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Android example source code file (ScrollView.java)

This example Android source code file (ScrollView.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, animated_scroll_gap, attributeset, content, drawing, illegalstateexception, invalid_pointer, list, marginlayoutparams, max_scroll_factor, override, paint, rect, scroller, scrollview, ui, util, velocitytracker, view, viewparent

The ScrollView.java Android example source code

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.widget;

import com.android.internal.R;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;

import java.util.List;

/**
 * Layout container for a view hierarchy that can be scrolled by the user,
 * allowing it to be larger than the physical display.  A ScrollView
 * is a {@link FrameLayout}, meaning you should place one child in it
 * containing the entire contents to scroll; this child may itself be a layout
 * manager with a complex hierarchy of objects.  A child that is often used
 * is a {@link LinearLayout} in a vertical orientation, presenting a vertical
 * array of top-level items that the user can scroll through.
 *
 * <p>The {@link TextView} class also
 * takes care of its own scrolling, so does not require a ScrollView, but
 * using the two together is possible to achieve the effect of a text view
 * within a larger container.
 * 
 * <p>ScrollView only supports vertical scrolling.
 */
public class ScrollView extends FrameLayout {
    static final int ANIMATED_SCROLL_GAP = 250;

    static final float MAX_SCROLL_FACTOR = 0.5f;


    private long mLastScroll;

    private final Rect mTempRect = new Rect();
    private Scroller mScroller;

    /**
     * Flag to indicate that we are moving focus ourselves. This is so the
     * code that watches for focus changes initiated outside this ScrollView
     * knows that it does not have to do anything.
     */
    private boolean mScrollViewMovedFocus;

    /**
     * Position of the last motion event.
     */
    private float mLastMotionY;

    /**
     * True when the layout has changed but the traversal has not come through yet.
     * Ideally the view hierarchy would keep track of this for us.
     */
    private boolean mIsLayoutDirty = true;

    /**
     * The child to give focus to in the event that a child has requested focus while the
     * layout is dirty. This prevents the scroll from being wrong if the child has not been
     * laid out before requesting focus.
     */
    private View mChildToScrollTo = null;

    /**
     * True if the user is currently dragging this ScrollView around. This is
     * not the same as 'is being flinged', which can be checked by
     * mScroller.isFinished() (flinging begins when the user lifts his finger).
     */
    private boolean mIsBeingDragged = false;

    /**
     * Determines speed during touch scrolling
     */
    private VelocityTracker mVelocityTracker;

    /**
     * When set to true, the scroll view measure its child to make it fill the currently
     * visible area.
     */
    private boolean mFillViewport;

    /**
     * Whether arrow scrolling is animated.
     */
    private boolean mSmoothScrollingEnabled = true;

    private int mTouchSlop;
    private int mMinimumVelocity;
    private int mMaximumVelocity;
    
    /**
     * ID of the active pointer. This is used to retain consistency during
     * drags/flings if multiple pointers are used.
     */
    private int mActivePointerId = INVALID_POINTER;
    
    /**
     * Sentinel value for no current active pointer.
     * Used by {@link #mActivePointerId}.
     */
    private static final int INVALID_POINTER = -1;

    public ScrollView(Context context) {
        this(context, null);
    }

    public ScrollView(Context context, AttributeSet attrs) {
        this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
    }

    public ScrollView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        initScrollView();

        TypedArray a =
            context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);

        setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));

        a.recycle();
    }

    @Override
    protected float getTopFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getVerticalFadingEdgeLength();
        if (mScrollY < length) {
            return mScrollY / (float) length;
        }

        return 1.0f;
    }

    @Override
    protected float getBottomFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getVerticalFadingEdgeLength();
        final int bottomEdge = getHeight() - mPaddingBottom;
        final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
        if (span < length) {
            return span / (float) length;
        }

        return 1.0f;
    }

    /**
     * @return The maximum amount this scroll view will scroll in response to
     *   an arrow event.
     */
    public int getMaxScrollAmount() {
        return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
    }


    private void initScrollView() {
        mScroller = new Scroller(getContext());
        setFocusable(true);
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
        setWillNotDraw(false);
        final ViewConfiguration configuration = ViewConfiguration.get(mContext);
        mTouchSlop = configuration.getScaledTouchSlop();
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
    }

    @Override
    public void addView(View child) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child);
    }

    @Override
    public void addView(View child, int index) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, index);
    }

