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Java example source code file (ThreadPoolExecutor.java)

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blockingqueue, capacity, count_bits, illegalargumentexception, nullpointerexception, reentrantlock, rejectedexecutionhandler, runnable, shutdown, stop, terminated, threadpoolexecutor, timeunit, util, worker

The ThreadPoolExecutor.java Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/*
 * This file is available under and governed by the GNU General Public
 * License version 2 only, as published by the Free Software Foundation.
 * However, the following notice accompanied the original version of this
 * file:
 *
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent;
import java.util.concurrent.locks.AbstractQueuedSynchronizer;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.*;

/**
 * An {@link ExecutorService} that executes each submitted task using
 * one of possibly several pooled threads, normally configured
 * using {@link Executors} factory methods.
 *
 * <p>Thread pools address two different problems: they usually
 * provide improved performance when executing large numbers of
 * asynchronous tasks, due to reduced per-task invocation overhead,
 * and they provide a means of bounding and managing the resources,
 * including threads, consumed when executing a collection of tasks.
 * Each {@code ThreadPoolExecutor} also maintains some basic
 * statistics, such as the number of completed tasks.
 *
 * <p>To be useful across a wide range of contexts, this class
 * provides many adjustable parameters and extensibility
 * hooks. However, programmers are urged to use the more convenient
 * {@link Executors} factory methods {@link
 * Executors#newCachedThreadPool} (unbounded thread pool, with
 * automatic thread reclamation), {@link Executors#newFixedThreadPool}
 * (fixed size thread pool) and {@link
 * Executors#newSingleThreadExecutor} (single background thread), that
 * preconfigure settings for the most common usage
 * scenarios. Otherwise, use the following guide when manually
 * configuring and tuning this class:
 *
 * <dl>
 *
 * <dt>Core and maximum pool sizes
 *
 * <dd>A {@code ThreadPoolExecutor} will automatically adjust the
 * pool size (see {@link #getPoolSize})
 * according to the bounds set by
 * corePoolSize (see {@link #getCorePoolSize}) and
 * maximumPoolSize (see {@link #getMaximumPoolSize}).
 *
 * When a new task is submitted in method {@link #execute(Runnable)},
 * and fewer than corePoolSize threads are running, a new thread is
 * created to handle the request, even if other worker threads are
 * idle.  If there are more than corePoolSize but less than
 * maximumPoolSize threads running, a new thread will be created only
 * if the queue is full.  By setting corePoolSize and maximumPoolSize
 * the same, you create a fixed-size thread pool. By setting
 * maximumPoolSize to an essentially unbounded value such as {@code
 * Integer.MAX_VALUE}, you allow the pool to accommodate an arbitrary
 * number of concurrent tasks. Most typically, core and maximum pool
 * sizes are set only upon construction, but they may also be changed
 * dynamically using {@link #setCorePoolSize} and {@link
 * #setMaximumPoolSize}. </dd>
 *
 * <dt>On-demand construction
 *
 * <dd>By default, even core threads are initially created and
 * started only when new tasks arrive, but this can be overridden
 * dynamically using method {@link #prestartCoreThread} or {@link
 * #prestartAllCoreThreads}.  You probably want to prestart threads if
 * you construct the pool with a non-empty queue. </dd>
 *
 * <dt>Creating new threads
 *
 * <dd>New threads are created using a {@link ThreadFactory}.  If not
 * otherwise specified, a {@link Executors#defaultThreadFactory} is
 * used, that creates threads to all be in the same {@link
 * ThreadGroup} and with the same {@code NORM_PRIORITY} priority and
 * non-daemon status. By supplying a different ThreadFactory, you can
 * alter the thread's name, thread group, priority, daemon status,
 * etc. If a {@code ThreadFactory} fails to create a thread when asked
 * by returning null from {@code newThread}, the executor will
 * continue, but might not be able to execute any tasks. Threads
 * should possess the "modifyThread" {@code RuntimePermission}. If
 * worker threads or other threads using the pool do not possess this
 * permission, service may be degraded: configuration changes may not
 * take effect in a timely manner, and a shutdown pool may remain in a
 * state in which termination is possible but not completed.</dd>
 *
 * <dt>Keep-alive times
 *
 * <dd>If the pool currently has more than corePoolSize threads,
 * excess threads will be terminated if they have been idle for more
 * than the keepAliveTime (see {@link #getKeepAliveTime(TimeUnit)}).
 * This provides a means of reducing resource consumption when the
 * pool is not being actively used. If the pool becomes more active
 * later, new threads will be constructed. This parameter can also be
 * changed dynamically using method {@link #setKeepAliveTime(long,
 * TimeUnit)}.  Using a value of {@code Long.MAX_VALUE} {@link
 * TimeUnit#NANOSECONDS} effectively disables idle threads from ever
