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Android example source code file (OpenGLTestActivity.java)

This example Android source code file (OpenGLTestActivity.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

activity, android, bitmap, content, displaymetrics, drawing, glsprite, glsurfaceview, graphics, grid, intent, mover, override, paint, renderable, runtime, simpleglrenderer, sprite_height, sprite_width, ui

The OpenGLTestActivity.java Android example source code

/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.spritemethodtest;

import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.util.DisplayMetrics;

/**
 * Activity for testing OpenGL ES drawing speed.  This activity sets up sprites 
 * and passes them off to an OpenGLSurfaceView for rendering and movement.
 */
public class OpenGLTestActivity extends Activity {
    private final static int SPRITE_WIDTH = 64;
    private final static int SPRITE_HEIGHT = 64;
    
    
    private GLSurfaceView mGLSurfaceView;
    
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mGLSurfaceView = new GLSurfaceView(this);
        SimpleGLRenderer spriteRenderer = new SimpleGLRenderer(this);
       
        // Clear out any old profile results.
        ProfileRecorder.sSingleton.resetAll();
        
        final Intent callingIntent = getIntent();
        // Allocate our sprites and add them to an array.
        final int robotCount = callingIntent.getIntExtra("spriteCount", 10);
        final boolean animate = callingIntent.getBooleanExtra("animate", true);
        final boolean useVerts = 
            callingIntent.getBooleanExtra("useVerts", false);
        final boolean useHardwareBuffers = 
            callingIntent.getBooleanExtra("useHardwareBuffers", false);
        
        // Allocate space for the robot sprites + one background sprite.
        GLSprite[] spriteArray = new GLSprite[robotCount + 1];    
        
        // We need to know the width and height of the display pretty soon,
        // so grab the information now.
        DisplayMetrics dm = new DisplayMetrics();
        getWindowManager().getDefaultDisplay().getMetrics(dm);
        
        GLSprite background = new GLSprite(R.drawable.background);
        BitmapDrawable backgroundImage = (BitmapDrawable)getResources().getDrawable(R.drawable.background);
        Bitmap backgoundBitmap = backgroundImage.getBitmap();
        background.width = backgoundBitmap.getWidth();
        background.height = backgoundBitmap.getHeight();
        if (useVerts) {
            // Setup the background grid.  This is just a quad.
            Grid backgroundGrid = new Grid(2, 2, false);
            backgroundGrid.set(0, 0,  0.0f, 0.0f, 0.0f, 0.0f, 1.0f, null);
            backgroundGrid.set(1, 0, background.width, 0.0f, 0.0f, 1.0f, 1.0f, null);
            backgroundGrid.set(0, 1, 0.0f, background.height, 0.0f, 0.0f, 0.0f, null);
            backgroundGrid.set(1, 1, background.width, background.height, 0.0f, 
                    1.0f, 0.0f, null );
            background.setGrid(backgroundGrid);
        }
        spriteArray[0] = background;
        
        
        Grid spriteGrid = null;
        if (useVerts) {
            // Setup a quad for the sprites to use.  All sprites will use the
            // same sprite grid intance.
            spriteGrid = new Grid(2, 2, false);
            spriteGrid.set(0, 0,  0.0f, 0.0f, 0.0f, 0.0f , 1.0f, null);
            spriteGrid.set(1, 0, SPRITE_WIDTH, 0.0f, 0.0f, 1.0f, 1.0f, null);
            spriteGrid.set(0, 1, 0.0f, SPRITE_HEIGHT, 0.0f, 0.0f, 0.0f, null);
            spriteGrid.set(1, 1, SPRITE_WIDTH, SPRITE_HEIGHT, 0.0f, 1.0f, 0.0f, null);
        }
        
        
        
        // This list of things to move. It points to the same content as the
        // sprite list except for the background.
        Renderable[] renderableArray = new Renderable[robotCount]; 
        final int robotBucketSize = robotCount / 3;
        for (int x = 0; x < robotCount; x++) {
            GLSprite robot;
            // Our robots come in three flavors.  Split them up accordingly.
            if (x < robotBucketSize) {
                robot = new GLSprite(R.drawable.skate1);
            } else if (x < robotBucketSize * 2) {
                robot = new GLSprite(R.drawable.skate2);
            } else {
                robot = new GLSprite(R.drawable.skate3);
            }
        
            robot.width = SPRITE_WIDTH;
            robot.height = SPRITE_HEIGHT;
            
            // Pick a random location for this sprite.
            robot.x = (float)(Math.random() * dm.widthPixels);
            robot.y = (float)(Math.random() * dm.heightPixels);
            
            // All sprites can reuse the same grid.  If we're running the
            // DrawTexture extension test, this is null.
            robot.setGrid(spriteGrid);
            
            // Add this robot to the spriteArray so it gets drawn and to the
            // renderableArray so that it gets moved.
            spriteArray[x + 1] = robot;
            renderableArray[x] = robot;
        }
        
       
        // Now's a good time to run the GC.  Since we won't do any explicit
        // allocation during the test, the GC should stay dormant and not
        // influence our results.
        Runtime r = Runtime.getRuntime();
        r.gc();
        
        spriteRenderer.setSprites(spriteArray);
        spriteRenderer.setVertMode(useVerts, useHardwareBuffers);
        
        mGLSurfaceView.setRenderer(spriteRenderer);
        
        if (animate) {
            Mover simulationRuntime = new Mover();
            simulationRuntime.setRenderables(renderableArray);
            
            simulationRuntime.setViewSize(dm.widthPixels, dm.heightPixels);
            mGLSurfaceView.setEvent(simulationRuntime);
        }
        setContentView(mGLSurfaceView);
    }
}

Other Android examples (source code examples)

Here is a short list of links related to this Android OpenGLTestActivity.java source code file:

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