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Java example source code file (DnDConstants.java)

This example Java source code file (DnDConstants.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

action_copy, action_copy_or_move, action_link, action_move, action_none, action_reference, annotation, dndconstants, native

The DnDConstants.java Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.awt.dnd;

import java.lang.annotation.Native;

/**
 * This class contains constant values representing
 * the type of action(s) to be performed by a Drag and Drop operation.
 * @since 1.2
 */
public final class DnDConstants {

    private DnDConstants() {} // define null private constructor.

    /**
     * An <code>int representing no action.
     */
    @Native public static final int ACTION_NONE         = 0x0;

    /**
     * An <code>int representing a "copy" action.
     */
    @Native public static final int ACTION_COPY         = 0x1;

    /**
     * An <code>int representing a "move" action.
     */
    @Native public static final int ACTION_MOVE         = 0x2;

    /**
     * An <code>int representing a "copy" or
     * "move" action.
     */
    @Native public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;

    /**
     * An <code>int representing a "link" action.
     *
     * The link verb is found in many, if not all native DnD platforms, and the
     * actual interpretation of LINK semantics is both platform
     * and application dependent. Broadly speaking, the
     * semantic is "do not copy, or move the operand, but create a reference
     * to it". Defining the meaning of "reference" is where ambiguity is
     * introduced.
     *
     * The verb is provided for completeness, but its use is not recommended
     * for DnD operations between logically distinct applications where
     * misinterpretation of the operations semantics could lead to confusing
     * results for the user.
     */

    @Native public static final int ACTION_LINK         = 0x40000000;

    /**
     * An <code>int representing a "reference"
     * action (synonym for ACTION_LINK).
     */
    @Native public static final int ACTION_REFERENCE    = ACTION_LINK;

}

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