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Java example source code file (RenderQueue.java)

This example Java source code file (RenderQueue.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, buffer_size, hashset, renderbuffer, renderqueue, set, util

The RenderQueue.java Java example source code

/*
 * Copyright (c) 2005, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.pipe;

import java.util.HashSet;
import java.util.Set;
import sun.awt.SunToolkit;

/**
 * The RenderQueue class encapsulates a RenderBuffer on which rendering
 * operations are enqueued.  Note that the RenderQueue lock must be acquired
 * before performing any operations on the queue (e.g. enqueuing an operation
 * or flushing the queue).  A sample usage scenario follows:
 *
 *     public void drawSomething(...) {
 *         rq.lock();
 *         try {
 *             ctx.validate(...);
 *             rq.ensureCapacity(4);
 *             rq.getBuffer().putInt(DRAW_SOMETHING);
 *             ...
 *         } finally {
 *             rq.unlock();
 *         }
 *     }
 *
 * If you are enqueuing an operation that involves 8-byte parameters (i.e.
 * long or double values), it is imperative that you ensure proper
 * alignment of the underlying RenderBuffer.  This can be accomplished
 * simply by providing an offset to the first 8-byte parameter in your
 * operation to the ensureCapacityAndAlignment() method.  For example:
 *
 *     public void drawStuff(...) {
 *         rq.lock();
 *         try {
 *             RenderBuffer buf = rq.getBuffer();
 *             ctx.validate(...);
 *             // 28 total bytes in the operation, 12 bytes to the first long
 *             rq.ensureCapacityAndAlignment(28, 12);
 *             buf.putInt(DRAW_STUFF);
 *             buf.putInt(x).putInt(y);
 *             buf.putLong(addr1);
 *             buf.putLong(addr2);
 *         } finally {
 *             rq.unlock();
 *         }
 *     }
 */
public abstract class RenderQueue {

    /** The size of the underlying buffer, in bytes. */
    private static final int BUFFER_SIZE = 32000;

    /** The underlying buffer for this queue. */
    protected RenderBuffer buf;

    /**
     * A Set containing hard references to Objects that must stay alive until
     * the queue has been completely flushed.
     */
    protected Set refSet;

    protected RenderQueue() {
        refSet = new HashSet();
        buf = RenderBuffer.allocate(BUFFER_SIZE);
    }

    /**
     * Locks the queue for read/write access.
     */
    public final void lock() {
        /*
         * Implementation note: In theory we should have two separate locks:
         * one lock to synchronize access to the RenderQueue, and then a
         * separate lock (the AWT lock) that only needs to be acquired when
         * we are about to flush the queue (using native windowing system
         * operations).  In practice it has been difficult to enforce the
         * correct lock ordering; sometimes AWT will have already acquired
         * the AWT lock before grabbing the RQ lock (see 6253009), while the
         * expected order should be RQ lock and then AWT lock.  Due to this
         * issue, using two separate locks is prone to deadlocks.  Therefore,
         * to solve this issue we have decided to eliminate the separate RQ
         * lock and instead just acquire the AWT lock here.  (Someday it might
         * be nice to go back to the old two-lock system, but that would
         * require potentially risky changes to AWT to ensure that it never
         * acquires the AWT lock before calling into 2D code that wants to
         * acquire the RQ lock.)
         */
        SunToolkit.awtLock();
    }

    /**
     * Attempts to lock the queue.  If successful, this method returns true,
     * indicating that the caller is responsible for calling
     * <code>unlock; otherwise this method returns false.
     */
    public final boolean tryLock() {
        return SunToolkit.awtTryLock();
    }

    /**
     * Unlocks the queue.
     */
    public final void unlock() {
        SunToolkit.awtUnlock();
    }

    /**
     * Adds the given Object to the set of hard references, which will
     * prevent that Object from being disposed until the queue has been
     * flushed completely.  This is useful in cases where some enqueued
     * data could become invalid if the reference Object were garbage
     * collected before the queue could be processed.  (For example, keeping
     * a hard reference to a FontStrike will prevent any enqueued glyph
     * images associated with that strike from becoming invalid before the
     * queue is flushed.)  The reference set will be cleared immediately
     * after the queue is flushed each time.
     */
    public final void addReference(Object ref) {
        refSet.add(ref);
    }

    /**
     * Returns the encapsulated RenderBuffer object.
     */
    public final RenderBuffer getBuffer() {
        return buf;
    }

    /**
     * Ensures that there will be enough room on the underlying buffer
     * for the following operation.  If the operation will not fit given
     * the remaining space, the buffer will be flushed immediately, leaving
     * an empty buffer for the impending operation.
     *
     * @param opsize size (in bytes) of the following operation
     */
    public final void ensureCapacity(int opsize) {
        if (buf.remaining() < opsize) {
            flushNow();
        }
    }

    /**
     * Convenience method that is equivalent to calling ensureCapacity()
     * followed by ensureAlignment().  The ensureCapacity() call allows for an
     * extra 4 bytes of space in case the ensureAlignment() method needs to
     * insert a NOOP token on the buffer.
     *
     * @param opsize size (in bytes) of the following operation
     * @param first8ByteValueOffset offset (in bytes) from the current
     * position to the first 8-byte value used in the following operation
     */
    public final void ensureCapacityAndAlignment(int opsize,
                                                 int first8ByteValueOffset)
    {
        ensureCapacity(opsize + 4);
        ensureAlignment(first8ByteValueOffset);
    }

    /**
     * Inserts a 4-byte NOOP token when necessary to ensure that all 8-byte
     * parameters for the following operation are added to the underlying
     * buffer with an 8-byte memory alignment.
     *
     * @param first8ByteValueOffset offset (in bytes) from the current
     * position to the first 8-byte value used in the following operation
     */
    public final void ensureAlignment(int first8ByteValueOffset) {
        int first8ByteValuePosition = buf.position() + first8ByteValueOffset;
        if ((first8ByteValuePosition & 7) != 0) {
            buf.putInt(BufferedOpCodes.NOOP);
        }
    }

    /**
     * Immediately processes each operation currently pending on the buffer.
     * This method will block until the entire buffer has been flushed.  The
     * queue lock must be acquired before calling this method.
     */
    public abstract void flushNow();

    /**
     * Immediately processes each operation currently pending on the buffer,
     * and then invokes the provided task.  This method will block until the
     * entire buffer has been flushed and the provided task has been executed.
     * The queue lock must be acquired before calling this method.
     */
    public abstract void flushAndInvokeNow(Runnable task);

    /**
     * Updates the current position of the underlying buffer, and then
     * flushes the queue immediately.  This method is useful when native code
     * has added data to the queue and needs to flush immediately.
     */
    public void flushNow(int position) {
        buf.position(position);
        flushNow();
    }
}

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