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Java example source code file (GraphicsConfiguration.java)

This example Java source code file (GraphicsConfiguration.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

affinetransform, awt, awtexception, buffercapabilities, bufferedimage, colormodel, defaultbuffercapabilities, geometry, graphicsconfiguration, illegalargumentexception, image, imagecapabilities, rectangle, sunvolatileimage, unknown, volatileimage, writableraster

The GraphicsConfiguration.java Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.awt;

import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.VolatileImage;
import java.awt.image.WritableRaster;

import sun.awt.image.SunVolatileImage;

/**
 * The <code>GraphicsConfiguration class describes the
 * characteristics of a graphics destination such as a printer or monitor.
 * There can be many <code>GraphicsConfiguration objects associated
 * with a single graphics device, representing different drawing modes or
 * capabilities.  The corresponding native structure will vary from platform
 * to platform.  For example, on X11 windowing systems,
 * each visual is a different <code>GraphicsConfiguration.
 * On Microsoft Windows, <code>GraphicsConfigurations represent
 * PixelFormats available in the current resolution and color depth.
 * <p>
 * In a virtual device multi-screen environment in which the desktop
 * area could span multiple physical screen devices, the bounds of the
 * <code>GraphicsConfiguration objects are relative to the
 * virtual coordinate system.  When setting the location of a
 * component, use {@link #getBounds() getBounds} to get the bounds of
 * the desired <code>GraphicsConfiguration and offset the location
 * with the coordinates of the <code>GraphicsConfiguration,
 * as the following code sample illustrates:
 * </p>
 *
 * <pre>
 *      Frame f = new Frame(gc);  // where gc is a GraphicsConfiguration
 *      Rectangle bounds = gc.getBounds();
 *      f.setLocation(10 + bounds.x, 10 + bounds.y); </pre>
 *
 * <p>
 * To determine if your environment is a virtual device
 * environment, call <code>getBounds on all of the
 * <code>GraphicsConfiguration objects in your system.  If
 * any of the origins of the returned bounds is not (0, 0),
 * your environment is a virtual device environment.
 *
 * <p>
 * You can also use <code>getBounds to determine the bounds
 * of the virtual device.  To do this, first call <code>getBounds on all
 * of the <code>GraphicsConfiguration objects in your
 * system.  Then calculate the union of all of the bounds returned
 * from the calls to <code>getBounds.  The union is the
 * bounds of the virtual device.  The following code sample
 * calculates the bounds of the virtual device.
 *
 * <pre>{@code
 *      Rectangle virtualBounds = new Rectangle();
 *      GraphicsEnvironment ge = GraphicsEnvironment.
 *              getLocalGraphicsEnvironment();
 *      GraphicsDevice[] gs =
 *              ge.getScreenDevices();
 *      for (int j = 0; j < gs.length; j++) {
 *          GraphicsDevice gd = gs[j];
 *          GraphicsConfiguration[] gc =
 *              gd.getConfigurations();
 *          for (int i=0; i < gc.length; i++) {
 *              virtualBounds =
 *                  virtualBounds.union(gc[i].getBounds());
 *          }
 *      } }</pre>
 *
 * @see Window
 * @see Frame
 * @see GraphicsEnvironment
 * @see GraphicsDevice
 */
/*
 * REMIND:  What to do about capabilities?
 * The
 * capabilities of the device can be determined by enumerating the possible
 * capabilities and checking if the GraphicsConfiguration
 * implements the interface for that capability.
 *
 */


public abstract class GraphicsConfiguration {

    private static BufferCapabilities defaultBufferCaps;
    private static ImageCapabilities defaultImageCaps;

    /**
     * This is an abstract class that cannot be instantiated directly.
     * Instances must be obtained from a suitable factory or query method.
     *
     * @see GraphicsDevice#getConfigurations
     * @see GraphicsDevice#getDefaultConfiguration
     * @see GraphicsDevice#getBestConfiguration
     * @see Graphics2D#getDeviceConfiguration
     */
    protected GraphicsConfiguration() {
    }