 * terminating prior to shut down. By default, the keep-alive policy
 * applies only when there are more than corePoolSize threads. But
 * method {@link #allowCoreThreadTimeOut(boolean)} can be used to
 * apply this time-out policy to core threads as well, so long as the
 * keepAliveTime value is non-zero. </dd>
 *
 * <dt>Queuing
 *
 * <dd>Any {@link BlockingQueue} may be used to transfer and hold
 * submitted tasks.  The use of this queue interacts with pool sizing:
 *
 * <ul>
 *
 * <li> If fewer than corePoolSize threads are running, the Executor
 * always prefers adding a new thread
 * rather than queuing.</li>
 *
 * <li> If corePoolSize or more threads are running, the Executor
 * always prefers queuing a request rather than adding a new
 * thread.</li>
 *
 * <li> If a request cannot be queued, a new thread is created unless
 * this would exceed maximumPoolSize, in which case, the task will be
 * rejected.</li>
 *
 * </ul>
 *
 * There are three general strategies for queuing:
 * <ol>
 *
 * <li>  Direct handoffs. A good default choice for a work
 * queue is a {@link SynchronousQueue} that hands off tasks to threads
 * without otherwise holding them. Here, an attempt to queue a task
 * will fail if no threads are immediately available to run it, so a
 * new thread will be constructed. This policy avoids lockups when
 * handling sets of requests that might have internal dependencies.
 * Direct handoffs generally require unbounded maximumPoolSizes to
 * avoid rejection of new submitted tasks. This in turn admits the
 * possibility of unbounded thread growth when commands continue to
 * arrive on average faster than they can be processed.  </li>
 *
 * <li> Unbounded queues. Using an unbounded queue (for
 * example a {@link LinkedBlockingQueue} without a predefined
 * capacity) will cause new tasks to wait in the queue when all
 * corePoolSize threads are busy. Thus, no more than corePoolSize
 * threads will ever be created. (And the value of the maximumPoolSize
 * therefore doesn't have any effect.)  This may be appropriate when
 * each task is completely independent of others, so tasks cannot
 * affect each others execution; for example, in a web page server.
 * While this style of queuing can be useful in smoothing out
 * transient bursts of requests, it admits the possibility of
 * unbounded work queue growth when commands continue to arrive on
 * average faster than they can be processed.  </li>
 *
 * <li>Bounded queues. A bounded queue (for example, an
 * {@link ArrayBlockingQueue}) helps prevent resource exhaustion when
 * used with finite maximumPoolSizes, but can be more difficult to
 * tune and control.  Queue sizes and maximum pool sizes may be traded
 * off for each other: Using large queues and small pools minimizes
 * CPU usage, OS resources, and context-switching overhead, but can
 * lead to artificially low throughput.  If tasks frequently block (for
 * example if they are I/O bound), a system may be able to schedule
 * time for more threads than you otherwise allow. Use of small queues
 * generally requires larger pool sizes, which keeps CPUs busier but
 * may encounter unacceptable scheduling overhead, which also
 * decreases throughput.  </li>
 *
 * </ol>
 *
 * </dd>
 *
 * <dt>Rejected tasks
 *
 * <dd>New tasks submitted in method {@link #execute(Runnable)} will be
 * <em>rejected when the Executor has been shut down, and also when
 * the Executor uses finite bounds for both maximum threads and work queue
 * capacity, and is saturated.  In either case, the {@code execute} method
 * invokes the {@link
 * RejectedExecutionHandler#rejectedExecution(Runnable, ThreadPoolExecutor)}
 * method of its {@link RejectedExecutionHandler}.  Four predefined handler
 * policies are provided:
 *
 * <ol>
 *
 * <li> In the default {@link ThreadPoolExecutor.AbortPolicy}, the
 * handler throws a runtime {@link RejectedExecutionException} upon
 * rejection. </li>
 *
 * <li> In {@link ThreadPoolExecutor.CallerRunsPolicy}, the thread
 * that invokes {@code execute} itself runs the task. This provides a
 * simple feedback control mechanism that will slow down the rate that
 * new tasks are submitted. </li>
 *
 * <li> In {@link ThreadPoolExecutor.DiscardPolicy}, a task that
 * cannot be executed is simply dropped.  </li>
 *
 * <li>In {@link ThreadPoolExecutor.DiscardOldestPolicy}, if the
 * executor is not shut down, the task at the head of the work queue
 * is dropped, and then execution is retried (which can fail again,
 * causing this to be repeated.) </li>
 *
 * </ol>
 *
 * It is possible to define and use other kinds of {@link
 * RejectedExecutionHandler} classes. Doing so requires some care
 * especially when policies are designed to work only under particular
 * capacity or queuing policies. </dd>
 *
 * <dt>Hook methods
 *
 * <dd>This class provides {@code protected} overridable
 * {@link #beforeExecute(Thread, Runnable)} and
 * {@link #afterExecute(Runnable, Throwable)} methods that are called
 * before and after execution of each task.  These can be used to
 * manipulate the execution environment; for example, reinitializing
 * ThreadLocals, gathering statistics, or adding log entries.
