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Android example source code file (ImageUtilities.java)
The ImageUtilities.java Android example source code/* * Copyright (C) 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.photostream; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import java.util.Random; /** * This class contains various utilities to manipulate Bitmaps. The methods of this class, * although static, are not thread safe and cannot be invoked by several threads at the * same time. Synchronization is required by the caller. */ final class ImageUtilities { private static final float PHOTO_BORDER_WIDTH = 3.0f; private static final int PHOTO_BORDER_COLOR = 0xffffffff; private static final float ROTATION_ANGLE_MIN = 2.5f; private static final float ROTATION_ANGLE_EXTRA = 5.5f; private static final Random sRandom = new Random(); private static final Paint sPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); private static final Paint sStrokePaint = new Paint(Paint.ANTI_ALIAS_FLAG); static { sStrokePaint.setStrokeWidth(PHOTO_BORDER_WIDTH); sStrokePaint.setStyle(Paint.Style.STROKE); sStrokePaint.setColor(PHOTO_BORDER_COLOR); } /** * Rotate specified Bitmap by a random angle. The angle is either negative or positive, * and ranges, in degrees, from 2.5 to 8. After rotation a frame is overlaid on top * of the rotated image. * * This method is not thread safe. * * @param bitmap The Bitmap to rotate and apply a frame onto. * * @return A new Bitmap whose dimension are different from the original bitmap. */ static Bitmap rotateAndFrame(Bitmap bitmap) { final boolean positive = sRandom.nextFloat() >= 0.5f; final float angle = (ROTATION_ANGLE_MIN + sRandom.nextFloat() * ROTATION_ANGLE_EXTRA) * (positive ? 1.0f : -1.0f); final double radAngle = Math.toRadians(angle); final int bitmapWidth = bitmap.getWidth(); final int bitmapHeight = bitmap.getHeight(); final double cosAngle = Math.abs(Math.cos(radAngle)); final double sinAngle = Math.abs(Math.sin(radAngle)); final int strokedWidth = (int) (bitmapWidth + 2 * PHOTO_BORDER_WIDTH); final int strokedHeight = (int) (bitmapHeight + 2 * PHOTO_BORDER_WIDTH); final int width = (int) (strokedHeight * sinAngle + strokedWidth * cosAngle); final int height = (int) (strokedWidth * sinAngle + strokedHeight * cosAngle); final float x = (width - bitmapWidth) / 2.0f; final float y = (height - bitmapHeight) / 2.0f; final Bitmap decored = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); final Canvas canvas = new Canvas(decored); canvas.rotate(angle, width / 2.0f, height / 2.0f); canvas.drawBitmap(bitmap, x, y, sPaint); canvas.drawRect(x, y, x + bitmapWidth, y + bitmapHeight, sStrokePaint); return decored; } /** * Scales the specified Bitmap to fit within the specified dimensions. After scaling, * a frame is overlaid on top of the scaled image. * * This method is not thread safe. * * @param bitmap The Bitmap to scale to fit the specified dimensions and to apply * a frame onto. * @param width The maximum width of the new Bitmap. * @param height The maximum height of the new Bitmap. * * @return A scaled version of the original bitmap, whose dimension are less than or * equal to the specified width and height. */ static Bitmap scaleAndFrame(Bitmap bitmap, int width, int height) { final int bitmapWidth = bitmap.getWidth(); final int bitmapHeight = bitmap.getHeight(); final float scale = Math.min((float) width / (float) bitmapWidth, (float) height / (float) bitmapHeight); final int scaledWidth = (int) (bitmapWidth * scale); final int scaledHeight = (int) (bitmapHeight * scale); final Bitmap decored = Bitmap.createScaledBitmap(bitmap, scaledWidth, scaledHeight, true); final Canvas canvas = new Canvas(decored); final int offset = (int) (PHOTO_BORDER_WIDTH / 2); sStrokePaint.setAntiAlias(false); canvas.drawRect(offset, offset, scaledWidth - offset - 1, scaledHeight - offset - 1, sStrokePaint); sStrokePaint.setAntiAlias(true); return decored; } } Other Android examples (source code examples)Here is a short list of links related to this Android ImageUtilities.java source code file: |
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