    /**
     * Returns the {@link GraphicsDevice} associated with this
     * <code>GraphicsConfiguration.
     * @return a <code>GraphicsDevice object that is
     * associated with this <code>GraphicsConfiguration.
     */
    public abstract GraphicsDevice getDevice();

    /**
     * Returns a {@link BufferedImage} with a data layout and color model
     * compatible with this <code>GraphicsConfiguration.  This
     * method has nothing to do with memory-mapping
     * a device.  The returned <code>BufferedImage has
     * a layout and color model that is closest to this native device
     * configuration and can therefore be optimally blitted to this
     * device.
     * @param width the width of the returned <code>BufferedImage
     * @param height the height of the returned <code>BufferedImage
     * @return a <code>BufferedImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration.
     */
    public BufferedImage createCompatibleImage(int width, int height) {
        ColorModel model = getColorModel();
        WritableRaster raster =
            model.createCompatibleWritableRaster(width, height);
        return new BufferedImage(model, raster,
                                 model.isAlphaPremultiplied(), null);
    }

    /**
     * Returns a <code>BufferedImage that supports the specified
     * transparency and has a data layout and color model
     * compatible with this <code>GraphicsConfiguration.  This
     * method has nothing to do with memory-mapping
     * a device. The returned <code>BufferedImage has a layout and
     * color model that can be optimally blitted to a device
     * with this <code>GraphicsConfiguration.
     * @param width the width of the returned <code>BufferedImage
     * @param height the height of the returned <code>BufferedImage
     * @param transparency the specified transparency mode
     * @return a <code>BufferedImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration
     * and also supports the specified transparency.
     * @throws IllegalArgumentException if the transparency is not a valid value
     * @see Transparency#OPAQUE
     * @see Transparency#BITMASK
     * @see Transparency#TRANSLUCENT
     */
    public BufferedImage createCompatibleImage(int width, int height,
                                               int transparency)
    {
        if (getColorModel().getTransparency() == transparency) {
            return createCompatibleImage(width, height);
        }

        ColorModel cm = getColorModel(transparency);
        if (cm == null) {
            throw new IllegalArgumentException("Unknown transparency: " +
                                               transparency);
        }
        WritableRaster wr = cm.createCompatibleWritableRaster(width, height);
        return new BufferedImage(cm, wr, cm.isAlphaPremultiplied(), null);
    }


    /**
     * Returns a {@link VolatileImage} with a data layout and color model
     * compatible with this <code>GraphicsConfiguration.
     * The returned <code>VolatileImage
     * may have data that is stored optimally for the underlying graphics
     * device and may therefore benefit from platform-specific rendering
     * acceleration.
     * @param width the width of the returned <code>VolatileImage
     * @param height the height of the returned <code>VolatileImage
     * @return a <code>VolatileImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration.
     * @see Component#createVolatileImage(int, int)
     * @since 1.4
     */
    public VolatileImage createCompatibleVolatileImage(int width, int height) {
        VolatileImage vi = null;
        try {
            vi = createCompatibleVolatileImage(width, height,
                                               null, Transparency.OPAQUE);
        } catch (AWTException e) {
            // shouldn't happen: we're passing in null caps
            assert false;
        }
        return vi;
    }

    /**
     * Returns a {@link VolatileImage} with a data layout and color model
     * compatible with this <code>GraphicsConfiguration.
     * The returned <code>VolatileImage
     * may have data that is stored optimally for the underlying graphics
     * device and may therefore benefit from platform-specific rendering
     * acceleration.
     * @param width the width of the returned <code>VolatileImage
     * @param height the height of the returned <code>VolatileImage
     * @param transparency the specified transparency mode
     * @return a <code>VolatileImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration.
     * @throws IllegalArgumentException if the transparency is not a valid value
     * @see Transparency#OPAQUE
     * @see Transparency#BITMASK
     * @see Transparency#TRANSLUCENT
     * @see Component#createVolatileImage(int, int)
     * @since 1.5
     */
    public VolatileImage createCompatibleVolatileImage(int width, int height,
                                                       int transparency)
    {
        VolatileImage vi = null;
        try {
            vi = createCompatibleVolatileImage(width, height, null, transparency);
        } catch (AWTException e) {
            // shouldn't happen: we're passing in null caps
            assert false;
        }
        return vi;
    }

