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Java example source code file (Composite.java)

This example Java source code file (Composite.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, colormodel, composite, compositecontext, image, renderinghints

The Composite.java Java example source code

/*
 * Copyright (c) 1997, 1998, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.awt;

import java.awt.image.ColorModel;

/**
 * The <code>Composite interface, along with
 * {@link CompositeContext}, defines the methods to compose a draw
 * primitive with the underlying graphics area.
 * After the <code>Composite is set in the
 * {@link Graphics2D} context, it combines a shape, text, or an image
 * being rendered with the colors that have already been rendered
 * according to pre-defined rules. The classes
 * implementing this interface provide the rules and a method to create
 * the context for a particular operation.
 * <code>CompositeContext is an environment used by the
 * compositing operation, which is created by the <code>Graphics2D
 * prior to the start of the operation.  <code>CompositeContext
 * contains private information and resources needed for a compositing
 * operation.  When the <code>CompositeContext is no longer needed,
 * the <code>Graphics2D object disposes of it in order to reclaim
 * resources allocated for the operation.
 * <p>
 * Instances of classes implementing <code>Composite must be
 * immutable because the <code>Graphics2D does not clone
 * these objects when they are set as an attribute with the
 * <code>setComposite method or when the Graphics2D
 * object is cloned.  This is to avoid undefined rendering behavior of
 * <code>Graphics2D, resulting from the modification of
 * the <code>Composite object after it has been set in the
 * <code>Graphics2D context.
 * <p>
 * Since this interface must expose the contents of pixels on the
 * target device or image to potentially arbitrary code, the use of
 * custom objects which implement this interface when rendering directly
 * to a screen device is governed by the <code>readDisplayPixels
 * {@link AWTPermission}.  The permission check will occur when such
 * a custom object is passed to the <code>setComposite method
 * of a <code>Graphics2D retrieved from a {@link Component}.
 * @see AlphaComposite
 * @see CompositeContext
 * @see Graphics2D#setComposite
 */
public interface Composite {

    /**
     * Creates a context containing state that is used to perform
     * the compositing operation.  In a multi-threaded environment,
     * several contexts can exist simultaneously for a single
     * <code>Composite object.
     * @param srcColorModel  the {@link ColorModel} of the source
     * @param dstColorModel  the <code>ColorModel of the destination
     * @param hints the hint that the context object uses to choose between
     * rendering alternatives
     * @return the <code>CompositeContext object used to perform the
     * compositing operation.
     */
    public CompositeContext createContext(ColorModel srcColorModel,
                                          ColorModel dstColorModel,
                                          RenderingHints hints);

}

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