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Java example source code file (block.cpp)

This example Java source code file (block.cpp) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

block, c\-, cfg, cfgedge, new_arena_array, node, null, optoloopalignment, phasecfg, product, projnode, regionnode, thread\:\:current, trace

The block.cpp Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#include "precompiled.hpp"
#include "libadt/vectset.hpp"
#include "memory/allocation.inline.hpp"
#include "opto/block.hpp"
#include "opto/cfgnode.hpp"
#include "opto/chaitin.hpp"
#include "opto/loopnode.hpp"
#include "opto/machnode.hpp"
#include "opto/matcher.hpp"
#include "opto/opcodes.hpp"
#include "opto/rootnode.hpp"
#include "utilities/copy.hpp"

void Block_Array::grow( uint i ) {
  assert(i >= Max(), "must be an overflow");
  debug_only(_limit = i+1);
  if( i < _size )  return;
  if( !_size ) {
    _size = 1;
    _blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) );
    _blocks[0] = NULL;
  }
  uint old = _size;
  while( i >= _size ) _size <<= 1;      // Double to fit
  _blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*));
  Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) );
}

void Block_List::remove(uint i) {
  assert(i < _cnt, "index out of bounds");
  Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*)));
  pop(); // shrink list by one block
}

void Block_List::insert(uint i, Block *b) {
  push(b); // grow list by one block
  Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*)));
  _blocks[i] = b;
}

#ifndef PRODUCT
void Block_List::print() {
  for (uint i=0; i < size(); i++) {
    tty->print("B%d ", _blocks[i]->_pre_order);
  }
  tty->print("size = %d\n", size());
}
#endif

uint Block::code_alignment() {
  // Check for Root block
  if (_pre_order == 0) return CodeEntryAlignment;
  // Check for Start block
  if (_pre_order == 1) return InteriorEntryAlignment;
  // Check for loop alignment
  if (has_loop_alignment()) return loop_alignment();

  return relocInfo::addr_unit(); // no particular alignment
}

uint Block::compute_loop_alignment() {
  Node *h = head();
  int unit_sz = relocInfo::addr_unit();
  if (h->is_Loop() && h->as_Loop()->is_inner_loop())  {
    // Pre- and post-loops have low trip count so do not bother with
    // NOPs for align loop head.  The constants are hidden from tuning
    // but only because my "divide by 4" heuristic surely gets nearly
    // all possible gain (a "do not align at all" heuristic has a
    // chance of getting a really tiny gain).
    if (h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() ||
                                h->as_CountedLoop()->is_post_loop())) {
      return (OptoLoopAlignment > 4*unit_sz) ? (OptoLoopAlignment>>2) : unit_sz;
    }
    // Loops with low backedge frequency should not be aligned.
    Node *n = h->in(LoopNode::LoopBackControl)->in(0);
    if (n->is_MachIf() && n->as_MachIf()->_prob < 0.01) {
      return unit_sz; // Loop does not loop, more often than not!
    }
    return OptoLoopAlignment; // Otherwise align loop head
  }

  return unit_sz; // no particular alignment
}

// Compute the size of first 'inst_cnt' instructions in this block.
// Return the number of instructions left to compute if the block has
// less then 'inst_cnt' instructions. Stop, and return 0 if sum_size
// exceeds OptoLoopAlignment.
uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt,
                                    PhaseRegAlloc* ra) {
  uint last_inst = number_of_nodes();
  for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) {
    uint inst_size = get_node(j)->size(ra);
    if( inst_size > 0 ) {
      inst_cnt--;
      uint sz = sum_size + inst_size;
      if( sz <= (uint)OptoLoopAlignment ) {
        // Compute size of instructions which fit into fetch buffer only
        // since all inst_cnt instructions will not fit even if we align them.
        sum_size = sz;
      } else {
        return 0;
      }
    }
  }
  return inst_cnt;
}

uint Block::find_node( const Node *n ) const {
  for( uint i = 0; i < number_of_nodes(); i++ ) {
    if( get_node(i) == n )
      return i;
  }
  ShouldNotReachHere();
  return 0;
}

// Find and remove n from block list
void Block::find_remove( const Node *n ) {
  remove_node(find_node(n));
}

// Return empty status of a block.  Empty blocks contain only the head, other
// ideal nodes, and an optional trailing goto.
int Block::is_Empty() const {

  // Root or start block is not considered empty
  if (head()->is_Root() || head()->is_Start()) {
    return not_empty;
  }

  int success_result = completely_empty;
  int end_idx = number_of_nodes() - 1;

  // Check for ending goto
  if ((end_idx > 0) && (get_node(end_idx)->is_MachGoto())) {
    success_result = empty_with_goto;
    end_idx--;
  }

  // Unreachable blocks are considered empty
  if (num_preds() <= 1) {
    return success_result;
  }

  // Ideal nodes are allowable in empty blocks: skip them  Only MachNodes
  // turn directly into code, because only MachNodes have non-trivial
  // emit() functions.
  while ((end_idx > 0) && !get_node(end_idx)->is_Mach()) {
    end_idx--;
  }

  // No room for any interesting instructions?
  if (end_idx == 0) {
    return success_result;
  }

  return not_empty;
}

// Return true if the block's code implies that it is likely to be
// executed infrequently.  Check to see if the block ends in a Halt or
// a low probability call.
bool Block::has_uncommon_code() const {
  Node* en = end();

  if (en->is_MachGoto())
    en = en->in(0);
  if (en->is_Catch())
    en = en->in(0);
  if (en->is_MachProj() && en->in(0)->is_MachCall()) {
    MachCallNode* call = en->in(0)->as_MachCall();
    if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) {
      // This is true for slow-path stubs like new_{instance,array},
      // slow_arraycopy, complete_monitor_locking, uncommon_trap.
      // The magic number corresponds to the probability of an uncommon_trap,
      // even though it is a count not a probability.
      return true;
    }
  }

  int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode();
  return op == Op_Halt;
}

// True if block is low enough frequency or guarded by a test which
// mostly does not go here.
bool PhaseCFG::is_uncommon(const Block* block) {
  // Initial blocks must never be moved, so are never uncommon.
  if (block->head()->is_Root() || block->head()->is_Start())  return false;

