|
String
. The default value is
* <code>"Default", which causes the platform default font
* family to be used.
*
* <p> The Font
class defines constants for the logical
* font names
* {@link java.awt.Font#DIALOG DIALOG},
* {@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT},
* {@link java.awt.Font#SANS_SERIF SANS_SERIF},
* {@link java.awt.Font#SERIF SERIF}, and
* {@link java.awt.Font#MONOSPACED MONOSPACED}.
*
* <p>This defines the value passed as name
to the
* <code>Font constructor. Both logical and physical
* font names are allowed. If a font with the requested name
* is not found, the default font is used.
*
* <p>Note: This attribute is unfortunately misnamed, as
* it specifies the face name and not just the family. Thus
* values such as "Lucida Sans Bold" will select that face if it
* exists. Note, though, that if the requested face does not
* exist, the default will be used with <em>regular weight.
* The "Bold" in the name is part of the face name, not a separate
* request that the font's weight be bold.</p>
*/
public static final TextAttribute FAMILY =
new TextAttribute("family");
/**
* Attribute key for the weight of a font. Values are instances
* of <b>Number
. The default value is
* <code>WEIGHT_REGULAR.
*
* <p>Several constant values are provided, see {@link
* #WEIGHT_EXTRA_LIGHT}, {@link #WEIGHT_LIGHT}, {@link
* #WEIGHT_DEMILIGHT}, {@link #WEIGHT_REGULAR}, {@link
* #WEIGHT_SEMIBOLD}, {@link #WEIGHT_MEDIUM}, {@link
* #WEIGHT_DEMIBOLD}, {@link #WEIGHT_BOLD}, {@link #WEIGHT_HEAVY},
* {@link #WEIGHT_EXTRABOLD}, and {@link #WEIGHT_ULTRABOLD}. The
* value <code>WEIGHT_BOLD corresponds to the
* style value <code>Font.BOLD as passed to the
* <code>Font constructor.
*
* <p>The value is roughly the ratio of the stem width to that of
* the regular weight.
*
* <p>The system can interpolate the provided value.
*/
public static final TextAttribute WEIGHT =
new TextAttribute("weight");
/**
* The lightest predefined weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRA_LIGHT =
Float.valueOf(0.5f);
/**
* The standard light weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_LIGHT =
Float.valueOf(0.75f);
/**
* An intermediate weight between <code>WEIGHT_LIGHT and
* <code>WEIGHT_STANDARD.
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMILIGHT =
Float.valueOf(0.875f);
/**
* The standard weight. This is the default value for <code>WEIGHT.
* @see #WEIGHT
*/
public static final Float WEIGHT_REGULAR =
Float.valueOf(1.0f);
/**
* A moderately heavier weight than <code>WEIGHT_REGULAR.
* @see #WEIGHT
*/
public static final Float WEIGHT_SEMIBOLD =
Float.valueOf(1.25f);
/**
* An intermediate weight between <code>WEIGHT_REGULAR and
* <code>WEIGHT_BOLD.
* @see #WEIGHT
*/
public static final Float WEIGHT_MEDIUM =
Float.valueOf(1.5f);
/**
* A moderately lighter weight than <code>WEIGHT_BOLD.
* @see #WEIGHT
*/
public static final Float WEIGHT_DEMIBOLD =
Float.valueOf(1.75f);
/**
* The standard bold weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_BOLD =
Float.valueOf(2.0f);
/**
* A moderately heavier weight than <code>WEIGHT_BOLD.
* @see #WEIGHT
*/
public static final Float WEIGHT_HEAVY =
Float.valueOf(2.25f);
/**
* An extra heavy weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_EXTRABOLD =
Float.valueOf(2.5f);
/**
* The heaviest predefined weight.
* @see #WEIGHT
*/
public static final Float WEIGHT_ULTRABOLD =
Float.valueOf(2.75f);
/**
* Attribute key for the width of a font. Values are instances of
* <b>Number
. The default value is
* <code>WIDTH_REGULAR.
*
* <p>Several constant values are provided, see {@link
* #WIDTH_CONDENSED}, {@link #WIDTH_SEMI_CONDENSED}, {@link
* #WIDTH_REGULAR}, {@link #WIDTH_SEMI_EXTENDED}, {@link
* #WIDTH_EXTENDED}.