    @Override
    public void addView(View child, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, params);
    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, index, params);
    }

    /**
     * @return Returns true this ScrollView can be scrolled
     */
    private boolean canScroll() {
        View child = getChildAt(0);
        if (child != null) {
            int childHeight = child.getHeight();
            return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
        }
        return false;
    }

    /**
     * Indicates whether this ScrollView's content is stretched to fill the viewport.
     *
     * @return True if the content fills the viewport, false otherwise.
     */
    public boolean isFillViewport() {
        return mFillViewport;
    }

    /**
     * Indicates this ScrollView whether it should stretch its content height to fill
     * the viewport or not.
     *
     * @param fillViewport True to stretch the content's height to the viewport's
     *        boundaries, false otherwise.
     */
    public void setFillViewport(boolean fillViewport) {
        if (fillViewport != mFillViewport) {
            mFillViewport = fillViewport;
            requestLayout();
        }
    }

    /**
     * @return Whether arrow scrolling will animate its transition.
     */
    public boolean isSmoothScrollingEnabled() {
        return mSmoothScrollingEnabled;
    }

    /**
     * Set whether arrow scrolling will animate its transition.
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
     */
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
        mSmoothScrollingEnabled = smoothScrollingEnabled;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (!mFillViewport) {
            return;
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        if (heightMode == MeasureSpec.UNSPECIFIED) {
            return;
        }

        if (getChildCount() > 0) {
            final View child = getChildAt(0);
            int height = getMeasuredHeight();
            if (child.getMeasuredHeight() < height) {
                final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
    
                int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, mPaddingLeft
                        + mPaddingRight, lp.width);
                height -= mPaddingTop;
                height -= mPaddingBottom;
                int childHeightMeasureSpec =
                        MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
    
                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
            }
        }
    }

    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
        // Let the focused view and/or our descendants get the key first
        return super.dispatchKeyEvent(event) || executeKeyEvent(event);
    }

    /**
     * You can call this function yourself to have the scroll view perform
     * scrolling from a key event, just as if the event had been dispatched to
     * it by the view hierarchy.
     *
     * @param event The key event to execute.
     * @return Return true if the event was handled, else false.
     */
    public boolean executeKeyEvent(KeyEvent event) {
        mTempRect.setEmpty();

        if (!canScroll()) {
            if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
                View currentFocused = findFocus();
                if (currentFocused == this) currentFocused = null;
                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
                        currentFocused, View.FOCUS_DOWN);
                return nextFocused != null
                        && nextFocused != this
                        && nextFocused.requestFocus(View.FOCUS_DOWN);
            }
            return false;
        }

        boolean handled = false;
        if (event.getAction() == KeyEvent.ACTION_DOWN) {
            switch (event.getKeyCode()) {
                case KeyEvent.KEYCODE_DPAD_UP:
                    if (!event.isAltPressed()) {
                        handled = arrowScroll(View.FOCUS_UP);
                    } else {
                        handled = fullScroll(View.FOCUS_UP);
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_DOWN:
                    if (!event.isAltPressed()) {
                        handled = arrowScroll(View.FOCUS_DOWN);
                    } else {
                        handled = fullScroll(View.FOCUS_DOWN);
                    }
                    break;
                case KeyEvent.KEYCODE_SPACE:
                    pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
                    break;
            }
        }

        return handled;
    }

    private boolean inChild(int x, int y) {
        if (getChildCount() > 0) {
            final int scrollY = mScrollY;
            final View child = getChildAt(0);
            return !(y < child.getTop() - scrollY
                    || y >= child.getBottom() - scrollY
                    || x < child.getLeft()
                    || x >= child.getRight());
        }
        return false;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onMotionEvent will be called and we do the actual
         * scrolling there.
         */

        /*
        * Shortcut the most recurring case: the user is in the dragging
        * state and he is moving his finger.  We want to intercept this
        * motion.
        */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
            return true;
        }

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_MOVE: {
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                * Locally do absolute value. mLastMotionY is set to the y value
                * of the down event.
                */
                final int activePointerId = mActivePointerId;
                if (activePointerId == INVALID_POINTER) {
                    // If we don't have a valid id, the touch down wasn't on content.
                    break;
                }

                final int pointerIndex = ev.findPointerIndex(activePointerId);
                final float y = ev.getY(pointerIndex);
                final int yDiff = (int) Math.abs(y - mLastMotionY);
                if (yDiff > mTouchSlop) {
                    mIsBeingDragged = true;
                    mLastMotionY = y;
                }
                break;
            }

            case MotionEvent.ACTION_DOWN: {
                final float y = ev.getY();
                if (!inChild((int) ev.getX(), (int) y)) {
                    mIsBeingDragged = false;
                    break;
                }

