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Android example source code file (GLES11.java)

This example Android source code file (GLES11.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

gl_alpha_scale, gl_clip_plane4, gl_dot3_rgb, gl_float, gl_generate_mipmap, gl_interpolate, gl_max_clip_planes, gl_point_size_min, gl_previous, gl_sample_buffers, gl_shade_model, gl_stencil_value_mask, gl_texture_coord_array_type, gl_vertex_array_size, io, nio

The GLES11.java Android example source code

/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
**     http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/

// This source file is automatically generated

package android.opengl;

import java.nio.Buffer;

public class GLES11 extends GLES10 {
    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
    public static final int GL_ADD_SIGNED                              = 0x8574;
    public static final int GL_ALPHA_SCALE                             = 0x0D1C;
    public static final int GL_ALPHA_TEST_FUNC                         = 0x0BC1;
    public static final int GL_ALPHA_TEST_REF                          = 0x0BC2;
    public static final int GL_ARRAY_BUFFER                            = 0x8892;
    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
    public static final int GL_BLEND_DST                               = 0x0BE0;
    public static final int GL_BLEND_SRC                               = 0x0BE1;
    public static final int GL_BUFFER_ACCESS                           = 0x88BB;
    public static final int GL_BUFFER_SIZE                             = 0x8764;
    public static final int GL_BUFFER_USAGE                            = 0x8765;
    public static final int GL_CLIENT_ACTIVE_TEXTURE                   = 0x84E1;
    public static final int GL_CLIP_PLANE0                             = 0x3000;
    public static final int GL_CLIP_PLANE1                             = 0x3001;
    public static final int GL_CLIP_PLANE2                             = 0x3002;
    public static final int GL_CLIP_PLANE3                             = 0x3003;
    public static final int GL_CLIP_PLANE4                             = 0x3004;
    public static final int GL_CLIP_PLANE5                             = 0x3005;
    public static final int GL_COLOR_ARRAY_BUFFER_BINDING              = 0x8898;
    public static final int GL_COLOR_ARRAY_POINTER                     = 0x8090;
    public static final int GL_COLOR_ARRAY_SIZE                        = 0x8081;
    public static final int GL_COLOR_ARRAY_STRIDE                      = 0x8083;
    public static final int GL_COLOR_ARRAY_TYPE                        = 0x8082;
    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
    public static final int GL_COMBINE                                 = 0x8570;
    public static final int GL_COMBINE_ALPHA                           = 0x8572;
    public static final int GL_COMBINE_RGB                             = 0x8571;
    public static final int GL_CONSTANT                                = 0x8576;
    public static final int GL_COORD_REPLACE_OES                       = 0x8862;
    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
    public static final int GL_CURRENT_COLOR                           = 0x0B00;
    public static final int GL_CURRENT_NORMAL                          = 0x0B02;
    public static final int GL_CURRENT_TEXTURE_COORDS                  = 0x0B03;
    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
    public static final int GL_DEPTH_FUNC                              = 0x0B74;
    public static final int GL_DEPTH_RANGE                             = 0x0B70;
    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
    public static final int GL_DOT3_RGB                                = 0x86AE;
    public static final int GL_DOT3_RGBA                               = 0x86AF;
    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
    public static final int GL_FRONT_FACE                              = 0x0B46;
    public static final int GL_GENERATE_MIPMAP                         = 0x8191;
    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
    public static final int GL_INTERPOLATE                             = 0x8575;
    public static final int GL_LINE_WIDTH                              = 0x0B21;
    public static final int GL_LOGIC_OP_MODE                           = 0x0BF0;
    public static final int GL_MATRIX_MODE                             = 0x0BA0;
    public static final int GL_MAX_CLIP_PLANES                         = 0x0D32;
    public static final int GL_MODELVIEW_MATRIX                        = 0x0BA6;
    public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES  = 0x898D;
    public static final int GL_MODELVIEW_STACK_DEPTH                   = 0x0BA3;
    public static final int GL_NORMAL_ARRAY_BUFFER_BINDING             = 0x8897;
    public static final int GL_NORMAL_ARRAY_POINTER                    = 0x808F;
    public static final int GL_NORMAL_ARRAY_STRIDE                     = 0x807F;
    public static final int GL_NORMAL_ARRAY_TYPE                       = 0x807E;
    public static final int GL_OPERAND0_ALPHA                          = 0x8598;
    public static final int GL_OPERAND0_RGB                            = 0x8590;
    public static final int GL_OPERAND1_ALPHA                          = 0x8599;
    public static final int GL_OPERAND1_RGB                            = 0x8591;
    public static final int GL_OPERAND2_ALPHA                          = 0x859A;
    public static final int GL_OPERAND2_RGB                            = 0x8592;
    public static final int GL_POINT_DISTANCE_ATTENUATION              = 0x8129;
    public static final int GL_POINT_FADE_THRESHOLD_SIZE               = 0x8128;
    public static final int GL_POINT_SIZE                              = 0x0B11;
    public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES     = 0x8B9F;
    public static final int GL_POINT_SIZE_ARRAY_OES                    = 0x8B9C;
    public static final int GL_POINT_SIZE_ARRAY_POINTER_OES            = 0x898C;
    public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES             = 0x898B;
    public static final int GL_POINT_SIZE_ARRAY_TYPE_OES               = 0x898A;
    public static final int GL_POINT_SIZE_MAX                          = 0x8127;
    public static final int GL_POINT_SIZE_MIN                          = 0x8126;
    public static final int GL_POINT_SPRITE_OES                        = 0x8861;
    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
    public static final int GL_PREVIOUS                                = 0x8578;
    public static final int GL_PRIMARY_COLOR                           = 0x8577;
    public static final int GL_PROJECTION_MATRIX                       = 0x0BA7;
    public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
    public static final int GL_PROJECTION_STACK_DEPTH                  = 0x0BA4;
    public static final int GL_RGB_SCALE                               = 0x8573;
    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
    public static final int GL_SAMPLES                                 = 0x80A9;
    public static final int GL_SCISSOR_BOX                             = 0x0C10;
    public static final int GL_SHADE_MODEL                             = 0x0B54;
    public static final int GL_SRC0_ALPHA                              = 0x8588;
    public static final int GL_SRC0_RGB                                = 0x8580;
    public static final int GL_SRC1_ALPHA                              = 0x8589;
    public static final int GL_SRC1_RGB                                = 0x8581;
    public static final int GL_SRC2_ALPHA                              = 0x858A;
    public static final int GL_SRC2_RGB                                = 0x8582;
    public static final int GL_STATIC_DRAW                             = 0x88E4;
    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
    public static final int GL_STENCIL_FAIL                            = 0x0B94;
    public static final int GL_STENCIL_FUNC                            = 0x0B92;
    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
    public static final int GL_STENCIL_REF                             = 0x0B97;
    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
    public static final int GL_SUBTRACT                                = 0x84E7;
    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
    public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING      = 0x889A;
    public static final int GL_TEXTURE_COORD_ARRAY_POINTER             = 0x8092;
    public static final int GL_TEXTURE_COORD_ARRAY_SIZE                = 0x8088;
    public static final int GL_TEXTURE_COORD_ARRAY_STRIDE              = 0x808A;
    public static final int GL_TEXTURE_COORD_ARRAY_TYPE                = 0x8089;
    public static final int GL_TEXTURE_MATRIX                          = 0x0BA8;
    public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES    = 0x898F;
    public static final int GL_TEXTURE_STACK_DEPTH                     = 0x0BA5;
    public static final int GL_VERTEX_ARRAY_BUFFER_BINDING             = 0x8896;
    public static final int GL_VERTEX_ARRAY_POINTER                    = 0x808E;
    public static final int GL_VERTEX_ARRAY_SIZE                       = 0x807A;
    public static final int GL_VERTEX_ARRAY_STRIDE                     = 0x807C;
    public static final int GL_VERTEX_ARRAY_TYPE                       = 0x807B;
    public static final int GL_VIEWPORT                                = 0x0BA2;
    public static final int GL_WRITE_ONLY                              = 0x88B9;