*
* <p>The value is roughly the ratio of the advance width to that
* of the regular width.
*
* <p>The system can interpolate the provided value.
*/
public static final TextAttribute WIDTH =
new TextAttribute("width");
/**
* The most condensed predefined width.
* @see #WIDTH
*/
public static final Float WIDTH_CONDENSED =
Float.valueOf(0.75f);
/**
* A moderately condensed width.
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_CONDENSED =
Float.valueOf(0.875f);
/**
* The standard width. This is the default value for
* <code>WIDTH.
* @see #WIDTH
*/
public static final Float WIDTH_REGULAR =
Float.valueOf(1.0f);
/**
* A moderately extended width.
* @see #WIDTH
*/
public static final Float WIDTH_SEMI_EXTENDED =
Float.valueOf(1.25f);
/**
* The most extended predefined width.
* @see #WIDTH
*/
public static final Float WIDTH_EXTENDED =
Float.valueOf(1.5f);
/**
* Attribute key for the posture of a font. Values are instances
* of <b>Number
. The default value is
* <code>POSTURE_REGULAR.
*
* <p>Two constant values are provided, {@link #POSTURE_REGULAR}
* and {@link #POSTURE_OBLIQUE}. The value
* <code>POSTURE_OBLIQUE corresponds to the style value
* <code>Font.ITALIC as passed to the Font
* constructor.
*
* <p>The value is roughly the slope of the stems of the font,
* expressed as the run over the rise. Positive values lean right.
*
* <p>The system can interpolate the provided value.
*
* <p>This will affect the font's italic angle as returned by
* <code>Font.getItalicAngle.
*
* @see java.awt.Font#getItalicAngle()
*/
public static final TextAttribute POSTURE =
new TextAttribute("posture");
/**
* The standard posture, upright. This is the default value for
* <code>POSTURE.
* @see #POSTURE
*/
public static final Float POSTURE_REGULAR =
Float.valueOf(0.0f);
/**
* The standard italic posture.
* @see #POSTURE
*/
public static final Float POSTURE_OBLIQUE =
Float.valueOf(0.20f);
/**
* Attribute key for the font size. Values are instances of
* <b>Number
. The default value is 12pt.
*
* <p>This corresponds to the size
parameter to the
* <code>Font constructor.
*
* <p>Very large or small sizes will impact rendering performance,
* and the rendering system might not render text at these sizes.
* Negative sizes are illegal and result in the default size.
*
* <p>Note that the appearance and metrics of a 12pt font with a
* 2x transform might be different than that of a 24 point font
* with no transform.
*/
public static final TextAttribute SIZE =
new TextAttribute("size");
/**
* Attribute key for the transform of a font. Values are
* instances of <b>TransformAttribute
. The
* default value is <code>TransformAttribute.IDENTITY.
*
* <p>The TransformAttribute
class defines the
* constant {@link TransformAttribute#IDENTITY IDENTITY}.
*
* <p>This corresponds to the transform passed to
* <code>Font.deriveFont(AffineTransform). Since that
* transform is mutable and <code>TextAttribute values must
* not be, the <code>TransformAttribute wrapper class is
* used.
*
* <p>The primary intent is to support scaling and skewing, though
* other effects are possible.</p>
*
* <p>Some transforms will cause the baseline to be rotated and/or
* shifted. The text and the baseline are transformed together so
* that the text follows the new baseline. For example, with text
* on a horizontal baseline, the new baseline follows the
* direction of the unit x vector passed through the
* transform. Text metrics are measured against this new baseline.
* So, for example, with other things being equal, text rendered
* with a rotated TRANSFORM and an unrotated TRANSFORM will measure as
* having the same ascent, descent, and advance.</p>
*
* <p>In styled text, the baselines for each such run are aligned
* one after the other to potentially create a non-linear baseline
* for the entire run of text. For more information, see {@link
* TextLayout#getLayoutPath}.</p>
*
* @see TransformAttribute
* @see java.awt.geom.AffineTransform
*/
public static final TextAttribute TRANSFORM =
new TextAttribute("transform");
/**
* Attribute key for superscripting and subscripting. Values are
* instances of <b>Integer
. The default value is
* 0, which means that no superscript or subscript is used.
