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Java example source code file (Charset-X-Coder.java.template)

This example Java source code file (Charset-X-Coder.java.template) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

buffer, charbuffer, charset, codermalfunctionerror, coderresult, codingerroraction, illegalargumentexception, itypesperotype, nio, null, st_coding, st_end, st_flushed, st_reset, util, weakreference

The Charset-X-Coder.java.template Java example source code

/*
 * Copyright (c) 2000, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
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#warn This file is preprocessed before being compiled

package java.nio.charset;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.BufferOverflowException;
import java.nio.BufferUnderflowException;
import java.lang.ref.WeakReference;
import java.nio.charset.CoderMalfunctionError;                  // javadoc
import java.util.Arrays;


/**
 * An engine that can transform a sequence of $itypesPhrase$ into a sequence of
 * $otypesPhrase$.
 *
 * <a name="steps">
 *
 * <p> The input $itype$ sequence is provided in a $itype$ buffer or a series
 * of such buffers.  The output $otype$ sequence is written to a $otype$ buffer
 * or a series of such buffers.  $A$ $coder$ should always be used by making
 * the following sequence of method invocations, hereinafter referred to as $a$
 * <i>$coding$ operation:
 *
 * <ol>
 *
 *   <li>

Reset the $coder$ via the {@link #reset reset} method, unless it * has not been used before; </p> * * <li>

Invoke the {@link #$code$ $code$} method zero or more times, as * long as additional input may be available, passing <tt>false for the * <tt>endOfInput argument and filling the input buffer and flushing the * output buffer between invocations; </p> * * <li>

Invoke the {@link #$code$ $code$} method one final time, passing * <tt>true for the endOfInput argument; and then

