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Java example source code file (ThreadStateController.java)

This example Java source code file (ThreadStateController.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

atomicinteger, interruptedexception, object, phaser, runtimeexception, s_blocked, s_parked, s_runnable, s_sleeping, s_terminate, s_timed_parked, s_timed_waiting, s_waiting, string, threading, threads

The ThreadStateController.java Java example source code

/*
 * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

import java.util.concurrent.Phaser;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.LockSupport;

/**
 * ThreadStateController allows a thread to request this thread to transition
 * to a specific thread state.  The {@linkplain #transitionTo request} is
 * a blocking call that the calling thread will wait until this thread is about
 * going to the new state.  Only one request of state transition at a time
 * is supported (the Phaser expects only parties of 2 to arrive and advance
 * to next phase).
 */
public class ThreadStateController extends Thread {
    // used to achieve waiting states
    private final Object lock;
    public ThreadStateController(String name, Object lock) {
        super(name);
        this.lock = lock;
    }

    public void checkThreadState(Thread.State expected) {
        // maximum number of retries when checking for thread state.
        final int MAX_RETRY = 500;

        // wait for the thread to transition to the expected state.
        // There is a small window between the thread checking the state
        // and the thread actual entering that state.
        Thread.State state;
        int retryCount=0;
        while ((state = getState()) != expected && retryCount < MAX_RETRY) {
            pause(10);
            retryCount++;
        }

        if (state == null) {
            throw new RuntimeException(getName() + " expected to have " +
                expected + " but got null.");
        }

        if (state != expected) {
            throw new RuntimeException(String.format("%s expected in %s state but got %s " +
                "(iterations %d interrupted %d)%n",
                getName(), expected, state, iterations.get(), interrupted.get()));
        }
    }

    public static void pause(long ms) {
        try {
            Thread.sleep(ms);
        } catch (InterruptedException e) {
            throw new RuntimeException(e);
        }
    }

    // Phaser to sync between the main thread putting
    // this thread into various states
    private final Phaser phaser =  new Phaser(2);
    private volatile int newState = S_RUNNABLE;
    private volatile int state = 0;
    private boolean done = false;

    private static final int S_RUNNABLE = 1;
    private static final int S_BLOCKED = 2;
    private static final int S_WAITING = 3;
    private static final int S_TIMED_WAITING = 4;
    private static final int S_PARKED = 5;
    private static final int S_TIMED_PARKED = 6;
    private static final int S_SLEEPING = 7;
    private static final int S_TERMINATE = 8;

    // for debugging
    private AtomicInteger iterations = new AtomicInteger();
    private AtomicInteger interrupted = new AtomicInteger();
    public void run() {
        // this thread has started
        while (!done) {
            // state transition
            int nextState = state;
            if (newState != state) {
                nextState = newState;
                iterations.set(0);
                interrupted.set(0);
            }
            iterations.incrementAndGet();
            switch (nextState) {
                case S_RUNNABLE: {
                    stateChange(nextState);
                    double sum = 0;
                    for (int i = 0; i < 1000; i++) {
                       double r = Math.random();
                       double x = Math.pow(3, r);
                       sum += x - r;
                    }
                    break;
                }
                case S_BLOCKED: {
                    System.out.format("%d: %s is going to block (interations %d)%n",
                                      getId(), getName(), iterations.get());
                    stateChange(nextState);
                    // going to block on lock
                    synchronized (lock) {
                        System.out.format("%d:   %s acquired the lock (interations %d)%n",
                                          getId(), getName(), iterations.get());
                        try {
                            // this thread has escaped the BLOCKED state
                            // release the lock and a short wait before continue
                            lock.wait(10);
                        } catch (InterruptedException e) {
                            // ignore
                            interrupted.incrementAndGet();
                        }
                    }
                    break;
                }
                case S_WAITING: {
                    synchronized (lock) {
                        System.out.format("%d: %s is going to waiting (interations %d interrupted %d)%n",
                                          getId(), getName(), iterations.get(), interrupted.get());
                        try {
                            stateChange(nextState);
                            lock.wait();
                            System.out.format("%d:   %s wakes up from waiting (interations %d interrupted %d)%n",
                                              getId(), getName(), iterations.get(), interrupted.get());
                        } catch (InterruptedException e) {
                            // ignore
                            interrupted.incrementAndGet();
                        }
                    }
                    break;
                }
                case S_TIMED_WAITING: {
                    synchronized (lock) {
                        System.out.format("%d: %s is going to timed waiting (interations %d interrupted %d)%n",
                                          getId(), getName(), iterations.get(), interrupted.get());
                        try {
                            stateChange(nextState);
                            lock.wait(10000);
                            System.out.format("%d:   %s wakes up from timed waiting (interations %d interrupted %d)%n",
                                              getId(), getName(), iterations.get(), interrupted.get());
                        } catch (InterruptedException e) {
                            // ignore
                            interrupted.incrementAndGet();
                        }
                    }
                    break;
                }
                case S_PARKED: {
                    System.out.format("%d: %s is going to park (interations %d)%n",
                                      getId(), getName(), iterations.get());
                    stateChange(nextState);
                    LockSupport.park();
                    break;
                }
                case S_TIMED_PARKED: {
                    System.out.format("%d: %s is going to timed park (interations %d)%n",
                                      getId(), getName(), iterations.get());
                    long deadline = System.currentTimeMillis() + 10000*1000;
                    stateChange(nextState);
                    LockSupport.parkUntil(deadline);
                    break;
                }
                case S_SLEEPING: {
                    System.out.format("%d: %s is going to sleep (interations %d interrupted %d)%n",
                                      getId(), getName(), iterations.get(), interrupted.get());
                    try {
                        stateChange(nextState);
                        Thread.sleep(1000000);
                    } catch (InterruptedException e) {
                        // finish sleeping
                        interrupted.incrementAndGet();
                    }
                    break;
                }
                case S_TERMINATE: {
                    done = true;
                    stateChange(nextState);
                    break;
                }
                default:
                    break;
            }
        }
    }