    /**
     * Returns a {@link VolatileImage} with a data layout and color model
     * compatible with this <code>GraphicsConfiguration, using
     * the specified image capabilities.
     * If the <code>caps parameter is null, it is effectively ignored
     * and this method will create a VolatileImage without regard to
     * <code>ImageCapabilities constraints.
     *
     * The returned <code>VolatileImage has
     * a layout and color model that is closest to this native device
     * configuration and can therefore be optimally blitted to this
     * device.
     * @return a <code>VolatileImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration.
     * @param width the width of the returned <code>VolatileImage
     * @param height the height of the returned <code>VolatileImage
     * @param caps the image capabilities
     * @exception AWTException if the supplied image capabilities could not
     * be met by this graphics configuration
     * @since 1.4
     */
    public VolatileImage createCompatibleVolatileImage(int width, int height,
        ImageCapabilities caps) throws AWTException
    {
        return createCompatibleVolatileImage(width, height, caps,
                                             Transparency.OPAQUE);
    }

    /**
     * Returns a {@link VolatileImage} with a data layout and color model
     * compatible with this <code>GraphicsConfiguration, using
     * the specified image capabilities and transparency value.
     * If the <code>caps parameter is null, it is effectively ignored
     * and this method will create a VolatileImage without regard to
     * <code>ImageCapabilities constraints.
     *
     * The returned <code>VolatileImage has
     * a layout and color model that is closest to this native device
     * configuration and can therefore be optimally blitted to this
     * device.
     * @param width the width of the returned <code>VolatileImage
     * @param height the height of the returned <code>VolatileImage
     * @param caps the image capabilities
     * @param transparency the specified transparency mode
     * @return a <code>VolatileImage whose data layout and color
     * model is compatible with this <code>GraphicsConfiguration.
     * @see Transparency#OPAQUE
     * @see Transparency#BITMASK
     * @see Transparency#TRANSLUCENT
     * @throws IllegalArgumentException if the transparency is not a valid value
     * @exception AWTException if the supplied image capabilities could not
     * be met by this graphics configuration
     * @see Component#createVolatileImage(int, int)
     * @since 1.5
     */
    public VolatileImage createCompatibleVolatileImage(int width, int height,
        ImageCapabilities caps, int transparency) throws AWTException
    {
        VolatileImage vi =
            new SunVolatileImage(this, width, height, transparency, caps);
        if (caps != null && caps.isAccelerated() &&
            !vi.getCapabilities().isAccelerated())
        {
            throw new AWTException("Supplied image capabilities could not " +
                                   "be met by this graphics configuration.");
        }
        return vi;
    }

    /**
     * Returns the {@link ColorModel} associated with this
     * <code>GraphicsConfiguration.
     * @return a <code>ColorModel object that is associated with
     * this <code>GraphicsConfiguration.
     */
    public abstract ColorModel getColorModel();

    /**
     * Returns the <code>ColorModel associated with this
     * <code>GraphicsConfiguration that supports the specified
     * transparency.
     * @param transparency the specified transparency mode
     * @return a <code>ColorModel object that is associated with
     * this <code>GraphicsConfiguration and supports the
     * specified transparency or null if the transparency is not a valid
     * value.
     * @see Transparency#OPAQUE
     * @see Transparency#BITMASK
     * @see Transparency#TRANSLUCENT
     */
    public abstract ColorModel getColorModel(int transparency);