* * <li>

Invoke the {@link #flush flush} method so that the $coder$ can * flush any internal state to the output buffer. </p> * * </ol> * * Each invocation of the {@link #$code$ $code$} method will $code$ as many * $itype$s as possible from the input buffer, writing the resulting $otype$s * to the output buffer. The {@link #$code$ $code$} method returns when more * input is required, when there is not enough room in the output buffer, or * when $a$ $coding$ error has occurred. In each case a {@link CoderResult} * object is returned to describe the reason for termination. An invoker can * examine this object and fill the input buffer, flush the output buffer, or * attempt to recover from $a$ $coding$ error, as appropriate, and try again. * * <a name="ce"> * * <p> There are two general types of $coding$ errors. If the input $itype$ * sequence is $notLegal$ then the input is considered <i>malformed. If * the input $itype$ sequence is legal but cannot be mapped to a valid * $outSequence$ then an <i>unmappable character has been encountered. * * <a name="cae"> * * <p> How $a$ $coding$ error is handled depends upon the action requested for * that type of error, which is described by an instance of the {@link * CodingErrorAction} class. The possible error actions are to {@linkplain * CodingErrorAction#IGNORE ignore} the erroneous input, {@linkplain * CodingErrorAction#REPORT report} the error to the invoker via * the returned {@link CoderResult} object, or {@linkplain CodingErrorAction#REPLACE * replace} the erroneous input with the current value of the * replacement $replTypeName$. The replacement * #if[encoder] * is initially set to the $coder$'s default replacement, which often * (but not always) has the initial value $defaultReplName$; #end[encoder] #if[decoder] * has the initial value $defaultReplName$; #end[decoder] * * its value may be changed via the {@link #replaceWith($replFQType$) * replaceWith} method. * * <p> The default action for malformed-input and unmappable-character errors * is to {@linkplain CodingErrorAction#REPORT report} them. The * malformed-input error action may be changed via the {@link * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the * unmappable-character action may be changed via the {@link * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method. * * <p> This class is designed to handle many of the details of the $coding$ * process, including the implementation of error actions. $A$ $coder$ for a * specific charset, which is a concrete subclass of this class, need only * implement the abstract {@link #$code$Loop $code$Loop} method, which * encapsulates the basic $coding$ loop. A subclass that maintains internal * state should, additionally, override the {@link #implFlush implFlush} and * {@link #implReset implReset} methods. * * <p> Instances of this class are not safe for use by multiple concurrent * threads. </p> * * * @author Mark Reinhold * @author JSR-51 Expert Group * @since 1.4 * * @see ByteBuffer * @see CharBuffer * @see Charset * @see Charset$OtherCoder$ */ public abstract class Charset$Coder$ { private final Charset charset; private final float average$ItypesPerOtype$; private final float max$ItypesPerOtype$; private $replType$ replacement; private CodingErrorAction malformedInputAction = CodingErrorAction.REPORT; private CodingErrorAction unmappableCharacterAction = CodingErrorAction.REPORT; // Internal states // private static final int ST_RESET = 0; private static final int ST_CODING = 1; private static final int ST_END = 2; private static final int ST_FLUSHED = 3; private int state = ST_RESET; private static String stateNames[] = { "RESET", "CODING", "CODING_END", "FLUSHED" }; /** * Initializes a new $coder$. The new $coder$ will have the given * $otypes-per-itype$ and replacement values. * * @param cs * The charset that created this $coder$ * * @param average$ItypesPerOtype$ * A positive float value indicating the expected number of * $otype$s that will be produced for each input $itype$ * * @param max$ItypesPerOtype$ * A positive float value indicating the maximum number of * $otype$s that will be produced for each input $itype$ * * @param replacement * The initial replacement; must not