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Java example source code file (TranslucentWindowPainter.java)

This example Java source code file (TranslucentWindowPainter.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

accelgraphicsconfig, accelsurface, awt, biwindowpainter, bufferedimage, bufimgsurfacedata, getpropertyaction, image, java2d, override, security, translucentwindowpainter, vioptd3dwindowpainter, vioptwglwindowpainter, vioptwindowpainter, viwindowpainter, volatileimage

The TranslucentWindowPainter.java Java example source code

/*
 * Copyright (c) 2008, 2011, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package sun.awt.windows;

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.Image;
import java.awt.Window;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.awt.image.VolatileImage;
import java.lang.ref.WeakReference;
import java.security.AccessController;
import sun.awt.image.BufImgSurfaceData;
import sun.java2d.DestSurfaceProvider;
import sun.java2d.InvalidPipeException;
import sun.java2d.Surface;
import sun.java2d.pipe.RenderQueue;
import sun.java2d.pipe.BufferedContext;
import sun.java2d.pipe.hw.AccelGraphicsConfig;
import sun.java2d.pipe.hw.AccelSurface;
import sun.security.action.GetPropertyAction;

import static java.awt.image.VolatileImage.*;
import static java.awt.Transparency.*;
import static sun.java2d.pipe.hw.AccelSurface.*;
import static sun.java2d.pipe.hw.ContextCapabilities.*;

/**
 * This class handles the updates of the non-opaque windows.
 * The window associated with the peer is updated either given an image or
 * the window is repainted to an internal buffer which is then used to update
 * the window.
 *
 * Note: this class does not attempt to be thread safe, it is expected to be
 * called from a single thread (EDT).
 */
public abstract class TranslucentWindowPainter {

    protected Window window;
    protected WWindowPeer peer;

    // REMIND: we probably would want to remove this later
    private static final boolean forceOpt  =
        Boolean.valueOf(AccessController.doPrivileged(
            new GetPropertyAction("sun.java2d.twp.forceopt", "false")));
    private static final boolean forceSW  =
        Boolean.valueOf(AccessController.doPrivileged(
            new GetPropertyAction("sun.java2d.twp.forcesw", "false")));

    /**
     * Creates an instance of the painter for particular peer.
     */
    public static TranslucentWindowPainter createInstance(WWindowPeer peer) {
        GraphicsConfiguration gc = peer.getGraphicsConfiguration();
        if (!forceSW && gc instanceof AccelGraphicsConfig) {
            String gcName = gc.getClass().getSimpleName();
            AccelGraphicsConfig agc = (AccelGraphicsConfig)gc;
            // this is a heuristic to check that we have a pcix board
            // (those have higher transfer rate from gpu to cpu)
            if ((agc.getContextCapabilities().getCaps() & CAPS_PS30) != 0 ||
                forceOpt)
            {
                // we check for name to avoid loading classes unnecessarily if
                // a pipeline isn't enabled
                if (gcName.startsWith("D3D")) {
                    return new VIOptD3DWindowPainter(peer);
                } else if (forceOpt && gcName.startsWith("WGL")) {
                    // on some boards (namely, ATI, even on pcix bus) ogl is
                    // very slow reading pixels back so for now it is disabled
                    // unless forced
                    return new VIOptWGLWindowPainter(peer);
                }
            }
        }
        return new BIWindowPainter(peer);
    }

    protected TranslucentWindowPainter(WWindowPeer peer) {
        this.peer = peer;
        this.window = (Window)peer.getTarget();
    }

    /**
     * Creates (if needed), clears (if requested) and returns the buffer
     * for this painter.
     */
    protected abstract Image getBackBuffer(boolean clear);

    /**
     * Updates the the window associated with this painter with the contents
     * of the passed image.
     * The image can not be null, and NPE will be thrown if it is.
     */
    protected abstract boolean update(Image bb);

    /**
     * Flushes the resources associated with the painter. They will be
     * recreated as needed.
     */
    public abstract void flush();

    /**
     * Updates the window associated with the painter.
     *
     * @param repaint indicates if the window should be completely repainted
     * to the back buffer using {@link java.awt.Window#paintAll} before update.
     */
    public void updateWindow(boolean repaint) {
        boolean done = false;
        Image bb = getBackBuffer(repaint);
        while (!done) {
            if (repaint) {
                Graphics2D g = (Graphics2D)bb.getGraphics();
                try {
                    window.paintAll(g);
                } finally {
                    g.dispose();
                }
            }

            done = update(bb);
            if (!done) {
                repaint = true;
                bb = getBackBuffer(true);
            }
        }
    }

    private static final Image clearImage(Image bb) {
        Graphics2D g = (Graphics2D)bb.getGraphics();
        int w = bb.getWidth(null);
        int h = bb.getHeight(null);

        g.setComposite(AlphaComposite.Src);
        g.setColor(new Color(0, 0, 0, 0));
        g.fillRect(0, 0, w, h);

        return bb;
    }

    /**
     * A painter which uses BufferedImage as the internal buffer. The window
     * is painted into this buffer, and the contents then are uploaded
     * into the layered window.
     *
     * This painter handles all types of images passed to its paint(Image)
     * method (VI, BI, regular Images).
     */
    private static class BIWindowPainter extends TranslucentWindowPainter {
        private BufferedImage backBuffer;

        protected BIWindowPainter(WWindowPeer peer) {
            super(peer);
        }

        @Override
        protected Image getBackBuffer(boolean clear) {
            int w = window.getWidth();
            int h = window.getHeight();
            if (backBuffer == null ||
                backBuffer.getWidth() != w ||
                backBuffer.getHeight() != h)
            {
                flush();
                backBuffer = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB_PRE);
            }
            return clear ? (BufferedImage)clearImage(backBuffer) : backBuffer;
        }

