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Java example source code file (GlyphVector.java)

This example Java source code file (GlyphVector.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

affinetransform, awt, cloneable, flag_complex_glyphs, flag_has_position_adjustments, flag_has_transforms, flag_mask, flag_run_rtl, font, fontrendercontext, geometry, glyphmetrics, glyphvector, point2d, rectangle, rectangle2d, shape

The GlyphVector.java Java example source code

/*
 * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/*
 * @author Charlton Innovations, Inc.
 */

package java.awt.font;

import java.awt.Graphics2D;
import java.awt.Font;
import java.awt.Polygon;        // remind - need a floating point version
import java.awt.Rectangle;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.AffineTransform;
import java.awt.Shape;
import java.awt.font.GlyphMetrics;
import java.awt.font.GlyphJustificationInfo;

/**
 * A <code>GlyphVector object is a collection of glyphs
 * containing geometric information for the placement of each glyph
 * in a transformed coordinate space which corresponds to the
 * device on which the <code>GlyphVector is ultimately
 * displayed.
 * <p>
 * The <code>GlyphVector does not attempt any interpretation of
 * the sequence of glyphs it contains.  Relationships between adjacent
 * glyphs in sequence are solely used to determine the placement of
 * the glyphs in the visual coordinate space.
 * <p>
 * Instances of <code>GlyphVector are created by a {@link Font}.
 * <p>
 * In a text processing application that can cache intermediate
 * representations of text, creation and subsequent caching of a
 * <code>GlyphVector for use during rendering is the fastest
 * method to present the visual representation of characters to a user.
 * <p>
 * A <code>GlyphVector is associated with exactly one
 * <code>Font, and can provide data useful only in relation to
 * this <code>Font.  In addition, metrics obtained from a
 * <code>GlyphVector are not generally geometrically scaleable
 * since the pixelization and spacing are dependent on grid-fitting
 * algorithms within a <code>Font.  To facilitate accurate
 * measurement of a <code>GlyphVector and its component
 * glyphs, you must specify a scaling transform, anti-alias mode, and
 * fractional metrics mode when creating the <code>GlyphVector.
 * These characteristics can be derived from the destination device.
 * <p>
 * For each glyph in the <code>GlyphVector, you can obtain:
 * <ul>
 * <li>the position of the glyph
 * <li>the transform associated with the glyph
 * <li>the metrics of the glyph in the context of the
 *   <code>GlyphVector.  The metrics of the glyph may be
 *   different under different transforms, application specified
 *   rendering hints, and the specific instance of the glyph within
 *   the <code>GlyphVector.
 * </ul>
 * <p>
 * Altering the data used to create the <code>GlyphVector does not
 * alter the state of the <code>GlyphVector.
 * <p>
 * Methods are provided to adjust the positions of the glyphs
 * within the <code>GlyphVector.  These methods are most
 * appropriate for applications that are performing justification
 * operations for the presentation of the glyphs.
 * <p>
 * Methods are provided to transform individual glyphs within the
 * <code>GlyphVector.  These methods are primarily useful for
 * special effects.
 * <p>
 * Methods are provided to return both the visual, logical, and pixel bounds
 * of the entire <code>GlyphVector or of individual glyphs within
 * the <code>GlyphVector.
 * <p>
 * Methods are provided to return a {@link Shape} for the
 * <code>GlyphVector, and for individual glyphs within the
 * <code>GlyphVector.
 * @see Font
 * @see GlyphMetrics
 * @see TextLayout
 * @author Charlton Innovations, Inc.
 */

public abstract class GlyphVector implements Cloneable {

    //
    // methods associated with creation-time state
    //

    /**
     * Returns the <code>Font associated with this
     * <code>GlyphVector.
     * @return <code>Font used to create this
     * <code>GlyphVector.
     * @see Font
     */
    public abstract Font getFont();

    /**
     * Returns the {@link FontRenderContext} associated with this
     * <code>GlyphVector.
     * @return <code>FontRenderContext used to create this
     * <code>GlyphVector.
     * @see FontRenderContext
     * @see Font
     */
    public abstract FontRenderContext getFontRenderContext();

    //
    // methods associated with the GlyphVector as a whole
    //

    /**
     * Assigns default positions to each glyph in this
     * <code>GlyphVector. This can destroy information
     * generated during initial layout of this <code>GlyphVector.
     */
    public abstract void performDefaultLayout();

    /**
     * Returns the number of glyphs in this <code>GlyphVector.
     * @return number of glyphs in this <code>GlyphVector.
     */
    public abstract int getNumGlyphs();