be <tt>null, must have * non-zero length, must not be longer than max$ItypesPerOtype$, * and must be {@linkplain #isLegalReplacement legal} * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ {#if[encoder]?protected:private} Charset$Coder$(Charset cs, float average$ItypesPerOtype$, float max$ItypesPerOtype$, $replType$ replacement) { this.charset = cs; if (average$ItypesPerOtype$ <= 0.0f) throw new IllegalArgumentException("Non-positive " + "average$ItypesPerOtype$"); if (max$ItypesPerOtype$ <= 0.0f) throw new IllegalArgumentException("Non-positive " + "max$ItypesPerOtype$"); if (!Charset.atBugLevel("1.4")) { if (average$ItypesPerOtype$ > max$ItypesPerOtype$) throw new IllegalArgumentException("average$ItypesPerOtype$" + " exceeds " + "max$ItypesPerOtype$"); } this.replacement = replacement; this.average$ItypesPerOtype$ = average$ItypesPerOtype$; this.max$ItypesPerOtype$ = max$ItypesPerOtype$; replaceWith(replacement); } /** * Initializes a new $coder$. The new $coder$ will have the given * $otypes-per-itype$ values and its replacement will be the * $replTypeName$ $defaultReplName$. * * @param cs * The charset that created this $coder$ * * @param average$ItypesPerOtype$ * A positive float value indicating the expected number of * $otype$s that will be produced for each input $itype$ * * @param max$ItypesPerOtype$ * A positive float value indicating the maximum number of * $otype$s that will be produced for each input $itype$ * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected Charset$Coder$(Charset cs, float average$ItypesPerOtype$, float max$ItypesPerOtype$) { this(cs, average$ItypesPerOtype$, max$ItypesPerOtype$, $defaultRepl$); } /** * Returns the charset that created this $coder$. * * @return This $coder$'s charset */ public final Charset charset() { return charset; } /** * Returns this $coder$'s replacement value. * * @return This $coder$'s current replacement, * which is never <tt>null and is never empty */ public final $replType$ replacement() { #if[decoder] return replacement; #end[decoder] #if[encoder] return Arrays.copyOf(replacement, replacement.$replLength$); #end[encoder] } /** * Changes this $coder$'s replacement value. * * <p> This method invokes the {@link #implReplaceWith implReplaceWith} * method, passing the new replacement, after checking that the new * replacement is acceptable. </p> * * @param newReplacement The replacement value * #if[decoder] * The new replacement; must not be <tt>null * and must have non-zero length #end[decoder] #if[encoder] * The new replacement; must not be <tt>null, must have * non-zero length, must not be longer than the value returned by * the {@link #max$ItypesPerOtype$() max$ItypesPerOtype$} method, and * must be {@link #isLegalReplacement legal} #end[encoder] * * @return This $coder$ * * @throws IllegalArgumentException * If the preconditions on the parameter do not hold */ public final Charset$Coder$ replaceWith($replType$ newReplacement) { if (newReplacement == null) throw new IllegalArgumentException("Null replacement"); int len = newReplacement.$replLength$; if (len == 0) throw new IllegalArgumentException("Empty replacement"); if (len > max$ItypesPerOtype$) throw new IllegalArgumentException("Replacement too long"); #if[decoder] this.replacement = newReplacement; #end[decoder] #if[encoder] if (!isLegalReplacement(newReplacement)) throw new IllegalArgumentException("Illegal replacement"); this.replacement = Arrays.copyOf(newReplacement, newReplacement.$replLength$); #end[encoder] implReplaceWith(this.replacement); return this; } /** * Reports a change to this $coder$'s replacement value. * * <p> The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the replacement. </p> * * @param newReplacement The replacement value */ protected void implReplaceWith($replType$ newReplacement) { } #if[encoder] private WeakReference<CharsetDecoder> cachedDecoder = null; /** * Tells whether or not the given byte array is a legal replacement value * for this encoder. * * <p> A replacement is legal if, and only if, it is a legal sequence of * bytes in this encoder's charset; that is, it must be possible to decode * the replacement into one or more sixteen-bit Unicode characters. