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Java example source code file (OpenTypeLayoutEngine.h)

This example Java source code file (OpenTypeLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

featuremap, featuremask, leerrorcode, lefontinstance, leglyphfilter, leglyphstorage, lereferenceto, letag, leunicode, opentypelayoutengine, u_layout_api, u_namespace_begin, u_namespace_end, uclassid

The OpenTypeLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

/*
 * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
 *
 */

#ifndef __OPENTYPELAYOUTENGINE_H
#define __OPENTYPELAYOUTENGINE_H

#include "LETypes.h"
#include "LEGlyphFilter.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
#include "LETableReference.h"

#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"

U_NAMESPACE_BEGIN

/**
 * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
 * fonts which have GSUB and GPOS tables associated with them. In order to do this,
 * the glyph processsing step described for LayoutEngine is further broken into three
 * steps:
 *
 * 1) Character processing - this step analyses the characters and assigns a list of OpenType
 *    feature tags to each one. It may also change, remove or add characters, and change
 *    their order.
 *
 * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
 *    table associated with the font to perform glyph substitutions, such as ligature substitution.
 *
 * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
 *    the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
 *    table. This step turns those glyph indices into actual font-specific glyph indices, and may
 *    perform any other adjustments required by the previous steps.
 *
 * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
 * such as kerning and accent positioning.
 *
 * @see LayoutEngine
 *
 * @internal
 */
class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
     * a particular font, script and language. It takes the GSUB table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
     * OpenType font.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param gsubTable - the GSUB table
     * @param success - set to an error code if the operation fails
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                            le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);

    /**
     * This constructor is used when the font requires a "canned" GSUB table which can't be known
     * until after this constructor has been invoked.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param success - set to an error code if the operation fails
     *
     * @internal
     */
    OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                         le_int32 typoFlags, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~OpenTypeLayoutEngine();

    /**
     * A convenience method used to convert the script code into
     * the four byte script tag required by OpenType.
         * For Indic languages where multiple script tags exist,
         * the version 1 (old style) tag is returned.
     *
     * @param scriptCode - the script code
     *
     * @return the four byte script tag
     *
     * @internal
     */
    static LETag getScriptTag(le_int32 scriptCode);
    /**
     * A convenience method used to convert the script code into
     * the four byte script tag required by OpenType.
         * For Indic languages where multiple script tags exist,
         * the version 2 tag is returned.
     *
     * @param scriptCode - the script code
     *
     * @return the four byte script tag
     *
     * @internal
     */
    static LETag getV2ScriptTag(le_int32 scriptCode);

    /**
     * A convenience method used to convert the langauge code into
     * the four byte langauge tag required by OpenType.
     *
     * @param languageCode - the language code
     *
     * @return the four byte language tag
     *
     * @internal
     */
    static LETag getLangSysTag(le_int32 languageCode);

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

    /**
     * The array of language tags, indexed by language code.
     *
     * @internal
     */
    static const LETag languageTags[];

private:

    /**
     * This method is used by the constructors to convert the script
     * and language codes to four byte tags and save them.
     */
    void setScriptAndLanguageTags();

    /**
     * The array of script tags, indexed by script code.
     */
    static const LETag scriptTags[];

    /**
     * apply the typoflags. Only called by the c'tors.
     */
    void applyTypoFlags();

protected:
    /**
     * A set of "default" features. The default characterProcessing method
     * will apply all of these features to every glyph.
     *
     * @internal
     */
    FeatureMask fFeatureMask;

    /**
     * A set of mappings from feature tags to feature masks. These may
     * be in the order in which the featues should be applied, but they
     * don't need to be.
     *
     * @internal
     */
    const FeatureMap *fFeatureMap;

    /**
     * The length of the feature map.
     *
     * @internal
     */
    le_int32 fFeatureMapCount;

    /**
     * <code>TRUE if the features in the
     * feature map are in the order in which they
     * must be applied.
     *
     * @internal
     */
    le_bool fFeatureOrder;

    /**
     * The address of the GSUB table.
     *
     * @internal
     */
    LEReferenceTo<GlyphSubstitutionTableHeader> fGSUBTable;