  // Check for way-low freq
  if(block->_freq < BLOCK_FREQUENCY(0.00001f) ) return true;

  // Look for code shape indicating uncommon_trap or slow path
  if (block->has_uncommon_code()) return true;

  const float epsilon = 0.05f;
  const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon);
  uint uncommon_preds = 0;
  uint freq_preds = 0;
  uint uncommon_for_freq_preds = 0;

  for( uint i=1; i< block->num_preds(); i++ ) {
    Block* guard = get_block_for_node(block->pred(i));
    // Check to see if this block follows its guard 1 time out of 10000
    // or less.
    //
    // See list of magnitude-4 unlikely probabilities in cfgnode.hpp which
    // we intend to be "uncommon", such as slow-path TLE allocation,
    // predicted call failure, and uncommon trap triggers.
    //
    // Use an epsilon value of 5% to allow for variability in frequency
    // predictions and floating point calculations. The net effect is
    // that guard_factor is set to 9500.
    //
    // Ignore low-frequency blocks.
    // The next check is (guard->_freq < 1.e-5 * 9500.).
    if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) {
      uncommon_preds++;
    } else {
      freq_preds++;
      if(block->_freq < guard->_freq * guard_factor ) {
        uncommon_for_freq_preds++;
      }
    }
  }
  if( block->num_preds() > 1 &&
      // The block is uncommon if all preds are uncommon or
      (uncommon_preds == (block->num_preds()-1) ||
      // it is uncommon for all frequent preds.
       uncommon_for_freq_preds == freq_preds) ) {
    return true;
  }
  return false;
}

#ifndef PRODUCT
void Block::dump_bidx(const Block* orig, outputStream* st) const {
  if (_pre_order) st->print("B%d",_pre_order);
  else st->print("N%d", head()->_idx);

  if (Verbose && orig != this) {
    // Dump the original block's idx
    st->print(" (");
    orig->dump_bidx(orig, st);
    st->print(")");
  }
}

void Block::dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st) const {
  if (is_connector()) {
    for (uint i=1; i<num_preds(); i++) {
      Block *p = cfg->get_block_for_node(pred(i));
      p->dump_pred(cfg, orig, st);
    }
  } else {
    dump_bidx(orig, st);
    st->print(" ");
  }
}

void Block::dump_head(const PhaseCFG* cfg, outputStream* st) const {
  // Print the basic block
  dump_bidx(this, st);
  st->print(": #\t");

  // Print the incoming CFG edges and the outgoing CFG edges
  for( uint i=0; i<_num_succs; i++ ) {
    non_connector_successor(i)->dump_bidx(_succs[i], st);
    st->print(" ");
  }
  st->print("<- ");
  if( head()->is_block_start() ) {
    for (uint i=1; i<num_preds(); i++) {
      Node *s = pred(i);
      if (cfg != NULL) {
        Block *p = cfg->get_block_for_node(s);
        p->dump_pred(cfg, p, st);
      } else {
        while (!s->is_block_start())
          s = s->in(0);
        st->print("N%d ", s->_idx );
      }
    }
  } else {
    st->print("BLOCK HEAD IS JUNK  ");
  }

  // Print loop, if any
  const Block *bhead = this;    // Head of self-loop
  Node *bh = bhead->head();

  if ((cfg != NULL) && bh->is_Loop() && !head()->is_Root()) {
    LoopNode *loop = bh->as_Loop();
    const Block *bx = cfg->get_block_for_node(loop->in(LoopNode::LoopBackControl));
    while (bx->is_connector()) {
      bx = cfg->get_block_for_node(bx->pred(1));
    }
    st->print("\tLoop: B%d-B%d ", bhead->_pre_order, bx->_pre_order);
    // Dump any loop-specific bits, especially for CountedLoops.
    loop->dump_spec(st);
  } else if (has_loop_alignment()) {
    st->print(" top-of-loop");
  }
  st->print(" Freq: %g",_freq);
  if( Verbose || WizardMode ) {
    st->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth);
    st->print(" RegPressure: %d",_reg_pressure);
    st->print(" IHRP Index: %d",_ihrp_index);
    st->print(" FRegPressure: %d",_freg_pressure);
    st->print(" FHRP Index: %d",_fhrp_index);
  }
  st->print_cr("");
}

void Block::dump() const {
  dump(NULL);
}

void Block::dump(const PhaseCFG* cfg) const {
  dump_head(cfg);
  for (uint i=0; i< number_of_nodes(); i++) {
    get_node(i)->dump();
  }
  tty->print("\n");
}
#endif

PhaseCFG::PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher)
: Phase(CFG)
, _block_arena(arena)
, _root(root)
, _matcher(matcher)
, _node_to_block_mapping(arena)
, _node_latency(NULL)
#ifndef PRODUCT
, _trace_opto_pipelining(TraceOptoPipelining || C->method_has_option("TraceOptoPipelining"))
#endif
#ifdef ASSERT
, _raw_oops(arena)
#endif
{
  ResourceMark rm;
  // I'll need a few machine-specific GotoNodes.  Make an Ideal GotoNode,
  // then Match it into a machine-specific Node.  Then clone the machine
  // Node on demand.
  Node *x = new (C) GotoNode(NULL);
  x->init_req(0, x);
  _goto = matcher.match_tree(x);
  assert(_goto != NULL, "");
  _goto->set_req(0,_goto);

  // Build the CFG in Reverse Post Order
  _number_of_blocks = build_cfg();
  _root_block = get_block_for_node(_root);
}

// Build a proper looking CFG.  Make every block begin with either a StartNode
// or a RegionNode.  Make every block end with either a Goto, If or Return.
// The RootNode both starts and ends it's own block.  Do this with a recursive
// backwards walk over the control edges.
uint PhaseCFG::build_cfg() {
  Arena *a = Thread::current()->resource_area();
  VectorSet visited(a);

