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Android example source code file (DivideAndConquerActivity.java)
The DivideAndConquerActivity.java Android example source code/* * Copyright (C) 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.divideandconquer; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.os.SystemClock; import android.os.Vibrator; import android.preference.PreferenceManager; import android.view.Menu; import android.view.MenuItem; import android.view.Window; import android.view.Gravity; import android.widget.TextView; import android.widget.Toast; import android.graphics.Color; import java.util.Stack; /** * The activity for the game. Listens for callbacks from the game engine, and * response appropriately, such as bringing up a 'game over' dialog when a ball * hits a moving line and there is only one life left. */ public class DivideAndConquerActivity extends Activity implements DivideAndConquerView.BallEngineCallBack, NewGameCallback, DialogInterface.OnCancelListener { private static final int NEW_GAME_NUM_BALLS = 1; private static final double LEVEL_UP_THRESHOLD = 0.8; private static final int COLLISION_VIBRATE_MILLIS = 50; private boolean mVibrateOn; private int mNumBalls = NEW_GAME_NUM_BALLS; private DivideAndConquerView mBallsView; private static final int WELCOME_DIALOG = 20; private static final int GAME_OVER_DIALOG = 21; private WelcomeDialog mWelcomeDialog; private GameOverDialog mGameOverDialog; private TextView mLivesLeft; private TextView mPercentContained; private int mNumLives; private Vibrator mVibrator; private TextView mLevelInfo; private int mNumLivesStart = 5; private Toast mCurrentToast; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Turn off the title bar requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); mBallsView = (DivideAndConquerView) findViewById(R.id.ballsView); mBallsView.setCallback(this); mPercentContained = (TextView) findViewById(R.id.percentContained); mLevelInfo = (TextView) findViewById(R.id.levelInfo); mLivesLeft = (TextView) findViewById(R.id.livesLeft); // we'll vibrate when the ball hits the moving line mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE); } /** {@inheritDoc} */ public void onEngineReady(BallEngine ballEngine) { // display 10 balls bouncing around for visual effect ballEngine.reset(SystemClock.elapsedRealtime(), 10); mBallsView.setMode(DivideAndConquerView.Mode.Bouncing); // show the welcome dialog showDialog(WELCOME_DIALOG); } @Override protected Dialog onCreateDialog(int id) { if (id == WELCOME_DIALOG) { mWelcomeDialog = new WelcomeDialog(this, this); mWelcomeDialog.setOnCancelListener(this); return mWelcomeDialog; } else if (id == GAME_OVER_DIALOG) { mGameOverDialog = new GameOverDialog(this, this); mGameOverDialog.setOnCancelListener(this); return mGameOverDialog; } return null; } @Override protected void onPause() { super.onPause(); mBallsView.setMode(DivideAndConquerView.Mode.PausedByUser); } @Override protected void onResume() { super.onResume(); mVibrateOn = PreferenceManager.getDefaultSharedPreferences(this) .getBoolean(Preferences.KEY_VIBRATE, true); mNumLivesStart = Preferences.getCurrentDifficulty(this).getLivesToStart(); } private static final int MENU_NEW_GAME = Menu.FIRST; private static final int MENU_SETTINGS = Menu.FIRST + 1; @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_NEW_GAME, MENU_NEW_GAME, "New Game"); menu.add(0, MENU_SETTINGS, MENU_SETTINGS, "Settings"); return true; } /** * We pause the game while the menu is open; this remembers what it was * so we can restore when the menu closes */ Stack<DivideAndConquerView.Mode> mRestoreMode = new Stack Other Android examples (source code examples)Here is a short list of links related to this Android DivideAndConquerActivity.java source code file: |
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