alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Java example source code file (OGLFuncs.h)

This example Java source code file (OGLFuncs.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

glapientry, glboolean, glclampf, gldouble, glenum, glfloat, glint, glsizei, glubyte, gluint, glvoid, ogl_, ogl_j2d_mangle, oglfuncs_h_included

The OGLFuncs.h Java example source code

/*
 * Copyright (c) 2003, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef OGLFuncs_h_Included
#define OGLFuncs_h_Included

#ifdef MACOSX
#include <dlfcn.h>
#endif
#include "jni.h"
#include "J2D_GL/gl.h"
#include "J2D_GL/glext.h"
#include "OGLFuncMacros.h"
#include "OGLFuncs_md.h"
#include "Trace.h"

jboolean OGLFuncs_OpenLibrary();
void     OGLFuncs_CloseLibrary();
jboolean OGLFuncs_InitPlatformFuncs();
jboolean OGLFuncs_InitBaseFuncs();
jboolean OGLFuncs_InitExtFuncs();

/**
 * Core OpenGL 1.1 function typedefs
 */
typedef void (GLAPIENTRY *glAlphaFuncType)(GLenum func, GLclampf ref);
typedef GLboolean (GLAPIENTRY *glAreTexturesResidentType)(GLsizei n, const GLuint *textures, GLboolean *residences);
typedef void (GLAPIENTRY *glBeginType)(GLenum mode);
typedef void (GLAPIENTRY *glBindTextureType)(GLenum target, GLuint texture);
typedef void (GLAPIENTRY *glBitmapType)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
typedef void (GLAPIENTRY *glBlendFuncType)(GLenum sfactor, GLenum dfactor);
typedef void (GLAPIENTRY *glClearType)(GLbitfield mask);
typedef void (GLAPIENTRY *glClearColorType)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (GLAPIENTRY *glClearDepthType)(GLclampd depth);
typedef void (GLAPIENTRY *glColor3ubType)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAPIENTRY *glColor4fType)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAPIENTRY *glColor4ubType)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GLAPIENTRY *glColorMaskType)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAPIENTRY *glColorPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (GLAPIENTRY *glCopyPixelsType)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
typedef void (GLAPIENTRY *glCopyTexSubImage2DType)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY *glDeleteTexturesType)(GLsizei n, const GLuint *textures);
typedef void (GLAPIENTRY *glDepthFuncType)(GLenum func);
typedef void (GLAPIENTRY *glDisableType)(GLenum cap);
typedef void (GLAPIENTRY *glDisableClientStateType)(GLenum array);
typedef void (GLAPIENTRY *glDrawArraysType)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRY *glDrawBufferType)(GLenum mode);
typedef void (GLAPIENTRY *glDrawPixelsType)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY *glEnableType)(GLenum cap);
typedef void (GLAPIENTRY *glEnableClientStateType)(GLenum array);
typedef void (GLAPIENTRY *glEndType)(void);
typedef void (GLAPIENTRY *glFinishType)(void);
typedef void (GLAPIENTRY *glFlushType)(void);
typedef void (GLAPIENTRY *glGenTexturesType)(GLsizei n, GLuint *textures);
typedef void (GLAPIENTRY *glGetBooleanvType)(GLenum pname, GLboolean *params);
typedef void (GLAPIENTRY *glGetDoublevType)(GLenum pname, GLdouble *params);
typedef GLenum (GLAPIENTRY *glGetErrorType)(void);
typedef void (GLAPIENTRY *glGetFloatvType)(GLenum pname, GLfloat *params);
typedef void (GLAPIENTRY *glGetIntegervType)(GLenum pname, GLint *params);
typedef const GLubyte * (GLAPIENTRY *glGetStringType)(GLenum name);
typedef void (GLAPIENTRY *glGetTexLevelParameterivType)(GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (GLAPIENTRY *glHintType)(GLenum target, GLenum mode);