  // Allocate stack with enough space to avoid frequent realloc
  Node_Stack nstack(a, C->unique() >> 1);
  nstack.push(_root, 0);
  uint sum = 0;                 // Counter for blocks

  while (nstack.is_nonempty()) {
    // node and in's index from stack's top
    // 'np' is _root (see above) or RegionNode, StartNode: we push on stack
    // only nodes which point to the start of basic block (see below).
    Node *np = nstack.node();
    // idx > 0, except for the first node (_root) pushed on stack
    // at the beginning when idx == 0.
    // We will use the condition (idx == 0) later to end the build.
    uint idx = nstack.index();
    Node *proj = np->in(idx);
    const Node *x = proj->is_block_proj();
    // Does the block end with a proper block-ending Node?  One of Return,
    // If or Goto? (This check should be done for visited nodes also).
    if (x == NULL) {                    // Does not end right...
      Node *g = _goto->clone(); // Force it to end in a Goto
      g->set_req(0, proj);
      np->set_req(idx, g);
      x = proj = g;
    }
    if (!visited.test_set(x->_idx)) { // Visit this block once
      // Skip any control-pinned middle'in stuff
      Node *p = proj;
      do {
        proj = p;                   // Update pointer to last Control
        p = p->in(0);               // Move control forward
      } while( !p->is_block_proj() &&
               !p->is_block_start() );
      // Make the block begin with one of Region or StartNode.
      if( !p->is_block_start() ) {
        RegionNode *r = new (C) RegionNode( 2 );
        r->init_req(1, p);         // Insert RegionNode in the way
        proj->set_req(0, r);        // Insert RegionNode in the way
        p = r;
      }
      // 'p' now points to the start of this basic block

      // Put self in array of basic blocks
      Block *bb = new (_block_arena) Block(_block_arena, p);
      map_node_to_block(p, bb);
      map_node_to_block(x, bb);
      if( x != p ) {                // Only for root is x == p
        bb->push_node((Node*)x);
      }
      // Now handle predecessors
      ++sum;                        // Count 1 for self block
      uint cnt = bb->num_preds();
      for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors
        Node *prevproj = p->in(i);  // Get prior input
        assert( !prevproj->is_Con(), "dead input not removed" );
        // Check to see if p->in(i) is a "control-dependent" CFG edge -
        // i.e., it splits at the source (via an IF or SWITCH) and merges
        // at the destination (via a many-input Region).
        // This breaks critical edges.  The RegionNode to start the block
        // will be added when <p,i> is pulled off the node stack
        if ( cnt > 2 ) {             // Merging many things?
          assert( prevproj== bb->pred(i),"");
          if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge?
            // Force a block on the control-dependent edge
            Node *g = _goto->clone();       // Force it to end in a Goto
            g->set_req(0,prevproj);
            p->set_req(i,g);
          }
        }
        nstack.push(p, i);  // 'p' is RegionNode or StartNode
      }
    } else { // Post-processing visited nodes
      nstack.pop();                 // remove node from stack
      // Check if it the fist node pushed on stack at the beginning.
      if (idx == 0) break;          // end of the build
      // Find predecessor basic block
      Block *pb = get_block_for_node(x);
      // Insert into nodes array, if not already there
      if (!has_block(proj)) {
        assert( x != proj, "" );
        // Map basic block of projection
        map_node_to_block(proj, pb);
        pb->push_node(proj);
      }
      // Insert self as a child of my predecessor block
      pb->_succs.map(pb->_num_succs++, get_block_for_node(np));
      assert( pb->get_node(pb->number_of_nodes() - pb->_num_succs)->is_block_proj(),
              "too many control users, not a CFG?" );
    }
  }
  // Return number of basic blocks for all children and self
  return sum;
}

// Inserts a goto & corresponding basic block between
// block[block_no] and its succ_no'th successor block
void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) {
  // get block with block_no
  assert(block_no < number_of_blocks(), "illegal block number");
  Block* in  = get_block(block_no);
  // get successor block succ_no
  assert(succ_no < in->_num_succs, "illegal successor number");
  Block* out = in->_succs[succ_no];
  // Compute frequency of the new block. Do this before inserting
  // new block in case succ_prob() needs to infer the probability from
  // surrounding blocks.
  float freq = in->_freq * in->succ_prob(succ_no);
  // get ProjNode corresponding to the succ_no'th successor of the in block
  ProjNode* proj = in->get_node(in->number_of_nodes() - in->_num_succs + succ_no)->as_Proj();
  // create region for basic block
  RegionNode* region = new (C) RegionNode(2);
  region->init_req(1, proj);
  // setup corresponding basic block
  Block* block = new (_block_arena) Block(_block_arena, region);
  map_node_to_block(region, block);
  C->regalloc()->set_bad(region->_idx);
  // add a goto node
  Node* gto = _goto->clone(); // get a new goto node
  gto->set_req(0, region);
  // add it to the basic block
  block->push_node(gto);
  map_node_to_block(gto, block);
  C->regalloc()->set_bad(gto->_idx);
  // hook up successor block
  block->_succs.map(block->_num_succs++, out);
  // remap successor's predecessors if necessary
  for (uint i = 1; i < out->num_preds(); i++) {
    if (out->pred(i) == proj) out->head()->set_req(i, gto);
  }
  // remap predecessor's successor to new block
  in->_succs.map(succ_no, block);
  // Set the frequency of the new block
  block->_freq = freq;
  // add new basic block to basic block list
  add_block_at(block_no + 1, block);
}

// Does this block end in a multiway branch that cannot have the default case
// flipped for another case?
static bool no_flip_branch( Block *b ) {
  int branch_idx = b->number_of_nodes() - b->_num_succs-1;
  if( branch_idx < 1 ) return false;
  Node *bra = b->get_node(branch_idx);
  if( bra->is_Catch() )
    return true;
  if( bra->is_Mach() ) {
    if( bra->is_MachNullCheck() )
      return true;
    int iop = bra->as_Mach()->ideal_Opcode();
    if( iop == Op_FastLock || iop == Op_FastUnlock )
      return true;
  }
  return false;
}

