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jEdit example source code file (rib.xml)

This example jEdit source code file (rib.xml) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Java - jEdit tags/keywords

eol_span, keyword1, keyword1, keyword2, keyword2, keyword3, keyword3, keyword4, keywords, literal2, literal2, rules, seq, type

The jEdit rib.xml source code

<?xml version="1.0"?>
<!DOCTYPE MODE SYSTEM "xmode.dtd">
<!--
jEdit edit mode for Renderman Interface Bytestream (*.rib) files
version 1.0 - 9 nov 2003
by Alessandro Falappa (alessandro@falappa.net)
Initial keyword list taken from a syntax highlighting definition
for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
-->
<MODE>
    <PROPS>
        <PROPERTY NAME="lineComment" VALUE="#" />
        <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" />
        <PROPERTY NAME="doubleBracketIndent" VALUE="false" />
    </PROPS>
    <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">
		<EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#
		<EOL_SPAN TYPE="COMMENT2">#
		<SEQ TYPE="OPERATOR">-
		<SEQ TYPE="OPERATOR">+
		<SEQ TYPE="OPERATOR">[
		<SEQ TYPE="OPERATOR">]
		<SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
			<BEGIN>"
			<END>"
		</SPAN>
		<KEYWORDS>
			<KEYWORD1>float
			<KEYWORD1>string
			<KEYWORD1>color
			<KEYWORD1>point
			<KEYWORD1>vector
			<KEYWORD1>normal
			<KEYWORD1>matrix
			<KEYWORD1>void
			<KEYWORD1>varying
			<KEYWORD1>uniform
			<KEYWORD1>output
			<KEYWORD1>extern

			<KEYWORD2>Begin
			<KEYWORD2>End
			<KEYWORD2>Declare
			<KEYWORD2>RtContextHandle 
			<KEYWORD2>ContextHandle 
			<KEYWORD2>Context
			<KEYWORD2>FrameBegin
			<KEYWORD2>FrameEnd
			<KEYWORD2>WorldBegin
			<KEYWORD2>WorldEnd
			<KEYWORD2>SolidBegin
			<KEYWORD2>SolidEnd
			<KEYWORD2>MotionBegin
			<KEYWORD2>MotionEnd
			<KEYWORD2>ObjectBegin
			<KEYWORD2>ObjectEnd
			<KEYWORD2>Format
			<KEYWORD2>FrameAspectRatio
			<KEYWORD2>ScreenWindow
			<KEYWORD2>CropWindow
			<KEYWORD2>Projection
			<KEYWORD2>Clipping
			<KEYWORD2>ClippingPlane
			<KEYWORD2>DepthOfField
			<KEYWORD2>Shutter
			<KEYWORD2>PixelVariance
			<KEYWORD2>PixelSamples
			<KEYWORD2>PixelFilter
			<KEYWORD2>Exposure
			<KEYWORD2>Imager
			<KEYWORD2>Quantize
			<KEYWORD2>Display
			<KEYWORD2>Hider
			<KEYWORD2>ColorSamples
			<KEYWORD2>RelativeDetail
			<KEYWORD2>Option
			<KEYWORD2>AttributeBegin
			<KEYWORD2>AttributeEnd
			<KEYWORD2>Color
			<KEYWORD2>Opacity
			<KEYWORD2>TextureCoordinates
			<KEYWORD2>RtLightHandle
			<KEYWORD2>LightSource
			<KEYWORD2>AreaLightSource
			<KEYWORD2>Illuminate
			<KEYWORD2>Surface
			<KEYWORD2>Displacement
			<KEYWORD2>Atmosphere
			<KEYWORD2>Interior
			<KEYWORD2>Exterior
			<KEYWORD2>ShadingRate
			<KEYWORD2>ShadingInterpolation
			<KEYWORD2>Matte
			<KEYWORD2>Bound
			<KEYWORD2>Detail
			<KEYWORD2>DetailRange
			<KEYWORD2>GeometricApproximation
			<KEYWORD2>Orientation
			<KEYWORD2>ReverseOrientation
			<KEYWORD2>Sides
			<KEYWORD2>Identity
			<KEYWORD2>Transform
			<KEYWORD2>ConcatTransform
			<KEYWORD2>Perspective
			<KEYWORD2>Translate
			<KEYWORD2>Rotate
			<KEYWORD2>Scale
			<KEYWORD2>Skew
			<KEYWORD2>CoordinateSystem
			<KEYWORD2>CoordSysTransform
			<KEYWORD2>TransformPoints
			<KEYWORD2>TransformBegin
			<KEYWORD2>TransformEnd
			<KEYWORD2>Attribute