    /**
     * The address of the GDEF table.
     *
     * @internal
     */
    LEReferenceTo<GlyphDefinitionTableHeader> fGDEFTable;

    /**
     * The address of the GPOS table.
     *
     * @internal
     */
    LEReferenceTo<GlyphPositioningTableHeader> fGPOSTable;

    /**
     * An optional filter used to inhibit substitutions
     * preformed by the GSUB table. This is used for some
     * "canned" GSUB tables to restrict substitutions to
     * glyphs that are in the font.
     *
     * @internal
     */
    LEGlyphFilter *fSubstitutionFilter;

    /**
     * The four byte script tag.
     *
     * @internal
     */
    LETag fScriptTag;

    /**
     * The four byte script tag for V2 fonts.
     *
     * @internal
     */
    LETag fScriptTagV2;

    /**
     * The four byte language tag
     *
     * @internal
     */
    LETag fLangSysTag;

    /**
     * This method does the OpenType character processing. It assigns the OpenType feature
     * tags to the characters, and may generate output characters that differ from the input
     * charcters due to insertions, deletions, or reorderings. In such cases, it will also
     * generate an output character index array reflecting these changes.
     *
     * Subclasses must override this method.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - TRUE if the characters are in a right to left directional run
     *
     * Output parameters:
     * @param outChars - the output character array, if different from the input
     * @param charIndices - the output character index array
     * @param featureTags - the output feature tag array
     * @param success - set to an error code if the operation fails
     *
     * @return the output character count (input character count if no change)
     *
     * @internal
     */
    virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
            LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method does character to glyph mapping, and applies the GSUB table. The
     * default implementation calls mapCharsToGlyphs and then applies the GSUB table,
     * if there is one.
     *
     * Note that in the case of "canned" GSUB tables, the output glyph indices may be
     * "fake" glyph indices that need to be converted to "real" glyph indices by the
     * glyphPostProcessing method.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - TRUE if the characters are in a right to left directional run
     * @param featureTags - the feature tag array
     *
     * Output parameters:
     * @param glyphs - the output glyph index array
     * @param charIndices - the output character index array
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the output glyph index array
     *
     * Note: if the character index array was already set by the characterProcessing
     * method, this method won't change it.
     *
     * @internal
     */
    virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
            LEGlyphStorage &glyphStorage, LEErrorCode &success);

    virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method does any processing necessary to convert "fake"
     * glyph indices used by the glyphProcessing method into "real" glyph
     * indices which can be used to render the text. Note that in some
     * cases, such as CDAC Indic fonts, several "real" glyphs may be needed
     * to render one "fake" glyph.
     *
     * The default implementation of this method just returns the input glyph
     * index and character index arrays, assuming that no "fake" glyph indices
     * were needed to do GSUB processing.
     *
     * Input parameters:
     * @param tempGlyphs - the input "fake" glyph index array
     * @param tempCharIndices - the input "fake" character index array
     * @param tempGlyphCount - the number of "fake" glyph indices
     *
     * Output parameters:
     * @param glyphs - the output glyph index array
     * @param charIndices - the output character index array
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyph indices in the output glyph index array
     *
     * @internal
     */
    virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
     * methods. Most subclasses will not need to override this method.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - TRUE if the text is in a right to left directional run
     *
     * Output parameters:
     * @param glyphs - the glyph index array
     * @param charIndices - the character index array
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the glyph index array
     *
     * @see LayoutEngine::computeGlyphs
     *
     * @internal
     */
    virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method uses the GPOS table, if there is one, to adjust the glyph positions.
     *
     * Input parameters:
     * @param glyphs - the input glyph array
     * @param glyphCount - the number of glyphs in the glyph array
     * @param x - the starting X position
     * @param y - the starting Y position
     *
     * Output parameters:
     * @param positions - the output X and Y positions (two entries per glyph)
     * @param success - set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method frees the feature tag array so that the
     * OpenTypeLayoutEngine can be reused for different text.
     * It is also called from our destructor.
     *
     * @internal
     */
    virtual void reset();
};

U_NAMESPACE_END
#endif

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