*
* <p>Two constant values are provided, see {@link
* #SUPERSCRIPT_SUPER} and {@link #SUPERSCRIPT_SUB}. These have
* the values 1 and -1 respectively. Values of
* greater magnitude define greater levels of superscript or
* subscripting, for example, 2 corresponds to super-superscript,
* 3 to super-super-superscript, and similarly for negative values
* and subscript, up to a level of 7 (or -7). Values beyond this
* range are reserved; behavior is platform-dependent.
*
* <p>SUPERSCRIPT
can
* impact the ascent and descent of a font. The ascent
* and descent can never become negative, however.
*/
public static final TextAttribute SUPERSCRIPT =
new TextAttribute("superscript");
/**
* Standard superscript.
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUPER =
Integer.valueOf(1);
/**
* Standard subscript.
* @see #SUPERSCRIPT
*/
public static final Integer SUPERSCRIPT_SUB =
Integer.valueOf(-1);
/**
* Attribute key used to provide the font to use to render text.
* Values are instances of {@link java.awt.Font}. The default
* value is null, indicating that normal resolution of a
* <code>Font from attributes should be performed.
*
* <p>TextLayout
and
* <code>AttributedCharacterIterator work in terms of
* <code>Maps of TextAttributes
. Normally,
* all the attributes are examined and used to select and
* configure a <code>Font instance. If a FONT
* attribute is present, though, its associated <code>Font
* will be used. This provides a way for users to override the
* resolution of font attributes into a <code>Font, or
* force use of a particular <code>Font instance. This
* also allows users to specify subclasses of <code>Font in
* cases where a <code>Font can be subclassed.
*
* <p>FONT
is used for special situations where
* clients already have a <code>Font instance but still
* need to use <code>Map-based APIs. Typically, there will
* be no other attributes in the <code>Map except the
* <code>FONT attribute. With Map
-based APIs
* the common case is to specify all attributes individually, so
* <code>FONT is not needed or desireable.
*
* <p>However, if both FONT
and other attributes are
* present in the <code>Map, the rendering system will
* merge the attributes defined in the <code>Font with the
* additional attributes. This merging process classifies
* <code>TextAttributes into two groups. One group, the
* 'primary' group, is considered fundamental to the selection and
* metric behavior of a font. These attributes are
* <code>FAMILY, WEIGHT
, WIDTH
,
* <code>POSTURE, SIZE
,
* <code>TRANSFORM, SUPERSCRIPT
, and
* <code>TRACKING. The other group, the 'secondary' group,
* consists of all other defined attributes, with the exception of
* <code>FONT itself.
*
* <p>To generate the new Map
, first the
* <code>Font is obtained from the FONT
* attribute, and <em>all of its attributes extracted into a
* new <code>Map. Then only the secondary
* attributes from the original <code>Map are added to
* those in the new <code>Map. Thus the values of primary
* attributes come solely from the <code>Font, and the
* values of secondary attributes originate with the
* <code>Font but can be overridden by other values in the
* <code>Map.
*
* <p>Note:Font's
Map
-based
* constructor and <code>deriveFont methods do not process
* the <code>FONT attribute, as these are used to create
* new <code>Font objects. Instead, {@link
* java.awt.Font#getFont(Map) Font.getFont(Map)} should be used to
* handle the <code>FONT attribute.
*
* @see java.awt.Font
*/
public static final TextAttribute FONT =
new TextAttribute("font");
/**
* Attribute key for a user-defined glyph to display in lieu
* of the font's standard glyph for a character. Values are
* intances of GraphicAttribute. The default value is null,
* indicating that the standard glyphs provided by the font
* should be used.
*
* <p>This attribute is used to reserve space for a graphic or
* other component embedded in a line of text. It is required for
* correct positioning of 'inline' components within a line when
* bidirectional reordering (see {@link java.text.Bidi}) is
* performed. Each character (Unicode code point) will be
* rendered using the provided GraphicAttribute. Typically, the
* characters to which this attribute is applied should be
* <code>\uFFFC.
*
* <p>The GraphicAttribute determines the logical and visual
* bounds of the text; the actual Font values are ignored.
*
* @see GraphicAttribute
*/
public static final TextAttribute CHAR_REPLACEMENT =
new TextAttribute("char_replacement");
//
// Adornments added to text.