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @param repl The byte array to be tested * * @return <tt>true if, and only if, the given byte array * is a legal replacement value for this encoder */ public boolean isLegalReplacement(byte[] repl) { WeakReference<CharsetDecoder> wr = cachedDecoder; CharsetDecoder dec = null; if ((wr == null) || ((dec = wr.get()) == null)) { dec = charset().newDecoder(); dec.onMalformedInput(CodingErrorAction.REPORT); dec.onUnmappableCharacter(CodingErrorAction.REPORT); cachedDecoder = new WeakReference<CharsetDecoder>(dec); } else { dec.reset(); } ByteBuffer bb = ByteBuffer.wrap(repl); CharBuffer cb = CharBuffer.allocate((int)(bb.remaining() * dec.maxCharsPerByte())); CoderResult cr = dec.decode(bb, cb, true); return !cr.isError(); } #end[encoder] /** * Returns this $coder$'s current action for malformed-input errors. * * @return The current malformed-input action, which is never <tt>null */ public CodingErrorAction malformedInputAction() { return malformedInputAction; } /** * Changes this $coder$'s action for malformed-input errors. * * <p> This method invokes the {@link #implOnMalformedInput * implOnMalformedInput} method, passing the new action. </p> * * @param newAction The new action; must not be <tt>null * * @return This $coder$ * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final Charset$Coder$ onMalformedInput(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); malformedInputAction = newAction; implOnMalformedInput(newAction); return this; } /** * Reports a change to this $coder$'s malformed-input action. * * <p> The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the malformed-input action. </p> * * @param newAction The new action */ protected void implOnMalformedInput(CodingErrorAction newAction) { } /** * Returns this $coder$'s current action for unmappable-character errors. * * @return The current unmappable-character action, which is never * <tt>null */ public CodingErrorAction unmappableCharacterAction() { return unmappableCharacterAction; } /** * Changes this $coder$'s action for unmappable-character errors. * * <p> This method invokes the {@link #implOnUnmappableCharacter * implOnUnmappableCharacter} method, passing the new action. </p> * * @param newAction The new action; must not be <tt>null * * @return This $coder$ * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final Charset$Coder$ onUnmappableCharacter(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); unmappableCharacterAction = newAction; implOnUnmappableCharacter(newAction); return this; } /** * Reports a change to this $coder$'s unmappable-character action. * * <p> The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the unmappable-character action. </p> * * @param newAction The new action */ protected void implOnUnmappableCharacter(CodingErrorAction newAction) { } /** * Returns the average number of $otype$s that will be produced for each * $itype$ of input. This heuristic value may be used to estimate the size * of the output buffer required for a given input sequence. * * @return The average number of $otype$s produced * per $itype$ of input */ public final float average$ItypesPerOtype$() { return average$ItypesPerOtype$; } /** * Returns the maximum number of $otype$s that will be produced for each * $itype$ of input. This value may be used to compute the worst-case size * of the output buffer required for a given input sequence. * * @return The maximum number of $otype$s that will be produced per * $itype$ of input */ public final float max$ItypesPerOtype$() { return max$ItypesPerOtype$; } /** * $Code$s as many $itype$s as possible from the given input buffer, * writing the results to the given output buffer. * * <p> The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} $itype$s * will be read and at most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffers' positions will be advanced to * reflect the $itype$s read and the $otype$s written, but their marks and * limits will not be modified. * * <p> In addition to reading $itype$s from the input buffer and writing * $otype$s to the output buffer, this method returns a {@link CoderResult} * object to describe its reason for termination: * * <ul> * * <li>