 * Additionally, method {@link #terminated} can be overridden to perform
 * any special processing that needs to be done once the Executor has
 * fully terminated.
 *
 * <p>If hook or callback methods throw exceptions, internal worker
 * threads may in turn fail and abruptly terminate.</dd>
 *
 * <dt>Queue maintenance
 *
 * <dd>Method {@link #getQueue()} allows access to the work queue
 * for purposes of monitoring and debugging.  Use of this method for
 * any other purpose is strongly discouraged.  Two supplied methods,
 * {@link #remove(Runnable)} and {@link #purge} are available to
 * assist in storage reclamation when large numbers of queued tasks
 * become cancelled.</dd>
 *
 * <dt>Finalization
 *
 * <dd>A pool that is no longer referenced in a program AND
 * has no remaining threads will be {@code shutdown} automatically. If
 * you would like to ensure that unreferenced pools are reclaimed even
 * if users forget to call {@link #shutdown}, then you must arrange
 * that unused threads eventually die, by setting appropriate
 * keep-alive times, using a lower bound of zero core threads and/or
 * setting {@link #allowCoreThreadTimeOut(boolean)}.  </dd>
 *
 * </dl>
 *
 * <p>Extension example. Most extensions of this class
 * override one or more of the protected hook methods. For example,
 * here is a subclass that adds a simple pause/resume feature:
 *
 *  <pre> {@code
 * class PausableThreadPoolExecutor extends ThreadPoolExecutor {
 *   private boolean isPaused;
 *   private ReentrantLock pauseLock = new ReentrantLock();
 *   private Condition unpaused = pauseLock.newCondition();
 *
 *   public PausableThreadPoolExecutor(...) { super(...); }
 *
 *   protected void beforeExecute(Thread t, Runnable r) {
 *     super.beforeExecute(t, r);
 *     pauseLock.lock();
 *     try {
 *       while (isPaused) unpaused.await();
 *     } catch (InterruptedException ie) {
 *       t.interrupt();
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 *
 *   public void pause() {
 *     pauseLock.lock();
 *     try {
 *       isPaused = true;
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 *
 *   public void resume() {
 *     pauseLock.lock();
 *     try {
 *       isPaused = false;
 *       unpaused.signalAll();
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 * }}</pre>
 *
 * @since 1.5
 * @author Doug Lea
 */
public class ThreadPoolExecutor extends AbstractExecutorService {
    /**
     * The main pool control state, ctl, is an atomic integer packing
     * two conceptual fields
     *   workerCount, indicating the effective number of threads
     *   runState,    indicating whether running, shutting down etc
     *
     * In order to pack them into one int, we limit workerCount to
     * (2^29)-1 (about 500 million) threads rather than (2^31)-1 (2
     * billion) otherwise representable. If this is ever an issue in
     * the future, the variable can be changed to be an AtomicLong,
     * and the shift/mask constants below adjusted. But until the need
     * arises, this code is a bit faster and simpler using an int.
     *
     * The workerCount is the number of workers that have been
     * permitted to start and not permitted to stop.  The value may be
     * transiently different from the actual number of live threads,
     * for example when a ThreadFactory fails to create a thread when
     * asked, and when exiting threads are still performing
     * bookkeeping before terminating. The user-visible pool size is
     * reported as the current size of the workers set.
     *
     * The runState provides the main lifecycle control, taking on values:
     *
     *   RUNNING:  Accept new tasks and process queued tasks
     *   SHUTDOWN: Don't accept new tasks, but process queued tasks
     *   STOP:     Don't accept new tasks, don't process queued tasks,
     *             and interrupt in-progress tasks
     *   TIDYING:  All tasks have terminated, workerCount is zero,
     *             the thread transitioning to state TIDYING
     *             will run the terminated() hook method
     *   TERMINATED: terminated() has completed
     *
     * The numerical order among these values matters, to allow
     * ordered comparisons. The runState monotonically increases over
     * time, but need not hit each state. The transitions are:
     *
     * RUNNING -> SHUTDOWN
     *    On invocation of shutdown(), perhaps implicitly in finalize()
     * (RUNNING or SHUTDOWN) -> STOP
     *    On invocation of shutdownNow()
     * SHUTDOWN -> TIDYING
     *    When both queue and pool are empty
     * STOP -> TIDYING
     *    When pool is empty
     * TIDYING -> TERMINATED
     *    When the terminated() hook method has completed
     *
     * Threads waiting in awaitTermination() will return when the
     * state reaches TERMINATED.
     *
     * Detecting the transition from SHUTDOWN to TIDYING is less
     * straightforward than you'd like because the queue may become
     * empty after non-empty and vice versa during SHUTDOWN state, but
     * we can only terminate if, after seeing that it is empty, we see
     * that workerCount is 0 (which sometimes entails a recheck -- see
     * below).
     */
    private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;

