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Java example source code file (ShaderList.c)

This example Java source code file (ShaderList.c) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

j2dtraceln, null, oglcontext_addprogram, shaderinfo, shaderlist_addprogram, shaderlist_dispose, shaderlist_findprogram

The ShaderList.c Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#include <malloc.h>
#include <string.h>

#include "ShaderList.h"
#include "Trace.h"

/**
 * Creates a new ShaderInfo that wraps the given fragment program handle
 * and related data and stores it at the front of the provided ShaderList.
 * If the addition causes the ShaderList to outgrow its defined capacity,
 * the least-recently used item in the list (including its fragment program
 * object) will be disposed.
 */
void
ShaderList_AddProgram(ShaderList *programList,
                      jlong programID,
                      jint compType, jint compMode, jint flags)
{
    ShaderInfo *info;

    J2dTraceLn(J2D_TRACE_INFO, "ShaderList_AddProgram");

    // create new ShaderInfo
    info = (ShaderInfo *)malloc(sizeof(ShaderInfo));
    if (info == NULL) {
        J2dTraceLn(J2D_TRACE_ERROR,
                   "OGLContext_AddProgram: could not allocate ShaderInfo");
        return;
    }

    // fill in the information
    info->next = programList->head;
    info->programID = programID;
    info->compType = compType;
    info->compMode = compMode;
    info->flags = flags;

    // insert it at the head of the list
    programList->head = info;

    // run through the list and see if we need to delete the least
    // recently used item
    {
        int i = 1;
        ShaderInfo *prev = NULL;
        ShaderInfo *curr = info->next;
        while (curr != NULL) {
            if (i >= programList->maxItems) {
                prev->next = NULL;
                programList->dispose(curr->programID);
                free(curr);
                break;
            }
            i++;
            prev = curr;
            curr = curr->next;
        }
    }
}

/**
 * Locates a fragment program handle given a list of shader programs
 * (ShaderInfos), using the provided composite state and flags as search
 * parameters.  The "flags" parameter is a bitwise-or'd value that helps
 * differentiate one program for another; the interpretation of this value
 * varies depending on the type of shader (BufImgOp, Paint, etc) but here
 * it is only used to find another ShaderInfo with that same "flags" value.
 * If no matching program can be located, this method returns 0.
 */
jlong
ShaderList_FindProgram(ShaderList *programList,
                       jint compType, jint compMode, jint flags)
{
    ShaderInfo *prev = NULL;
    ShaderInfo *info = programList->head;

    J2dTraceLn(J2D_TRACE_INFO, "ShaderList_FindProgram");

    while (info != NULL) {
        if (compType == info->compType &&
            compMode == info->compMode &&
            flags == info->flags)
        {
            // it's a match: move it to the front of the list (if it's not
            // there already) and patch up the links
            if (info != programList->head) {
                prev->next = info->next;
                info->next = programList->head;
                programList->head = info;
            }
            return info->programID;
        }
        prev = info;
        info = info->next;
    }
    return 0;
}

/**
 * Disposes all entries (and their associated shader program objects)
 * contained in the given ShaderList.
 */
void
ShaderList_Dispose(ShaderList *programList)
{
    ShaderInfo *info = programList->head;

    J2dTraceLn(J2D_TRACE_INFO, "ShaderList_Dispose");

    while (info != NULL) {
        ShaderInfo *tmp = info->next;
        programList->dispose(info->programID);
        free(info);
        info = tmp;
    }

    programList->head = NULL;
}

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