    /**
     * Change the state if it matches newState.
     */
    private void stateChange(int nextState) {
        // no state change
        if (state == nextState)
            return;

        // transition to the new state
        if (newState == nextState) {
            state = nextState;
            phaser.arrive();
            System.out.format("%d:   state change: %s %s%n",
                              getId(), toStateName(nextState), phaserToString(phaser));
            return;
        }

        // should never reach here
        throw new RuntimeException("current " + state + " next " + nextState +
                " new state " + newState);
    }

    /**
     * Blocks until this thread transitions to the given state
     */
    public void transitionTo(Thread.State tstate) throws InterruptedException {
        switch (tstate) {
            case RUNNABLE:
                nextState(S_RUNNABLE);
                break;
            case BLOCKED:
                nextState(S_BLOCKED);
                break;
            case WAITING:
                nextState(S_WAITING);
                break;
            case TIMED_WAITING:
                nextState(S_TIMED_WAITING);
                break;
            case TERMINATED:
                nextState(S_TERMINATE);
                break;
            default:
                break;
        }
    }

    /**
     * Blocks until this thread transitions to sleeping
     */
    public void transitionToSleep() throws InterruptedException {
        nextState(S_SLEEPING);
    }

    /**
     * Blocks until this thread transitions to park or timed park
     */
    public void transitionToPark(boolean timed) throws InterruptedException {
        nextState(timed ? S_TIMED_PARKED : S_PARKED);
    }

    private void nextState(int s) throws InterruptedException {
        final long id = Thread.currentThread().getId();
        System.out.format("%d: wait until the thread transitions to %s %s%n",
                          id, toStateName(s), phaserToString(phaser));
        this.newState = s;
        int phase = phaser.arrive();
        System.out.format("%d:   awaiting party arrive %s %s%n",
                           id, toStateName(s), phaserToString(phaser));
        for (;;) {
            // when this thread has changed its state before it waits or parks
            // on a lock, a potential race might happen if it misses the notify
            // or unpark.  Hence await for the phaser to advance with timeout
            // to cope with this race condition.
            switch (state) {
                case S_WAITING:
                case S_TIMED_WAITING:
                    synchronized (lock) {
                        lock.notify();
                    }
                    break;
                case S_PARKED:
                case S_TIMED_PARKED:
                    LockSupport.unpark(this);
                    break;
                case S_SLEEPING:
                    this.interrupt();
                    break;
                case S_BLOCKED:
                default:
                    break;
            }
            try {
                phaser.awaitAdvanceInterruptibly(phase, 100, TimeUnit.MILLISECONDS);
                System.out.format("%d:   arrived at %s %s%n",
                                  id, toStateName(s), phaserToString(phaser));
                return;
            } catch (TimeoutException ex) {
                // this thread hasn't arrived at this phase
                System.out.format("%d: Timeout: %s%n", id, phaser);
            }
        }
    }
    private String phaserToString(Phaser p) {
        return "[phase = " + p.getPhase() +
               " parties = " + p.getRegisteredParties() +
               " arrived = " + p.getArrivedParties() + "]";
    }
    private String toStateName(int state) {
        switch (state) {
            case S_RUNNABLE:
                return "runnable";
            case S_WAITING:
                return "waiting";
            case S_TIMED_WAITING:
                return "timed waiting";
            case S_PARKED:
                return "parked";
            case S_TIMED_PARKED:
                return "timed parked";
            case S_SLEEPING:
                return "sleeping";
            case S_BLOCKED:
                return "blocked";
            case S_TERMINATE:
                return "terminated";
            default:
                return "unknown " + state;
        }
    }
}

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