typedef void (GLAPIENTRY *glInterleavedArraysType)(GLenum format, GLsizei stride, const GLvoid *pointer);
typedef GLboolean (GLAPIENTRY *glIsEnabledType)(GLenum cap);
typedef GLboolean (GLAPIENTRY *glIsTextureType)(GLuint texture);
typedef void (GLAPIENTRY *glLoadIdentityType)(void);
typedef void (GLAPIENTRY *glLoadMatrixdType)(const GLdouble *m);
typedef void (GLAPIENTRY *glLogicOpType)(GLenum opcode);
typedef void (GLAPIENTRY *glMatrixModeType)(GLenum mode);
typedef void (GLAPIENTRY *glOrthoType)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLAPIENTRY *glPixelStoreiType)(GLenum pname, GLint param);
typedef void (GLAPIENTRY *glPixelTransferfType)(GLenum pname, GLfloat param);
typedef void (GLAPIENTRY *glPixelZoomType)(GLfloat xfactor, GLfloat yfactor);
typedef void (GLAPIENTRY *glPolygonOffsetType)(GLfloat factor, GLfloat units);
typedef void (GLAPIENTRY *glPopAttribType)(void);
typedef void (GLAPIENTRY *glPopClientAttribType)(void);
typedef void (GLAPIENTRY *glPopMatrixType)(void);
typedef void (GLAPIENTRY *glPrioritizeTexturesType)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
typedef void (GLAPIENTRY *glPushAttribType)(GLbitfield);
typedef void (GLAPIENTRY *glPushClientAttribType)(GLbitfield);
typedef void (GLAPIENTRY *glPushMatrixType)(void);
typedef void (GLAPIENTRY *glRasterPos2iType)(GLint x, GLint y);
typedef void (GLAPIENTRY *glReadBufferType)(GLenum mode);
typedef void (GLAPIENTRY *glReadPixelsType)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (GLAPIENTRY *glRectiType)(GLint x1, GLint y1, GLint x2, GLint y2);
typedef void (GLAPIENTRY *glScalefType)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY *glScissorType)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY *glTexCoord2dType)(GLdouble s, GLdouble t);
typedef void (GLAPIENTRY *glTexCoord2fType)(GLfloat s, GLfloat t);
typedef void (GLAPIENTRY *glTexCoordPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (GLAPIENTRY *glTexEnviType)(GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY *glTexGeniType)(GLenum coord, GLenum pname, GLint param);
typedef void (GLAPIENTRY *glTexGendvType)(GLenum coord, GLenum pname, const GLdouble *params);
typedef void (GLAPIENTRY *glTexImage1DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY *glTexImage2DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY *glTexParameteriType)(GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY *glTexSubImage1DType)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY *glTexSubImage2DType)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY *glTranslatefType)(GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY *glVertex2dType)(GLdouble x, GLdouble y);
typedef void (GLAPIENTRY *glVertex2fType)(GLfloat x, GLfloat y);
typedef void (GLAPIENTRY *glVertex2iType)(GLint x, GLint y);
typedef void (GLAPIENTRY *glVertexPointerType)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (GLAPIENTRY *glViewportType)(GLint x, GLint y, GLsizei width, GLsizei height);

/**
 * OpenGL 1.2 and extension function typedefs (functions that were added in
 * the 1.2 spec and later need to be loaded on Windows as if they were
 * extensions, which is why they are called out separately here)
 */
typedef void (GLAPIENTRY *glActiveTextureARBType)(GLenum texture);
typedef void (GLAPIENTRY *glMultiTexCoord2fARBType)(GLenum texture, GLfloat s, GLfloat t);
typedef void (GLAPIENTRY *glTexImage3DType)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);

