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Java example source code file (XRDrawLine.java)

This example Java source code file (XRDrawLine.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

big_max, big_min, dirtyregion, for, outcode_bottom, outcode_left, outcode_right, outcode_top, overflowsbig, xrdrawline

The XRDrawLine.java Java example source code

/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.


 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/**
 * Bresenham line-drawing implementation decomposing line segments
 * into a series of rectangles.
 * This is required, because xrender doesn't support line primitives directly.
 * The code here is an almost 1:1 port of the existing C-source contained in
 * sun/java2d/loop/DrawLine.c and sun/java2d/loop/LoopMacros.h
 */
package sun.java2d.xr;

public class XRDrawLine {
    static final int BIG_MAX = ((1 << 29) - 1);
    static final int BIG_MIN = (-(1 << 29));

    static final int OUTCODE_TOP = 1;
    static final int OUTCODE_BOTTOM = 2;
    static final int OUTCODE_LEFT = 4;
    static final int OUTCODE_RIGHT = 8;

    int x1, y1, x2, y2;
    int ucX1, ucY1, ucX2, ucY2;

    DirtyRegion region = new DirtyRegion();

    protected void rasterizeLine(GrowableRectArray rectBuffer, int _x1,
            int _y1, int _x2, int _y2, int cxmin, int cymin, int cxmax,
            int cymax, boolean clip, boolean overflowCheck) {
        float diagF;
        int error;
        int steps;
        int errminor, errmajor;
        boolean xmajor;
        int dx, dy, ax, ay;

        initCoordinates(_x1, _y1, _x2, _y2, overflowCheck);

        dx = x2 - x1;
        dy = y2 - y1;
        ax = Math.abs(dx);
        ay = Math.abs(dy);
        xmajor = (ax >= ay);
        diagF = ((float) ax) / ay;

        if (clip
                && !clipCoordinates(cxmin, cymin, cxmax, cymax, xmajor, dx, dy,
                        ax, ay)) {
            // whole line was clipped away
            return;
        }

        region.setDirtyLineRegion(x1, y1, x2, y2);
        int xDiff = region.x2 - region.x;
        int yDiff = region.y2 - region.y;

        if (xDiff == 0 || yDiff == 0) {
            // horizontal / diagonal lines can be represented by a single
            // rectangle
            rectBuffer.pushRectValues(region.x, region.y, region.x2 - region.x
                    + 1, region.y2 - region.y + 1);
            return;
        }

        // Setup bresenham
        if (xmajor) {
            errmajor = ay * 2;
            errminor = ax * 2;
            ax = -ax; /* For clipping adjustment below */
            steps = x2 - x1;
        } else {
            errmajor = ax * 2;
            errminor = ay * 2;
            ay = -ay; /* For clipping adjustment below */
            steps = y2 - y1;
        }

        if ((steps = (Math.abs(steps) + 1)) == 0) {
            return;
        }

        error = -(errminor / 2);

        if (y1 != ucY1) {
            int ysteps = y1 - ucY1;
            if (ysteps < 0) {
                ysteps = -ysteps;
            }
            error += ysteps * ax * 2;
        }

        if (x1 != ucX1) {
            int xsteps = x1 - ucX1;
            if (xsteps < 0) {
                xsteps = -xsteps;
            }
            error += xsteps * ay * 2;
        }
        error += errmajor;
        errminor -= errmajor;

        int xStep = (dx > 0 ? 1 : -1);
        int yStep = (dy > 0 ? 1 : -1);
        int orthogonalXStep = xmajor ? xStep : 0;
        int orthogonalYStep = !xmajor ? yStep : 0;

        /*
         * For lines which proceed in one direction faster, we try to generate
         * rectangles instead of points. Otherwise we try to avoid the extra
         * work...
         */
        if (diagF <= 0.9 || diagF >= 1.1) {
            lineToRects(rectBuffer, steps, error, errmajor, errminor, xStep,
                    yStep, orthogonalXStep, orthogonalYStep);
        } else {
            lineToPoints(rectBuffer, steps, error, errmajor, errminor, xStep,
                    yStep, orthogonalXStep, orthogonalYStep);
        }
    }

    private void lineToPoints(GrowableRectArray rectBuffer, int steps,
            int error, int errmajor, int errminor, int xStep, int yStep,
            int orthogonalXStep, int orthogonalYStep) {
        int x = x1, y = y1;

        do {
            rectBuffer.pushRectValues(x, y, 1, 1);