//
/**
* Attribute key for the paint used to render the text. Values are
* instances of <b>Paint
. The default value is
* null, indicating that the <code>Paint set on the
* <code>Graphics2D at the time of rendering is used.
*
* <p>Glyphs will be rendered using this
* <code>Paint regardless of the Paint
value
* set on the <code>Graphics (but see {@link #SWAP_COLORS}).
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute FOREGROUND =
new TextAttribute("foreground");
/**
* Attribute key for the paint used to render the background of
* the text. Values are instances of <b>Paint
.
* The default value is null, indicating that the background
* should not be rendered.
*
* <p>The logical bounds of the text will be filled using this
* <code>Paint, and then the text will be rendered on top
* of it (but see {@link #SWAP_COLORS}).
*
* <p>The visual bounds of the text is extended to include the
* logical bounds, if necessary. The outline is not affected.
*
* @see java.awt.Paint
* @see #SWAP_COLORS
*/
public static final TextAttribute BACKGROUND =
new TextAttribute("background");
/**
* Attribute key for underline. Values are instances of
* <b>Integer
. The default value is -1, which
* means no underline.
*
* <p>The constant value {@link #UNDERLINE_ON} is provided.
*
* <p>The underline affects both the visual bounds and the outline
* of the text.
*/
public static final TextAttribute UNDERLINE =
new TextAttribute("underline");
/**
* Standard underline.
*
* @see #UNDERLINE
*/
public static final Integer UNDERLINE_ON =
Integer.valueOf(0);
/**
* Attribute key for strikethrough. Values are instances of
* <b>Boolean
. The default value is
* <code>false, which means no strikethrough.
*
* <p>The constant value {@link #STRIKETHROUGH_ON} is provided.
*
* <p>The strikethrough affects both the visual bounds and the
* outline of the text.
*/
public static final TextAttribute STRIKETHROUGH =
new TextAttribute("strikethrough");
/**
* A single strikethrough.
*
* @see #STRIKETHROUGH
*/
public static final Boolean STRIKETHROUGH_ON =
Boolean.TRUE;
//
// Attributes use to control layout of text on a line.
//
/**
* Attribute key for the run direction of the line. Values are
* instances of <b>Boolean
. The default value is
* null, which indicates that the standard Bidi algorithm for
* determining run direction should be used with the value {@link
* java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT}.
*
* <p>The constants {@link #RUN_DIRECTION_RTL} and {@link
* #RUN_DIRECTION_LTR} are provided.
*
* <p>This determines the value passed to the {@link
* java.text.Bidi} constructor to select the primary direction of
* the text in the paragraph.
*
* <p>Note: This attribute should have the same value for
* all the text in a paragraph, otherwise the behavior is
* undetermined.
*
* @see java.text.Bidi
*/
public static final TextAttribute RUN_DIRECTION =
new TextAttribute("run_direction");
/**
* Left-to-right run direction.
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_LTR =
Boolean.FALSE;
/**
* Right-to-left run direction.
* @see #RUN_DIRECTION
*/
public static final Boolean RUN_DIRECTION_RTL =
Boolean.TRUE;
/**
* Attribute key for the embedding level of the text. Values are
* instances of <b>Integer
. The default value is
* <code>null, indicating that the the Bidirectional
* algorithm should run without explicit embeddings.
*
* <p>Positive values 1 through 61 are embedding levels,
* negative values -1 through -61 are <em>override levels.
* The value 0 means that the base line direction is used. These
* levels are passed in the embedding levels array to the {@link
* java.text.Bidi} constructor.
*
* <p>Note: When this attribute is present anywhere in
* a paragraph, then any Unicode bidi control characters (RLO,
* LRO, RLE, LRE, and PDF) in the paragraph are
* disregarded, and runs of text where this attribute is not
* present are treated as though it were present and had the value
* 0.
*
* @see java.text.Bidi
*/
public static final TextAttribute BIDI_EMBEDDING =
new TextAttribute("bidi_embedding");
/**
* Attribute key for the justification of a paragraph. Values are
* instances of <b>Number
. The default value is
* 1, indicating that justification should use the full width
* provided. Values are pinned to the range [0..1].
