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Java example source code file (MouseMotionAdapter.java)

This example Java source code file (MouseMotionAdapter.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

mousemotionadapter, mousemotionlistener

The MouseMotionAdapter.java Java example source code

/*
 * Copyright (c) 1996, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.awt.event;

/**
 * An abstract adapter class for receiving mouse motion events.
 * The methods in this class are empty. This class exists as
 * convenience for creating listener objects.
 * <P>
 * Mouse motion events occur when a mouse is moved or dragged.
 * (Many such events will be generated in a normal program.
 * To track clicks and other mouse events, use the MouseAdapter.)
 * <P>
 * Extend this class to create a <code>MouseEvent listener
 * and override the methods for the events of interest. (If you implement the
 * <code>MouseMotionListener interface, you have to define all of
 * the methods in it. This abstract class defines null methods for them
 * all, so you can only have to define methods for events you care about.)
 * <P>
 * Create a listener object using the extended class and then register it with
 * a component using the component's <code>addMouseMotionListener
 * method. When the mouse is moved or dragged, the relevant method in the
 * listener object is invoked and the <code>MouseEvent is passed to it.
 *
 * @author Amy Fowler
 *
 * @see MouseEvent
 * @see MouseMotionListener
 * @see <a href="http://docs.oracle.com/javase/tutorial/uiswing/events/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener
 *
 * @since 1.1
 */
public abstract class MouseMotionAdapter implements MouseMotionListener {
    /**
     * Invoked when a mouse button is pressed on a component and then
     * dragged.  Mouse drag events will continue to be delivered to
     * the component where the first originated until the mouse button is
     * released (regardless of whether the mouse position is within the
     * bounds of the component).
     */
    public void mouseDragged(MouseEvent e) {}

    /**
     * Invoked when the mouse button has been moved on a component
     * (with no buttons no down).
     */
    public void mouseMoved(MouseEvent e) {}
}

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