            // "Traditional" Bresenham line drawing
            if (error < 0) {
                error += errmajor;
                x += orthogonalXStep;
                y += orthogonalYStep;
            } else {
                error -= errminor;
                x += xStep;
                y += yStep;
            }
        } while (--steps > 0);
    }

    private void lineToRects(GrowableRectArray rectBuffer, int steps,
            int error, int errmajor, int errminor, int xStep, int yStep,
            int orthogonalXStep, int orthogonalYStep) {
        int x = x1, y = y1;
        int rectX = Integer.MIN_VALUE, rectY = 0;
        int rectW = 0, rectH = 0;

        do {
            // Combine the resulting rectangles
            // for steps performed in a single direction.
            if (y == rectY) {
                if (x == (rectX + rectW)) {
                    rectW++;
                } else if (x == (rectX - 1)) {
                    rectX--;
                    rectW++;
                }
            } else if (x == rectX) {
                if (y == (rectY + rectH)) {
                    rectH++;
                } else if (y == (rectY - 1)) {
                    rectY--;
                    rectH++;
                }
            } else {
                // Diagonal step: add the previous rectangle to the list,
                // iff it was "real" (= not initialized before the first
                // iteration)
                if (rectX != Integer.MIN_VALUE) {
                    rectBuffer.pushRectValues(rectX, rectY, rectW, rectH);
                }
                rectX = x;
                rectY = y;
                rectW = rectH = 1;
            }

            // "Traditional" Bresenham line drawing
            if (error < 0) {
                error += errmajor;
                x += orthogonalXStep;
                y += orthogonalYStep;
            } else {
                error -= errminor;
                x += xStep;
                y += yStep;
            }
        } while (--steps > 0);

        // Add last rectangle which isn't handled by the combination-code
        // anymore
        rectBuffer.pushRectValues(rectX, rectY, rectW, rectH);
    }

    private boolean clipCoordinates(int cxmin, int cymin, int cxmax, int cymax,
            boolean xmajor, int dx, int dy, int ax, int ay) {
        int outcode1, outcode2;

        outcode1 = outcode(x1, y1, cxmin, cymin, cxmax, cymax);
        outcode2 = outcode(x2, y2, cxmin, cymin, cxmax, cymax);

        while ((outcode1 | outcode2) != 0) {
            int xsteps = 0, ysteps = 0;

            if ((outcode1 & outcode2) != 0) {
                return false;
            }

            if (outcode1 != 0) {
                if ((outcode1 & (OUTCODE_TOP | OUTCODE_BOTTOM)) != 0) {
                    if ((outcode1 & OUTCODE_TOP) != 0) {
                        y1 = cymin;
                    } else {
                        y1 = cymax;
                    }
                    ysteps = y1 - ucY1;
                    if (ysteps < 0) {
                        ysteps = -ysteps;
                    }
                    xsteps = 2 * ysteps * ax + ay;
                    if (xmajor) {
                        xsteps += ay - ax - 1;
                    }
                    xsteps = xsteps / (2 * ay);
                    if (dx < 0) {
                        xsteps = -xsteps;
                    }
                    x1 = ucX1 + (int) xsteps;
                } else if ((outcode1 & (OUTCODE_LEFT | OUTCODE_RIGHT)) != 0) {
                    if ((outcode1 & OUTCODE_LEFT) != 0) {
                        x1 = cxmin;
                    } else {
                        x1 = cxmax;
                    }
                    xsteps = x1 - ucX1;
                    if (xsteps < 0) {
                        xsteps = -xsteps;
                    }
                    ysteps = 2 * xsteps * ay + ax;
                    if (!xmajor) {
                        ysteps += ax - ay - 1;
                    }
                    ysteps = ysteps / (2 * ax);
                    if (dy < 0) {
                        ysteps = -ysteps;
                    }
                    y1 = ucY1 + (int) ysteps;
                }
                outcode1 = outcode(x1, y1, cxmin, cymin, cxmax, cymax);
            } else {
                if ((outcode2 & (OUTCODE_TOP | OUTCODE_BOTTOM)) != 0) {
                    if ((outcode2 & OUTCODE_TOP) != 0) {
                        y2 = cymin;
                    } else {
                        y2 = cymax;
                    }
                    ysteps = y2 - ucY2;
                    if (ysteps < 0) {
                        ysteps = -ysteps;
                    }
                    xsteps = 2 * ysteps * ax + ay;
                    if (xmajor) {
                        xsteps += ay - ax;
                    } else {
                        xsteps -= 1;
                    }
                    xsteps = xsteps / (2 * ay);
                    if (dx > 0) {
                        xsteps = -xsteps;
                    }
                    x2 = ucX2 + (int) xsteps;
                } else if ((outcode2 & (OUTCODE_LEFT | OUTCODE_RIGHT)) != 0) {
                    if ((outcode2 & OUTCODE_LEFT) != 0) {
                        x2 = cxmin;
                    } else {
                        x2 = cxmax;
                    }
                    xsteps = x2 - ucX2;
                    if (xsteps < 0) {
                        xsteps = -xsteps;
                    }
                    ysteps = 2 * xsteps * ay + ax;
                    if (xmajor) {
                        ysteps -= 1;
                    } else {
                        ysteps += ax - ay;
                    }
                    ysteps = ysteps / (2 * ax);
                    if (dy > 0) {
                        ysteps = -ysteps;
                    }
                    y2 = ucY2 + (int) ysteps;
                }
                outcode2 = outcode(x2, y2, cxmin, cymin, cxmax, cymax);
            }
        }