                /*
                 * Remember location of down touch.
                 * ACTION_DOWN always refers to pointer index 0.
                 */
                mLastMotionY = y;
                mActivePointerId = ev.getPointerId(0);

                /*
                * If being flinged and user touches the screen, initiate drag;
                * otherwise don't.  mScroller.isFinished should be false when
                * being flinged.
                */
                mIsBeingDragged = !mScroller.isFinished();
                break;
            }

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                /* Release the drag */
                mIsBeingDragged = false;
                mActivePointerId = INVALID_POINTER;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;
        }

        /*
        * The only time we want to intercept motion events is if we are in the
        * drag mode.
        */
        return mIsBeingDragged;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
            // Don't handle edge touches immediately -- they may actually belong to one of our
            // descendants.
            return false;
        }

        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(ev);

        final int action = ev.getAction();

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN: {
                final float y = ev.getY();
                if (!(mIsBeingDragged = inChild((int) ev.getX(), (int) y))) {
                    return false;
                }
                
                /*
                 * If being flinged and user touches, stop the fling. isFinished
                 * will be false if being flinged.
                 */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionY = y;
                mActivePointerId = ev.getPointerId(0);
                break;
            }
            case MotionEvent.ACTION_MOVE:
                if (mIsBeingDragged) {
                    // Scroll to follow the motion event
                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
                    final float y = ev.getY(activePointerIndex);
                    final int deltaY = (int) (mLastMotionY - y);
                    mLastMotionY = y;

                    scrollBy(0, deltaY);
                }
                break;
            case MotionEvent.ACTION_UP: 
                if (mIsBeingDragged) {
                    final VelocityTracker velocityTracker = mVelocityTracker;
                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                    int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);

                    if (getChildCount() > 0 && Math.abs(initialVelocity) > mMinimumVelocity) {
                        fling(-initialVelocity);
                    }

                    mActivePointerId = INVALID_POINTER;
                    mIsBeingDragged = false;

                    if (mVelocityTracker != null) {
                        mVelocityTracker.recycle();
                        mVelocityTracker = null;
                    }
                }
                break;
            case MotionEvent.ACTION_CANCEL:
                if (mIsBeingDragged && getChildCount() > 0) {
                    mActivePointerId = INVALID_POINTER;
                    mIsBeingDragged = false;
                    if (mVelocityTracker != null) {
                        mVelocityTracker.recycle();
                        mVelocityTracker = null;
                    }
                }
                break;
            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;
        }
        return true;
    }
    
    private void onSecondaryPointerUp(MotionEvent ev) {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
                MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            // TODO: Make this decision more intelligent.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastMotionY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
            if (mVelocityTracker != null) {
                mVelocityTracker.clear();
            }
        }
    }
    
    private int getScrollRange() {
        int scrollRange = 0;
        if (getChildCount() > 0) {
            View child = getChildAt(0);
            scrollRange = Math.max(0,
                    child.getHeight() - getHeight() - mPaddingBottom - mPaddingTop);
        }
        return scrollRange;
    }

    /**
     * <p>
     * Finds the next focusable component that fits in this View's bounds
     * (excluding fading edges) pretending that this View's top is located at
     * the parameter top.
     * </p>
     *
     * @param topFocus           look for a candidate is the one at the top of the bounds
     *                           if topFocus is true, or at the bottom of the bounds if topFocus is
     *                           false
     * @param top                the top offset of the bounds in which a focusable must be
     *                           found (the fading edge is assumed to start at this position)
     * @param preferredFocusable the View that has highest priority and will be
     *                           returned if it is within my bounds (null is valid)
     * @return the next focusable component in the bounds or null if none can be
     *         found
     */
    private View findFocusableViewInMyBounds(final boolean topFocus,
            final int top, View preferredFocusable) {
        /*
         * The fading edge's transparent side should be considered for focus
         * since it's mostly visible, so we divide the actual fading edge length
         * by 2.
         */
        final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
        final int topWithoutFadingEdge = top + fadingEdgeLength;
        final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;

        if ((preferredFocusable != null)
                && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
                && (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
            return preferredFocusable;
        }

        return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
                bottomWithoutFadingEdge);
    }