    /**
     * Returns the glyphcode of the specified glyph.
     * This return value is meaningless to anything other
     * than the <code>Font object that created this
     * <code>GlyphVector.
     * @param glyphIndex the index into this <code>GlyphVector
     * that corresponds to the glyph from which to retrieve the
     * glyphcode.
     * @return the glyphcode of the glyph at the specified
     * <code>glyphIndex.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     * is less than 0 or greater than or equal to the
     * number of glyphs in this <code>GlyphVector
     */
    public abstract int getGlyphCode(int glyphIndex);

    /**
     * Returns an array of glyphcodes for the specified glyphs.
     * The contents of this return value are meaningless to anything other
     * than the <code>Font used to create this
     * <code>GlyphVector.  This method is used
     * for convenience and performance when processing glyphcodes.
     * If no array is passed in, a new array is created.
     * @param beginGlyphIndex the index into this
     *   <code>GlyphVector at which to start retrieving glyphcodes
     * @param numEntries the number of glyphcodes to retrieve
     * @param codeReturn the array that receives the glyphcodes and is
     *   then returned
     * @return an array of glyphcodes for the specified glyphs.
     * @throws IllegalArgumentException if <code>numEntries is
     *   less than 0
     * @throws IndexOutOfBoundsException if <code>beginGlyphIndex
     *   is less than 0
     * @throws IndexOutOfBoundsException if the sum of
     *   <code>beginGlyphIndex and numEntries is
     *   greater than the number of glyphs in this
     *   <code>GlyphVector
     */
    public abstract int[] getGlyphCodes(int beginGlyphIndex, int numEntries,
                                        int[] codeReturn);

    /**
     * Returns the character index of the specified glyph.
     * The character index is the index of the first logical
     * character represented by the glyph.  The default
     * implementation assumes a one-to-one, left-to-right mapping
     * of glyphs to characters.
     * @param glyphIndex the index of the glyph
     * @return the index of the first character represented by the glyph
     * @since 1.4
     */
    public int getGlyphCharIndex(int glyphIndex) {
        return glyphIndex;
    }

    /**
     * Returns the character indices of the specified glyphs.
     * The character index is the index of the first logical
     * character represented by the glyph.  Indices are returned
     * in glyph order.  The default implementation invokes
     * getGlyphCharIndex for each glyph, and subclassers will probably
     * want to override this implementation for performance reasons.
     * Use this method for convenience and performance
     * in processing of glyphcodes. If no array is passed in,
     * a new array is created.
     * @param beginGlyphIndex the index of the first glyph
     * @param numEntries the number of glyph indices
     * @param codeReturn the array into which to return the character indices
     * @return an array of character indices, one per glyph.
     * @since 1.4
     */
    public int[] getGlyphCharIndices(int beginGlyphIndex, int numEntries,
                                     int[] codeReturn) {
        if (codeReturn == null) {
            codeReturn = new int[numEntries];
        }
        for (int i = 0, j = beginGlyphIndex; i < numEntries; ++i, ++j) {
            codeReturn[i] = getGlyphCharIndex(j);
        }
        return codeReturn;
     }

    /**
     * Returns the logical bounds of this <code>GlyphVector.
     * This method is used when positioning this <code>GlyphVector
     * in relation to visually adjacent <code>GlyphVector objects.
     * @return a {@link Rectangle2D} that is the logical bounds of this
     * <code>GlyphVector.
     */
    public abstract Rectangle2D getLogicalBounds();

    /**
     * Returns the visual bounds of this <code>GlyphVector
     * The visual bounds is the bounding box of the outline of this
     * <code>GlyphVector.  Because of rasterization and
     * alignment of pixels, it is possible that this box does not
     * enclose all pixels affected by rendering this <code>GlyphVector.
     * @return a <code>Rectangle2D that is the bounding box
     * of this <code>GlyphVector.
     */
    public abstract Rectangle2D getVisualBounds();