*
* <p>The constants {@link #JUSTIFICATION_FULL} and {@link
* #JUSTIFICATION_NONE} are provided.
*
* <p>Specifies the fraction of the extra space to use when
* justification is requested on a <code>TextLayout. For
* example, if the line is 50 points wide and it is requested to
* justify to 70 points, a value of 0.75 will pad to use
* three-quarters of the remaining space, or 15 points, so that
* the resulting line will be 65 points in length.
*
* <p>Note: This should have the same value for all the
* text in a paragraph, otherwise the behavior is undetermined.
*
* @see TextLayout#getJustifiedLayout
*/
public static final TextAttribute JUSTIFICATION =
new TextAttribute("justification");
/**
* Justify the line to the full requested width. This is the
* default value for <code>JUSTIFICATION.
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_FULL =
Float.valueOf(1.0f);
/**
* Do not allow the line to be justified.
* @see #JUSTIFICATION
*/
public static final Float JUSTIFICATION_NONE =
Float.valueOf(0.0f);
//
// For use by input method.
//
/**
* Attribute key for input method highlight styles.
*
* <p>Values are instances of {@link
* java.awt.im.InputMethodHighlight} or {@link
* java.text.Annotation}. The default value is <code>null,
* which means that input method styles should not be applied
* before rendering.
*
* <p>If adjacent runs of text with the same
* <code>InputMethodHighlight need to be rendered
* separately, the <code>InputMethodHighlights should be
* wrapped in <code>Annotation instances.
*
* <p>Input method highlights are used while text is being
* composed by an input method. Text editing components should
* retain them even if they generally only deal with unstyled
* text, and make them available to the drawing routines.
*
* @see java.awt.Font
* @see java.awt.im.InputMethodHighlight
* @see java.text.Annotation
*/
public static final TextAttribute INPUT_METHOD_HIGHLIGHT =
new TextAttribute("input method highlight");
/**
* Attribute key for input method underlines. Values
* are instances of <b>Integer
. The default
* value is <code>-1, which means no underline.
*
* <p>Several constant values are provided, see {@link
* #UNDERLINE_LOW_ONE_PIXEL}, {@link #UNDERLINE_LOW_TWO_PIXEL},
* {@link #UNDERLINE_LOW_DOTTED}, {@link #UNDERLINE_LOW_GRAY}, and
* {@link #UNDERLINE_LOW_DASHED}.
*
* <p>This may be used in conjunction with {@link #UNDERLINE} if
* desired. The primary purpose is for use by input methods.
* Other use of these underlines for simple ornamentation might
* confuse users.
*
* <p>The input method underline affects both the visual bounds and
* the outline of the text.
*
* @since 1.3
*/
public static final TextAttribute INPUT_METHOD_UNDERLINE =
new TextAttribute("input method underline");
/**
* Single pixel solid low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_ONE_PIXEL =
Integer.valueOf(1);
/**
* Double pixel solid low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_TWO_PIXEL =
Integer.valueOf(2);
/**
* Single pixel dotted low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DOTTED =
Integer.valueOf(3);
/**
* Double pixel gray low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_GRAY =
Integer.valueOf(4);
/**
* Single pixel dashed low underline.
* @see #INPUT_METHOD_UNDERLINE
* @since 1.3
*/
public static final Integer UNDERLINE_LOW_DASHED =
Integer.valueOf(5);
/**
* Attribute key for swapping foreground and background
* <code>Paints. Values are instances of
* <b>Boolean
. The default value is
* <code>false, which means do not swap colors.
*
* <p>The constant value {@link #SWAP_COLORS_ON} is defined.
*
* <p>If the {@link #FOREGROUND} attribute is set, its
* <code>Paint will be used as the background, otherwise
* the <code>Paint currently on the Graphics
* will be used. If the {@link #BACKGROUND} attribute is set, its
* <code>Paint will be used as the foreground, otherwise
* the system will find a contrasting color to the
* (resolved) background so that the text will be visible.
*
* @see #FOREGROUND
* @see #BACKGROUND
*/
public static final TextAttribute SWAP_COLORS =
new TextAttribute("swap_colors");
/**
* Swap foreground and background.