    /**
     * <p>
     * Finds the next focusable component that fits in the specified bounds.
     * </p>
     *
     * @param topFocus look for a candidate is the one at the top of the bounds
     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
     *                 false
     * @param top      the top offset of the bounds in which a focusable must be
     *                 found
     * @param bottom   the bottom offset of the bounds in which a focusable must
     *                 be found
     * @return the next focusable component in the bounds or null if none can
     *         be found
     */
    private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {

        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
        View focusCandidate = null;

        /*
         * A fully contained focusable is one where its top is below the bound's
         * top, and its bottom is above the bound's bottom. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds.  A fully contained
         * focusable is preferred to a partially contained focusable.
         */
        boolean foundFullyContainedFocusable = false;

        int count = focusables.size();
        for (int i = 0; i < count; i++) {
            View view = focusables.get(i);
            int viewTop = view.getTop();
            int viewBottom = view.getBottom();

            if (top < viewBottom && viewTop < bottom) {
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */

                final boolean viewIsFullyContained = (top < viewTop) &&
                        (viewBottom < bottom);

                if (focusCandidate == null) {
                    /* No candidate, take this one */
                    focusCandidate = view;
                    foundFullyContainedFocusable = viewIsFullyContained;
                } else {
                    final boolean viewIsCloserToBoundary =
                            (topFocus && viewTop < focusCandidate.getTop()) ||
                                    (!topFocus && viewBottom > focusCandidate
                                            .getBottom());

                    if (foundFullyContainedFocusable) {
                        if (viewIsFullyContained && viewIsCloserToBoundary) {
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */
                            focusCandidate = view;
                        }
                    } else {
                        if (viewIsFullyContained) {
                            /* Any fully contained view beats a partially contained view */
                            focusCandidate = view;
                            foundFullyContainedFocusable = true;
                        } else if (viewIsCloserToBoundary) {
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */
                            focusCandidate = view;
                        }
                    }
                }
            }
        }

        return focusCandidate;
    }

    /**
     * <p>Handles scrolling in response to a "page up/down" shortcut press. This
     * method will scroll the view by one page up or down and give the focus
     * to the topmost/bottommost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go one page up or
     *                  {@link android.view.View#FOCUS_DOWN} to go one page down
     * @return true if the key event is consumed by this method, false otherwise
     */
    public boolean pageScroll(int direction) {
        boolean down = direction == View.FOCUS_DOWN;
        int height = getHeight();

        if (down) {
            mTempRect.top = getScrollY() + height;
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(count - 1);
                if (mTempRect.top + height > view.getBottom()) {
                    mTempRect.top = view.getBottom() - height;
                }
            }
        } else {
            mTempRect.top = getScrollY() - height;
            if (mTempRect.top < 0) {
                mTempRect.top = 0;
            }
        }
        mTempRect.bottom = mTempRect.top + height;

        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
    }

    /**
     * <p>Handles scrolling in response to a "home/end" shortcut press. This
     * method will scroll the view to the top or bottom and give the focus
     * to the topmost/bottommost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go the top of the view or
     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
     * @return true if the key event is consumed by this method, false otherwise
     */
    public boolean fullScroll(int direction) {
        boolean down = direction == View.FOCUS_DOWN;
        int height = getHeight();

        mTempRect.top = 0;
        mTempRect.bottom = height;

        if (down) {
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(count - 1);
                mTempRect.bottom = view.getBottom();
                mTempRect.top = mTempRect.bottom - height;
            }
        }

        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
    }

    /**
     * <p>Scrolls the view to make the area defined by top and
     * <code>bottom visible. This method attempts to give the focus
     * to a component visible in this area. If no component can be focused in
     * the new visible area, the focus is reclaimed by this scrollview.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go upward
     *                  {@link android.view.View#FOCUS_DOWN} to downward
     * @param top       the top offset of the new area to be made visible
     * @param bottom    the bottom offset of the new area to be made visible
     * @return true if the key event is consumed by this method, false otherwise
     */
    private boolean scrollAndFocus(int direction, int top, int bottom) {
        boolean handled = true;

        int height = getHeight();
        int containerTop = getScrollY();
        int containerBottom = containerTop + height;
        boolean up = direction == View.FOCUS_UP;

