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* <tr> * <tr> * <tr> * <tr> * <tr> * <tr> * <tr> * <td>{@code 0x1.fffffep127} * <tr> * <td>{@code 0x1.0p-126} * <tr> * <td>{@code 0x0.fffffep-126} * <tr> * <td>{@code 0x0.000002p-126} * </table> * @param f the {@code float} to be converted. * @return a hex string representation of the argument. * @since 1.5 * @author Joseph D. Darcy */ public static String toHexString(float f) { if (Math.abs(f) < FloatConsts.MIN_NORMAL && f != 0.0f ) {// float subnormal // Adjust exponent to create subnormal double, then // replace subnormal double exponent with subnormal float // exponent String s = Double.toHexString(Math.scalb((double)f, /* -1022+126 */ DoubleConsts.MIN_EXPONENT- FloatConsts.MIN_EXPONENT)); return s.replaceFirst("p-1022$", "p-126"); } else // double string will be the same as float string return Double.toHexString(f); } /** * Returns a {@code Float} object holding the * {@code float} value represented by the argument string * {@code s}. * * <p>If {@code s} is {@code null}, then a * {@code NullPointerException} is thrown. * * <p>Leading and trailing whitespace characters in {@code s} * are ignored. Whitespace is removed as if by the {@link * String#trim} method; that is, both ASCII space and control * characters are removed. The rest of {@code s} should * constitute a <i>FloatValue as described by the lexical * syntax rules: * * <blockquote> * <dl> * <dt>FloatValue: * <dd>Signopt {@code NaN} * <dd>Signopt {@code Infinity} * <dd>Signopt FloatingPointLiteral * <dd>Signopt HexFloatingPointLiteral * <dd>SignedInteger * </dl> * * <dl> * <dt>HexFloatingPointLiteral: * <dd> HexSignificand BinaryExponent FloatTypeSuffixopt * </dl> * * <dl> * <dt>HexSignificand: * <dd>HexNumeral * <dd>HexNumeral {@code .} * <dd>{@code 0x} HexDigitsopt * </i>{@code .} HexDigits * <dd>{@code 0X} HexDigitsopt * </i>{@code .} HexDigits * </dl> * * <dl> * <dt>BinaryExponent: * <dd>BinaryExponentIndicator SignedInteger * </dl> * * <dl> * <dt>BinaryExponentIndicator: * <dd>{@code p} * <dd>{@code P} * </dl> * * </blockquote> * * where <i>Sign, FloatingPointLiteral, * <i>HexNumeral, HexDigits, SignedInteger and * <i>FloatTypeSuffix are as defined in the lexical structure * sections of * <cite>The Java™ Language Specification, * except that underscores are not accepted between digits. * If {@code s} does not have the form of * a <i>FloatValue, then a {@code NumberFormatException} * is thrown. Otherwise, {@code s} is regarded as * representing an exact decimal value in the usual * "computerized scientific notation" or as an exact * hexadecimal value; this exact numerical value is then * conceptually converted to an "infinitely precise" * binary value that is then rounded to type {@code float} * by the usual round-to-nearest rule of IEEE 754 floating-point * arithmetic, which includes preserving the sign of a zero * value. * * Note that the round-to-nearest rule also implies overflow and * underflow behaviour; if the exact value of {@code s} is large * enough in magnitude (greater than or equal to ({@link * #MAX_VALUE} + {@link Math#ulp(float) ulp(MAX_VALUE)}/2), * rounding to {@code float} will result in an infinity and if the * exact value of {@code s} is small enough in magnitude (less * than or equal to {@link #MIN_VALUE}/2), rounding to float will * result in a zero. * * Finally, after rounding a {@code Float} object representing * this {@code float} value is returned. * * <p>To interpret localized string representations of a * floating-point value, use subclasses of {@link * java.text.NumberFormat}. * * <p>Note that trailing format specifiers, specifiers that * determine the type of a floating-point literal * ({@code 1.0f} is a {@code float} value; * {@code 1.0d} is a {@code double} value), do * <em>not influence the results of this method. In other * words, the numerical value of the input string is converted * directly to the target floating-point type. In general, the * two-step sequence of conversions, string to {@code double} * followed by {@code double} to {@code float}, is * <em>not equivalent to converting a string directly to * {@code float}. For example, if first converted to an * intermediate {@code double} and then to * {@code float}, the string<br> * {@code "1.00000017881393421514957253748434595763683319091796875001d"}<br> * results in the {@code float} value * {@code 1.0000002f}; if the string is converted directly to * {@code float}, <code>1.0000001f results. * * <p>To avoid calling this method on an invalid string and having * a {@code NumberFormatException} be thrown, the documentation * for {@link Double#valueOf Double.valueOf} lists a regular * expression which can be used to screen the input. * * @param s the string to be parsed. * @return a {@code Float} object holding the value * represented by the {@code String} argument. * @throws NumberFormatException if the string does not contain a * parsable number. */ public static Float valueOf(String s) throws NumberFormatException { return new Float(parseFloat(s)); } /** * Returns a {@code Float} instance representing the specified * {@code float} value. * If a new {@code Float} instance is not required, this method * should generally be used in preference to the constructor * {@link #Float(float)}, as this method is likely to yield * significantly better space and time performance by caching * frequently requested values. * * @param f a float value. * @return a {@code Float} instance representing {@code f}. * @since 1.5 */ public static Float valueOf(float f) { return new Float(f); } /** * Returns a new {@code float} initialized to the value * represented by the specified {@code String}, as performed * by the {@code valueOf} method of class {@code Float}. * * @param s the string to be parsed. * @return the {@code float} value represented by the string * argument. * @throws NullPointerException if the string is null * @throws NumberFormatException if the string does not contain a * parsable {@code float}. * @see java.lang.Float#valueOf(String) * @since 1.2 */ public static float parseFloat(String s) throws NumberFormatException { return FloatingDecimal.parseFloat(s); } /** * Returns {@code true} if the specified number is a * Not-a-Number (NaN) value, {@code false} otherwise. * * @param v the value to be tested. * @return {@code true} if the argument is NaN; * {@code false} otherwise. */ public static boolean isNaN(float v) { return (v != v); } /** * Returns {@code true} if the specified number is infinitely * large in magnitude, {@code false} otherwise. * * @param v the value to be tested. * @return {@code true} if the argument is positive infinity or * negative infinity; {@code false} otherwise. */ public static boolean isInfinite(float v) { return (v == POSITIVE_INFINITY) || (v == NEGATIVE_INFINITY); } /** * Returns {@code true} if the argument is a finite floating-point * value; returns {@code false} otherwise (for NaN and infinity * arguments). * * @param f the {@code float} value to be tested * @return {@code true} if the argument is a finite * floating-point value, {@code false} otherwise. * @since 1.8 */ public static boolean isFinite(float f) { return Math.abs(f) <= FloatConsts.MAX_VALUE; } /** * The value of the Float. * * @serial */ private final float value; /** * Constructs a newly allocated {@code Float} object that * represents the primitive {@code float} argument. * * @param value the value to be represented by the {@code Float}. */ public Float(float value) { this.value = value; } /** * Constructs a newly allocated {@code Float} object that * represents the argument converted to type {@code float}. * * @param value the value to be represented by the {@code Float}. */ public Float(double value) { this.value = (float)value; } /** * Constructs a newly allocated {@code Float} object that * represents the floating-point value of type {@code float} * represented by the string. The string is converted to a * {@code float} value as if by the {@code valueOf} method. * * @param s a string to be converted to a {@code Float}. * @throws NumberFormatException if the string does not contain a * parsable number. * @see java.lang.Float#valueOf(java.lang.String) */ public Float(String s) throws NumberFormatException { value = parseFloat(s); } /** * Returns {@code true} if this {@code Float} value is a * Not-a-Number (NaN), {@code false} otherwise. * * @return {@code true} if the value represented by this object is * NaN; {@code false} otherwise. */ public boolean isNaN() { return isNaN(value); } /** * Returns {@code true} if this {@code Float} value is * infinitely large in magnitude, {@code false} otherwise. * * @return {@code true} if the value represented by this object is * positive infinity or negative infinity; * {@code false} otherwise. */ public boolean isInfinite() { return isInfinite(value); } /** * Returns a string representation of this {@code Float} object. * The primitive {@code float} value represented by this object * is converted to a {@code String} exactly as if by the method * {@code toString} of one argument. * * @return a {@code String} representation of this object. * @see java.lang.Float#toString(float) */ public String toString() { return Float.toString(value); } /** * Returns the value of this {@code Float} as a {@code byte} after * a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code byte} * @jls 5.1.3 Narrowing Primitive Conversions */ public byte byteValue() { return (byte)value; } /** * Returns the value of this {@code Float} as a {@code short} * after a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code short} * @jls 5.1.3 Narrowing Primitive Conversions * @since JDK1.1 */ public short shortValue() { return (short)value; } /** * Returns the value of this {@code Float} as an {@code int} after * a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code int} * @jls 5.1.3 Narrowing Primitive Conversions */ public int intValue() { return (int)value; } /** * Returns value of this {@code Float} as a {@code long} after a * narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code long} * @jls 5.1.3 Narrowing Primitive Conversions */ public long longValue() { return (long)value; } /** * Returns the {@code float} value of this {@code Float} object. * * @return the {@code float} value represented by this object */ public float floatValue() { return value; } /** * Returns the value of this {@code Float} as a {@code double} * after a widening primitive conversion. * * @return the {@code float} value represented by this * object converted to type {@code double} * @jls 5.1.2 Widening Primitive Conversions */ public double doubleValue() { return (double)value; } /** * Returns a hash code for this {@code Float} object. The * result is the integer bit representation, exactly as produced * by the method {@link #floatToIntBits(float)}, of the primitive * {@code float} value represented by this {@code Float} * object. * * @return a hash code value for this object. */ @Override public int hashCode() { return Float.hashCode(value); } /** * Returns a hash code for a {@code float} value; compatible with * {@code Float.hashCode()}. * * @param value the value to hash * @return a hash code value for a {@code float} value. * @since 1.8 */ public static int hashCode(float value) { return floatToIntBits(value); } /** * Compares this object against the specified object. The result * is {@code true} if and only if the argument is not * {@code null} and is a {@code Float} object that * represents a {@code float} with the same value as the * {@code float} represented by this object. For this * purpose, two {@code float} values are considered to be the * same if and only if the method {@link #floatToIntBits(float)} * returns the identical {@code int} value when applied to * each. * * <p>Note that in most cases, for two instances of class * {@code Float}, {@code f1} and {@code f2}, the value * of {@code f1.equals(f2)} is {@code true} if and only if * * <blockquote>
     *   f1.floatValue() == f2.floatValue()
     * </pre>
     *
     * <p>also has the value {@code true}. However, there are two exceptions:
     * <ul>
     * <li>If {@code f1} and {@code f2} both represent
     *     {@code Float.NaN}, then the {@code equals} method returns
     *     {@code true}, even though {@code Float.NaN==Float.NaN}
     *     has the value {@code false}.
     * <li>If {@code f1} represents {@code +0.0f} while
     *     {@code f2} represents {@code -0.0f}, or vice
     *     versa, the {@code equal} test has the value
     *     {@code false}, even though {@code 0.0f==-0.0f}
     *     has the value {@code true}.
     * </ul>
     *
     * This definition allows hash tables to operate properly.
     *
     * @param obj the object to be compared
     * @return  {@code true} if the objects are the same;
     *          {@code false} otherwise.
     * @see java.lang.Float#floatToIntBits(float)
     */
    public boolean equals(Object obj) {
        return (obj instanceof Float)
               && (floatToIntBits(((Float)obj).value) == floatToIntBits(value));
    }