{@link CoderResult#UNDERFLOW} indicates that as much of the * input buffer as possible has been $code$d. If there is no further * input then the invoker can proceed to the next step of the * <a href="#steps">$coding$ operation. Otherwise this method * should be invoked again with further input. </p> * * <li>

{@link CoderResult#OVERFLOW} indicates that there is * insufficient space in the output buffer to $code$ any more $itype$s. * This method should be invoked again with an output buffer that has * more {@linkplain Buffer#remaining remaining} $otype$s. This is * typically done by draining any $code$d $otype$s from the output * buffer. </p> * * <li>

A {@linkplain CoderResult#malformedForLength * malformed-input} result indicates that a malformed-input * error has been detected. The malformed $itype$s begin at the input * buffer's (possibly incremented) position; the number of malformed * $itype$s may be determined by invoking the result object's {@link * CoderResult#length() length} method. This case applies only if the * {@linkplain #onMalformedInput malformed action} of this $coder$ * is {@link CodingErrorAction#REPORT}; otherwise the malformed input * will be ignored or replaced, as requested. </p> * * <li>

An {@linkplain CoderResult#unmappableForLength * unmappable-character} result indicates that an * unmappable-character error has been detected. The $itype$s that * $code$ the unmappable character begin at the input buffer's (possibly * incremented) position; the number of such $itype$s may be determined * by invoking the result object's {@link CoderResult#length() length} * method. This case applies only if the {@linkplain #onUnmappableCharacter * unmappable action} of this $coder$ is {@link * CodingErrorAction#REPORT}; otherwise the unmappable character will be * ignored or replaced, as requested. </p> * * </ul> * * In any case, if this method is to be reinvoked in the same $coding$ * operation then care should be taken to preserve any $itype$s remaining * in the input buffer so that they are available to the next invocation. * * <p> The endOfInput parameter advises this method as to whether * the invoker can provide further input beyond that contained in the given * input buffer. If there is a possibility of providing additional input * then the invoker should pass <tt>false for this parameter; if there * is no possibility of providing further input then the invoker should * pass <tt>true. It is not erroneous, and in fact it is quite * common, to pass <tt>false in one invocation and later discover that * no further input was actually available. It is critical, however, that * the final invocation of this method in a sequence of invocations always * pass <tt>true so that any remaining un$code$d input will be treated * as being malformed. * * <p> This method works by invoking the {@link #$code$Loop $code$Loop} * method, interpreting its results, handling error conditions, and * reinvoking it as necessary. </p> * * * @param in * The input $itype$ buffer * * @param out * The output $otype$ buffer * * @param endOfInput * <tt>true if, and only if, the invoker can provide no * additional input $itype$s beyond those in the given buffer * * @return A coder-result object describing the reason for termination * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress and the previous * step was an invocation neither of the {@link #reset reset} * method, nor of this method with a value of <tt>false for * the <tt>endOfInput parameter, nor of this method with a * value of <tt>true for the endOfInput parameter * but a return value indicating an incomplete $coding$ operation * * @throws CoderMalfunctionError * If an invocation of the $code$Loop method threw * an unexpected exception */ public final CoderResult $code$($Itype$Buffer in, $Otype$Buffer out, boolean endOfInput) { int newState = endOfInput ? ST_END : ST_CODING; if ((state != ST_RESET) && (state != ST_CODING) && !(endOfInput && (state == ST_END))) throwIllegalStateException(state, newState); state = newState; for (;;) { CoderResult cr; try { cr = $code$Loop(in, out); } catch (BufferUnderflowException x) { throw new CoderMalfunctionError(x); } catch (BufferOverflowException x) { throw new CoderMalfunctionError(x); } if (cr.isOverflow()) return cr; if (cr.isUnderflow()) { if (endOfInput && in.hasRemaining()) { cr = CoderResult.malformedForLength(in.remaining()); // Fall through to malformed-input case } else { return cr; } } CodingErrorAction action = null; if (cr.isMalformed()) action = malformedInputAction; else if (cr.isUnmappable()) action = unmappableCharacterAction; else assert false : cr.toString(); if (action == CodingErrorAction.REPORT) return cr; if (action == CodingErrorAction.REPLACE) { if (out.remaining() < replacement.$replLength$) return CoderResult.OVERFLOW; out.put(replacement); } if ((action == CodingErrorAction.IGNORE) || (action == CodingErrorAction.REPLACE)) { // Skip erroneous input either way in.position(in.position() + cr.length()); continue; } assert false; } } /** * Flushes this $coder$. * * <p> Some $coder$s maintain internal state and may need to write some * final $otype$s to the output buffer once the overall input sequence has * been read. * * <p> Any additional output is written to the output buffer beginning at * its current position. At most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffer's position will be advanced * appropriately, but its mark and limit will not be modified. * * <p> If this method completes successfully then it returns {@link * CoderResult#UNDERFLOW}. If there is insufficient room in the output * buffer then it returns {@link CoderResult#OVERFLOW}. If this happens * then this