// Check for NeverBranch at block end.  This needs to become a GOTO to the
// true target.  NeverBranch are treated as a conditional branch that always
// goes the same direction for most of the optimizer and are used to give a
// fake exit path to infinite loops.  At this late stage they need to turn
// into Goto's so that when you enter the infinite loop you indeed hang.
void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) {
  // Find true target
  int end_idx = b->end_idx();
  int idx = b->get_node(end_idx+1)->as_Proj()->_con;
  Block *succ = b->_succs[idx];
  Node* gto = _goto->clone(); // get a new goto node
  gto->set_req(0, b->head());
  Node *bp = b->get_node(end_idx);
  b->map_node(gto, end_idx); // Slam over NeverBranch
  map_node_to_block(gto, b);
  C->regalloc()->set_bad(gto->_idx);
  b->pop_node();              // Yank projections
  b->pop_node();              // Yank projections
  b->_succs.map(0,succ);        // Map only successor
  b->_num_succs = 1;
  // remap successor's predecessors if necessary
  uint j;
  for( j = 1; j < succ->num_preds(); j++)
    if( succ->pred(j)->in(0) == bp )
      succ->head()->set_req(j, gto);
  // Kill alternate exit path
  Block *dead = b->_succs[1-idx];
  for( j = 1; j < dead->num_preds(); j++)
    if( dead->pred(j)->in(0) == bp )
      break;
  // Scan through block, yanking dead path from
  // all regions and phis.
  dead->head()->del_req(j);
  for( int k = 1; dead->get_node(k)->is_Phi(); k++ )
    dead->get_node(k)->del_req(j);
}

// Helper function to move block bx to the slot following b_index. Return
// true if the move is successful, otherwise false
bool PhaseCFG::move_to_next(Block* bx, uint b_index) {
  if (bx == NULL) return false;

  // Return false if bx is already scheduled.
  uint bx_index = bx->_pre_order;
  if ((bx_index <= b_index) && (get_block(bx_index) == bx)) {
    return false;
  }

  // Find the current index of block bx on the block list
  bx_index = b_index + 1;
  while (bx_index < number_of_blocks() && get_block(bx_index) != bx) {
    bx_index++;
  }
  assert(get_block(bx_index) == bx, "block not found");

  // If the previous block conditionally falls into bx, return false,
  // because moving bx will create an extra jump.
  for(uint k = 1; k < bx->num_preds(); k++ ) {
    Block* pred = get_block_for_node(bx->pred(k));
    if (pred == get_block(bx_index - 1)) {
      if (pred->_num_succs != 1) {
        return false;
      }
    }
  }

  // Reinsert bx just past block 'b'
  _blocks.remove(bx_index);
  _blocks.insert(b_index + 1, bx);
  return true;
}

// Move empty and uncommon blocks to the end.
void PhaseCFG::move_to_end(Block *b, uint i) {
  int e = b->is_Empty();
  if (e != Block::not_empty) {
    if (e == Block::empty_with_goto) {
      // Remove the goto, but leave the block.
      b->pop_node();
    }
    // Mark this block as a connector block, which will cause it to be
    // ignored in certain functions such as non_connector_successor().
    b->set_connector();
  }
  // Move the empty block to the end, and don't recheck.
  _blocks.remove(i);
  _blocks.push(b);
}

// Set loop alignment for every block
void PhaseCFG::set_loop_alignment() {
  uint last = number_of_blocks();
  assert(get_block(0) == get_root_block(), "");

  for (uint i = 1; i < last; i++) {
    Block* block = get_block(i);
    if (block->head()->is_Loop()) {
      block->set_loop_alignment(block);
    }
  }
}

// Make empty basic blocks to be "connector" blocks, Move uncommon blocks
// to the end.
void PhaseCFG::remove_empty_blocks() {
  // Move uncommon blocks to the end
  uint last = number_of_blocks();
  assert(get_block(0) == get_root_block(), "");

  for (uint i = 1; i < last; i++) {
    Block* block = get_block(i);
    if (block->is_connector()) {
      break;
    }

    // Check for NeverBranch at block end.  This needs to become a GOTO to the
    // true target.  NeverBranch are treated as a conditional branch that
    // always goes the same direction for most of the optimizer and are used
    // to give a fake exit path to infinite loops.  At this late stage they
    // need to turn into Goto's so that when you enter the infinite loop you
    // indeed hang.
    if (block->get_node(block->end_idx())->Opcode() == Op_NeverBranch) {
      convert_NeverBranch_to_Goto(block);
    }

    // Look for uncommon blocks and move to end.
    if (!C->do_freq_based_layout()) {
      if (is_uncommon(block)) {
        move_to_end(block, i);
        last--;                   // No longer check for being uncommon!
        if (no_flip_branch(block)) { // Fall-thru case must follow?
          // Find the fall-thru block
          block = get_block(i);
          move_to_end(block, i);
          last--;
        }
        // backup block counter post-increment
        i--;
      }
    }
  }

  // Move empty blocks to the end
  last = number_of_blocks();
  for (uint i = 1; i < last; i++) {
    Block* block = get_block(i);
    if (block->is_Empty() != Block::not_empty) {
      move_to_end(block, i);
      last--;
      i--;
    }
  } // End of for all blocks
}

// Fix up the final control flow for basic blocks.
void PhaseCFG::fixup_flow() {
  // Fixup final control flow for the blocks.  Remove jump-to-next
  // block.  If neither arm of a IF follows the conditional branch, we
  // have to add a second jump after the conditional.  We place the
  // TRUE branch target in succs[0] for both GOTOs and IFs.
  for (uint i = 0; i < number_of_blocks(); i++) {
    Block* block = get_block(i);
    block->_pre_order = i;          // turn pre-order into block-index

    // Connector blocks need no further processing.
    if (block->is_connector()) {
      assert((i+1) == number_of_blocks() || get_block(i + 1)->is_connector(), "All connector blocks should sink to the end");
      continue;
    }
    assert(block->is_Empty() != Block::completely_empty, "Empty blocks should be connectors");

    Block* bnext = (i < number_of_blocks() - 1) ? get_block(i + 1) : NULL;
    Block* bs0 = block->non_connector_successor(0);