    /**
     * Returns a representation of the specified floating-point value
     * according to the IEEE 754 floating-point "single format" bit
     * layout.
     *
     * <p>Bit 31 (the bit that is selected by the mask
     * {@code 0x80000000}) represents the sign of the floating-point
     * number.
     * Bits 30-23 (the bits that are selected by the mask
     * {@code 0x7f800000}) represent the exponent.
     * Bits 22-0 (the bits that are selected by the mask
     * {@code 0x007fffff}) represent the significand (sometimes called
     * the mantissa) of the floating-point number.
     *
     * <p>If the argument is positive infinity, the result is
     * {@code 0x7f800000}.
     *
     * <p>If the argument is negative infinity, the result is
     * {@code 0xff800000}.
     *
     * <p>If the argument is NaN, the result is {@code 0x7fc00000}.
     *
     * <p>In all cases, the result is an integer that, when given to the
     * {@link #intBitsToFloat(int)} method, will produce a floating-point
     * value the same as the argument to {@code floatToIntBits}
     * (except all NaN values are collapsed to a single
     * "canonical" NaN value).
     *
     * @param   value   a floating-point number.
     * @return the bits that represent the floating-point number.
     */
    public static int floatToIntBits(float value) {
        int result = floatToRawIntBits(value);
        // Check for NaN based on values of bit fields, maximum
        // exponent and nonzero significand.
        if ( ((result & FloatConsts.EXP_BIT_MASK) ==
              FloatConsts.EXP_BIT_MASK) &&
             (result & FloatConsts.SIGNIF_BIT_MASK) != 0)
            result = 0x7fc00000;
        return result;
    }