method must be invoked again, with an output buffer that has * more room, in order to complete the current <a href="#steps">$coding$ * operation</a>. * * <p> If this $coder$ has already been flushed then invoking this method * has no effect. * * <p> This method invokes the {@link #implFlush implFlush} method to * perform the actual flushing operation. </p> * * @param out * The output $otype$ buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} * * @throws IllegalStateException * If the previous step of the current $coding$ operation was an * invocation neither of the {@link #flush flush} method nor of * the three-argument {@link * #$code$($Itype$Buffer,$Otype$Buffer,boolean) $code$} method * with a value of <tt>true for the endOfInput * parameter */ public final CoderResult flush($Otype$Buffer out) { if (state == ST_END) { CoderResult cr = implFlush(out); if (cr.isUnderflow()) state = ST_FLUSHED; return cr; } if (state != ST_FLUSHED) throwIllegalStateException(state, ST_FLUSHED); return CoderResult.UNDERFLOW; // Already flushed } /** * Flushes this $coder$. * * <p> The default implementation of this method does nothing, and always * returns {@link CoderResult#UNDERFLOW}. This method should be overridden * by $coder$s that may need to write final $otype$s to the output buffer * once the entire input sequence has been read. </p> * * @param out * The output $otype$ buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} */ protected CoderResult implFlush($Otype$Buffer out) { return CoderResult.UNDERFLOW; } /** * Resets this $coder$, clearing any internal state. * * <p> This method resets charset-independent state and also invokes the * {@link #implReset() implReset} method in order to perform any * charset-specific reset actions. </p> * * @return This $coder$ * */ public final Charset$Coder$ reset() { implReset(); state = ST_RESET; return this; } /** * Resets this $coder$, clearing any charset-specific internal state. * * <p> The default implementation of this method does nothing. This method * should be overridden by $coder$s that maintain internal state. </p> */ protected void implReset() { } /** * $Code$s one or more $itype$s into one or more $otype$s. * * <p> This method encapsulates the basic $coding$ loop, $coding$ as many * $itype$s as possible until it either runs out of input, runs out of room * in the output buffer, or encounters $a$ $coding$ error. This method is * invoked by the {@link #$code$ $code$} method, which handles result * interpretation and error recovery. * * <p> The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} $itype$s * will be read, and at most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffers' positions will be advanced to * reflect the $itype$s read and the $otype$s written, but their marks and * limits will not be modified. * * <p> This method returns a {@link CoderResult} object to describe its * reason for termination, in the same manner as the {@link #$code$ $code$} * method. Most implementations of this method will handle $coding$ errors * by returning an appropriate result object for interpretation by the * {@link #$code$ $code$} method. An optimized implementation may instead * examine the relevant error action and implement that action itself. * * <p> An implementation of this method may perform arbitrary lookahead by * returning {@link CoderResult#UNDERFLOW} until it receives sufficient * input. </p> * * @param in * The input $itype$ buffer * * @param out * The output $otype$ buffer * * @return A coder-result object describing the reason for termination */ protected abstract CoderResult $code$Loop($Itype$Buffer in, $Otype$Buffer out); /** * Convenience method that $code$s the remaining content of a single input * $itype$ buffer into a newly-allocated $otype$ buffer. * * <p> This method implements an entire $coding$ * operation</a>; that is, it resets this $coder$, then it $code$s the * $itype$s in the given $itype$ buffer, and finally it flushes this * $coder$. This method should therefore not be invoked if $a$ $coding$ * operation is already in progress. </p> * * @param in * The input $itype$ buffer * * @return A newly-allocated $otype$ buffer containing the result of the * $coding$ operation. The buffer's position will be zero and its * limit will follow the last $otype$ written. * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress * * @throws MalformedInputException * If the $itype$ sequence starting at the input buffer's current * position is $notLegal$ and the current malformed-input action * is {@link CodingErrorAction#REPORT} * * @throws UnmappableCharacterException * If the $itype$ sequence starting at the input buffer's current * position cannot be mapped to an equivalent $otype$ sequence and * the current unmappable-character action is {@link * CodingErrorAction#REPORT} */ public final $Otype$Buffer $code$($Itype$Buffer in) throws CharacterCodingException { int n = (int)(in.remaining() * average$ItypesPerOtype$()); $Otype$Buffer out = $Otype$Buffer.allocate(n); if ((n == 0) && (in.remaining() == 0)) return out; reset(); for (;;) { CoderResult cr = in.hasRemaining() ? $code$(in, out, true) : CoderResult.UNDERFLOW; if (cr.isUnderflow()) cr = flush(out); if (cr.isUnderflow()) break; if (cr.isOverflow()) { n = 2*n + 1; // Ensure progress; n might be 0! $Otype$Buffer o = $Otype$Buffer.allocate(n); out.flip(); o.put(out); out = o; continue; } cr.throwException(); } out.flip(); return out; } #if[decoder] /** * Tells whether or not this decoder implements an auto-detecting charset. * * <p> The default implementation of this method always returns * <tt>false; it should be overridden by auto-detecting decoders to * return <tt>true.