        @Override
        protected boolean update(Image bb) {
            VolatileImage viBB = null;

            if (bb instanceof BufferedImage) {
                BufferedImage bi = (BufferedImage)bb;
                int data[] =
                    ((DataBufferInt)bi.getRaster().getDataBuffer()).getData();
                peer.updateWindowImpl(data, bi.getWidth(), bi.getHeight());
                return true;
            } else if (bb instanceof VolatileImage) {
                viBB = (VolatileImage)bb;
                if (bb instanceof DestSurfaceProvider) {
                    Surface s = ((DestSurfaceProvider)bb).getDestSurface();
                    if (s instanceof BufImgSurfaceData) {
                        // the image is probably lost, upload the data from the
                        // backup surface to avoid creating another heap-based
                        // image (the parent's buffer)
                        int w = viBB.getWidth();
                        int h = viBB.getHeight();
                        BufImgSurfaceData bisd = (BufImgSurfaceData)s;
                        int data[] = ((DataBufferInt)bisd.getRaster(0,0,w,h).
                            getDataBuffer()).getData();
                        peer.updateWindowImpl(data, w, h);
                        return true;
                    }
                }
            }

            // copy the passed image into our own buffer, then upload
            BufferedImage bi = (BufferedImage)clearImage(backBuffer);

            int data[] =
                ((DataBufferInt)bi.getRaster().getDataBuffer()).getData();
            peer.updateWindowImpl(data, bi.getWidth(), bi.getHeight());

            return (viBB != null ? !viBB.contentsLost() : true);
        }

        public void flush() {
            if (backBuffer != null) {
                backBuffer.flush();
                backBuffer = null;
            }
        }
    }

    /**
     * A version of the painter which uses VolatileImage as the internal buffer.
     * The window is painted into this VI and then copied into the parent's
     * Java heap-based buffer (which is then uploaded to the layered window)
     */
    private static class VIWindowPainter extends BIWindowPainter {
        private VolatileImage viBB;

        protected VIWindowPainter(WWindowPeer peer) {
            super(peer);
        }

        @Override
        protected Image getBackBuffer(boolean clear) {
            int w = window.getWidth();
            int h = window.getHeight();
            GraphicsConfiguration gc = peer.getGraphicsConfiguration();

            if (viBB == null || viBB.getWidth() != w || viBB.getHeight() != h ||
                viBB.validate(gc) == IMAGE_INCOMPATIBLE)
            {
                flush();

                if (gc instanceof AccelGraphicsConfig) {
                    AccelGraphicsConfig agc = ((AccelGraphicsConfig)gc);
                    viBB = agc.createCompatibleVolatileImage(w, h,
                                                             TRANSLUCENT,
                                                             RT_PLAIN);
                }
                if (viBB == null) {
                    viBB = gc.createCompatibleVolatileImage(w, h, TRANSLUCENT);
                }
                viBB.validate(gc);
            }

            return clear ? clearImage(viBB) : viBB;
        }

        @Override
        public void flush() {
            if (viBB != null) {
                viBB.flush();
                viBB = null;
            }
        }
    }

    /**
     * Optimized version of hw painter. Uses VolatileImages for the
     * buffer, and uses an optimized path to pull the data from those into
     * the layered window, bypassing Java heap-based image.
     */
    private abstract static class VIOptWindowPainter extends VIWindowPainter {

        protected VIOptWindowPainter(WWindowPeer peer) {
            super(peer);
        }

        protected abstract boolean updateWindowAccel(long psdops, int w, int h);

        @Override
        protected boolean update(Image bb) {
            if (bb instanceof DestSurfaceProvider) {
                Surface s = ((DestSurfaceProvider)bb).getDestSurface();
                if (s instanceof AccelSurface) {
                    final int w = bb.getWidth(null);
                    final int h = bb.getHeight(null);
                    final boolean arr[] = { false };
                    final AccelSurface as = (AccelSurface)s;
                    RenderQueue rq = as.getContext().getRenderQueue();
                    rq.lock();
                    try {
                        BufferedContext.validateContext(as);
                        rq.flushAndInvokeNow(new Runnable() {
                            public void run() {
                                long psdops = as.getNativeOps();
                                arr[0] = updateWindowAccel(psdops, w, h);
                            }
                        });
                    } catch (InvalidPipeException e) {
                        // ignore, false will be returned
                    } finally {
                        rq.unlock();
                    }
                    return arr[0];
                }
            }
            return super.update(bb);
        }
    }

    private static class VIOptD3DWindowPainter extends VIOptWindowPainter {

        protected VIOptD3DWindowPainter(WWindowPeer peer) {
            super(peer);
        }

        @Override
        protected boolean updateWindowAccel(long psdops, int w, int h) {
            // note: this method is executed on the toolkit thread, no sync is
            // necessary at the native level, and a pointer to peer can be used
            return sun.java2d.d3d.D3DSurfaceData.
                updateWindowAccelImpl(psdops, peer.getData(), w, h);
        }
    }

    private static class VIOptWGLWindowPainter extends VIOptWindowPainter {

        protected VIOptWGLWindowPainter(WWindowPeer peer) {
            super(peer);
        }

        @Override
        protected boolean updateWindowAccel(long psdops, int w, int h) {
            // note: part of this method which deals with GDI will be on the
            // toolkit thread
            return sun.java2d.opengl.WGLSurfaceData.
                updateWindowAccelImpl(psdops, peer, w, h);
        }
    }
}

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