    /**
     * Returns a representation of the specified floating-point value
     * according to the IEEE 754 floating-point "single format" bit
     * layout, preserving Not-a-Number (NaN) values.
     *
     * <p>Bit 31 (the bit that is selected by the mask
     * {@code 0x80000000}) represents the sign of the floating-point
     * number.
     * Bits 30-23 (the bits that are selected by the mask
     * {@code 0x7f800000}) represent the exponent.
     * Bits 22-0 (the bits that are selected by the mask
     * {@code 0x007fffff}) represent the significand (sometimes called
     * the mantissa) of the floating-point number.
     *
     * <p>If the argument is positive infinity, the result is
     * {@code 0x7f800000}.
     *
     * <p>If the argument is negative infinity, the result is
     * {@code 0xff800000}.
     *
     * <p>If the argument is NaN, the result is the integer representing
     * the actual NaN value.  Unlike the {@code floatToIntBits}
     * method, {@code floatToRawIntBits} does not collapse all the
     * bit patterns encoding a NaN to a single "canonical"
     * NaN value.
     *
     * <p>In all cases, the result is an integer that, when given to the
     * {@link #intBitsToFloat(int)} method, will produce a
     * floating-point value the same as the argument to
     * {@code floatToRawIntBits}.
     *
     * @param   value   a floating-point number.
     * @return the bits that represent the floating-point number.
     * @since 1.3
     */
    public static native int floatToRawIntBits(float value);

