alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Android example source code file (Mover.java)

This example Android source code file (Mover.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, coefficient_of_restitution, jumble_everything_delay, max_velocity, mover, os, renderable, runnable, speed_of_gravity

The Mover.java Android example source code

/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.spritemethodtest;

import android.os.SystemClock;

/**
 * A simple runnable that updates the position of each sprite on the screen
 * every frame by applying a very simple gravity and bounce simulation.  The
 * sprites are jumbled with random velocities every once and a while.
 */
public class Mover implements Runnable {
    private Renderable[] mRenderables;
    private long mLastTime;
    private long mLastJumbleTime;
    private int mViewWidth;
    private int mViewHeight;
    
    static final float COEFFICIENT_OF_RESTITUTION = 0.75f;
    static final float SPEED_OF_GRAVITY = 150.0f;
    static final long JUMBLE_EVERYTHING_DELAY = 15 * 1000;
    static final float MAX_VELOCITY = 8000.0f;
    
    public void run() {
        // Perform a single simulation step.
        if (mRenderables != null) {
            final long time = SystemClock.uptimeMillis();
            final long timeDelta = time - mLastTime;
            final float timeDeltaSeconds = 
                mLastTime > 0.0f ? timeDelta / 1000.0f : 0.0f;
            mLastTime = time;
            
            // Check to see if it's time to jumble again.
            final boolean jumble = 
                (time - mLastJumbleTime > JUMBLE_EVERYTHING_DELAY);
            if (jumble) {
                mLastJumbleTime = time;
            }
            
            for (int x = 0; x < mRenderables.length; x++) {
                Renderable object = mRenderables[x];
                
                // Jumble!  Apply random velocities.
                if (jumble) {
                    object.velocityX += (MAX_VELOCITY / 2.0f) 
                        - (float)(Math.random() * MAX_VELOCITY);
                    object.velocityY += (MAX_VELOCITY / 2.0f) 
                        - (float)(Math.random() * MAX_VELOCITY);
                }
                
                // Move.
                object.x = object.x + (object.velocityX * timeDeltaSeconds);
                object.y = object.y + (object.velocityY * timeDeltaSeconds);
                object.z = object.z + (object.velocityZ * timeDeltaSeconds);
                
                // Apply Gravity.
                object.velocityY -= SPEED_OF_GRAVITY * timeDeltaSeconds;
                
                // Bounce.
                if ((object.x < 0.0f && object.velocityX < 0.0f) 
                        || (object.x > mViewWidth - object.width 
                                && object.velocityX > 0.0f)) {
                    object.velocityX = 
                        -object.velocityX * COEFFICIENT_OF_RESTITUTION;
                    object.x = Math.max(0.0f, 
                            Math.min(object.x, mViewWidth - object.width));
                    if (Math.abs(object.velocityX) < 0.1f) {
                        object.velocityX = 0.0f;
                    }
                }
                
                if ((object.y < 0.0f && object.velocityY < 0.0f) 
                        || (object.y > mViewHeight - object.height 
                                && object.velocityY > 0.0f)) {
                    object.velocityY = 
                        -object.velocityY * COEFFICIENT_OF_RESTITUTION;
                    object.y = Math.max(0.0f, 
                            Math.min(object.y, mViewHeight - object.height));
                    if (Math.abs(object.velocityY) < 0.1f) {
                        object.velocityY = 0.0f;
                    }
                }
                
                
            }
        }
        
    }
    
    public void setRenderables(Renderable[] renderables) {
        mRenderables = renderables;
    }
    
    public void setViewSize(int width, int height) {
        mViewHeight = height;
        mViewWidth = width;
    }

}

Other Android examples (source code examples)

Here is a short list of links related to this Android Mover.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2024 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.