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jEdit example source code file (quake.xml)
The jEdit quake.xml source code<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <!-- Quake mode by Marcus Augustine <mail [at] ma [dash] online [dot] net> --> <MODE> <PROPS> <PROPERTY NAME="commentStart" VALUE="/*" /> <PROPERTY NAME="commentEnd" VALUE="*/" /> <PROPERTY NAME="lineComment" VALUE="//" /> </PROPS> <RULES IGNORE_CASE="TRUE"> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE"> <BEGIN>" <END>" </SPAN> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE"> <BEGIN>' <END>' </SPAN> <SPAN TYPE="COMMENT1"> <BEGIN>/* <END>*/ </SPAN> <EOL_SPAN TYPE="COMMENT2">// <KEYWORDS> <KEYWORD2>+attack <KEYWORD2>+back <KEYWORD2>+forward <KEYWORD2>+klook <KEYWORD2>+left <KEYWORD2>+lookdown <KEYWORD2>+lookup <KEYWORD2>+mlook <KEYWORD2>+movedown <KEYWORD2>+moveleft <KEYWORD2>+moveright <KEYWORD2>+moveup <KEYWORD2>+right <KEYWORD2>+speed <KEYWORD2>+strafe <KEYWORD2>+use <KEYWORD2>-attack <KEYWORD2>-back <KEYWORD2>-forward <KEYWORD2>-klook <KEYWORD2>-left <KEYWORD2>-lookdown <KEYWORD2>-lookup <KEYWORD2>-mlook <KEYWORD2>-movedown <KEYWORD2>-moveleft <KEYWORD2>-moveright <KEYWORD2>-moveup <KEYWORD2>-right <KEYWORD2>-speed <KEYWORD2>-strafe <KEYWORD2>-use <KEYWORD3>adr0 <KEYWORD3>adr1 <KEYWORD3>adr2 <KEYWORD3>adr3 <KEYWORD3>adr4 <KEYWORD3>adr5 <KEYWORD3>adr6 <KEYWORD3>adr7 <KEYWORD3>adr8 <KEYWORD3>alias <KEYWORD3>allow_download <KEYWORD3>allow_download_maps <KEYWORD3>allow_download_models <KEYWORD3>allow_download_players <KEYWORD3>allow_download_sounds <KEYWORD3>basedir <KEYWORD1>bind <KEYWORD3>bindlist <KEYWORD3>bob_pitch <KEYWORD3>bob_roll <KEYWORD3>bob_up <KEYWORD3>cd <KEYWORD3>cd_loopcount <KEYWORD3>cd_looptrack <KEYWORD3>cd_nocd <KEYWORD3>cddir <KEYWORD3>centerview <KEYWORD3>changing <KEYWORD3>cheats <KEYWORD3>cl_anglespeedkey <KEYWORD3>cl_autoskins <KEYWORD3>cl_blend <KEYWORD3>cl_entities <KEYWORD3>cl_footsteps <KEYWORD3>cl_forwardspeed <KEYWORD3>cl_gun <KEYWORD3>cl_lights <KEYWORD3>cl_maxfps <KEYWORD3>cl_nodelta <KEYWORD3>cl_noskins <KEYWORD3>cl_particles <KEYWORD3>cl_pitchspeed <KEYWORD3>cl_predict <KEYWORD3>cl_run <KEYWORD3>cl_showmiss <KEYWORD3>cl_shownet <KEYWORD3>cl_sidespeed <KEYWORD3>cl_stats <KEYWORD3>cl_stereo <KEYWORD3>cl_stereo_separation <KEYWORD3>cl_testblend <KEYWORD3>cl_testentities <KEYWORD3>cl_testlights <KEYWORD3>cl_testparticles <KEYWORD3>cl_timeout <KEYWORD3>cl_upspeed <KEYWORD3>cl_vwep <KEYWORD3>cl_yawspeed <KEYWORD3>clear <KEYWORD3>clientport <KEYWORD3>cmd <KEYWORD3>cmdlist <KEYWORD3>con_notifytime <KEYWORD3>condump <KEYWORD3>connect <KEYWORD3>coop <KEYWORD3>crosshair <KEYWORD3>cvarlist <KEYWORD3>deathmatch <KEYWORD3>debuggraph <KEYWORD3>dedicated <KEYWORD3>demomap <KEYWORD3>developer <KEYWORD3>dir <KEYWORD3>disconnect <KEYWORD3>dmflags <KEYWORD3>download <KEYWORD3>drop <KEYWORD3>dumpuser <KEYWORD3>echo <KEYWORD3>error <KEYWORD3>exec <KEYWORD3>filterban <KEYWORD3>fixedtime <KEYWORD3>flood_msgs <KEYWORD3>flood_persecond <KEYWORD3>flood_waitdelay <KEYWORD3>flushmap <KEYWORD3>fov <KEYWORD3>fraglimit <KEYWORD3>freelook <KEYWORD3>g_select_empty <KEYWORD3>game <KEYWORD3>gamedate <KEYWORD3>gamedir <KEYWORD3>gamemap <KEYWORD3>gamename <KEYWORD3>gameversion <KEYWORD3>gender <KEYWORD3>gender_auto <KEYWORD3>give <KEYWORD3>gl_3dlabs_broken <KEYWORD3>gl_allow_software <KEYWORD3>gl_bitdepth <KEYWORD3>gl_clear <KEYWORD3>gl_cull <KEYWORD3>gl_drawbuffer <KEYWORD3>gl_driver <KEYWORD3>gl_dynamic <KEYWORD3>gl_ext_compiled_vertex_array <KEYWORD3>gl_ext_multitexture <KEYWORD3>gl_ext_palettedtexture <KEYWORD3>gl_ext_pointparameters <KEYWORD3>gl_ext_swapinterval <KEYWORD3>gl_finish <KEYWORD3>gl_flashblend <KEYWORD3>gl_lightmap <KEYWORD3>gl_lockpvs <KEYWORD3>gl_log <KEYWORD3>gl_mode <KEYWORD3>gl_modulate <KEYWORD3>gl_monolightmap <KEYWORD3>gl_nobind <KEYWORD3>gl_nosubimage <KEYWORD3>gl_particle_att_a <KEYWORD3>gl_particle_att_b <KEYWORD3>gl_particle_att_c <KEYWORD3>gl_particle_max_size <KEYWORD3>gl_particle_min_size <KEYWORD3>gl_particle_size <KEYWORD3>gl_picmip <KEYWORD3>gl_playermip <KEYWORD3>gl_polyblend <KEYWORD3>gl_round_down <KEYWORD3>gl_saturatelighting <KEYWORD3>gl_shadows <KEYWORD3>gl_showtris <KEYWORD3>gl_skymip <KEYWORD3>gl_swapinterval <KEYWORD3>gl_texturealphamode <KEYWORD3>gl_texturemode <KEYWORD3>gl_texturesolidmode <KEYWORD3>gl_triplebuffer <KEYWORD3>gl_vertex_arrays <KEYWORD3>gl_ztrick <KEYWORD3>god <KEYWORD3>graphheight <KEYWORD3>graphscale <KEYWORD3>graphshift <KEYWORD3>gun_model <KEYWORD3>gun_next <KEYWORD3>gun_prev <KEYWORD3>gun_x <KEYWORD3>gun_y <KEYWORD3>gun_z <KEYWORD3>hand <KEYWORD3>heartbeat <KEYWORD3>host_speeds <KEYWORD3>hostname <KEYWORD3>hostport <KEYWORD3>imagelist <KEYWORD3>impulse <KEYWORD3>in_initjoy <KEYWORD3>in_initmouse <KEYWORD3>in_joystick <KEYWORD3>in_mouse <KEYWORD3>info <KEYWORD3>intensity <KEYWORD3>invdrop <KEYWORD3>inven <KEYWORD3>invnext <KEYWORD3>invnextp <KEYWORD3>invnextw <KEYWORD3>invprev <KEYWORD3>invprevp <KEYWORD3>invprevw <KEYWORD3>invuse <KEYWORD3>ip <KEYWORD3>ip_clientport <KEYWORD3>ip_hostport <KEYWORD3>ipx_clientport <KEYWORD3>ipx_hostport <KEYWORD3>joy_advanced <KEYWORD3>joy_advancedupdate <KEYWORD3>joy_advaxisr <KEYWORD3>joy_advaxisu <KEYWORD3>joy_advaxisv <KEYWORD3>joy_advaxisx <KEYWORD3>joy_advaxisy <KEYWORD3>joy_advaxisz <KEYWORD3>joy_forwardsensitivity <KEYWORD3>joy_forwardthreshold <KEYWORD3>joy_name <KEYWORD3>joy_pitchsensitivity <KEYWORD3>joy_pitchthreshold <KEYWORD3>joy_sidesensitivity <KEYWORD3>joy_sidethreshold <KEYWORD3>joy_upsensitivity <KEYWORD3>joy_upthreshold <KEYWORD3>joy_yawsensitivity <KEYWORD3>joy_yawthreshold <KEYWORD3>kick <KEYWORD3>kill <KEYWORD3>killserver <KEYWORD3>link <KEYWORD3>load <KEYWORD3>loading <KEYWORD3>log_stats <KEYWORD3>logfile <KEYWORD3>lookspring <KEYWORD3>lookstrafe <KEYWORD3>m_filter <KEYWORD3>m_forward <KEYWORD3>m_pitch <KEYWORD3>m_side <KEYWORD3>m_yaw <KEYWORD3>map <KEYWORD3>map_noareas <KEYWORD3>mapname <KEYWORD3>maxclients <KEYWORD3>maxentities <KEYWORD3>maxspectators <KEYWORD3>menu_addressbook <KEYWORD3>menu_credits <KEYWORD3>menu_dmoptions <KEYWORD3>menu_game <KEYWORD3>menu_joinserver <KEYWORD3>menu_keys <KEYWORD3>menu_loadgame <KEYWORD3>menu_main <KEYWORD3>menu_multiplayer <KEYWORD3>menu_options <KEYWORD3>menu_playerconfig <KEYWORD3>menu_quit <KEYWORD3>menu_savegame <KEYWORD3>menu_startserver <KEYWORD3>menu_video <KEYWORD3>messagemode <KEYWORD3>messagemode3 <KEYWORD3>modellist <KEYWORD3>msg <KEYWORD3>name <KEYWORD3>needpass <KEYWORD3>net_shownet <KEYWORD3>netgraph <KEYWORD3>nextserver <KEYWORD3>noclip <KEYWORD3>noipx <KEYWORD3>notarget <KEYWORD3>noudp <KEYWORD3>password <KEYWORD3>path <KEYWORD3>pause <KEYWORD3>paused <KEYWORD3>pingservers <KEYWORD3>play <KEYWORD3>playerlist <KEYWORD3>players <KEYWORD3>port <KEYWORD3>precache <KEYWORD3>prog <KEYWORD3>protocol <KEYWORD3>public <KEYWORD3>qport <KEYWORD3>quit <KEYWORD3>r_drawentities <KEYWORD3>r_drawworld <KEYWORD3>r_dspeeds <KEYWORD3>r_fullbright <KEYWORD3>r_lerpmodels <KEYWORD3>r_lightlevel <KEYWORD3>r_nocull <KEYWORD3>r_norefresh <KEYWORD3>r_novis <KEYWORD3>r_speeds <KEYWORD3>rate <KEYWORD3>rcon <KEYWORD3>rcon_address <KEYWORD3>rcon_password <KEYWORD3>reconnect <KEYWORD3>record <KEYWORD3>run_pitch <KEYWORD3>run_roll <KEYWORD3>s_initsound <KEYWORD3>s_khz <KEYWORD3>s_loadas8bit <KEYWORD3>s_mixahead <KEYWORD3>s_primary <KEYWORD3>s_show <KEYWORD3>s_testsound <KEYWORD3>s_volume <KEYWORD3>s_wavonly <KEYWORD3>save <KEYWORD3>say <KEYWORD3>say_team <KEYWORD3>score <KEYWORD3>scr_centertime <KEYWORD3>scr_conspeed <KEYWORD3>scr_drawall <KEYWORD3>scr_printspeed <KEYWORD3>scr_showpause <KEYWORD3>scr_showturtle <KEYWORD3>screenshot <KEYWORD3>sensitivity <KEYWORD3>serverinfo <KEYWORD3>serverrecord <KEYWORD3>serverstop <KEYWORD1>set <KEYWORD3>setenv <KEYWORD3>setmaster <KEYWORD3>showclamp <KEYWORD3>showdrop <KEYWORD3>showpackets <KEYWORD3>showtrace <KEYWORD3>sizedown <KEYWORD3>sizeup <KEYWORD3>skill <KEYWORD3>skin <KEYWORD3>skins <KEYWORD3>sky <KEYWORD3>snd_restart <KEYWORD3>soundinfo <KEYWORD3>soundlist <KEYWORD3>spectator <KEYWORD3>spectator_password <KEYWORD3>status <KEYWORD3>stop <KEYWORD3>stopsound <KEYWORD3>sv <KEYWORD3>sv_airaccelerate <KEYWORD3>sv_enforcetime <KEYWORD3>sv_gravity <KEYWORD3>sv_maplist <KEYWORD3>sv_maxvelocity <KEYWORD3>sv_noreload <KEYWORD3>sv_reconnect_limit <KEYWORD3>sv_rollangle <KEYWORD3>sv_rollspeed <KEYWORD3>sw_allow_modex <KEYWORD3>sw_clearcolor <KEYWORD3>sw_drawflat <KEYWORD3>sw_draworder <KEYWORD3>sw_maxedges <KEYWORD3>sw_maxsurfs <KEYWORD3>sw_mipcap <KEYWORD3>sw_mipscale <KEYWORD3>sw_mode <KEYWORD3>sw_polymodelstats <KEYWORD3>sw_reportedgeout <KEYWORD3>sw_reportsurfout <KEYWORD3>sw_stipplealpha <KEYWORD3>sw_surfcacheoverride <KEYWORD3>sw_waterwarp <KEYWORD3>timedemo <KEYWORD3>timegraph <KEYWORD3>timelimit <KEYWORD3>timeout <KEYWORD3>timerefresh <KEYWORD3>timescale <KEYWORD3>togglechat <KEYWORD3>toggleconsole <KEYWORD3>unbind <KEYWORD3>unbindall <KEYWORD3>use <KEYWORD3>userinfo <KEYWORD3>v_centermove <KEYWORD3>v_centerspeed <KEYWORD3>version <KEYWORD3>vid_front <KEYWORD3>vid_fullscreen <KEYWORD3>vid_gamma <KEYWORD3>vid_ref <KEYWORD3>vid_restart <KEYWORD3>vid_xpos <KEYWORD3>vid_ypos <KEYWORD3>viewpos <KEYWORD3>viewsize <KEYWORD3>wait <KEYWORD3>wave <KEYWORD3>weaplast <KEYWORD3>weapnext <KEYWORD3>weapprev <KEYWORD3>win_noalttab <KEYWORD3>z_stats <KEYWORD1>zombietime <KEYWORD4>shift <KEYWORD4>ctrl <KEYWORD4>space <KEYWORD4>tab <KEYWORD4>enter <KEYWORD4>escape <KEYWORD4>F1 <KEYWORD4>F2 <KEYWORD4>F3 <KEYWORD4>F4 <KEYWORD4>F5 <KEYWORD4>F6 <KEYWORD4>F7 <KEYWORD4>F8 <KEYWORD4>F9 <KEYWORD4>F10 <KEYWORD4>F11 <KEYWORD4>F12 <KEYWORD4>INS <KEYWORD4>DEL <KEYWORD4>PGUP <KEYWORD4>PGDN <KEYWORD4>HOME <KEYWORD4>END <KEYWORD4>MOUSE1 <KEYWORD4>MOUSE2 <KEYWORD4>uparrow <KEYWORD4>downarrow <KEYWORD4>leftarrow <KEYWORD4>rightarrow <KEYWORD4>mwheelup <KEYWORD4>mwheeldown <KEYWORD4>backspace </KEYWORDS> </RULES> </MODE> Other jEdit examples (source code examples)Here is a short list of links related to this jEdit quake.xml source code file: |
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