    // Check for multi-way branches where I cannot negate the test to
    // exchange the true and false targets.
    if (no_flip_branch(block)) {
      // Find fall through case - if must fall into its target
      int branch_idx = block->number_of_nodes() - block->_num_succs;
      for (uint j2 = 0; j2 < block->_num_succs; j2++) {
        const ProjNode* p = block->get_node(branch_idx + j2)->as_Proj();
        if (p->_con == 0) {
          // successor j2 is fall through case
          if (block->non_connector_successor(j2) != bnext) {
            // but it is not the next block => insert a goto
            insert_goto_at(i, j2);
          }
          // Put taken branch in slot 0
          if (j2 == 0 && block->_num_succs == 2) {
            // Flip targets in succs map
            Block *tbs0 = block->_succs[0];
            Block *tbs1 = block->_succs[1];
            block->_succs.map(0, tbs1);
            block->_succs.map(1, tbs0);
          }
          break;
        }
      }

      // Remove all CatchProjs
      for (uint j = 0; j < block->_num_succs; j++) {
        block->pop_node();
      }

    } else if (block->_num_succs == 1) {
      // Block ends in a Goto?
      if (bnext == bs0) {
        // We fall into next block; remove the Goto
        block->pop_node();
      }

    } else if(block->_num_succs == 2) { // Block ends in a If?
      // Get opcode of 1st projection (matches _succs[0])
      // Note: Since this basic block has 2 exits, the last 2 nodes must
      //       be projections (in any order), the 3rd last node must be
      //       the IfNode (we have excluded other 2-way exits such as
      //       CatchNodes already).
      MachNode* iff   = block->get_node(block->number_of_nodes() - 3)->as_Mach();
      ProjNode* proj0 = block->get_node(block->number_of_nodes() - 2)->as_Proj();
      ProjNode* proj1 = block->get_node(block->number_of_nodes() - 1)->as_Proj();

      // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1].
      assert(proj0->raw_out(0) == block->_succs[0]->head(), "Mismatch successor 0");
      assert(proj1->raw_out(0) == block->_succs[1]->head(), "Mismatch successor 1");

      Block* bs1 = block->non_connector_successor(1);

      // Check for neither successor block following the current
      // block ending in a conditional. If so, move one of the
      // successors after the current one, provided that the
      // successor was previously unscheduled, but moveable
      // (i.e., all paths to it involve a branch).
      if (!C->do_freq_based_layout() && bnext != bs0 && bnext != bs1) {
        // Choose the more common successor based on the probability
        // of the conditional branch.
        Block* bx = bs0;
        Block* by = bs1;

        // _prob is the probability of taking the true path. Make
        // p the probability of taking successor #1.
        float p = iff->as_MachIf()->_prob;
        if (proj0->Opcode() == Op_IfTrue) {
          p = 1.0 - p;
        }

        // Prefer successor #1 if p > 0.5
        if (p > PROB_FAIR) {
          bx = bs1;
          by = bs0;
        }

        // Attempt the more common successor first
        if (move_to_next(bx, i)) {
          bnext = bx;
        } else if (move_to_next(by, i)) {
          bnext = by;
        }
      }

      // Check for conditional branching the wrong way.  Negate
      // conditional, if needed, so it falls into the following block
      // and branches to the not-following block.

      // Check for the next block being in succs[0].  We are going to branch
      // to succs[0], so we want the fall-thru case as the next block in
      // succs[1].
      if (bnext == bs0) {
        // Fall-thru case in succs[0], so flip targets in succs map
        Block* tbs0 = block->_succs[0];
        Block* tbs1 = block->_succs[1];
        block->_succs.map(0, tbs1);
        block->_succs.map(1, tbs0);
        // Flip projection for each target
        ProjNode* tmp = proj0;
        proj0 = proj1;
        proj1 = tmp;

      } else if(bnext != bs1) {
        // Need a double-branch
        // The existing conditional branch need not change.
        // Add a unconditional branch to the false target.
        // Alas, it must appear in its own block and adding a
        // block this late in the game is complicated.  Sigh.
        insert_goto_at(i, 1);
      }

      // Make sure we TRUE branch to the target
      if (proj0->Opcode() == Op_IfFalse) {
        iff->as_MachIf()->negate();
      }

      block->pop_node();          // Remove IfFalse & IfTrue projections
      block->pop_node();

    } else {
      // Multi-exit block, e.g. a switch statement
      // But we don't need to do anything here
    }
  } // End of for all blocks
}


#ifndef PRODUCT
void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited  ) const {
  const Node *x = end->is_block_proj();
  assert( x, "not a CFG" );

  // Do not visit this block again
  if( visited.test_set(x->_idx) ) return;

  // Skip through this block
  const Node *p = x;
  do {
    p = p->in(0);               // Move control forward
    assert( !p->is_block_proj() || p->is_Root(), "not a CFG" );
  } while( !p->is_block_start() );

  // Recursively visit
  for (uint i = 1; i < p->req(); i++) {
    _dump_cfg(p->in(i), visited);
  }

  // Dump the block
  get_block_for_node(p)->dump(this);
}

void PhaseCFG::dump( ) const {
  tty->print("\n--- CFG --- %d BBs\n", number_of_blocks());
  if (_blocks.size()) {        // Did we do basic-block layout?
    for (uint i = 0; i < number_of_blocks(); i++) {
      const Block* block = get_block(i);
      block->dump(this);
    }
  } else {                      // Else do it with a DFS
    VectorSet visited(_block_arena);
    _dump_cfg(_root,visited);
  }
}

void PhaseCFG::dump_headers() {
  for (uint i = 0; i < number_of_blocks(); i++) {
    Block* block = get_block(i);
    if (block != NULL) {
      block->dump_head(this);
    }
  }
}