    // Packing and unpacking ctl
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }

    /*
     * Bit field accessors that don't require unpacking ctl.
     * These depend on the bit layout and on workerCount being never negative.
     */

    private static boolean runStateLessThan(int c, int s) {
        return c < s;
    }

    private static boolean runStateAtLeast(int c, int s) {
        return c >= s;
    }

    private static boolean isRunning(int c) {
        return c < SHUTDOWN;
    }

    /**
     * Attempts to CAS-increment the workerCount field of ctl.
     */
    private boolean compareAndIncrementWorkerCount(int expect) {
        return ctl.compareAndSet(expect, expect + 1);
    }

    /**
     * Attempts to CAS-decrement the workerCount field of ctl.
     */
    private boolean compareAndDecrementWorkerCount(int expect) {
        return ctl.compareAndSet(expect, expect - 1);
    }

    /**
     * Decrements the workerCount field of ctl. This is called only on
     * abrupt termination of a thread (see processWorkerExit). Other
     * decrements are performed within getTask.
     */
    private void decrementWorkerCount() {
        do {} while (! compareAndDecrementWorkerCount(ctl.get()));
    }

    /**
     * The queue used for holding tasks and handing off to worker
     * threads.  We do not require that workQueue.poll() returning
     * null necessarily means that workQueue.isEmpty(), so rely
     * solely on isEmpty to see if the queue is empty (which we must
     * do for example when deciding whether to transition from
     * SHUTDOWN to TIDYING).  This accommodates special-purpose
     * queues such as DelayQueues for which poll() is allowed to
     * return null even if it may later return non-null when delays
     * expire.
     */
    private final BlockingQueue<Runnable> workQueue;

    /**
     * Lock held on access to workers set and related bookkeeping.
     * While we could use a concurrent set of some sort, it turns out
     * to be generally preferable to use a lock. Among the reasons is
     * that this serializes interruptIdleWorkers, which avoids
     * unnecessary interrupt storms, especially during shutdown.
     * Otherwise exiting threads would concurrently interrupt those
     * that have not yet interrupted. It also simplifies some of the
     * associated statistics bookkeeping of largestPoolSize etc. We
     * also hold mainLock on shutdown and shutdownNow, for the sake of
     * ensuring workers set is stable while separately checking
     * permission to interrupt and actually interrupting.
     */
    private final ReentrantLock mainLock = new ReentrantLock();

    /**
     * Set containing all worker threads in pool. Accessed only when
     * holding mainLock.
     */
    private final HashSet<Worker> workers = new HashSet();

    /**
     * Wait condition to support awaitTermination
     */
    private final Condition termination = mainLock.newCondition();

    /**
     * Tracks largest attained pool size. Accessed only under
     * mainLock.
     */
    private int largestPoolSize;

    /**
     * Counter for completed tasks. Updated only on termination of
     * worker threads. Accessed only under mainLock.
     */
    private long completedTaskCount;

    /*
     * All user control parameters are declared as volatiles so that
     * ongoing actions are based on freshest values, but without need
     * for locking, since no internal invariants depend on them
     * changing synchronously with respect to other actions.
     */

    /**
     * Factory for new threads. All threads are created using this
     * factory (via method addWorker).  All callers must be prepared
     * for addWorker to fail, which may reflect a system or user's
     * policy limiting the number of threads.  Even though it is not
     * treated as an error, failure to create threads may result in
     * new tasks being rejected or existing ones remaining stuck in
     * the queue.
     *
     * We go further and preserve pool invariants even in the face of
     * errors such as OutOfMemoryError, that might be thrown while
     * trying to create threads.  Such errors are rather common due to
     * the need to allocate a native stack in Thread.start, and users
     * will want to perform clean pool shutdown to clean up.  There
     * will likely be enough memory available for the cleanup code to
     * complete without encountering yet another OutOfMemoryError.
     */
    private volatile ThreadFactory threadFactory;

    /**
     * Handler called when saturated or shutdown in execute.
     */
    private volatile RejectedExecutionHandler handler;

    /**
     * Timeout in nanoseconds for idle threads waiting for work.
     * Threads use this timeout when there are more than corePoolSize
     * present or if allowCoreThreadTimeOut. Otherwise they wait
     * forever for new work.
     */
    private volatile long keepAliveTime;

    /**
     * If false (default), core threads stay alive even when idle.
     * If true, core threads use keepAliveTime to time out waiting
     * for work.
     */
    private volatile boolean allowCoreThreadTimeOut;

    /**
     * Core pool size is the minimum number of workers to keep alive
     * (and not allow to time out etc) unless allowCoreThreadTimeOut
     * is set, in which case the minimum is zero.
     */
    private volatile int corePoolSize;

    /**
     * Maximum pool size. Note that the actual maximum is internally
     * bounded by CAPACITY.
     */
    private volatile int maximumPoolSize;

    /**
     * The default rejected execution handler
     */
    private static final RejectedExecutionHandler defaultHandler =
        new AbortPolicy();

    /**
     * Permission required for callers of shutdown and shutdownNow.
     * We additionally require (see checkShutdownAccess) that callers
     * have permission to actually interrupt threads in the worker set
     * (as governed by Thread.interrupt, which relies on
     * ThreadGroup.checkAccess, which in turn relies on
     * SecurityManager.checkAccess). Shutdowns are attempted only if
     * these checks pass.
     *
     * All actual invocations of Thread.interrupt (see
     * interruptIdleWorkers and interruptWorkers) ignore
     * SecurityExceptions, meaning that the attempted interrupts
     * silently fail. In the case of shutdown, they should not fail
     * unless the SecurityManager has inconsistent policies, sometimes
     * allowing access to a thread and sometimes not. In such cases,
     * failure to actually interrupt threads may disable or delay full
     * termination. Other uses of interruptIdleWorkers are advisory,
     * and failure to actually interrupt will merely delay response to
     * configuration changes so is not handled exceptionally.
     */
    private static final RuntimePermission shutdownPerm =
        new RuntimePermission("modifyThread");