    /**
     * Returns the default {@link AffineTransform} for this
     * <code>GraphicsConfiguration. This
     * <code>AffineTransform is typically the Identity transform
     * for most normal screens.  The default <code>AffineTransform
     * maps coordinates onto the device such that 72 user space
     * coordinate units measure approximately 1 inch in device
     * space.  The normalizing transform can be used to make
     * this mapping more exact.  Coordinates in the coordinate space
     * defined by the default <code>AffineTransform for screen and
     * printer devices have the origin in the upper left-hand corner of
     * the target region of the device, with X coordinates
     * increasing to the right and Y coordinates increasing downwards.
     * For image buffers not associated with a device, such as those not
     * created by <code>createCompatibleImage,
     * this <code>AffineTransform is the Identity transform.
     * @return the default <code>AffineTransform for this
     * <code>GraphicsConfiguration.
     */
    public abstract AffineTransform getDefaultTransform();

    /**
     *
     * Returns a <code>AffineTransform that can be concatenated
     * with the default <code>AffineTransform
     * of a <code>GraphicsConfiguration so that 72 units in user
     * space equals 1 inch in device space.
     * <p>
     * For a particular {@link Graphics2D}, g, one
     * can reset the transformation to create
     * such a mapping by using the following pseudocode:
     * <pre>
     *      GraphicsConfiguration gc = g.getDeviceConfiguration();
     *
     *      g.setTransform(gc.getDefaultTransform());
     *      g.transform(gc.getNormalizingTransform());
     * </pre>
     * Note that sometimes this <code>AffineTransform is identity,
     * such as for printers or metafile output, and that this
     * <code>AffineTransform is only as accurate as the information
     * supplied by the underlying system.  For image buffers not
     * associated with a device, such as those not created by
     * <code>createCompatibleImage, this
     * <code>AffineTransform is the Identity transform
     * since there is no valid distance measurement.
     * @return an <code>AffineTransform to concatenate to the
     * default <code>AffineTransform so that 72 units in user
     * space is mapped to 1 inch in device space.
     */
    public abstract AffineTransform getNormalizingTransform();

    /**
     * Returns the bounds of the <code>GraphicsConfiguration
     * in the device coordinates. In a multi-screen environment
     * with a virtual device, the bounds can have negative X
     * or Y origins.
     * @return the bounds of the area covered by this
     * <code>GraphicsConfiguration.
     * @since 1.3
     */
    public abstract Rectangle getBounds();

    private static class DefaultBufferCapabilities extends BufferCapabilities {
        public DefaultBufferCapabilities(ImageCapabilities imageCaps) {
            super(imageCaps, imageCaps, null);
        }
    }

    /**
     * Returns the buffering capabilities of this
     * <code>GraphicsConfiguration.
     * @return the buffering capabilities of this graphics
     * configuration object
     * @since 1.4
     */
    public BufferCapabilities getBufferCapabilities() {
        if (defaultBufferCaps == null) {
            defaultBufferCaps = new DefaultBufferCapabilities(
                getImageCapabilities());
        }
        return defaultBufferCaps;
    }

    /**
     * Returns the image capabilities of this
     * <code>GraphicsConfiguration.
     * @return the image capabilities of this graphics
     * configuration object
     * @since 1.4
     */
    public ImageCapabilities getImageCapabilities() {
        if (defaultImageCaps == null) {
            defaultImageCaps = new ImageCapabilities(false);
        }
        return defaultImageCaps;
    }

    /**
     * Returns whether this {@code GraphicsConfiguration} supports
     * the {@link GraphicsDevice.WindowTranslucency#PERPIXEL_TRANSLUCENT
     * PERPIXEL_TRANSLUCENT} kind of translucency.
     *
     * @return whether the given GraphicsConfiguration supports
     *         the translucency effects.
     *
     * @see Window#setBackground(Color)
     *
     * @since 1.7
     */
    public boolean isTranslucencyCapable() {
        // Overridden in subclasses
        return false;
    }
}

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