        View newFocused = findFocusableViewInBounds(up, top, bottom);
        if (newFocused == null) {
            newFocused = this;
        }

        if (top >= containerTop && bottom <= containerBottom) {
            handled = false;
        } else {
            int delta = up ? (top - containerTop) : (bottom - containerBottom);
            doScrollY(delta);
        }

        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
        }

        return handled;
    }

    /**
     * Handle scrolling in response to an up or down arrow click.
     *
     * @param direction The direction corresponding to the arrow key that was
     *                  pressed
     * @return True if we consumed the event, false otherwise
     */
    public boolean arrowScroll(int direction) {

        View currentFocused = findFocus();
        if (currentFocused == this) currentFocused = null;

        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

        final int maxJump = getMaxScrollAmount();

        if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
            nextFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
            doScrollY(scrollDelta);
            nextFocused.requestFocus(direction);
        } else {
            // no new focus
            int scrollDelta = maxJump;

            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
                scrollDelta = getScrollY();
            } else if (direction == View.FOCUS_DOWN) {
                if (getChildCount() > 0) {
                    int daBottom = getChildAt(0).getBottom();
    
                    int screenBottom = getScrollY() + getHeight();
    
                    if (daBottom - screenBottom < maxJump) {
                        scrollDelta = daBottom - screenBottom;
                    }
                }
            }
            if (scrollDelta == 0) {
                return false;
            }
            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
        }

        if (currentFocused != null && currentFocused.isFocused()
                && isOffScreen(currentFocused)) {
            // previously focused item still has focus and is off screen, give
            // it up (take it back to ourselves)
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
            // sure to
            // get it)
            final int descendantFocusability = getDescendantFocusability();  // save
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
            requestFocus();
            setDescendantFocusability(descendantFocusability);  // restore
        }
        return true;
    }

    /**
     * @return whether the descendant of this scroll view is scrolled off
     *  screen.
     */
    private boolean isOffScreen(View descendant) {
        return !isWithinDeltaOfScreen(descendant, 0, getHeight());
    }

    /**
     * @return whether the descendant of this scroll view is within delta
     *  pixels of being on the screen.
     */
    private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
        descendant.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(descendant, mTempRect);

        return (mTempRect.bottom + delta) >= getScrollY()
                && (mTempRect.top - delta) <= (getScrollY() + height);
    }

    /**
     * Smooth scroll by a Y delta
     *
     * @param delta the number of pixels to scroll by on the Y axis
     */
    private void doScrollY(int delta) {
        if (delta != 0) {
            if (mSmoothScrollingEnabled) {
                smoothScrollBy(0, delta);
            } else {
                scrollBy(0, delta);
            }
        }
    }

    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     *
     * @param dx the number of pixels to scroll by on the X axis
     * @param dy the number of pixels to scroll by on the Y axis
     */
    public final void smoothScrollBy(int dx, int dy) {
        if (getChildCount() == 0) {
            // Nothing to do.
            return;
        }
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
        if (duration > ANIMATED_SCROLL_GAP) {
            final int height = getHeight() - mPaddingBottom - mPaddingTop;
            final int bottom = getChildAt(0).getHeight();
            final int maxY = Math.max(0, bottom - height);
            final int scrollY = mScrollY;
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

            mScroller.startScroll(mScrollX, scrollY, 0, dy);
            invalidate();
        } else {
            if (!mScroller.isFinished()) {
                mScroller.abortAnimation();
            }
            scrollBy(dx, dy);
        }
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
    }

    /**
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
     *
     * @param x the position where to scroll on the X axis
     * @param y the position where to scroll on the Y axis
     */
    public final void smoothScrollTo(int x, int y) {
        smoothScrollBy(x - mScrollX, y - mScrollY);
    }

    /**
     * <p>The scroll range of a scroll view is the overall height of all of its
     * children.</p>
     */
    @Override
    protected int computeVerticalScrollRange() {
        final int count = getChildCount();
        final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
        if (count == 0) {
            return contentHeight;
        }
        
        return getChildAt(0).getBottom();
    }

    @Override
    protected int computeVerticalScrollOffset() {
        return Math.max(0, super.computeVerticalScrollOffset());
    }

    @Override
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
        ViewGroup.LayoutParams lp = child.getLayoutParams();

        int childWidthMeasureSpec;
        int childHeightMeasureSpec;

        childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
                + mPaddingRight, lp.width);