    /**
     * Returns the {@code float} value corresponding to a given
     * bit representation.
     * The argument is considered to be a representation of a
     * floating-point value according to the IEEE 754 floating-point
     * "single format" bit layout.
     *
     * <p>If the argument is {@code 0x7f800000}, the result is positive
     * infinity.
     *
     * <p>If the argument is {@code 0xff800000}, the result is negative
     * infinity.
     *
     * <p>If the argument is any value in the range
     * {@code 0x7f800001} through {@code 0x7fffffff} or in
     * the range {@code 0xff800001} through
     * {@code 0xffffffff}, the result is a NaN.  No IEEE 754
     * floating-point operation provided by Java can distinguish
     * between two NaN values of the same type with different bit
     * patterns.  Distinct values of NaN are only distinguishable by
     * use of the {@code Float.floatToRawIntBits} method.
     *
     * <p>In all other cases, let s, e, and m be three
     * values that can be computed from the argument:
     *
     * <blockquote>
{@code
     * int s = ((bits >> 31) == 0) ? 1 : -1;
     * int e = ((bits >> 23) & 0xff);
     * int m = (e == 0) ?
     *                 (bits & 0x7fffff) << 1 :
     *                 (bits & 0x7fffff) | 0x800000;
     * }</pre>
     *
     * Then the floating-point result equals the value of the mathematical
     * expression <i>s·m·2e-150.
     *
     * <p>Note that this method may not be able to return a
     * {@code float} NaN with exactly same bit pattern as the
     * {@code int} argument.  IEEE 754 distinguishes between two
     * kinds of NaNs, quiet NaNs and <i>signaling NaNs.  The
     * differences between the two kinds of NaN are generally not
     * visible in Java.  Arithmetic operations on signaling NaNs turn
     * them into quiet NaNs with a different, but often similar, bit
     * pattern.  However, on some processors merely copying a
     * signaling NaN also performs that conversion.  In particular,
     * copying a signaling NaN to return it to the calling method may
     * perform this conversion.  So {@code intBitsToFloat} may
     * not be able to return a {@code float} with a signaling NaN
     * bit pattern.  Consequently, for some {@code int} values,
     * {@code floatToRawIntBits(intBitsToFloat(start))} may
     * <i>not equal {@code start}.  Moreover, which
     * particular bit patterns represent signaling NaNs is platform
     * dependent; although all NaN bit patterns, quiet or signaling,
     * must be in the NaN range identified above.
     *
     * @param   bits   an integer.
     * @return  the {@code float} floating-point value with the same bit
     *          pattern.
     */
    public static native float intBitsToFloat(int bits);