    /**
     * Class Worker mainly maintains interrupt control state for
     * threads running tasks, along with other minor bookkeeping.
     * This class opportunistically extends AbstractQueuedSynchronizer
     * to simplify acquiring and releasing a lock surrounding each
     * task execution.  This protects against interrupts that are
     * intended to wake up a worker thread waiting for a task from
     * instead interrupting a task being run.  We implement a simple
     * non-reentrant mutual exclusion lock rather than use
     * ReentrantLock because we do not want worker tasks to be able to
     * reacquire the lock when they invoke pool control methods like
     * setCorePoolSize.  Additionally, to suppress interrupts until
     * the thread actually starts running tasks, we initialize lock
     * state to a negative value, and clear it upon start (in
     * runWorker).
     */
    private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    {
        /**
         * This class will never be serialized, but we provide a
         * serialVersionUID to suppress a javac warning.
         */
        private static final long serialVersionUID = 6138294804551838833L;

        /** Thread this worker is running in.  Null if factory fails. */
        final Thread thread;
        /** Initial task to run.  Possibly null. */
        Runnable firstTask;
        /** Per-thread task counter */
        volatile long completedTasks;

        /**
         * Creates with given first task and thread from ThreadFactory.
         * @param firstTask the first task (null if none)
         */
        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }

        // Lock methods
        //
        // The value 0 represents the unlocked state.
        // The value 1 represents the locked state.

        protected boolean isHeldExclusively() {
            return getState() != 0;
        }

        protected boolean tryAcquire(int unused) {
            if (compareAndSetState(0, 1)) {
                setExclusiveOwnerThread(Thread.currentThread());
                return true;
            }
            return false;
        }

        protected boolean tryRelease(int unused) {
            setExclusiveOwnerThread(null);
            setState(0);
            return true;
        }

        public void lock()        { acquire(1); }
        public boolean tryLock()  { return tryAcquire(1); }
        public void unlock()      { release(1); }
        public boolean isLocked() { return isHeldExclusively(); }

        void interruptIfStarted() {
            Thread t;
            if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
                try {
                    t.interrupt();
                } catch (SecurityException ignore) {
                }
            }
        }
    }

    /*
     * Methods for setting control state
     */

    /**
     * Transitions runState to given target, or leaves it alone if
     * already at least the given target.
     *
     * @param targetState the desired state, either SHUTDOWN or STOP
     *        (but not TIDYING or TERMINATED -- use tryTerminate for that)
     */
    private void advanceRunState(int targetState) {
        for (;;) {
            int c = ctl.get();
            if (runStateAtLeast(c, targetState) ||
                ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c))))
                break;
        }
    }

    /**
     * Transitions to TERMINATED state if either (SHUTDOWN and pool
     * and queue empty) or (STOP and pool empty).  If otherwise
     * eligible to terminate but workerCount is nonzero, interrupts an
     * idle worker to ensure that shutdown signals propagate. This
     * method must be called following any action that might make
     * termination possible -- reducing worker count or removing tasks
     * from the queue during shutdown. The method is non-private to
     * allow access from ScheduledThreadPoolExecutor.
     */
    final void tryTerminate() {
        for (;;) {
            int c = ctl.get();
            if (isRunning(c) ||
                runStateAtLeast(c, TIDYING) ||
                (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
                return;
            if (workerCountOf(c) != 0) { // Eligible to terminate
                interruptIdleWorkers(ONLY_ONE);
                return;
            }

            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                    try {
                        terminated();
                    } finally {
                        ctl.set(ctlOf(TERMINATED, 0));
                        termination.signalAll();
                    }
                    return;
                }
            } finally {
                mainLock.unlock();
            }
            // else retry on failed CAS
        }
    }

    /*
     * Methods for controlling interrupts to worker threads.
     */

    /**
     * If there is a security manager, makes sure caller has
     * permission to shut down threads in general (see shutdownPerm).
     * If this passes, additionally makes sure the caller is allowed
     * to interrupt each worker thread. This might not be true even if
     * first check passed, if the SecurityManager treats some threads
     * specially.
     */
    private void checkShutdownAccess() {
        SecurityManager security = System.getSecurityManager();
        if (security != null) {
            security.checkPermission(shutdownPerm);
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                for (Worker w : workers)
                    security.checkAccess(w.thread);
            } finally {
                mainLock.unlock();
            }
        }
    }