        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            // This is called at drawing time by ViewGroup.  We don't want to
            // re-show the scrollbars at this point, which scrollTo will do,
            // so we replicate most of scrollTo here.
            //
            //         It's a little odd to call onScrollChanged from inside the drawing.
            //
            //         It is, except when you remember that computeScroll() is used to
            //         animate scrolling. So unless we want to defer the onScrollChanged()
            //         until the end of the animated scrolling, we don't really have a
            //         choice here.
            //
            //         I agree.  The alternative, which I think would be worse, is to post
            //         something and tell the subclasses later.  This is bad because there
            //         will be a window where mScrollX/Y is different from what the app
            //         thinks it is.
            //
            int oldX = mScrollX;
            int oldY = mScrollY;
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();

            if (getChildCount() > 0) {
                View child = getChildAt(0);
                x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
                y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
                if (x != oldX || y != oldY) {
                    mScrollX = x;
                    mScrollY = y;
                    onScrollChanged(x, y, oldX, oldY);
                }
            }
            awakenScrollBars();

            // Keep on drawing until the animation has finished.
            postInvalidate();
        }
    }

    /**
     * Scrolls the view to the given child.
     *
     * @param child the View to scroll to
     */
    private void scrollToChild(View child) {
        child.getDrawingRect(mTempRect);

        /* Offset from child's local coordinates to ScrollView coordinates */
        offsetDescendantRectToMyCoords(child, mTempRect);

        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);

        if (scrollDelta != 0) {
            scrollBy(0, scrollDelta);
        }
    }

    /**
     * If rect is off screen, scroll just enough to get it (or at least the
     * first screen size chunk of it) on screen.
     *
     * @param rect      The rectangle.
     * @param immediate True to scroll immediately without animation
     * @return true if scrolling was performed
     */
    private boolean scrollToChildRect(Rect rect, boolean immediate) {
        final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
        final boolean scroll = delta != 0;
        if (scroll) {
            if (immediate) {
                scrollBy(0, delta);
            } else {
                smoothScrollBy(0, delta);
            }
        }
        return scroll;
    }

    /**
     * Compute the amount to scroll in the Y direction in order to get
     * a rectangle completely on the screen (or, if taller than the screen,
     * at least the first screen size chunk of it).
     *
     * @param rect The rect.
     * @return The scroll delta.
     */
    protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
        if (getChildCount() == 0) return 0;

        int height = getHeight();
        int screenTop = getScrollY();
        int screenBottom = screenTop + height;

        int fadingEdge = getVerticalFadingEdgeLength();

        // leave room for top fading edge as long as rect isn't at very top
        if (rect.top > 0) {
            screenTop += fadingEdge;
        }

        // leave room for bottom fading edge as long as rect isn't at very bottom
        if (rect.bottom < getChildAt(0).getHeight()) {
            screenBottom -= fadingEdge;
        }

        int scrollYDelta = 0;

        if (rect.bottom > screenBottom && rect.top > screenTop) {
            // need to move down to get it in view: move down just enough so
            // that the entire rectangle is in view (or at least the first
            // screen size chunk).

            if (rect.height() > height) {
                // just enough to get screen size chunk on
                scrollYDelta += (rect.top - screenTop);
            } else {
                // get entire rect at bottom of screen
                scrollYDelta += (rect.bottom - screenBottom);
            }

            // make sure we aren't scrolling beyond the end of our content
            int bottom = getChildAt(0).getBottom();
            int distanceToBottom = bottom - screenBottom;
            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

        } else if (rect.top < screenTop && rect.bottom < screenBottom) {
            // need to move up to get it in view: move up just enough so that
            // entire rectangle is in view (or at least the first screen
            // size chunk of it).

            if (rect.height() > height) {
                // screen size chunk
                scrollYDelta -= (screenBottom - rect.bottom);
            } else {
                // entire rect at top
                scrollYDelta -= (screenTop - rect.top);
            }

            // make sure we aren't scrolling any further than the top our content
            scrollYDelta = Math.max(scrollYDelta, -getScrollY());
        }
        return scrollYDelta;
    }

    @Override
    public void requestChildFocus(View child, View focused) {
        if (!mScrollViewMovedFocus) {
            if (!mIsLayoutDirty) {
                scrollToChild(focused);
            } else {
                // The child may not be laid out yet, we can't compute the scroll yet
                mChildToScrollTo = focused;
            }
        }
        super.requestChildFocus(child, focused);
    }