    /**
     * Compares two {@code Float} objects numerically.  There are
     * two ways in which comparisons performed by this method differ
     * from those performed by the Java language numerical comparison
     * operators ({@code <, <=, ==, >=, >}) when
     * applied to primitive {@code float} values:
     *
     * <ul>
  • * {@code Float.NaN} is considered by this method to * be equal to itself and greater than all other * {@code float} values * (including {@code Float.POSITIVE_INFINITY}). * <li> * {@code 0.0f} is considered by this method to be greater * than {@code -0.0f}. * </ul> * * This ensures that the <i>natural ordering of {@code Float} * objects imposed by this method is <i>consistent with equals. * * @param anotherFloat the {@code Float} to be compared. * @return the value {@code 0} if {@code anotherFloat} is * numerically equal to this {@code Float}; a value * less than {@code 0} if this {@code Float} * is numerically less than {@code anotherFloat}; * and a value greater than {@code 0} if this * {@code Float} is numerically greater than * {@code anotherFloat}. * * @since 1.2 * @see Comparable#compareTo(Object) */ public int compareTo(Float anotherFloat) { return Float.compare(value, anotherFloat.value); } /** * Compares the two specified {@code float} values. The sign * of the integer value returned is the same as that of the * integer that would be returned by the call: * <pre> * new Float(f1).compareTo(new Float(f2)) * </pre> * * @param f1 the first {@code float} to compare. * @param f2 the second {@code float} to compare. * @return the value {@code 0} if {@code f1} is * numerically equal to {@code f2}; a value less than * {@code 0} if {@code f1} is numerically less than * {@code f2}; and a value greater than {@code 0} * if {@code f1} is numerically greater than * {@code f2}. * @since 1.4 */ public static int compare(float f1, float f2) { if (f1 < f2) return -1; // Neither val is NaN, thisVal is smaller if (f1 > f2) return 1; // Neither val is NaN, thisVal is larger // Cannot use floatToRawIntBits because of possibility of NaNs. int thisBits = Float.floatToIntBits(f1); int anotherBits = Float.floatToIntBits(f2); return (thisBits == anotherBits ? 0 : // Values are equal (thisBits < anotherBits ? -1 : // (-0.0, 0.0) or (!NaN, NaN) 1)); // (0.0, -0.0) or (NaN, !NaN) } /** * Adds two {@code float} values together as per the + operator. * * @param a the first operand * @param b the second operand * @return the sum of {@code a} and {@code b} * @jls 4.2.4 Floating-Point Operations * @see java.util.function.BinaryOperator * @since 1.8 */ public static float sum(float a, float b) { return a + b; } /** * Returns the greater of two {@code float} values * as if by calling {@link Math#max(float, float) Math.max}. * * @param a the first operand * @param b the second operand * @return the greater of {@code a} and {@code b} * @see java.util.function.BinaryOperator * @since 1.8 */ public static float max(float a, float b) { return Math.max(a, b); } /** * Returns the smaller of two {@code float} values * as if by calling {@link Math#min(float, float) Math.min}. * * @param a the first operand * @param b the second operand * @return the smaller of {@code a} and {@code b} * @see java.util.function.BinaryOperator * @since 1.8 */ public static float min(float a, float b) { return Math.min(a, b); } /** use serialVersionUID from JDK 1.0.2 for interoperability */ private static final long serialVersionUID = -2671257302660747028L; }
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    Java example source code file (Float.java)