    /**
     * Interrupts all threads, even if active. Ignores SecurityExceptions
     * (in which case some threads may remain uninterrupted).
     */
    private void interruptWorkers() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers)
                w.interruptIfStarted();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Interrupts threads that might be waiting for tasks (as
     * indicated by not being locked) so they can check for
     * termination or configuration changes. Ignores
     * SecurityExceptions (in which case some threads may remain
     * uninterrupted).
     *
     * @param onlyOne If true, interrupt at most one worker. This is
     * called only from tryTerminate when termination is otherwise
     * enabled but there are still other workers.  In this case, at
     * most one waiting worker is interrupted to propagate shutdown
     * signals in case all threads are currently waiting.
     * Interrupting any arbitrary thread ensures that newly arriving
     * workers since shutdown began will also eventually exit.
     * To guarantee eventual termination, it suffices to always
     * interrupt only one idle worker, but shutdown() interrupts all
     * idle workers so that redundant workers exit promptly, not
     * waiting for a straggler task to finish.
     */
    private void interruptIdleWorkers(boolean onlyOne) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers) {
                Thread t = w.thread;
                if (!t.isInterrupted() && w.tryLock()) {
                    try {
                        t.interrupt();
                    } catch (SecurityException ignore) {
                    } finally {
                        w.unlock();
                    }
                }
                if (onlyOne)
                    break;
            }
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Common form of interruptIdleWorkers, to avoid having to
     * remember what the boolean argument means.
     */
    private void interruptIdleWorkers() {
        interruptIdleWorkers(false);
    }

    private static final boolean ONLY_ONE = true;

    /*
     * Misc utilities, most of which are also exported to
     * ScheduledThreadPoolExecutor
     */

    /**
     * Invokes the rejected execution handler for the given command.
     * Package-protected for use by ScheduledThreadPoolExecutor.
     */
    final void reject(Runnable command) {
        handler.rejectedExecution(command, this);
    }

    /**
     * Performs any further cleanup following run state transition on
     * invocation of shutdown.  A no-op here, but used by
     * ScheduledThreadPoolExecutor to cancel delayed tasks.
     */
    void onShutdown() {
    }

    /**
     * State check needed by ScheduledThreadPoolExecutor to
     * enable running tasks during shutdown.
     *
     * @param shutdownOK true if should return true if SHUTDOWN
     */
    final boolean isRunningOrShutdown(boolean shutdownOK) {
        int rs = runStateOf(ctl.get());
        return rs == RUNNING || (rs == SHUTDOWN && shutdownOK);
    }

    /**
     * Drains the task queue into a new list, normally using
     * drainTo. But if the queue is a DelayQueue or any other kind of
     * queue for which poll or drainTo may fail to remove some
     * elements, it deletes them one by one.
     */
    private List<Runnable> drainQueue() {
        BlockingQueue<Runnable> q = workQueue;
        ArrayList<Runnable> taskList = new ArrayList();
        q.drainTo(taskList);
        if (!q.isEmpty()) {
            for (Runnable r : q.toArray(new Runnable[0])) {
                if (q.remove(r))
                    taskList.add(r);
            }
        }
        return taskList;
    }

    /*
     * Methods for creating, running and cleaning up after workers
     */

    /**
     * Checks if a new worker can be added with respect to current
     * pool state and the given bound (either core or maximum). If so,
     * the worker count is adjusted accordingly, and, if possible, a
     * new worker is created and started, running firstTask as its
     * first task. This method returns false if the pool is stopped or
     * eligible to shut down. It also returns false if the thread
     * factory fails to create a thread when asked.  If the thread
     * creation fails, either due to the thread factory returning
     * null, or due to an exception (typically OutOfMemoryError in
     * Thread.start()), we roll back cleanly.
     *
     * @param firstTask the task the new thread should run first (or
     * null if none). Workers are created with an initial first task
     * (in method execute()) to bypass queuing when there are fewer
     * than corePoolSize threads (in which case we always start one),
     * or when the queue is full (in which case we must bypass queue).
     * Initially idle threads are usually created via
     * prestartCoreThread or to replace other dying workers.
     *
     * @param core if true use corePoolSize as bound, else
     * maximumPoolSize. (A boolean indicator is used here rather than a
     * value to ensure reads of fresh values after checking other pool
     * state).
     * @return true if successful
     */
    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

    /**
     * Rolls back the worker thread creation.
     * - removes worker from workers, if present
     * - decrements worker count
     * - rechecks for termination, in case the existence of this
     *   worker was holding up termination
     */
    private void addWorkerFailed(Worker w) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            if (w != null)
                workers.remove(w);
            decrementWorkerCount();
            tryTerminate();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Performs cleanup and bookkeeping for a dying worker. Called
     * only from worker threads. Unless completedAbruptly is set,
     * assumes that workerCount has already been adjusted to account
     * for exit.  This method removes thread from worker set, and
     * possibly terminates the pool or replaces the worker if either
     * it exited due to user task exception or if fewer than
     * corePoolSize workers are running or queue is non-empty but
     * there are no workers.
     *
     * @param w the worker
     * @param completedAbruptly if the worker died due to user exception
     */
    private void processWorkerExit(Worker w, boolean completedAbruptly) {
        if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
            decrementWorkerCount();

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            completedTaskCount += w.completedTasks;
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        int c = ctl.get();
        if (runStateLessThan(c, STOP)) {
            if (!completedAbruptly) {
                int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
                if (min == 0 && ! workQueue.isEmpty())
                    min = 1;
                if (workerCountOf(c) >= min)
                    return; // replacement not needed
            }
            addWorker(null, false);
        }
    }