/**
 * GL_EXT_framebuffer_object function typedefs
 */
typedef void (GLAPIENTRY *glBindRenderbufferEXTType)(GLenum, GLuint);
typedef void (GLAPIENTRY *glDeleteRenderbuffersEXTType)(GLsizei, const GLuint *);
typedef void (GLAPIENTRY *glGenRenderbuffersEXTType)(GLsizei, GLuint *);
typedef void (GLAPIENTRY *glRenderbufferStorageEXTType)(GLenum, GLenum, GLsizei, GLsizei);
typedef void (GLAPIENTRY *glBindFramebufferEXTType)(GLenum, GLuint);
typedef void (GLAPIENTRY *glDeleteFramebuffersEXTType)(GLsizei, const GLuint *);
typedef void (GLAPIENTRY *glGenFramebuffersEXTType)(GLsizei, GLuint *);
typedef GLenum (GLAPIENTRY *glCheckFramebufferStatusEXTType)(GLenum);
typedef void (GLAPIENTRY *glFramebufferTexture2DEXTType)(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (GLAPIENTRY *glFramebufferRenderbufferEXTType)(GLenum, GLenum, GLenum, GLuint);

/**
 * GL_ARB_fragment_shader extension function typedefs
 */
typedef GLhandleARB (GLAPIENTRY *glCreateShaderObjectARBType)(GLenum);
typedef void (GLAPIENTRY *glShaderSourceARBType)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
typedef void (GLAPIENTRY *glCompileShaderARBType)(GLhandleARB);
typedef void (GLAPIENTRY *glUseProgramObjectARBType)(GLhandleARB);
typedef void (GLAPIENTRY *glUniform1iARBType)(GLint, GLint);
typedef void (GLAPIENTRY *glUniform1fARBType)(GLint, GLfloat);
typedef void (GLAPIENTRY *glUniform1fvARBType)(GLint, GLsizei, const GLfloat *);
typedef void (GLAPIENTRY *glUniform2fARBType)(GLint, GLfloat, GLfloat);
typedef void (GLAPIENTRY *glUniform3fARBType)(GLint, GLfloat, GLfloat, GLfloat);
typedef void (GLAPIENTRY *glUniform3fvARBType)(GLint, GLsizei, const GLfloat *);
typedef void (GLAPIENTRY *glUniform4fARBType)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (GLAPIENTRY *glUniform4fvARBType)(GLint, GLsizei, const GLfloat *);
typedef GLint (GLAPIENTRY *glGetUniformLocationARBType)(GLhandleARB, const GLcharARB *);
typedef void (GLAPIENTRY *glGetInfoLogARBType)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
typedef void (GLAPIENTRY *glGetProgramivARBType)(GLenum, GLenum, GLint *);
typedef void (GLAPIENTRY *glGetObjectParameterivARBType)(GLhandleARB, GLenum, GLint *);
typedef GLhandleARB (GLAPIENTRY *glCreateProgramObjectARBType)(void);
typedef void (GLAPIENTRY *glAttachObjectARBType)(GLhandleARB, GLhandleARB);
typedef void (GLAPIENTRY *glLinkProgramARBType)(GLhandleARB);
typedef void (GLAPIENTRY *glDeleteObjectARBType)(GLhandleARB);

/**
 * REMIND: this caused an internal error in the MS compiler!?!?
 *
 *#define OGL_CHECK_FUNC_ERR(f) \
 *    J2dTrace1(J2D_TRACE_ERROR, "could not load function: %s", #f)
 */

#define OGL_CHECK_FUNC_ERR(f) \
    J2dRlsTraceLn(J2D_TRACE_ERROR, #f)

#define OGL_INIT_FUNC(f) \
    OGL_J2D_MANGLE(f) = (OGL_FUNC_TYPE(f)) OGL_GET_PROC_ADDRESS(f)

#define OGL_INIT_AND_CHECK_FUNC(f) \
    OGL_INIT_FUNC(f); \
    if (OGL_J2D_MANGLE(f) == NULL) { \
        OGL_CHECK_FUNC_ERR(f); \
        return JNI_FALSE; \
    }

#define OGL_INIT_EXT_FUNC(f) \
    OGL_J2D_MANGLE(f) = (OGL_FUNC_TYPE(f)) OGL_GET_EXT_PROC_ADDRESS(f)

#define OGL_INIT_AND_CHECK_EXT_FUNC(f) \
    OGL_INIT_EXT_FUNC(f); \
    if (OGL_J2D_MANGLE(f) == NULL) { \
        OGL_CHECK_FUNC_ERR(f); \
        return JNI_FALSE; \
    }