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    class, float, max_exponent, max_value, min_exponent, min_normal, nan, negative_infinity, neither, numberformatexception, positive_infinity, size, string, values

    The Float.java Java example source code

    /*
     * Copyright (c) 1994, 2013, Oracle and/or its affiliates. All rights reserved.
     * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     *
     * This code is free software; you can redistribute it and/or modify it
     * under the terms of the GNU General Public License version 2 only, as
     * published by the Free Software Foundation.  Oracle designates this
     * particular file as subject to the "Classpath" exception as provided
     * by Oracle in the LICENSE file that accompanied this code.
     *
     * This code is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
     * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
     * version 2 for more details (a copy is included in the LICENSE file that
     * accompanied this code).
     *
     * You should have received a copy of the GNU General Public License version
     * 2 along with this work; if not, write to the Free Software Foundation,
     * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
     *
     * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
     * or visit www.oracle.com if you need additional information or have any
     * questions.
     */
    
    package java.lang;
    
    import sun.misc.FloatingDecimal;
    import sun.misc.FloatConsts;
    import sun.misc.DoubleConsts;
    
    /**
     * The {@code Float} class wraps a value of primitive type
     * {@code float} in an object. An object of type
     * {@code Float} contains a single field whose type is
     * {@code float}.
     *
     * <p>In addition, this class provides several methods for converting a
     * {@code float} to a {@code String} and a
     * {@code String} to a {@code float}, as well as other
     * constants and methods useful when dealing with a
     * {@code float}.
     *
     * @author  Lee Boynton
     * @author  Arthur van Hoff
     * @author  Joseph D. Darcy
     * @since JDK1.0
     */
    public final class Float extends Number implements Comparable<Float> {
        /**
         * A constant holding the positive infinity of type
         * {@code float}. It is equal to the value returned by
         * {@code Float.intBitsToFloat(0x7f800000)}.
         */
        public static final float POSITIVE_INFINITY = 1.0f / 0.0f;
    
        /**
         * A constant holding the negative infinity of type
         * {@code float}. It is equal to the value returned by
         * {@code Float.intBitsToFloat(0xff800000)}.
         */
        public static final float NEGATIVE_INFINITY = -1.0f / 0.0f;
    
        /**
         * A constant holding a Not-a-Number (NaN) value of type
         * {@code float}.  It is equivalent to the value returned by
         * {@code Float.intBitsToFloat(0x7fc00000)}.
         */
        public static final float NaN = 0.0f / 0.0f;
    