        return true;
    }

    private void initCoordinates(int x1, int y1, int x2, int y2,
            boolean checkOverflow) {
        /*
         * Part of calculating the Bresenham parameters for line stepping
         * involves being able to store numbers that are twice the magnitude of
         * the biggest absolute difference in coordinates. Since we want the
         * stepping parameters to be stored in jints, we then need to avoid any
         * absolute differences more than 30 bits. Thus, we need to preprocess
         * the coordinates to reduce their range to 30 bits regardless of
         * clipping. We need to cut their range back before we do the clipping
         * because the Bresenham stepping values need to be calculated based on
         * the "unclipped" coordinates.
         *
         * Thus, first we perform a "pre-clipping" stage to bring the
         * coordinates within the 30-bit range and then we proceed to the
         * regular clipping procedure, pretending that these were the original
         * coordinates all along. Since this operation occurs based on a
         * constant "pre-clip" rectangle of +/- 30 bits without any
         * consideration for the final clip, the rounding errors that occur here
         * will depend only on the line coordinates and be invariant with
         * respect to the particular device/user clip rectangles in effect at
         * the time. Thus, rendering a given large-range line will be consistent
         * under a variety of clipping conditions.
         */
        if (checkOverflow
                && (OverflowsBig(x1) || OverflowsBig(y1) || OverflowsBig(x2) || OverflowsBig(y2))) {
            /*
             * Use doubles to get us into range for "Big" arithmetic.
             *
             * The math of adjusting an endpoint for clipping can involve an
             * intermediate result with twice the number of bits as the original
             * coordinate range. Since we want to maintain as much as 30 bits of
             * precision in the resulting coordinates, we will get roundoff here
             * even using IEEE double-precision arithmetic which cannot carry 60
             * bits of mantissa. Since the rounding errors will be consistent
             * for a given set of input coordinates the potential roundoff error
             * should not affect the consistency of our rendering.
             */
            double x1d = x1;
            double y1d = y1;
            double x2d = x2;
            double y2d = y2;
            double dxd = x2d - x1d;
            double dyd = y2d - y1d;

            if (x1 < BIG_MIN) {
                y1d = y1 + (BIG_MIN - x1) * dyd / dxd;
                x1d = BIG_MIN;
            } else if (x1 > BIG_MAX) {
                y1d = y1 - (x1 - BIG_MAX) * dyd / dxd;
                x1d = BIG_MAX;
            }
            /* Use Y1d instead of _y1 for testing now as we may have modified it */
            if (y1d < BIG_MIN) {
                x1d = x1 + (BIG_MIN - y1) * dxd / dyd;
                y1d = BIG_MIN;
            } else if (y1d > BIG_MAX) {
                x1d = x1 - (y1 - BIG_MAX) * dxd / dyd;
                y1d = BIG_MAX;
            }
            if (x2 < BIG_MIN) {
                y2d = y2 + (BIG_MIN - x2) * dyd / dxd;
                x2d = BIG_MIN;
            } else if (x2 > BIG_MAX) {
                y2d = y2 - (x2 - BIG_MAX) * dyd / dxd;
                x2d = BIG_MAX;
            }
            /* Use Y2d instead of _y2 for testing now as we may have modified it */
            if (y2d < BIG_MIN) {
                x2d = x2 + (BIG_MIN - y2) * dxd / dyd;
                y2d = BIG_MIN;
            } else if (y2d > BIG_MAX) {
                x2d = x2 - (y2 - BIG_MAX) * dxd / dyd;
                y2d = BIG_MAX;
            }

            x1 = (int) x1d;
            y1 = (int) y1d;
            x2 = (int) x2d;
            y2 = (int) y2d;
        }

        this.x1 = ucX1 = x1;
        this.y1 = ucY1 = y1;
        this.x2 = ucX2 = x2;
        this.y2 = ucY2 = y2;
    }

    private boolean OverflowsBig(int v) {
        return ((v) != (((v) << 2) >> 2));
    }

    private int out(int v, int vmin, int vmax, int cmin, int cmax) {
        return ((v < vmin) ? cmin : ((v > vmax) ? cmax : 0));
    }

    private int outcode(int x, int y, int xmin, int ymin, int xmax, int ymax) {
        return out(y, ymin, ymax, OUTCODE_TOP, OUTCODE_BOTTOM)
                | out(x, xmin, xmax, OUTCODE_LEFT, OUTCODE_RIGHT);
    }
}

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