    /**
     * When looking for focus in children of a scroll view, need to be a little
     * more careful not to give focus to something that is scrolled off screen.
     *
     * This is more expensive than the default {@link android.view.ViewGroup}
     * implementation, otherwise this behavior might have been made the default.
     */
    @Override
    protected boolean onRequestFocusInDescendants(int direction,
            Rect previouslyFocusedRect) {

        // convert from forward / backward notation to up / down / left / right
        // (ugh).
        if (direction == View.FOCUS_FORWARD) {
            direction = View.FOCUS_DOWN;
        } else if (direction == View.FOCUS_BACKWARD) {
            direction = View.FOCUS_UP;
        }

        final View nextFocus = previouslyFocusedRect == null ?
                FocusFinder.getInstance().findNextFocus(this, null, direction) :
                FocusFinder.getInstance().findNextFocusFromRect(this,
                        previouslyFocusedRect, direction);

        if (nextFocus == null) {
            return false;
        }

        if (isOffScreen(nextFocus)) {
            return false;
        }

        return nextFocus.requestFocus(direction, previouslyFocusedRect);
    }    

    @Override
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
            boolean immediate) {
        // offset into coordinate space of this scroll view
        rectangle.offset(child.getLeft() - child.getScrollX(),
                child.getTop() - child.getScrollY());

        return scrollToChildRect(rectangle, immediate);
    }

    @Override
    public void requestLayout() {
        mIsLayoutDirty = true;
        super.requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        mIsLayoutDirty = false;
        // Give a child focus if it needs it 
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
                scrollToChild(mChildToScrollTo);
        }
        mChildToScrollTo = null;

        // Calling this with the present values causes it to re-clam them
        scrollTo(mScrollX, mScrollY);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        View currentFocused = findFocus();
        if (null == currentFocused || this == currentFocused)
            return;

        // If the currently-focused view was visible on the screen when the
        // screen was at the old height, then scroll the screen to make that
        // view visible with the new screen height.
        if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
            currentFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
            doScrollY(scrollDelta);
        }
    }    

    /**
     * Return true if child is an descendant of parent, (or equal to the parent).
     */
    private boolean isViewDescendantOf(View child, View parent) {
        if (child == parent) {
            return true;
        }

        final ViewParent theParent = child.getParent();
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
    }    

    /**
     * Fling the scroll view
     *
     * @param velocityY The initial velocity in the Y direction. Positive
     *                  numbers mean that the finger/cursor is moving down the screen,
     *                  which means we want to scroll towards the top.
     */
    public void fling(int velocityY) {
        if (getChildCount() > 0) {
            int height = getHeight() - mPaddingBottom - mPaddingTop;
            int bottom = getChildAt(0).getHeight();
    
            mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0, 
                    Math.max(0, bottom - height));
    
            final boolean movingDown = velocityY > 0;
    
            View newFocused =
                    findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
            if (newFocused == null) {
                newFocused = this;
            }
    
            if (newFocused != findFocus()
                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
                mScrollViewMovedFocus = true;
                mScrollViewMovedFocus = false;
            }
    
            invalidate();
        }
    }

    /**
     * {@inheritDoc}
     *
     * <p>This version also clamps the scrolling to the bounds of our child.
     */
    @Override
    public void scrollTo(int x, int y) {
        // we rely on the fact the View.scrollBy calls scrollTo.
        if (getChildCount() > 0) {
            View child = getChildAt(0);
            x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
            y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
            if (x != mScrollX || y != mScrollY) {
                super.scrollTo(x, y);
            }
        }
    }

    private int clamp(int n, int my, int child) {
        if (my >= child || n < 0) {
            /* my >= child is this case:
             *                    |--------------- me ---------------|
             *     |------ child ------|
             * or
             *     |--------------- me ---------------|
             *            |------ child ------|
             * or
             *     |--------------- me ---------------|
             *                                  |------ child ------|
             *
             * n < 0 is this case:
             *     |------ me ------|
             *                    |-------- child --------|
             *     |-- mScrollX --|
             */
            return 0;
        }
        if ((my+n) > child) {
            /* this case:
             *                    |------ me ------|
             *     |------ child ------|
             *     |-- mScrollX --|
             */
            return child-my;
        }
        return n;
    }
}

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