void PhaseCFG::verify() const {
#ifdef ASSERT
  // Verify sane CFG
  for (uint i = 0; i < number_of_blocks(); i++) {
    Block* block = get_block(i);
    uint cnt = block->number_of_nodes();
    uint j;
    for (j = 0; j < cnt; j++)  {
      Node *n = block->get_node(j);
      assert(get_block_for_node(n) == block, "");
      if (j >= 1 && n->is_Mach() && n->as_Mach()->ideal_Opcode() == Op_CreateEx) {
        assert(j == 1 || block->get_node(j-1)->is_Phi(), "CreateEx must be first instruction in block");
      }
      for (uint k = 0; k < n->req(); k++) {
        Node *def = n->in(k);
        if (def && def != n) {
          assert(get_block_for_node(def) || def->is_Con(), "must have block; constants for debug info ok");
          // Verify that instructions in the block is in correct order.
          // Uses must follow their definition if they are at the same block.
          // Mostly done to check that MachSpillCopy nodes are placed correctly
          // when CreateEx node is moved in build_ifg_physical().
          if (get_block_for_node(def) == block && !(block->head()->is_Loop() && n->is_Phi()) &&
              // See (+++) comment in reg_split.cpp
              !(n->jvms() != NULL && n->jvms()->is_monitor_use(k))) {
            bool is_loop = false;
            if (n->is_Phi()) {
              for (uint l = 1; l < def->req(); l++) {
                if (n == def->in(l)) {
                  is_loop = true;
                  break; // Some kind of loop
                }
              }
            }
            assert(is_loop || block->find_node(def) < j, "uses must follow definitions");
          }
        }
      }
    }

    j = block->end_idx();
    Node* bp = (Node*)block->get_node(block->number_of_nodes() - 1)->is_block_proj();
    assert(bp, "last instruction must be a block proj");
    assert(bp == block->get_node(j), "wrong number of successors for this block");
    if (bp->is_Catch()) {
      while (block->get_node(--j)->is_MachProj()) {
        ;
      }
      assert(block->get_node(j)->is_MachCall(), "CatchProj must follow call");
    } else if (bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If) {
      assert(block->_num_succs == 2, "Conditional branch must have two targets");
    }
  }
#endif
}
#endif

UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) {
  Copy::zero_to_bytes( _indices, sizeof(uint)*max );
}

void UnionFind::extend( uint from_idx, uint to_idx ) {
  _nesting.check();
  if( from_idx >= _max ) {
    uint size = 16;
    while( size <= from_idx ) size <<=1;
    _indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size );
    _max = size;
  }
  while( _cnt <= from_idx ) _indices[_cnt++] = 0;
  _indices[from_idx] = to_idx;
}

void UnionFind::reset( uint max ) {
  assert( max <= max_uint, "Must fit within uint" );
  // Force the Union-Find mapping to be at least this large
  extend(max,0);
  // Initialize to be the ID mapping.
  for( uint i=0; i<max; i++ ) map(i,i);
}

// Straight out of Tarjan's union-find algorithm
uint UnionFind::Find_compress( uint idx ) {
  uint cur  = idx;
  uint next = lookup(cur);
  while( next != cur ) {        // Scan chain of equivalences
    assert( next < cur, "always union smaller" );
    cur = next;                 // until find a fixed-point
    next = lookup(cur);
  }
  // Core of union-find algorithm: update chain of
  // equivalences to be equal to the root.
  while( idx != next ) {
    uint tmp = lookup(idx);
    map(idx, next);
    idx = tmp;
  }
  return idx;
}

// Like Find above, but no path compress, so bad asymptotic behavior
uint UnionFind::Find_const( uint idx ) const {
  if( idx == 0 ) return idx;    // Ignore the zero idx
  // Off the end?  This can happen during debugging dumps
  // when data structures have not finished being updated.
  if( idx >= _max ) return idx;
  uint next = lookup(idx);
  while( next != idx ) {        // Scan chain of equivalences
    idx = next;                 // until find a fixed-point
    next = lookup(idx);
  }
  return next;
}

// union 2 sets together.
void UnionFind::Union( uint idx1, uint idx2 ) {
  uint src = Find(idx1);
  uint dst = Find(idx2);
  assert( src, "" );
  assert( dst, "" );
  assert( src < _max, "oob" );
  assert( dst < _max, "oob" );
  assert( src < dst, "always union smaller" );
  map(dst,src);
}

#ifndef PRODUCT
void Trace::dump( ) const {
  tty->print_cr("Trace (freq %f)", first_block()->_freq);
  for (Block *b = first_block(); b != NULL; b = next(b)) {
    tty->print("  B%d", b->_pre_order);
    if (b->head()->is_Loop()) {
      tty->print(" (L%d)", b->compute_loop_alignment());
    }
    if (b->has_loop_alignment()) {
      tty->print(" (T%d)", b->code_alignment());
    }
  }
  tty->cr();
}

void CFGEdge::dump( ) const {
  tty->print(" B%d  -->  B%d  Freq: %f  out:%3d%%  in:%3d%%  State: ",
             from()->_pre_order, to()->_pre_order, freq(), _from_pct, _to_pct);
  switch(state()) {
  case connected:
    tty->print("connected");
    break;
  case open:
    tty->print("open");
    break;
  case interior:
    tty->print("interior");
    break;
  }
  if (infrequent()) {
    tty->print("  infrequent");
  }
  tty->cr();
}
#endif

// Comparison function for edges
static int edge_order(CFGEdge **e0, CFGEdge **e1) {
  float freq0 = (*e0)->freq();
  float freq1 = (*e1)->freq();
  if (freq0 != freq1) {
    return freq0 > freq1 ? -1 : 1;
  }

  int dist0 = (*e0)->to()->_rpo - (*e0)->from()->_rpo;
  int dist1 = (*e1)->to()->_rpo - (*e1)->from()->_rpo;

  return dist1 - dist0;
}

// Comparison function for edges
extern "C" int trace_frequency_order(const void *p0, const void *p1) {
  Trace *tr0 = *(Trace **) p0;
  Trace *tr1 = *(Trace **) p1;
  Block *b0 = tr0->first_block();
  Block *b1 = tr1->first_block();

  // The trace of connector blocks goes at the end;
  // we only expect one such trace
  if (b0->is_connector() != b1->is_connector()) {
    return b1->is_connector() ? -1 : 1;
  }

  // Pull more frequently executed blocks to the beginning
  float freq0 = b0->_freq;
  float freq1 = b1->_freq;
  if (freq0 != freq1) {
    return freq0 > freq1 ? -1 : 1;
  }

  int diff = tr0->first_block()->_rpo - tr1->first_block()->_rpo;

  return diff;
}

// Find edges of interest, i.e, those which can fall through. Presumes that
// edges which don't fall through are of low frequency and can be generally
// ignored.  Initialize the list of traces.
void PhaseBlockLayout::find_edges() {
  // Walk the blocks, creating edges and Traces
  uint i;
  Trace *tr = NULL;
  for (i = 0; i < _cfg.number_of_blocks(); i++) {
    Block* b = _cfg.get_block(i);
    tr = new Trace(b, next, prev);
    traces[tr->id()] = tr;