        /**
         * A constant holding the largest positive finite value of type
         * {@code float}, (2-2<sup>-23)·2127.
         * It is equal to the hexadecimal floating-point literal
         * {@code 0x1.fffffeP+127f} and also equal to
         * {@code Float.intBitsToFloat(0x7f7fffff)}.
         */
        public static final float MAX_VALUE = 0x1.fffffeP+127f; // 3.4028235e+38f
    
        /**
         * A constant holding the smallest positive normal value of type
         * {@code float}, 2<sup>-126.  It is equal to the
         * hexadecimal floating-point literal {@code 0x1.0p-126f} and also
         * equal to {@code Float.intBitsToFloat(0x00800000)}.
         *
         * @since 1.6
         */
        public static final float MIN_NORMAL = 0x1.0p-126f; // 1.17549435E-38f
    
        /**
         * A constant holding the smallest positive nonzero value of type
         * {@code float}, 2<sup>-149. It is equal to the
         * hexadecimal floating-point literal {@code 0x0.000002P-126f}
         * and also equal to {@code Float.intBitsToFloat(0x1)}.
         */
        public static final float MIN_VALUE = 0x0.000002P-126f; // 1.4e-45f
    
        /**
         * Maximum exponent a finite {@code float} variable may have.  It
         * is equal to the value returned by {@code
         * Math.getExponent(Float.MAX_VALUE)}.
         *
         * @since 1.6
         */
        public static final int MAX_EXPONENT = 127;
    
        /**
         * Minimum exponent a normalized {@code float} variable may have.
         * It is equal to the value returned by {@code
         * Math.getExponent(Float.MIN_NORMAL)}.
         *
         * @since 1.6
         */
        public static final int MIN_EXPONENT = -126;
    
        /**
         * The number of bits used to represent a {@code float} value.
         *
         * @since 1.5
         */
        public static final int SIZE = 32;
    
        /**
         * The number of bytes used to represent a {@code float} value.
         *
         * @since 1.8
         */
        public static final int BYTES = SIZE / Byte.SIZE;
    
        /**
         * The {@code Class} instance representing the primitive type
         * {@code float}.
         *
         * @since JDK1.1
         */
        @SuppressWarnings("unchecked")
        public static final Class<Float> TYPE = (Class) Class.getPrimitiveClass("float");
    
        /**
         * Returns a string representation of the {@code float}
         * argument. All characters mentioned below are ASCII characters.
         * <ul>
         * <li>If the argument is NaN, the result is the string
         * "{@code NaN}".
         * <li>Otherwise, the result is a string that represents the sign and
         *     magnitude (absolute value) of the argument. If the sign is
         *     negative, the first character of the result is
         *     '{@code -}' ({@code '\u005Cu002D'}); if the sign is
         *     positive, no sign character appears in the result. As for
         *     the magnitude <i>m:
         * <ul>
         * <li>If m is infinity, it is represented by the characters
         *     {@code "Infinity"}; thus, positive infinity produces
         *     the result {@code "Infinity"} and negative infinity
         *     produces the result {@code "-Infinity"}.
         * <li>If m is zero, it is represented by the characters
         *     {@code "0.0"}; thus, negative zero produces the result
         *     {@code "-0.0"} and positive zero produces the result
         *     {@code "0.0"}.
         * <li> If m is greater than or equal to 10-3 but
         *      less than 10<sup>7, then it is represented as the
         *      integer part of <i>m, in decimal form with no leading
         *      zeroes, followed by '{@code .}'
         *      ({@code '\u005Cu002E'}), followed by one or more
         *      decimal digits representing the fractional part of
         *      <i>m.
         * <li> If m is less than 10-3 or greater than or
         *      equal to 10<sup>7, then it is represented in
         *      so-called "computerized scientific notation." Let <i>n
         *      be the unique integer such that 10<sup>n ?
         *      <i>m {@literal <} 10n+1; then let a
         *      be the mathematically exact quotient of <i>m and
         *      10<sup>n so that 1 ? a {@literal <} 10.
         *      The magnitude is then represented as the integer part of
         *      <i>a, as a single decimal digit, followed by
         *      '{@code .}' ({@code '\u005Cu002E'}), followed by
         *      decimal digits representing the fractional part of
         *      <i>a, followed by the letter '{@code E}'
         *      ({@code '\u005Cu0045'}), followed by a representation
         *      of <i>n as a decimal integer, as produced by the
         *      method {@link java.lang.Integer#toString(int)}.
         *
         * </ul>
         * </ul>
         * How many digits must be printed for the fractional part of
         * <i>m or a? There must be at least one digit
         * to represent the fractional part, and beyond that as many, but
         * only as many, more digits as are needed to uniquely distinguish
         * the argument value from adjacent values of type
         * {@code float}. That is, suppose that <i>x is the
         * exact mathematical value represented by the decimal
         * representation produced by this method for a finite nonzero
         * argument <i>f. Then f must be the {@code float}
         * value nearest to <i>x; or, if two {@code float} values are
         * equally close to <i>x, then f must be one of
         * them and the least significant bit of the significand of
         * <i>f must be {@code 0}.
         *
         * <p>To create localized string representations of a floating-point
         * value, use subclasses of {@link java.text.NumberFormat}.
         *
         * @param   f   the float to be converted.
         * @return a string representation of the argument.
         */
        public static String toString(float f) {
            return FloatingDecimal.toJavaFormatString(f);
        }
    