#define OGL_EXPRESS_BASE_FUNCS(action) \
    OGL_##action##_FUNC(glAlphaFunc); \
    OGL_##action##_FUNC(glAreTexturesResident); \
    OGL_##action##_FUNC(glBegin); \
    OGL_##action##_FUNC(glBindTexture); \
    OGL_##action##_FUNC(glBitmap); \
    OGL_##action##_FUNC(glBlendFunc); \
    OGL_##action##_FUNC(glClear); \
    OGL_##action##_FUNC(glClearColor); \
    OGL_##action##_FUNC(glClearDepth); \
    OGL_##action##_FUNC(glColor3ub); \
    OGL_##action##_FUNC(glColor4f); \
    OGL_##action##_FUNC(glColor4ub); \
    OGL_##action##_FUNC(glColorMask); \
    OGL_##action##_FUNC(glColorPointer); \
    OGL_##action##_FUNC(glCopyPixels); \
    OGL_##action##_FUNC(glCopyTexSubImage2D); \
    OGL_##action##_FUNC(glDeleteTextures); \
    OGL_##action##_FUNC(glDepthFunc); \
    OGL_##action##_FUNC(glDisable); \
    OGL_##action##_FUNC(glDisableClientState); \
    OGL_##action##_FUNC(glDrawArrays); \
    OGL_##action##_FUNC(glDrawBuffer); \
    OGL_##action##_FUNC(glDrawPixels); \
    OGL_##action##_FUNC(glEnable); \
    OGL_##action##_FUNC(glEnableClientState); \
    OGL_##action##_FUNC(glEnd); \
    OGL_##action##_FUNC(glFinish); \
    OGL_##action##_FUNC(glFlush); \
    OGL_##action##_FUNC(glGenTextures); \
    OGL_##action##_FUNC(glGetBooleanv); \
    OGL_##action##_FUNC(glGetDoublev); \
    OGL_##action##_FUNC(glGetError); \
    OGL_##action##_FUNC(glGetFloatv); \
    OGL_##action##_FUNC(glGetIntegerv); \
    OGL_##action##_FUNC(glGetString); \
    OGL_##action##_FUNC(glGetTexLevelParameteriv); \
    OGL_##action##_FUNC(glHint); \
    OGL_##action##_FUNC(glInterleavedArrays); \
    OGL_##action##_FUNC(glIsEnabled); \
    OGL_##action##_FUNC(glIsTexture); \
    OGL_##action##_FUNC(glLoadIdentity); \
    OGL_##action##_FUNC(glLoadMatrixd); \
    OGL_##action##_FUNC(glLogicOp); \
    OGL_##action##_FUNC(glMatrixMode); \
    OGL_##action##_FUNC(glOrtho); \
    OGL_##action##_FUNC(glPixelStorei); \
    OGL_##action##_FUNC(glPixelTransferf); \
    OGL_##action##_FUNC(glPixelZoom); \
    OGL_##action##_FUNC(glPolygonOffset); \
    OGL_##action##_FUNC(glPopAttrib); \
    OGL_##action##_FUNC(glPopClientAttrib); \
    OGL_##action##_FUNC(glPopMatrix); \
    OGL_##action##_FUNC(glPrioritizeTextures); \
    OGL_##action##_FUNC(glPushAttrib); \
    OGL_##action##_FUNC(glPushClientAttrib); \
    OGL_##action##_FUNC(glPushMatrix); \
    OGL_##action##_FUNC(glRasterPos2i); \
    OGL_##action##_FUNC(glReadBuffer); \
    OGL_##action##_FUNC(glReadPixels); \
    OGL_##action##_FUNC(glRecti); \
    OGL_##action##_FUNC(glScalef); \
    OGL_##action##_FUNC(glScissor); \
    OGL_##action##_FUNC(glTexCoord2d); \
    OGL_##action##_FUNC(glTexCoord2f); \
    OGL_##action##_FUNC(glTexCoordPointer); \
    OGL_##action##_FUNC(glTexEnvi); \
    OGL_##action##_FUNC(glTexGeni); \
    OGL_##action##_FUNC(glTexGendv); \
    OGL_##action##_FUNC(glTexImage1D); \
    OGL_##action##_FUNC(glTexImage2D); \
    OGL_##action##_FUNC(glTexParameteri); \
    OGL_##action##_FUNC(glTexSubImage1D); \
    OGL_##action##_FUNC(glTexSubImage2D); \
    OGL_##action##_FUNC(glTranslatef); \
    OGL_##action##_FUNC(glVertex2d); \
    OGL_##action##_FUNC(glVertex2f); \
    OGL_##action##_FUNC(glVertex2i); \
    OGL_##action##_FUNC(glVertexPointer); \
    OGL_##action##_FUNC(glViewport);