    /**
     * Performs blocking or timed wait for a task, depending on
     * current configuration settings, or returns null if this worker
     * must exit because of any of:
     * 1. There are more than maximumPoolSize workers (due to
     *    a call to setMaximumPoolSize).
     * 2. The pool is stopped.
     * 3. The pool is shutdown and the queue is empty.
     * 4. This worker timed out waiting for a task, and timed-out
     *    workers are subject to termination (that is,
     *    {@code allowCoreThreadTimeOut || workerCount > corePoolSize})
     *    both before and after the timed wait, and if the queue is
     *    non-empty, this worker is not the last thread in the pool.
     *
     * @return task, or null if the worker must exit, in which case
     *         workerCount is decremented
     */
    private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

    /**
     * Main worker run loop.  Repeatedly gets tasks from queue and
     * executes them, while coping with a number of issues:
     *
     * 1. We may start out with an initial task, in which case we
     * don't need to get the first one. Otherwise, as long as pool is
     * running, we get tasks from getTask. If it returns null then the
     * worker exits due to changed pool state or configuration
     * parameters.  Other exits result from exception throws in
     * external code, in which case completedAbruptly holds, which
     * usually leads processWorkerExit to replace this thread.
     *
     * 2. Before running any task, the lock is acquired to prevent
     * other pool interrupts while the task is executing, and then we
     * ensure that unless pool is stopping, this thread does not have
     * its interrupt set.
     *
     * 3. Each task run is preceded by a call to beforeExecute, which
     * might throw an exception, in which case we cause thread to die
     * (breaking loop with completedAbruptly true) without processing
     * the task.
     *
     * 4. Assuming beforeExecute completes normally, we run the task,
     * gathering any of its thrown exceptions to send to afterExecute.
     * We separately handle RuntimeException, Error (both of which the
     * specs guarantee that we trap) and arbitrary Throwables.
     * Because we cannot rethrow Throwables within Runnable.run, we
     * wrap them within Errors on the way out (to the thread's
     * UncaughtExceptionHandler).  Any thrown exception also
     * conservatively causes thread to die.
     *
     * 5. After task.run completes, we call afterExecute, which may
     * also throw an exception, which will also cause thread to
     * die. According to JLS Sec 14.20, this exception is the one that
     * will be in effect even if task.run throws.
     *
     * The net effect of the exception mechanics is that afterExecute
     * and the thread's UncaughtExceptionHandler have as accurate
     * information as we can provide about any problems encountered by
     * user code.
     *
     * @param w the worker
     */
    final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

    // Public constructors and methods

    /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters and default thread factory and rejected execution handler.
     * It may be more convenient to use one of the {@link Executors} factory
     * methods instead of this general purpose constructor.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0})r).isCancelled())
                    it.remove();
            }
        } catch (ConcurrentModificationException fallThrough) {
            // Take slow path if we encounter interference during traversal.
            // Make copy for traversal and call remove for cancelled entries.
            // The slow path is more likely to be O(N*N).
            for (Object r : q.toArray())
                if (r instanceof Future<?> && ((Future)r).isCancelled())
                    q.remove(r);
        }

        tryTerminate(); // In case SHUTDOWN and now empty
    }

    /* Statistics */

    /**
     * Returns the current number of threads in the pool.
     *
     * @return the number of threads
     */
    public int getPoolSize() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            // Remove rare and surprising possibility of
            // isTerminated() && getPoolSize() > 0
            return runStateAtLeast(ctl.get(), TIDYING) ? 0
                : workers.size();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate number of threads that are actively
     * executing tasks.
     *
     * @return the number of threads
     */
    public int getActiveCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            int n = 0;
            for (Worker w : workers)
                if (w.isLocked())
                    ++n;
            return n;
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the largest number of threads that have ever
     * simultaneously been in the pool.
     *
     * @return the number of threads
     */
    public int getLargestPoolSize() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            return largestPoolSize;
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate total number of tasks that have ever been
     * scheduled for execution. Because the states of tasks and
     * threads may change dynamically during computation, the returned
     * value is only an approximation.
     *
     * @return the number of tasks
     */
    public long getTaskCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            long n = completedTaskCount;
            for (Worker w : workers) {
                n += w.completedTasks;
                if (w.isLocked())
                    ++n;
            }
            return n + workQueue.size();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate total number of tasks that have
     * completed execution. Because the states of tasks and threads
     * may change dynamically during computation, the returned value
     * is only an approximation, but one that does not ever decrease
     * across successive calls.
     *
     * @return the number of tasks
     */
    public long getCompletedTaskCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            long n = completedTaskCount;
            for (Worker w : workers)
                n += w.completedTasks;
            return n;
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns a string identifying this pool, as well as its state,
     * including indications of run state and estimated worker and
     * task counts.
     *
     * @return a string identifying this pool, as well as its state
     */
    public String toString() {
        long ncompleted;
        int nworkers, nactive;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            ncompleted = completedTaskCount;
            nactive = 0;
            nworkers = workers.size();
            for (Worker w : workers) {
                ncompleted += w.completedTasks;
                if (w.isLocked())
                    ++nactive;
            }
        } finally {
            mainLock.unlock();
        }
        int c = ctl.get();
        String rs = (runStateLessThan(c, SHUTDOWN) ? "Running" :
                     (runStateAtLeast(c, TERMINATED) ? "Terminated" :
                      "Shutting down"));
        return super.toString() +
            "[" + rs +
            ", pool size = " + nworkers +
            ", active threads = " + nactive +
            ", queued tasks = " + workQueue.size() +
            ", completed tasks = " + ncompleted +
            "]";
    }

