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Java example source code file (GDIBlitLoops.java)

This example Java source code file (GDIBlitLoops.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, blit, composite, gdiblitloops, graphicsprimitive, java2d, region, surfacedata, surfacetype

The GDIBlitLoops.java Java example source code

/*
 * Copyright (c) 2002, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.windows;

import java.awt.Composite;
import sun.java2d.loops.GraphicsPrimitive;
import sun.java2d.loops.GraphicsPrimitiveMgr;
import sun.java2d.loops.CompositeType;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.Blit;
import sun.java2d.pipe.Region;
import sun.java2d.SurfaceData;

/**
 * GDIBlitLoops
 *
 * This class accelerates Blits between certain surfaces and the
 * screen, using GDI.  The reason for these loops is to find
 * a way of copying to the screen without using DDraw locking
 * that is faster than our current fallback (which creates
 * a temporary GDI DIB)
 */
public class GDIBlitLoops extends Blit {

    // Store these values to be passed to native code
    int rmask, gmask, bmask;

    // Needs lookup table (for indexed color image copies)
    boolean indexed = false;

    /**
     * Note that we do not register loops to 8-byte destinations.  This
     * is due to faster processing of dithering through our software
     * loops than through GDI StretchBlt processing.
     */
    public static void register()
    {
        GraphicsPrimitive[] primitives = {
            new GDIBlitLoops(SurfaceType.IntRgb,
                             GDIWindowSurfaceData.AnyGdi),
            new GDIBlitLoops(SurfaceType.Ushort555Rgb,
                             GDIWindowSurfaceData.AnyGdi,
                             0x7C00, 0x03E0, 0x001F),
            new GDIBlitLoops(SurfaceType.Ushort565Rgb,
                             GDIWindowSurfaceData.AnyGdi,
                             0xF800, 0x07E0, 0x001F),
            new GDIBlitLoops(SurfaceType.ThreeByteBgr,
                             GDIWindowSurfaceData.AnyGdi),
            new GDIBlitLoops(SurfaceType.ByteIndexedOpaque,
                             GDIWindowSurfaceData.AnyGdi,
                             true),
            new GDIBlitLoops(SurfaceType.Index8Gray,
                             GDIWindowSurfaceData.AnyGdi,
                             true),
            new GDIBlitLoops(SurfaceType.ByteGray,
                             GDIWindowSurfaceData.AnyGdi),
        };
        GraphicsPrimitiveMgr.register(primitives);
    }

    /**
     * This constructor exists for srcTypes that have no need of
     * component masks. GDI only expects masks for 2- and 4-byte
     * DIBs, so all 1- and 3-byte srcTypes can skip the mask setting.
     */
    public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType) {
        this(srcType, dstType, 0, 0, 0);
    }

    /**
     * This constructor exists for srcTypes that need lookup tables
     * during image copying.
     */
    public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
                        boolean indexed)
    {
        this(srcType, dstType, 0, 0, 0);
        this.indexed = indexed;
    }

    /**
     * This constructor sets mask for this primitive which can be
     * retrieved in native code to set the appropriate values for GDI.
     */
    public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
                        int rmask, int gmask, int bmask)
    {
        super(srcType, CompositeType.SrcNoEa, dstType);
        this.rmask = rmask;
        this.gmask = gmask;
        this.bmask = bmask;
    }

    /**
     * nativeBlit
     * This native method is where all of the work happens in the
     * accelerated Blit.
     */
    public native void nativeBlit(SurfaceData src, SurfaceData dst,
                                  Region clip,
                                  int sx, int sy, int dx, int dy,
                                  int w, int h,
                                  int rmask, int gmask, int bmask,
                                  boolean needLut);

    /**
     * Blit
     * This method wraps the nativeBlit call, sending in additional
     * info on whether the native method needs to get LUT info
     * from the source image.  Note that we do not pass in the
     * Composite data because we only register these loops for
     * SrcNoEa composite operations.
     */
    public void Blit(SurfaceData src, SurfaceData dst,
                     Composite comp, Region clip,
                     int sx, int sy, int dx, int dy, int w, int h)
    {
        nativeBlit(src, dst, clip, sx, sy, dx, dy, w, h,
                   rmask, gmask, bmask, indexed);
    }


}

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