    /**
     * Returns the pixel bounds of this <code>GlyphVector when
     * rendered in a graphics with the given
     * <code>FontRenderContext at the given location.  The
     * renderFRC need not be the same as the
     * <code>FontRenderContext of this
     * <code>GlyphVector, and can be null.  If it is null, the
     * <code>FontRenderContext of this GlyphVector
     * is used.  The default implementation returns the visual bounds,
     * offset to x, y and rounded out to the next integer value (i.e. returns an
     * integer rectangle which encloses the visual bounds) and
     * ignores the FRC.  Subclassers should override this method.
     * @param renderFRC the <code>FontRenderContext of the Graphics.
     * @param x the x-coordinate at which to render this <code>GlyphVector.
     * @param y the y-coordinate at which to render this <code>GlyphVector.
     * @return a <code>Rectangle bounding the pixels that would be affected.
     * @since 1.4
     */
    public Rectangle getPixelBounds(FontRenderContext renderFRC, float x, float y) {
                Rectangle2D rect = getVisualBounds();
                int l = (int)Math.floor(rect.getX() + x);
                int t = (int)Math.floor(rect.getY() + y);
                int r = (int)Math.ceil(rect.getMaxX() + x);
                int b = (int)Math.ceil(rect.getMaxY() + y);
                return new Rectangle(l, t, r - l, b - t);
        }


    /**
     * Returns a <code>Shape whose interior corresponds to the
     * visual representation of this <code>GlyphVector.
     * @return a <code>Shape that is the outline of this
     * <code>GlyphVector.
     */
    public abstract Shape getOutline();

    /**
     * Returns a <code>Shape whose interior corresponds to the
     * visual representation of this <code>GlyphVector when
     * rendered at x, y.
     * @param x the X coordinate of this <code>GlyphVector.
     * @param y the Y coordinate of this <code>GlyphVector.
     * @return a <code>Shape that is the outline of this
     *   <code>GlyphVector when rendered at the specified
     *   coordinates.
     */
    public abstract Shape getOutline(float x, float y);

    /**
     * Returns a <code>Shape whose interior corresponds to the
     * visual representation of the specified glyph
     * within this <code>GlyphVector.
     * The outline returned by this method is positioned around the
     * origin of each individual glyph.
     * @param glyphIndex the index into this <code>GlyphVector
     * @return a <code>Shape that is the outline of the glyph
     *   at the specified <code>glyphIndex of this
     *   <code>GlyphVector.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     */
    public abstract Shape getGlyphOutline(int glyphIndex);

    /**
     * Returns a <code>Shape whose interior corresponds to the
     * visual representation of the specified glyph
     * within this <code>GlyphVector, offset to x, y.
     * The outline returned by this method is positioned around the
     * origin of each individual glyph.
     * @param glyphIndex the index into this <code>GlyphVector
     * @param x the X coordinate of the location of this {@code GlyphVector}
     * @param y the Y coordinate of the location of this {@code GlyphVector}
     * @return a <code>Shape that is the outline of the glyph
     *   at the specified <code>glyphIndex of this
     *   <code>GlyphVector when rendered at the specified
     *   coordinates.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     * @since 1.4
     */
    public Shape getGlyphOutline(int glyphIndex, float x, float y) {
        Shape s = getGlyphOutline(glyphIndex);
        AffineTransform at = AffineTransform.getTranslateInstance(x,y);
        return at.createTransformedShape(s);
        }

    /**
     * Returns the position of the specified glyph relative to the
     * origin of this <code>GlyphVector.
     * If <code>glyphIndex equals the number of of glyphs in
     * this <code>GlyphVector, this method returns the position after
     * the last glyph. This position is used to define the advance of
     * the entire <code>GlyphVector.
     * @param glyphIndex the index into this <code>GlyphVector
     * @return a {@link Point2D} object that is the position of the glyph
     *   at the specified <code>glyphIndex.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than the number of glyphs
     *   in this <code>GlyphVector
     * @see #setGlyphPosition
     */
    public abstract Point2D getGlyphPosition(int glyphIndex);

    /**
     * Sets the position of the specified glyph within this
     * <code>GlyphVector.
     * If <code>glyphIndex equals the number of of glyphs in
     * this <code>GlyphVector, this method sets the position after
     * the last glyph. This position is used to define the advance of
     * the entire <code>GlyphVector.
     * @param glyphIndex the index into this <code>GlyphVector
     * @param newPos the <code>Point2D at which to position the
     *   glyph at the specified <code>glyphIndex
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than the number of glyphs
     *   in this <code>GlyphVector
     * @see #getGlyphPosition
     */
    public abstract void setGlyphPosition(int glyphIndex, Point2D newPos);

    /**
     * Returns the transform of the specified glyph within this
     * <code>GlyphVector.  The transform is relative to the
     * glyph position.  If no special transform has been applied,
     * <code>null can be returned.  A null return indicates
     * an identity transform.
     * @param glyphIndex the index into this <code>GlyphVector
     * @return an {@link AffineTransform} that is the transform of
     *   the glyph at the specified <code>glyphIndex.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     * @see #setGlyphTransform
     */
    public abstract AffineTransform getGlyphTransform(int glyphIndex);

