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Java example source code file (DropShadowEffect.java)

This example Java source code file (DropShadowEffect.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, bufferedimage, dropshadoweffect, effect, effecttype, illegalargumentexception, image, override, util, writableraster

The DropShadowEffect.java Java example source code

/*
 * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package javax.swing.plaf.nimbus;

import java.awt.image.BufferedImage;
import java.awt.image.Raster;
import java.awt.image.WritableRaster;
import java.util.Arrays;

/**
 * DropShadowEffect - This effect currently only works with ARGB type buffered
 * images.
 *
 * @author Created by Jasper Potts (Jun 18, 2007)
 */
class DropShadowEffect extends ShadowEffect {

    // =================================================================================================================
    // Effect Methods

    /**
     * Get the type of this effect, one of UNDER,BLENDED,OVER. UNDER means the result of apply effect should be painted
     * under the src image. BLENDED means the result of apply sffect contains a modified src image so just it should be
     * painted. OVER means the result of apply effect should be painted over the src image.
     *
     * @return The effect type
     */
    @Override
    EffectType getEffectType() {
        return EffectType.UNDER;
    }

    /**
     * Apply the effect to the src image generating the result . The result image may or may not contain the source
     * image depending on what the effect type is.
     *
     * @param src The source image for applying the effect to
     * @param dst The destination image to paint effect result into. If this is null then a new image will be created
     * @param w   The width of the src image to apply effect to, this allow the src and dst buffers to be bigger than
     *            the area the need effect applied to it
     * @param h   The height of the src image to apply effect to, this allow the src and dst buffers to be bigger than
     *            the area the need effect applied to it
     * @return Image with the result of the effect
     */
    @Override
    BufferedImage applyEffect(BufferedImage src, BufferedImage dst, int w, int h) {
        if (src == null || src.getType() != BufferedImage.TYPE_INT_ARGB){
            throw new IllegalArgumentException("Effect only works with " +
                    "source images of type BufferedImage.TYPE_INT_ARGB.");
        }
        if (dst != null && dst.getType() != BufferedImage.TYPE_INT_ARGB){
            throw new IllegalArgumentException("Effect only works with " +
                    "destination images of type BufferedImage.TYPE_INT_ARGB.");
        }
        // calculate offset
        double trangleAngle = Math.toRadians(angle - 90);
        int offsetX = (int) (Math.sin(trangleAngle) * distance);
        int offsetY = (int) (Math.cos(trangleAngle) * distance);
        // clac expanded size
        int tmpOffX = offsetX + size;
        int tmpOffY = offsetX + size;
        int tmpW = w + offsetX + size + size;
        int tmpH = h + offsetX + size;
        // create tmp buffers
        int[] lineBuf = getArrayCache().getTmpIntArray(w);
        byte[] tmpBuf1 = getArrayCache().getTmpByteArray1(tmpW * tmpH);
        Arrays.fill(tmpBuf1, (byte) 0x00);
        byte[] tmpBuf2 = getArrayCache().getTmpByteArray2(tmpW * tmpH);
        // extract src image alpha channel and inverse and offset
        Raster srcRaster = src.getRaster();
        for (int y = 0; y < h; y++) {
            int dy = (y + tmpOffY);
            int offset = dy * tmpW;
            srcRaster.getDataElements(0, y, w, 1, lineBuf);
            for (int x = 0; x < w; x++) {
                int dx = x + tmpOffX;
                tmpBuf1[offset + dx] = (byte) ((lineBuf[x] & 0xFF000000) >>> 24);
            }
        }
        // blur
        float[] kernel = EffectUtils.createGaussianKernel(size);
        EffectUtils.blur(tmpBuf1, tmpBuf2, tmpW, tmpH, kernel, size); // horizontal pass
        EffectUtils.blur(tmpBuf2, tmpBuf1, tmpH, tmpW, kernel, size);// vertical pass
        //rescale
        float spread = Math.min(1 / (1 - (0.01f * this.spread)), 255);
        for (int i = 0; i < tmpBuf1.length; i++) {
            int val = (int) (((int) tmpBuf1[i] & 0xFF) * spread);
            tmpBuf1[i] = (val > 255) ? (byte) 0xFF : (byte) val;
        }
        // create color image with shadow color and greyscale image as alpha
        if (dst == null) dst = new BufferedImage(w, h,
                BufferedImage.TYPE_INT_ARGB);
        WritableRaster shadowRaster = dst.getRaster();
        int red = color.getRed(), green = color.getGreen(), blue = color.getBlue();
        for (int y = 0; y < h; y++) {
            int srcY = y + tmpOffY;
            int shadowOffset = (srcY - offsetY) * tmpW;
            for (int x = 0; x < w; x++) {
                int srcX = x + tmpOffX;
                lineBuf[x] = tmpBuf1[shadowOffset + (srcX - offsetX)] << 24 | red << 16 | green << 8 | blue;
            }
            shadowRaster.setDataElements(0, y, w, 1, lineBuf);
        }
        return dst;
    }
}

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