    // All connector blocks should be at the end of the list
    if (b->is_connector()) break;

    // If this block and the next one have a one-to-one successor
    // predecessor relationship, simply append the next block
    int nfallthru = b->num_fall_throughs();
    while (nfallthru == 1 &&
           b->succ_fall_through(0)) {
      Block *n = b->_succs[0];

      // Skip over single-entry connector blocks, we don't want to
      // add them to the trace.
      while (n->is_connector() && n->num_preds() == 1) {
        n = n->_succs[0];
      }

      // We see a merge point, so stop search for the next block
      if (n->num_preds() != 1) break;

      i++;
      assert(n = _cfg.get_block(i), "expecting next block");
      tr->append(n);
      uf->map(n->_pre_order, tr->id());
      traces[n->_pre_order] = NULL;
      nfallthru = b->num_fall_throughs();
      b = n;
    }

    if (nfallthru > 0) {
      // Create a CFGEdge for each outgoing
      // edge that could be a fall-through.
      for (uint j = 0; j < b->_num_succs; j++ ) {
        if (b->succ_fall_through(j)) {
          Block *target = b->non_connector_successor(j);
          float freq = b->_freq * b->succ_prob(j);
          int from_pct = (int) ((100 * freq) / b->_freq);
          int to_pct = (int) ((100 * freq) / target->_freq);
          edges->append(new CFGEdge(b, target, freq, from_pct, to_pct));
        }
      }
    }
  }

  // Group connector blocks into one trace
  for (i++; i < _cfg.number_of_blocks(); i++) {
    Block *b = _cfg.get_block(i);
    assert(b->is_connector(), "connector blocks at the end");
    tr->append(b);
    uf->map(b->_pre_order, tr->id());
    traces[b->_pre_order] = NULL;
  }
}

// Union two traces together in uf, and null out the trace in the list
void PhaseBlockLayout::union_traces(Trace* updated_trace, Trace* old_trace) {
  uint old_id = old_trace->id();
  uint updated_id = updated_trace->id();

  uint lo_id = updated_id;
  uint hi_id = old_id;

  // If from is greater than to, swap values to meet
  // UnionFind guarantee.
  if (updated_id > old_id) {
    lo_id = old_id;
    hi_id = updated_id;

    // Fix up the trace ids
    traces[lo_id] = traces[updated_id];
    updated_trace->set_id(lo_id);
  }

  // Union the lower with the higher and remove the pointer
  // to the higher.
  uf->Union(lo_id, hi_id);
  traces[hi_id] = NULL;
}

// Append traces together via the most frequently executed edges
void PhaseBlockLayout::grow_traces() {
  // Order the edges, and drive the growth of Traces via the most
  // frequently executed edges.
  edges->sort(edge_order);
  for (int i = 0; i < edges->length(); i++) {
    CFGEdge *e = edges->at(i);

    if (e->state() != CFGEdge::open) continue;

    Block *src_block = e->from();
    Block *targ_block = e->to();

    // Don't grow traces along backedges?
    if (!BlockLayoutRotateLoops) {
      if (targ_block->_rpo <= src_block->_rpo) {
        targ_block->set_loop_alignment(targ_block);
        continue;
      }
    }

    Trace *src_trace = trace(src_block);
    Trace *targ_trace = trace(targ_block);

    // If the edge in question can join two traces at their ends,
    // append one trace to the other.
   if (src_trace->last_block() == src_block) {
      if (src_trace == targ_trace) {
        e->set_state(CFGEdge::interior);
        if (targ_trace->backedge(e)) {
          // Reset i to catch any newly eligible edge
          // (Or we could remember the first "open" edge, and reset there)
          i = 0;
        }
      } else if (targ_trace->first_block() == targ_block) {
        e->set_state(CFGEdge::connected);
        src_trace->append(targ_trace);
        union_traces(src_trace, targ_trace);
      }
    }
  }
}

// Embed one trace into another, if the fork or join points are sufficiently
// balanced.
void PhaseBlockLayout::merge_traces(bool fall_thru_only) {
  // Walk the edge list a another time, looking at unprocessed edges.
  // Fold in diamonds
  for (int i = 0; i < edges->length(); i++) {
    CFGEdge *e = edges->at(i);

    if (e->state() != CFGEdge::open) continue;
    if (fall_thru_only) {
      if (e->infrequent()) continue;
    }

    Block *src_block = e->from();
    Trace *src_trace = trace(src_block);
    bool src_at_tail = src_trace->last_block() == src_block;

    Block *targ_block  = e->to();
    Trace *targ_trace  = trace(targ_block);
    bool targ_at_start = targ_trace->first_block() == targ_block;

    if (src_trace == targ_trace) {
      // This may be a loop, but we can't do much about it.
      e->set_state(CFGEdge::interior);
      continue;
    }

    if (fall_thru_only) {
      // If the edge links the middle of two traces, we can't do anything.
      // Mark the edge and continue.
      if (!src_at_tail & !targ_at_start) {
        continue;
      }

      // Don't grow traces along backedges?
      if (!BlockLayoutRotateLoops && (targ_block->_rpo <= src_block->_rpo)) {
          continue;
      }