    /**
     * Sets the transform of the specified glyph within this
     * <code>GlyphVector.  The transform is relative to the glyph
     * position.  A <code>null argument for newTX
     * indicates that no special transform is applied for the specified
     * glyph.
     * This method can be used to rotate, mirror, translate and scale the
     * glyph.  Adding a transform can result in significant performance changes.
     * @param glyphIndex the index into this <code>GlyphVector
     * @param newTX the new transform of the glyph at <code>glyphIndex
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     * @see #getGlyphTransform
     */
    public abstract void setGlyphTransform(int glyphIndex, AffineTransform newTX);

    /**
     * Returns flags describing the global state of the GlyphVector.
     * Flags not described below are reserved.  The default
     * implementation returns 0 (meaning false) for the position adjustments,
     * transforms, rtl, and complex flags.
     * Subclassers should override this method, and make sure
     * it correctly describes the GlyphVector and corresponds
     * to the results of related calls.
     * @return an int containing the flags describing the state
     * @see #FLAG_HAS_POSITION_ADJUSTMENTS
     * @see #FLAG_HAS_TRANSFORMS
     * @see #FLAG_RUN_RTL
     * @see #FLAG_COMPLEX_GLYPHS
     * @see #FLAG_MASK
     * @since 1.4
     */
    public int getLayoutFlags() {
                return 0;
        }

    /**
     * A flag used with getLayoutFlags that indicates that this <code>GlyphVector has
     * per-glyph transforms.
     * @since 1.4
     */
    public static final int FLAG_HAS_TRANSFORMS = 1;

    /**
     * A flag used with getLayoutFlags that indicates that this <code>GlyphVector has
     * position adjustments.  When this is true, the glyph positions don't match the
     * accumulated default advances of the glyphs (for example, if kerning has been done).
     * @since 1.4
     */
    public static final int FLAG_HAS_POSITION_ADJUSTMENTS = 2;

    /**
     * A flag used with getLayoutFlags that indicates that this <code>GlyphVector has
     * a right-to-left run direction.  This refers to the glyph-to-char mapping and does
     * not imply that the visual locations of the glyphs are necessarily in this order,
     * although generally they will be.
     * @since 1.4
     */
    public static final int FLAG_RUN_RTL = 4;

    /**
     * A flag used with getLayoutFlags that indicates that this <code>GlyphVector has
     * a complex glyph-to-char mapping (one that does not map glyphs to chars one-to-one in
     * strictly ascending or descending order matching the run direction).
     * @since 1.4
     */
    public static final int FLAG_COMPLEX_GLYPHS = 8;

    /**
     * A mask for supported flags from getLayoutFlags.  Only bits covered by the mask
     * should be tested.
     * @since 1.4
     */
    public static final int FLAG_MASK =
        FLAG_HAS_TRANSFORMS |
        FLAG_HAS_POSITION_ADJUSTMENTS |
        FLAG_RUN_RTL |
        FLAG_COMPLEX_GLYPHS;

    /**
     * Returns an array of glyph positions for the specified glyphs.
     * This method is used for convenience and performance when
     * processing glyph positions.
     * If no array is passed in, a new array is created.
     * Even numbered array entries beginning with position zero are the X
     * coordinates of the glyph numbered <code>beginGlyphIndex + position/2.
     * Odd numbered array entries beginning with position one are the Y
     * coordinates of the glyph numbered <code>beginGlyphIndex + (position-1)/2.
     * If <code>beginGlyphIndex equals the number of of glyphs in
     * this <code>GlyphVector, this method gets the position after
     * the last glyph and this position is used to define the advance of
     * the entire <code>GlyphVector.
     * @param beginGlyphIndex the index at which to begin retrieving
     *   glyph positions
     * @param numEntries the number of glyphs to retrieve
     * @param positionReturn the array that receives the glyph positions
     *   and is then returned.
     * @return an array of glyph positions specified by
     *  <code>beginGlyphIndex and numEntries.
     * @throws IllegalArgumentException if <code>numEntries is
     *   less than 0
     * @throws IndexOutOfBoundsException if <code>beginGlyphIndex
     *   is less than 0
     * @throws IndexOutOfBoundsException if the sum of
     *   <code>beginGlyphIndex and numEntries
     *   is greater than the number of glyphs in this
     *   <code>GlyphVector plus one
     */
    public abstract float[] getGlyphPositions(int beginGlyphIndex, int numEntries,
                                              float[] positionReturn);

