        int location,
        int x,
        int y,
        int z
    );

    // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform3iv(
        int location,
        int count,
        int[] v,
        int offset
    );

    // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform3iv(
        int location,
        int count,
        java.nio.IntBuffer v
    );

    // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )

    public static native void glUniform4f(
        int location,
        float x,
        float y,
        float z,
        float w
    );

    // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform4fv(
        int location,
        int count,
        float[] v,
        int offset
    );

    // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )

    public static native void glUniform4fv(
        int location,
        int count,
        java.nio.FloatBuffer v
    );

    // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )

    public static native void glUniform4i(
        int location,
        int x,
        int y,
        int z,
        int w
    );

    // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform4iv(
        int location,
        int count,
        int[] v,
        int offset
    );

    // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )

    public static native void glUniform4iv(
        int location,
        int count,
        java.nio.IntBuffer v
    );

    // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix2fv(
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix2fv(
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix3fv(
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix3fv(
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix4fv(
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glUniformMatrix4fv(
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glUseProgram ( GLuint program )

    public static native void glUseProgram(
        int program
    );

    // C function void glValidateProgram ( GLuint program )

    public static native void glValidateProgram(
        int program
    );

    // C function void glVertexAttrib1f ( GLuint indx, GLfloat x )

    public static native void glVertexAttrib1f(
        int indx,
        float x
    );

    // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib1fv(
        int indx,
        float[] values,
        int offset
    );

    // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib1fv(
        int indx,
        java.nio.FloatBuffer values
    );

    // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )

    public static native void glVertexAttrib2f(
        int indx,
        float x,
        float y
    );

    // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib2fv(
        int indx,
        float[] values,
        int offset
    );

    // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib2fv(
        int indx,
        java.nio.FloatBuffer values
    );

    // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )

    public static native void glVertexAttrib3f(
        int indx,
        float x,
        float y,
        float z
    );

    // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib3fv(
        int indx,
        float[] values,
        int offset
    );

    // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib3fv(
        int indx,
        java.nio.FloatBuffer values
    );

    // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )

    public static native void glVertexAttrib4f(
        int indx,
        float x,
        float y,
        float z,
        float w
    );

    // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib4fv(
        int indx,
        float[] values,
        int offset
    );

    // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )

    public static native void glVertexAttrib4fv(
        int indx,
        java.nio.FloatBuffer values
    );

    // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )

    private static native void glVertexAttribPointerBounds(
        int indx,
        int size,
        int type,
        boolean normalized,
        int stride,
        java.nio.Buffer ptr,
        int remaining
    );

    public static void glVertexAttribPointer(
        int indx,
        int size,
        int type,
        boolean normalized,
        int stride,
        java.nio.Buffer ptr
    ) {
        glVertexAttribPointerBounds(
            indx,
            size,
            type,
            normalized,
            stride,
            ptr,
            ptr.remaining()
        );
    }

    // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

    public static native void glViewport(
        int x,
        int y,
        int width,
        int height
    );

}

Other Android examples (source code examples)

Here is a short list of links related to this Android GLES20.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.