    native private static void _nativeClassInit();
    static {
	    _nativeClassInit();
    }

    private static Buffer _pointSizePointerOES;
    // C function void glBindBuffer ( GLenum target, GLuint buffer )

    public static native void glBindBuffer(
        int target,
        int buffer
    );

    // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )

    public static native void glBufferData(
        int target,
        int size,
        java.nio.Buffer data,
        int usage
    );

    // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )

    public static native void glBufferSubData(
        int target,
        int offset,
        int size,
        java.nio.Buffer data
    );

    // C function void glClipPlanef ( GLenum plane, const GLfloat *equation )

    public static native void glClipPlanef(
        int plane,
        float[] equation,
        int offset
    );

    // C function void glClipPlanef ( GLenum plane, const GLfloat *equation )

    public static native void glClipPlanef(
        int plane,
        java.nio.FloatBuffer equation
    );

    // C function void glClipPlanex ( GLenum plane, const GLfixed *equation )

    public static native void glClipPlanex(
        int plane,
        int[] equation,
        int offset
    );

    // C function void glClipPlanex ( GLenum plane, const GLfixed *equation )

    public static native void glClipPlanex(
        int plane,
        java.nio.IntBuffer equation
    );

    // C function void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )

    public static native void glColor4ub(
        byte red,
        byte green,
        byte blue,
        byte alpha
    );

    // C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

    public static native void glColorPointer(
        int size,
        int type,
        int stride,
        int offset
    );

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(
        int n,
        int[] buffers,
        int offset
    );

    // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

    public static native void glDeleteBuffers(
        int n,
        java.nio.IntBuffer buffers
    );

    // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )

    public static native void glDrawElements(
        int mode,
        int count,
        int type,
        int offset
    );