			<KEYWORD3>Polygon
			<KEYWORD3>GeneralPolygon
			<KEYWORD3>PointsPolygons
			<KEYWORD3>PointsGeneralPolygons
			<KEYWORD3>Basis
			<KEYWORD3>Patch
			<KEYWORD3>PatchMesh
			<KEYWORD3>NuPatch
			<KEYWORD3>TrimCurve
			<KEYWORD3>SubdivisionMesh
			<KEYWORD3>Sphere
			<KEYWORD3>Cone
			<KEYWORD3>Cylinder
			<KEYWORD3>Hyperboloid
			<KEYWORD3>Paraboloid
			<KEYWORD3>Disk
			<KEYWORD3>Torus
			<KEYWORD3>Points
			<KEYWORD3>Curves
			<KEYWORD3>Blobby
			<KEYWORD3>Procedural
			<KEYWORD3>DelayedReadArchive
			<KEYWORD3>RunProgram
			<KEYWORD3>DynamicLoad
			<KEYWORD3>Geometry
			<KEYWORD3>SolidBegin
			<KEYWORD3>SolidEnd
			<KEYWORD3>RtObjectHandle
			<KEYWORD3>ObjectBegin
			<KEYWORD3>ObjectEnd
			<KEYWORD3>ObjectInstance

			<KEYWORD4>MakeTexture
			<KEYWORD4>MakeLatLongEnvironment
			<KEYWORD4>MakeCubeFaceEnvironment
			<KEYWORD4>MakeShadow
			<KEYWORD4>ErrorHandler
			<KEYWORD4>ArchiveRecord
			<KEYWORD4>ReadArchive
			<KEYWORD4>Deformation
			<KEYWORD4>MakeBump
		</KEYWORDS>
    </RULES>
    <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
		<KEYWORDS>
			<KEYWORD1>float
			<KEYWORD1>string
			<KEYWORD1>color
			<KEYWORD1>point
			<KEYWORD1>vector
			<KEYWORD1>normal
			<KEYWORD1>matrix
			<KEYWORD1>void
			<KEYWORD1>varying
			<KEYWORD1>uniform
			<KEYWORD1>output
			<KEYWORD1>extern

			<LITERAL2>P
			<LITERAL2>Pw
			<LITERAL2>Pz
			<LITERAL2>N
			<LITERAL2>Cs
			<LITERAL2>Os
			<LITERAL2>RI_NULL
			<LITERAL2>RI_INFINITY
			<LITERAL2>orthographic
			<LITERAL2>perspective
			<LITERAL2>bezier
			<LITERAL2>catmull-rom
			<LITERAL2>b-spline
			<LITERAL2>hermite
			<LITERAL2>power
			<LITERAL2>catmull-clark
			<LITERAL2>hole
			<LITERAL2>crease
			<LITERAL2>corner
			<LITERAL2>interpolateboundary
			<LITERAL2>object
			<LITERAL2>world
			<LITERAL2>camera
			<LITERAL2>screen
			<LITERAL2>raster
			<LITERAL2>NDC
			<LITERAL2>box
			<LITERAL2>triangle
			<LITERAL2>sinc
			<LITERAL2>gaussian
			<LITERAL2>constant
			<LITERAL2>smooth
			<LITERAL2>outside
			<LITERAL2>inside
			<LITERAL2>lh
			<LITERAL2>rh
			<LITERAL2>bicubic
			<LITERAL2>bilinear
			<LITERAL2>periodic
			<LITERAL2>nonperiodic
			<LITERAL2>hidden
			<LITERAL2>null
		</KEYWORDS>
    </RULES>
</MODE>

Other jEdit examples (source code examples)

Here is a short list of links related to this jEdit rib.xml source code file:

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