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jEdit example source code file (rib.xml)
The jEdit rib.xml source code<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <!-- jEdit edit mode for Renderman Interface Bytestream (*.rib) files version 1.0 - 9 nov 2003 by Alessandro Falappa (alessandro@falappa.net) Initial keyword list taken from a syntax highlighting definition for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru) --> <MODE> <PROPS> <PROPERTY NAME="lineComment" VALUE="#" /> <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" /> <PROPERTY NAME="doubleBracketIndent" VALUE="false" /> </PROPS> <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)"> <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1"># <EOL_SPAN TYPE="COMMENT2"># <SEQ TYPE="OPERATOR">- <SEQ TYPE="OPERATOR">+ <SEQ TYPE="OPERATOR">[ <SEQ TYPE="OPERATOR">] <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS"> <BEGIN>" <END>" </SPAN> <KEYWORDS> <KEYWORD1>float <KEYWORD1>string <KEYWORD1>color <KEYWORD1>point <KEYWORD1>vector <KEYWORD1>normal <KEYWORD1>matrix <KEYWORD1>void <KEYWORD1>varying <KEYWORD1>uniform <KEYWORD1>output <KEYWORD1>extern <KEYWORD2>Begin <KEYWORD2>End <KEYWORD2>Declare <KEYWORD2>RtContextHandle <KEYWORD2>ContextHandle <KEYWORD2>Context <KEYWORD2>FrameBegin <KEYWORD2>FrameEnd <KEYWORD2>WorldBegin <KEYWORD2>WorldEnd <KEYWORD2>SolidBegin <KEYWORD2>SolidEnd <KEYWORD2>MotionBegin <KEYWORD2>MotionEnd <KEYWORD2>ObjectBegin <KEYWORD2>ObjectEnd <KEYWORD2>Format <KEYWORD2>FrameAspectRatio <KEYWORD2>ScreenWindow <KEYWORD2>CropWindow <KEYWORD2>Projection <KEYWORD2>Clipping <KEYWORD2>ClippingPlane <KEYWORD2>DepthOfField <KEYWORD2>Shutter <KEYWORD2>PixelVariance <KEYWORD2>PixelSamples <KEYWORD2>PixelFilter <KEYWORD2>Exposure <KEYWORD2>Imager <KEYWORD2>Quantize <KEYWORD2>Display <KEYWORD2>Hider <KEYWORD2>ColorSamples <KEYWORD2>RelativeDetail <KEYWORD2>Option <KEYWORD2>AttributeBegin <KEYWORD2>AttributeEnd <KEYWORD2>Color <KEYWORD2>Opacity <KEYWORD2>TextureCoordinates <KEYWORD2>RtLightHandle <KEYWORD2>LightSource <KEYWORD2>AreaLightSource <KEYWORD2>Illuminate <KEYWORD2>Surface <KEYWORD2>Displacement <KEYWORD2>Atmosphere <KEYWORD2>Interior <KEYWORD2>Exterior <KEYWORD2>ShadingRate <KEYWORD2>ShadingInterpolation <KEYWORD2>Matte <KEYWORD2>Bound <KEYWORD2>Detail <KEYWORD2>DetailRange <KEYWORD2>GeometricApproximation <KEYWORD2>Orientation <KEYWORD2>ReverseOrientation <KEYWORD2>Sides <KEYWORD2>Identity <KEYWORD2>Transform <KEYWORD2>ConcatTransform <KEYWORD2>Perspective <KEYWORD2>Translate <KEYWORD2>Rotate <KEYWORD2>Scale <KEYWORD2>Skew <KEYWORD2>CoordinateSystem <KEYWORD2>CoordSysTransform <KEYWORD2>TransformPoints <KEYWORD2>TransformBegin <KEYWORD2>TransformEnd <KEYWORD2>Attribute <KEYWORD3>Polygon <KEYWORD3>GeneralPolygon <KEYWORD3>PointsPolygons <KEYWORD3>PointsGeneralPolygons <KEYWORD3>Basis <KEYWORD3>Patch <KEYWORD3>PatchMesh <KEYWORD3>NuPatch <KEYWORD3>TrimCurve <KEYWORD3>SubdivisionMesh <KEYWORD3>Sphere <KEYWORD3>Cone <KEYWORD3>Cylinder <KEYWORD3>Hyperboloid <KEYWORD3>Paraboloid <KEYWORD3>Disk <KEYWORD3>Torus <KEYWORD3>Points <KEYWORD3>Curves <KEYWORD3>Blobby <KEYWORD3>Procedural <KEYWORD3>DelayedReadArchive <KEYWORD3>RunProgram <KEYWORD3>DynamicLoad <KEYWORD3>Geometry <KEYWORD3>SolidBegin <KEYWORD3>SolidEnd <KEYWORD3>RtObjectHandle <KEYWORD3>ObjectBegin <KEYWORD3>ObjectEnd <KEYWORD3>ObjectInstance <KEYWORD4>MakeTexture <KEYWORD4>MakeLatLongEnvironment <KEYWORD4>MakeCubeFaceEnvironment <KEYWORD4>MakeShadow <KEYWORD4>ErrorHandler <KEYWORD4>ArchiveRecord <KEYWORD4>ReadArchive <KEYWORD4>Deformation <KEYWORD4>MakeBump </KEYWORDS> </RULES> <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1"> <KEYWORDS> <KEYWORD1>float <KEYWORD1>string <KEYWORD1>color <KEYWORD1>point <KEYWORD1>vector <KEYWORD1>normal <KEYWORD1>matrix <KEYWORD1>void <KEYWORD1>varying <KEYWORD1>uniform <KEYWORD1>output <KEYWORD1>extern <LITERAL2>P <LITERAL2>Pw <LITERAL2>Pz <LITERAL2>N <LITERAL2>Cs <LITERAL2>Os <LITERAL2>RI_NULL <LITERAL2>RI_INFINITY <LITERAL2>orthographic <LITERAL2>perspective <LITERAL2>bezier <LITERAL2>catmull-rom <LITERAL2>b-spline <LITERAL2>hermite <LITERAL2>power <LITERAL2>catmull-clark <LITERAL2>hole <LITERAL2>crease <LITERAL2>corner <LITERAL2>interpolateboundary <LITERAL2>object <LITERAL2>world <LITERAL2>camera <LITERAL2>screen <LITERAL2>raster <LITERAL2>NDC <LITERAL2>box <LITERAL2>triangle <LITERAL2>sinc <LITERAL2>gaussian <LITERAL2>constant <LITERAL2>smooth <LITERAL2>outside <LITERAL2>inside <LITERAL2>lh <LITERAL2>rh <LITERAL2>bicubic <LITERAL2>bilinear <LITERAL2>periodic <LITERAL2>nonperiodic <LITERAL2>hidden <LITERAL2>null </KEYWORDS> </RULES> </MODE> Other jEdit examples (source code examples)Here is a short list of links related to this jEdit rib.xml source code file: |
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