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(
        int n,
        int[] buffers,
        int offset
    );

    // C function void glGenBuffers ( GLsizei n, GLuint *buffers )

    public static native void glGenBuffers(
        int n,
        java.nio.IntBuffer buffers
    );

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(
        int pname,
        boolean[] params,
        int offset
    );

    // C function void glGetBooleanv ( GLenum pname, GLboolean *params )

    public static native void glGetBooleanv(
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetBufferParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )

    public static native void glGetClipPlanef(
        int pname,
        float[] eqn,
        int offset
    );

    // C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )

    public static native void glGetClipPlanef(
        int pname,
        java.nio.FloatBuffer eqn
    );

    // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )

    public static native void glGetClipPlanex(
        int pname,
        int[] eqn,
        int offset
    );

    // C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )

    public static native void glGetClipPlanex(
        int pname,
        java.nio.IntBuffer eqn
    );

    // C function void glGetFixedv ( GLenum pname, GLfixed *params )

    public static native void glGetFixedv(
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetFixedv ( GLenum pname, GLfixed *params )

    public static native void glGetFixedv(
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetFloatv ( GLenum pname, GLfloat *params )

    public static native void glGetFloatv(
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )

    public static native void glGetLightfv(
        int light,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )

    public static native void glGetLightfv(
        int light,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )

    public static native void glGetLightxv(
        int light,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )

    public static native void glGetLightxv(
        int light,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )

    public static native void glGetMaterialfv(
        int face,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )

    public static native void glGetMaterialfv(
        int face,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )

    public static native void glGetMaterialxv(
        int face,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )

    public static native void glGetMaterialxv(
        int face,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )

    public static native void glGetTexEnvfv(
        int env,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )

    public static native void glGetTexEnvfv(
        int env,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )

    public static native void glGetTexEnviv(
        int env,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )

    public static native void glGetTexEnviv(
        int env,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )

    public static native void glGetTexEnvxv(
        int env,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )

    public static native void glGetTexEnvxv(
        int env,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(
        int target,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

    public static native void glGetTexParameterfv(
        int target,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetTexParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )

    public static native void glGetTexParameterxv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )

    public static native void glGetTexParameterxv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function GLboolean glIsBuffer ( GLuint buffer )

    public static native boolean glIsBuffer(
        int buffer
    );

    // C function GLboolean glIsEnabled ( GLenum cap )

    public static native boolean glIsEnabled(
        int cap
    );

    // C function GLboolean glIsTexture ( GLuint texture )

    public static native boolean glIsTexture(
        int texture
    );

    // C function void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )

    public static native void glNormalPointer(
        int type,
        int stride,
        int offset
    );

    // C function void glPointParameterf ( GLenum pname, GLfloat param )

    public static native void glPointParameterf(
        int pname,
        float param
    );

    // C function void glPointParameterfv ( GLenum pname, const GLfloat *params )

    public static native void glPointParameterfv(
        int pname,
        float[] params,
        int offset
    );

    // C function void glPointParameterfv ( GLenum pname, const GLfloat *params )

    public static native void glPointParameterfv(
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glPointParameterx ( GLenum pname, GLfixed param )

    public static native void glPointParameterx(
        int pname,
        int param
    );

    // C function void glPointParameterxv ( GLenum pname, const GLfixed *params )

    public static native void glPointParameterxv(
        int pname,
        int[] params,
        int offset
    );

    // C function void glPointParameterxv ( GLenum pname, const GLfixed *params )

    public static native void glPointParameterxv(
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )

    private static native void glPointSizePointerOESBounds(
        int type,
        int stride,
        java.nio.Buffer pointer,
        int remaining
    );

    public static void glPointSizePointerOES(
        int type,
        int stride,
        java.nio.Buffer pointer
    ) {
        glPointSizePointerOESBounds(
            type,
            stride,
            pointer,
            pointer.remaining()
        );
        if (((type == GL_FLOAT) ||
             (type == GL_FIXED)) &&
            (stride >= 0)) {
            _pointSizePointerOES = pointer;
        }
    }

    // C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

    public static native void glTexCoordPointer(
        int size,
        int type,
        int stride,
        int offset
    );

    // C function void glTexEnvi ( GLenum target, GLenum pname, GLint param )

    public static native void glTexEnvi(
        int target,
        int pname,
        int param
    );

    // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexEnviv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexEnviv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(
        int target,
        int pname,
        float[] params,
        int offset
    );

    // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

    public static native void glTexParameterfv(
        int target,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )

    public static native void glTexParameteri(
        int target,
        int pname,
        int param
    );

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

    public static native void glTexParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )

    public static native void glTexParameterxv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )

    public static native void glTexParameterxv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

    public static native void glVertexPointer(
        int size,
        int type,
        int stride,
        int offset
    );

}

Other Android examples (source code examples)

Here is a short list of links related to this Android GLES11.java source code file:

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