        /**
         * Returns a hexadecimal string representation of the
         * {@code float} argument. All characters mentioned below are
         * ASCII characters.
         *
         * <ul>
         * <li>If the argument is NaN, the result is the string
         *     "{@code NaN}".
         * <li>Otherwise, the result is a string that represents the sign and
         * magnitude (absolute value) of the argument. If the sign is negative,
         * the first character of the result is '{@code -}'
         * ({@code '\u005Cu002D'}); if the sign is positive, no sign character
         * appears in the result. As for the magnitude <i>m:
         *
         * <ul>
         * <li>If m is infinity, it is represented by the string
         * {@code "Infinity"}; thus, positive infinity produces the
         * result {@code "Infinity"} and negative infinity produces
         * the result {@code "-Infinity"}.
         *
         * <li>If m is zero, it is represented by the string
         * {@code "0x0.0p0"}; thus, negative zero produces the result
         * {@code "-0x0.0p0"} and positive zero produces the result
         * {@code "0x0.0p0"}.
         *
         * <li>If m is a {@code float} value with a
         * normalized representation, substrings are used to represent the
         * significand and exponent fields.  The significand is
         * represented by the characters {@code "0x1."}
         * followed by a lowercase hexadecimal representation of the rest
         * of the significand as a fraction.  Trailing zeros in the
         * hexadecimal representation are removed unless all the digits
         * are zero, in which case a single zero is used. Next, the
         * exponent is represented by {@code "p"} followed
         * by a decimal string of the unbiased exponent as if produced by
         * a call to {@link Integer#toString(int) Integer.toString} on the
         * exponent value.
         *
         * <li>If m is a {@code float} value with a subnormal
         * representation, the significand is represented by the
         * characters {@code "0x0."} followed by a
         * hexadecimal representation of the rest of the significand as a
         * fraction.  Trailing zeros in the hexadecimal representation are
         * removed. Next, the exponent is represented by
         * {@code "p-126"}.  Note that there must be at
         * least one nonzero digit in a subnormal significand.
         *
         * </ul>
         *
         * </ul>
         *
         * <table border>
         * <caption>Examples
         * <tr>
    Floating-point ValueHexadecimal String{@code 1.0} {@code 0x1.0p0}{@code -1.0} {@code -0x1.0p0}{@code 2.0} {@code 0x1.0p1}{@code 3.0} {@code 0x1.8p1}{@code 0.5} {@code 0x1.0p-1}{@code 0.25} {@code 0x1.0p-2}{@code Float.MAX_VALUE}{@code Minimum Normal Value}{@code Maximum Subnormal Value}{@code Float.MIN_VALUE}
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