    /**
     * Returns the logical bounds of the specified glyph within this
     * <code>GlyphVector.
     * These logical bounds have a total of four edges, with two edges
     * parallel to the baseline under the glyph's transform and the other two
     * edges are shared with adjacent glyphs if they are present.  This
     * method is useful for hit-testing of the specified glyph,
     * positioning of a caret at the leading or trailing edge of a glyph,
     * and for drawing a highlight region around the specified glyph.
     * @param glyphIndex the index into this <code>GlyphVector
     *   that corresponds to the glyph from which to retrieve its logical
     *   bounds
     * @return  a <code>Shape that is the logical bounds of the
     *   glyph at the specified <code>glyphIndex.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     * @see #getGlyphVisualBounds
     */
    public abstract Shape getGlyphLogicalBounds(int glyphIndex);

    /**
     * Returns the visual bounds of the specified glyph within the
     * <code>GlyphVector.
     * The bounds returned by this method is positioned around the
     * origin of each individual glyph.
     * @param glyphIndex the index into this <code>GlyphVector
     *   that corresponds to the glyph from which to retrieve its visual
     *   bounds
     * @return a <code>Shape that is the visual bounds of the
     *   glyph at the specified <code>glyphIndex.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     * @see #getGlyphLogicalBounds
     */
    public abstract Shape getGlyphVisualBounds(int glyphIndex);

    /**
     * Returns the pixel bounds of the glyph at index when this
     * <code>GlyphVector is rendered in a Graphics with the
     * given <code>FontRenderContext at the given location. The
     * renderFRC need not be the same as the
     * <code>FontRenderContext of this
     * <code>GlyphVector, and can be null.  If it is null, the
     * <code>FontRenderContext of this GlyphVector
     * is used.  The default implementation returns the visual bounds of the glyph,
     * offset to x, y and rounded out to the next integer value, and
     * ignores the FRC.  Subclassers should override this method.
     * @param index the index of the glyph.
     * @param renderFRC the <code>FontRenderContext of the Graphics.
     * @param x the X position at which to render this <code>GlyphVector.
     * @param y the Y position at which to render this <code>GlyphVector.
     * @return a <code>Rectangle bounding the pixels that would be affected.
     * @since 1.4
     */
    public Rectangle getGlyphPixelBounds(int index, FontRenderContext renderFRC, float x, float y) {
                Rectangle2D rect = getGlyphVisualBounds(index).getBounds2D();
                int l = (int)Math.floor(rect.getX() + x);
                int t = (int)Math.floor(rect.getY() + y);
                int r = (int)Math.ceil(rect.getMaxX() + x);
                int b = (int)Math.ceil(rect.getMaxY() + y);
                return new Rectangle(l, t, r - l, b - t);
        }

    /**
     * Returns the metrics of the glyph at the specified index into
     * this <code>GlyphVector.
     * @param glyphIndex the index into this <code>GlyphVector
     *   that corresponds to the glyph from which to retrieve its metrics
     * @return a {@link GlyphMetrics} object that represents the
     *   metrics of the glyph at the specified <code>glyphIndex
     *   into this <code>GlyphVector.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     */
    public abstract GlyphMetrics getGlyphMetrics(int glyphIndex);

    /**
     * Returns the justification information for the glyph at
     * the specified index into this <code>GlyphVector.
     * @param glyphIndex the index into this <code>GlyphVector
     *   that corresponds to the glyph from which to retrieve its
     *   justification properties
     * @return a {@link GlyphJustificationInfo} object that
     *   represents the justification properties of the glyph at the
     *   specified <code>glyphIndex into this
     *   <code>GlyphVector.
     * @throws IndexOutOfBoundsException if <code>glyphIndex
     *   is less than 0 or greater than or equal to the number
     *   of glyphs in this <code>GlyphVector
     */
    public abstract GlyphJustificationInfo getGlyphJustificationInfo(int glyphIndex);

    //
    // general utility methods
    //

    /**
     * Tests if the specified <code>GlyphVector exactly
     * equals this <code>GlyphVector.
     * @param set the specified <code>GlyphVector to test
     * @return <code>true if the specified
     *   <code>GlyphVector equals this GlyphVector;
     *   <code>false otherwise.
     */
    public abstract boolean equals(GlyphVector set);
}

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