#define OGL_EXPRESS_EXT_FUNCS(action) \
    OGL_##action##_EXT_FUNC(glActiveTextureARB); \
    OGL_##action##_EXT_FUNC(glMultiTexCoord2fARB); \
    OGL_##action##_EXT_FUNC(glTexImage3D); \
    OGL_##action##_EXT_FUNC(glBindRenderbufferEXT); \
    OGL_##action##_EXT_FUNC(glDeleteRenderbuffersEXT); \
    OGL_##action##_EXT_FUNC(glGenRenderbuffersEXT); \
    OGL_##action##_EXT_FUNC(glRenderbufferStorageEXT); \
    OGL_##action##_EXT_FUNC(glBindFramebufferEXT); \
    OGL_##action##_EXT_FUNC(glDeleteFramebuffersEXT); \
    OGL_##action##_EXT_FUNC(glGenFramebuffersEXT); \
    OGL_##action##_EXT_FUNC(glCheckFramebufferStatusEXT); \
    OGL_##action##_EXT_FUNC(glFramebufferTexture2DEXT); \
    OGL_##action##_EXT_FUNC(glFramebufferRenderbufferEXT); \
    OGL_##action##_EXT_FUNC(glCreateProgramObjectARB); \
    OGL_##action##_EXT_FUNC(glAttachObjectARB); \
    OGL_##action##_EXT_FUNC(glLinkProgramARB); \
    OGL_##action##_EXT_FUNC(glCreateShaderObjectARB); \
    OGL_##action##_EXT_FUNC(glShaderSourceARB); \
    OGL_##action##_EXT_FUNC(glCompileShaderARB); \
    OGL_##action##_EXT_FUNC(glUseProgramObjectARB); \
    OGL_##action##_EXT_FUNC(glUniform1iARB); \
    OGL_##action##_EXT_FUNC(glUniform1fARB); \
    OGL_##action##_EXT_FUNC(glUniform1fvARB); \
    OGL_##action##_EXT_FUNC(glUniform2fARB); \
    OGL_##action##_EXT_FUNC(glUniform3fARB); \
    OGL_##action##_EXT_FUNC(glUniform3fvARB); \
    OGL_##action##_EXT_FUNC(glUniform4fARB); \
    OGL_##action##_EXT_FUNC(glUniform4fvARB); \
    OGL_##action##_EXT_FUNC(glGetUniformLocationARB); \
    OGL_##action##_EXT_FUNC(glGetProgramivARB); \
    OGL_##action##_EXT_FUNC(glGetInfoLogARB); \
    OGL_##action##_EXT_FUNC(glGetObjectParameterivARB); \
    OGL_##action##_EXT_FUNC(glDeleteObjectARB);

#define OGL_EXPRESS_ALL_FUNCS(action) \
    OGL_EXPRESS_BASE_FUNCS(action) \
    OGL_EXPRESS_EXT_FUNCS(action) \
    OGL_EXPRESS_PLATFORM_FUNCS(action) \
    OGL_EXPRESS_PLATFORM_EXT_FUNCS(action)

OGL_EXPRESS_ALL_FUNCS(EXTERN)

#endif /* OGLFuncs_h_Included */

Other Java examples (source code examples)

Here is a short list of links related to this Java OGLFuncs.h source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.