* * @return <tt>true if, and only if, this decoder implements an * auto-detecting charset */ public boolean isAutoDetecting() { return false; } /** * Tells whether or not this decoder has yet detected a * charset  <i>(optional operation). * * <p> If this decoder implements an auto-detecting charset then at a * single point during a decoding operation this method may start returning * <tt>true to indicate that a specific charset has been detected in * the input byte sequence. Once this occurs, the {@link #detectedCharset * detectedCharset} method may be invoked to retrieve the detected charset. * * <p> That this method returns false does not imply that no bytes * have yet been decoded. Some auto-detecting decoders are capable of * decoding some, or even all, of an input byte sequence without fixing on * a particular charset. * * <p> The default implementation of this method always throws an {@link * UnsupportedOperationException}; it should be overridden by * auto-detecting decoders to return <tt>true once the input charset * has been determined. </p> * * @return <tt>true if, and only if, this decoder has detected a * specific charset * * @throws UnsupportedOperationException * If this decoder does not implement an auto-detecting charset */ public boolean isCharsetDetected() { throw new UnsupportedOperationException(); } /** * Retrieves the charset that was detected by this * decoder  <i>(optional operation). * * <p> If this decoder implements an auto-detecting charset then this * method returns the actual charset once it has been detected. After that * point, this method returns the same value for the duration of the * current decoding operation. If not enough input bytes have yet been * read to determine the actual charset then this method throws an {@link * IllegalStateException}. * * <p> The default implementation of this method always throws an {@link * UnsupportedOperationException}; it should be overridden by * auto-detecting decoders to return the appropriate value. </p> * * @return The charset detected by this auto-detecting decoder, * or <tt>null if the charset has not yet been determined * * @throws IllegalStateException * If insufficient bytes have been read to determine a charset * * @throws UnsupportedOperationException * If this decoder does not implement an auto-detecting charset */ public Charset detectedCharset() { throw new UnsupportedOperationException(); } #end[decoder] #if[encoder] private boolean canEncode(CharBuffer cb) { if (state == ST_FLUSHED) reset(); else if (state != ST_RESET) throwIllegalStateException(state, ST_CODING); CodingErrorAction ma = malformedInputAction(); CodingErrorAction ua = unmappableCharacterAction(); try { onMalformedInput(CodingErrorAction.REPORT); onUnmappableCharacter(CodingErrorAction.REPORT); encode(cb); } catch (CharacterCodingException x) { return false; } finally { onMalformedInput(ma); onUnmappableCharacter(ua); reset(); } return true; } /** * Tells whether or not this encoder can encode the given character. * * <p> This method returns false if the given character is a * surrogate character; such characters can be interpreted only when they * are members of a pair consisting of a high surrogate followed by a low * surrogate. The {@link #canEncode(java.lang.CharSequence) * canEncode(CharSequence)} method may be used to test whether or not a * character sequence can be encoded. * * <p> This method may modify this encoder's state; it should therefore not * be invoked if an <a href="#steps">encoding operation is already in * progress. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @param c * The given character * * @return <tt>true if, and only if, this encoder can encode * the given character * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress */ public boolean canEncode(char c) { CharBuffer cb = CharBuffer.allocate(1); cb.put(c); cb.flip(); return canEncode(cb); } /** * Tells whether or not this encoder can encode the given character * sequence. * * <p> If this method returns false for a particular character * sequence then more information about why the sequence cannot be encoded * may be obtained by performing a full <a href="#steps">encoding * operation</a>. * * <p> This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in progress. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @param cs * The given character sequence * * @return <tt>true if, and only if, this encoder can encode * the given character without throwing any exceptions and without * performing any replacements * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress */ public boolean canEncode(CharSequence cs) { CharBuffer cb; if (cs instanceof CharBuffer) cb = ((CharBuffer)cs).duplicate(); else cb = CharBuffer.wrap(cs.toString()); return canEncode(cb); } #end[encoder] private void throwIllegalStateException(int from, int to) { throw new IllegalStateException("Current state = " + stateNames[from] + ", new state = " + stateNames[to]); } }

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