* @see #SWAP_COLORS
* @since 1.3
*/
public static final Boolean SWAP_COLORS_ON =
Boolean.TRUE;
/**
* Attribute key for converting ASCII decimal digits to other
* decimal ranges. Values are instances of {@link NumericShaper}.
* The default is <code>null, which means do not perform
* numeric shaping.
*
* <p>When a numeric shaper is defined, the text is first
* processed by the shaper before any other analysis of the text
* is performed.
*
* <p>Note: This should have the same value for all the
* text in the paragraph, otherwise the behavior is undetermined.
*
* @see NumericShaper
* @since 1.4
*/
public static final TextAttribute NUMERIC_SHAPING =
new TextAttribute("numeric_shaping");
/**
* Attribute key to request kerning. Values are instances of
* <b>Integer
. The default value is
* <code>0, which does not request kerning.
*
* <p>The constant value {@link #KERNING_ON} is provided.
*
* <p>The default advances of single characters are not
* appropriate for some character sequences, for example "To" or
* "AWAY". Without kerning the adjacent characters appear to be
* separated by too much space. Kerning causes selected sequences
* of characters to be spaced differently for a more pleasing
* visual appearance.
*
* @since 1.6
*/
public static final TextAttribute KERNING =
new TextAttribute("kerning");
/**
* Request standard kerning.
* @see #KERNING
* @since 1.6
*/
public static final Integer KERNING_ON =
Integer.valueOf(1);
/**
* Attribute key for enabling optional ligatures. Values are
* instances of <b>Integer
. The default value is
* <code>0, which means do not use optional ligatures.
*
* <p>The constant value {@link #LIGATURES_ON} is defined.
*
* <p>Ligatures required by the writing system are always enabled.
*
* @since 1.6
*/
public static final TextAttribute LIGATURES =
new TextAttribute("ligatures");
/**
* Request standard optional ligatures.
* @see #LIGATURES
* @since 1.6
*/
public static final Integer LIGATURES_ON =
Integer.valueOf(1);
/**
* Attribute key to control tracking. Values are instances of
* <b>Number
. The default value is
* <code>0, which means no additional tracking.
*
* <p>The constant values {@link #TRACKING_TIGHT} and {@link
* #TRACKING_LOOSE} are provided.
*
* <p>The tracking value is multiplied by the font point size and
* passed through the font transform to determine an additional
* amount to add to the advance of each glyph cluster. Positive
* tracking values will inhibit formation of optional ligatures.
* Tracking values are typically between <code>-0.1 and
* <code>0.3; values outside this range are generally not
* desireable.
*
* @since 1.6
*/
public static final TextAttribute TRACKING =
new TextAttribute("tracking");
/**
* Perform tight tracking.
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_TIGHT =
Float.valueOf(-.04f);
/**
* Perform loose tracking.
* @see #TRACKING
* @since 1.6
*/
public static final Float TRACKING_LOOSE =
Float.valueOf(.04f);
}
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Java example source code file (TextAttribute.java)
The TextAttribute.java Java example source code/* * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved * (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved * * The original version of this source code and documentation is * copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary * of IBM. These materials are provided under terms of a License * Agreement between Taligent and Sun. This technology is protected * by multiple US and International patents. * * This notice and attribution to Taligent may not be removed. * Taligent is a registered trademark of Taligent, Inc. * */ package java.awt.font; import java.io.InvalidObjectException; import java.text.AttributedCharacterIterator.Attribute; import java.util.Map; import java.util.HashMap; /** * The <code>TextAttribute class defines attribute keys and * attribute values used for text rendering. * <p> * <code>TextAttribute instances are used as attribute keys to * identify attributes in * {@link java.awt.Font Font}, * {@link java.awt.font.TextLayout TextLayout}, * {@link java.text.AttributedCharacterIterator AttributedCharacterIterator}, * and other classes handling text attributes. Other constants defined * in this class can be used as attribute values. * <p> * For each text attribute, the documentation provides: * <UL> * <LI>the type of its value, * <LI>the relevant predefined constants, if any * <LI>the default effect if the attribute is absent * <LI>the valid values if there are limitations * <LI>a description of the effect. * </UL> * <p> * <H3>Values * <UL> * <LI>The values of attributes must always be immutable. * <LI>Where value limitations are given, any value outside of that * set is reserved for future use; the value will be treated as * the default. * <LI>The value |
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