      // If both ends of the edge are available, why didn't we handle it earlier?
      assert(src_at_tail ^ targ_at_start, "Should have caught this edge earlier.");

      if (targ_at_start) {
        // Insert the "targ" trace in the "src" trace if the insertion point
        // is a two way branch.
        // Better profitability check possible, but may not be worth it.
        // Someday, see if the this "fork" has an associated "join";
        // then make a policy on merging this trace at the fork or join.
        // For example, other things being equal, it may be better to place this
        // trace at the join point if the "src" trace ends in a two-way, but
        // the insertion point is one-way.
        assert(src_block->num_fall_throughs() == 2, "unexpected diamond");
        e->set_state(CFGEdge::connected);
        src_trace->insert_after(src_block, targ_trace);
        union_traces(src_trace, targ_trace);
      } else if (src_at_tail) {
        if (src_trace != trace(_cfg.get_root_block())) {
          e->set_state(CFGEdge::connected);
          targ_trace->insert_before(targ_block, src_trace);
          union_traces(targ_trace, src_trace);
        }
      }
    } else if (e->state() == CFGEdge::open) {
      // Append traces, even without a fall-thru connection.
      // But leave root entry at the beginning of the block list.
      if (targ_trace != trace(_cfg.get_root_block())) {
        e->set_state(CFGEdge::connected);
        src_trace->append(targ_trace);
        union_traces(src_trace, targ_trace);
      }
    }
  }
}

// Order the sequence of the traces in some desirable way, and fixup the
// jumps at the end of each block.
void PhaseBlockLayout::reorder_traces(int count) {
  ResourceArea *area = Thread::current()->resource_area();
  Trace ** new_traces = NEW_ARENA_ARRAY(area, Trace *, count);
  Block_List worklist;
  int new_count = 0;

  // Compact the traces.
  for (int i = 0; i < count; i++) {
    Trace *tr = traces[i];
    if (tr != NULL) {
      new_traces[new_count++] = tr;
    }
  }

  // The entry block should be first on the new trace list.
  Trace *tr = trace(_cfg.get_root_block());
  assert(tr == new_traces[0], "entry trace misplaced");

  // Sort the new trace list by frequency
  qsort(new_traces + 1, new_count - 1, sizeof(new_traces[0]), trace_frequency_order);

  // Patch up the successor blocks
  _cfg.clear_blocks();
  for (int i = 0; i < new_count; i++) {
    Trace *tr = new_traces[i];
    if (tr != NULL) {
      tr->fixup_blocks(_cfg);
    }
  }
}

// Order basic blocks based on frequency
PhaseBlockLayout::PhaseBlockLayout(PhaseCFG &cfg)
: Phase(BlockLayout)
, _cfg(cfg) {
  ResourceMark rm;
  ResourceArea *area = Thread::current()->resource_area();

  // List of traces
  int size = _cfg.number_of_blocks() + 1;
  traces = NEW_ARENA_ARRAY(area, Trace *, size);
  memset(traces, 0, size*sizeof(Trace*));
  next = NEW_ARENA_ARRAY(area, Block *, size);
  memset(next,   0, size*sizeof(Block *));
  prev = NEW_ARENA_ARRAY(area, Block *, size);
  memset(prev  , 0, size*sizeof(Block *));

  // List of edges
  edges = new GrowableArray<CFGEdge*>;

  // Mapping block index --> block_trace
  uf = new UnionFind(size);
  uf->reset(size);

  // Find edges and create traces.
  find_edges();

  // Grow traces at their ends via most frequent edges.
  grow_traces();

  // Merge one trace into another, but only at fall-through points.
  // This may make diamonds and other related shapes in a trace.
  merge_traces(true);

  // Run merge again, allowing two traces to be catenated, even if
  // one does not fall through into the other. This appends loosely
  // related traces to be near each other.
  merge_traces(false);

  // Re-order all the remaining traces by frequency
  reorder_traces(size);

  assert(_cfg.number_of_blocks() >= (uint) (size - 1), "number of blocks can not shrink");
}


// Edge e completes a loop in a trace. If the target block is head of the
// loop, rotate the loop block so that the loop ends in a conditional branch.
bool Trace::backedge(CFGEdge *e) {
  bool loop_rotated = false;
  Block *src_block  = e->from();
  Block *targ_block    = e->to();

  assert(last_block() == src_block, "loop discovery at back branch");
  if (first_block() == targ_block) {
    if (BlockLayoutRotateLoops && last_block()->num_fall_throughs() < 2) {
      // Find the last block in the trace that has a conditional
      // branch.
      Block *b;
      for (b = last_block(); b != NULL; b = prev(b)) {
        if (b->num_fall_throughs() == 2) {
          break;
        }
      }

      if (b != last_block() && b != NULL) {
        loop_rotated = true;

        // Rotate the loop by doing two-part linked-list surgery.
        append(first_block());
        break_loop_after(b);
      }
    }

    // Backbranch to the top of a trace
    // Scroll forward through the trace from the targ_block. If we find
    // a loop head before another loop top, use the the loop head alignment.
    for (Block *b = targ_block; b != NULL; b = next(b)) {
      if (b->has_loop_alignment()) {
        break;
      }
      if (b->head()->is_Loop()) {
        targ_block = b;
        break;
      }
    }

    first_block()->set_loop_alignment(targ_block);

  } else {
    // Backbranch into the middle of a trace
    targ_block->set_loop_alignment(targ_block);
  }

  return loop_rotated;
}

// push blocks onto the CFG list
// ensure that blocks have the correct two-way branch sense
void Trace::fixup_blocks(PhaseCFG &cfg) {
  Block *last = last_block();
  for (Block *b = first_block(); b != NULL; b = next(b)) {
    cfg.add_block(b);
    if (!b->is_connector()) {
      int nfallthru = b->num_fall_throughs();
      if (b != last) {
        if (nfallthru == 2) {
          // Ensure that the sense of the branch is correct
          Block *bnext = next(b);
          Block *bs0 = b->non_connector_successor(0);

          MachNode *iff = b->get_node(b->number_of_nodes() - 3)->as_Mach();
          ProjNode *proj0 = b->get_node(b->number_of_nodes() - 2)->as_Proj();
          ProjNode *proj1 = b->get_node(b->number_of_nodes() - 1)->as_Proj();

          if (bnext == bs0) {
            // Fall-thru case in succs[0], should be in succs[1]

            // Flip targets in _succs map
            Block *tbs0 = b->_succs[0];
            Block *tbs1 = b->_succs[1];
            b->_succs.map( 0, tbs1 );
            b->_succs.map( 1, tbs0 );

            // Flip projections to match targets
            b->map_node(proj1, b->number_of_nodes() - 2);
            b->map_node(proj0, b->number_of_nodes() - 1);
          }
        }
      }
    }
  }
}

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