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Android example source code file (CanvasSprite.java)
The CanvasSprite.java Android example source code
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.spritemethodtest;
import android.graphics.Bitmap;
import android.graphics.Canvas;
/**
* The Canvas version of a sprite. This class keeps a pointer to a bitmap
* and draws it at the Sprite's current location.
*/
public class CanvasSprite extends Renderable {
private Bitmap mBitmap;
public CanvasSprite(Bitmap bitmap) {
mBitmap = bitmap;
}
public void draw(Canvas canvas) {
// The Canvas system uses a screen-space coordinate system, that is,
// 0,0 is the top-left point of the canvas. But in order to align
// with OpenGL's coordinate space (which places 0,0 and the lower-left),
// for this test I flip the y coordinate.
canvas.drawBitmap(mBitmap, x, canvas.getHeight() - (y + height), null);
}
}
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