    /* Extension hooks */

    /**
     * Method invoked prior to executing the given Runnable in the
     * given thread.  This method is invoked by thread {@code t} that
     * will execute task {@code r}, and may be used to re-initialize
     * ThreadLocals, or to perform logging.
     *
     * <p>This implementation does nothing, but may be customized in
     * subclasses. Note: To properly nest multiple overridings, subclasses
     * should generally invoke {@code super.beforeExecute} at the end of
     * this method.
     *
     * @param t the thread that will run task {@code r}
     * @param r the task that will be executed
     */
    protected void beforeExecute(Thread t, Runnable r) { }

    /**
     * Method invoked upon completion of execution of the given Runnable.
     * This method is invoked by the thread that executed the task. If
     * non-null, the Throwable is the uncaught {@code RuntimeException}
     * or {@code Error} that caused execution to terminate abruptly.
     *
     * <p>This implementation does nothing, but may be customized in
     * subclasses. Note: To properly nest multiple overridings, subclasses
     * should generally invoke {@code super.afterExecute} at the
     * beginning of this method.
     *
     * <p>Note: When actions are enclosed in tasks (such as
     * {@link FutureTask}) either explicitly or via methods such as
     * {@code submit}, these task objects catch and maintain
     * computational exceptions, and so they do not cause abrupt
     * termination, and the internal exceptions are <em>not
     * passed to this method. If you would like to trap both kinds of
     * failures in this method, you can further probe for such cases,
     * as in this sample subclass that prints either the direct cause
     * or the underlying exception if a task has been aborted:
     *
     *  <pre> {@code
     * class ExtendedExecutor extends ThreadPoolExecutor {
     *   // ...
     *   protected void afterExecute(Runnable r, Throwable t) {
     *     super.afterExecute(r, t);
     *     if (t == null && r instanceof Future<?>) {
     *       try {
     *         Object result = ((Future<?>) r).get();
     *       } catch (CancellationException ce) {
     *           t = ce;
     *       } catch (ExecutionException ee) {
     *           t = ee.getCause();
     *       } catch (InterruptedException ie) {
     *           Thread.currentThread().interrupt(); // ignore/reset
     *       }
     *     }
     *     if (t != null)
     *       System.out.println(t);
     *   }
     * }}</pre>
     *
     * @param r the runnable that has completed
     * @param t the exception that caused termination, or null if
     * execution completed normally
     */
    protected void afterExecute(Runnable r, Throwable t) { }

    /**
     * Method invoked when the Executor has terminated.  Default
     * implementation does nothing. Note: To properly nest multiple
     * overridings, subclasses should generally invoke
     * {@code super.terminated} within this method.
     */
    protected void terminated() { }

    /* Predefined RejectedExecutionHandlers */

    /**
     * A handler for rejected tasks that runs the rejected task
     * directly in the calling thread of the {@code execute} method,
     * unless the executor has been shut down, in which case the task
     * is discarded.
     */
    public static class CallerRunsPolicy implements RejectedExecutionHandler {
        /**
         * Creates a {@code CallerRunsPolicy}.
         */
        public CallerRunsPolicy() { }

        /**
         * Executes task r in the caller's thread, unless the executor
         * has been shut down, in which case the task is discarded.
         *
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }
    }

    /**
     * A handler for rejected tasks that throws a
     * {@code RejectedExecutionException}.
     */
    public static class AbortPolicy implements RejectedExecutionHandler {
        /**
         * Creates an {@code AbortPolicy}.
         */
        public AbortPolicy() { }

        /**
         * Always throws RejectedExecutionException.
         *
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         * @throws RejectedExecutionException always
         */
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            throw new RejectedExecutionException("Task " + r.toString() +
                                                 " rejected from " +
                                                 e.toString());
        }
    }

    /**
     * A handler for rejected tasks that silently discards the
     * rejected task.
     */
    public static class DiscardPolicy implements RejectedExecutionHandler {
        /**
         * Creates a {@code DiscardPolicy}.
         */
        public DiscardPolicy() { }

        /**
         * Does nothing, which has the effect of discarding task r.
         *
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
        }
    }

    /**
     * A handler for rejected tasks that discards the oldest unhandled
     * request and then retries {@code execute}, unless the executor
     * is shut down, in which case the task is discarded.
     */
    public static class DiscardOldestPolicy implements RejectedExecutionHandler {
        /**
         * Creates a {@code DiscardOldestPolicy} for the given executor.
         */
        public DiscardOldestPolicy() { }

        /**
         * Obtains and ignores the next task that the executor
         * would otherwise execute, if one is immediately available,
         * and then retries execution of task r, unless the executor
         * is shut down, in which case task r is instead discarded.
         *
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                e.getQueue().poll();
                e.execute(r);
            }
        }
    }
}

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